Use ModSetLayerFilter
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@@ -54,6 +54,7 @@ void main()
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// DrawSceneWithMask( "black", "left", 0, 0, 1300 );
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// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
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ModSetLayerFilter(3, 256, "none");
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ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_komaru_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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@@ -95,6 +96,7 @@ void main()
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DisableWindow();
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// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
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// DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModSetLayerFilter(2, 256, "none");
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ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_2_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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// DrawBustshot( 1, "kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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@@ -605,6 +607,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModSetLayerFilter(1, 256, "none");
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ModDrawCharacterWithFiltering(1, 19, "sprite/normal/kuma_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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