Use ModSetLayerFilter

This commit is contained in:
Jáchym Toušek
2019-10-09 20:52:43 +02:00
parent 41a1895865
commit 6859bddbfc
37 changed files with 204 additions and 101 deletions

View File

@@ -13,6 +13,7 @@ void main()
DisableWindow();
DrawScene("black", 1000 );
PlayBGM( 1, "msys12", 56, 0 );
ModSetLayerFilter(3, 256, "none");
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawScene("background/ke_s2", 1000 );
@@ -586,7 +587,8 @@ void main()
NULL, "The cab sped up gradually, and soon disappeared among the sea of lights.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 11, "portrait/night/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModSetLayerFilter(2, 256, "night");
ModDrawCharacter(2, 11, "portrait/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「なっはっはっは!!w1000......まいったな@ローン返済できるかなぁ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }