Use ModSetLayerFilter
This commit is contained in:
@@ -32,6 +32,7 @@ void main()
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DisableWindow();
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DisableWindow();
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PlayBGM( 1, "msys01", 56, 0 );
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PlayBGM( 1, "msys01", 56, 0 );
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ModSetLayerFilter(2, 256, "none");
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawScene("background/res1", 1000 );
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DrawScene("background/res1", 1000 );
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@@ -53,6 +54,7 @@ void main()
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DisableWindow();
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DisableWindow();
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FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
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FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModSetLayerFilter(3, 256, "none");
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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//「ちょっぴりも何も@ あんなすごいバッドエンドで終わられたら、ぷんぷんでございますのことよー?!@
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//「ちょっぴりも何も@ あんなすごいバッドエンドで終わられたら、ぷんぷんでございますのことよー?!@
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@@ -68,6 +70,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModSetLayerFilter(1, 256, "none");
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「…ぷんぷんなのです。¥
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//「…ぷんぷんなのです。¥
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@@ -422,6 +422,7 @@ void main()
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PlayBGM( 1, "msysRe", 56, 0 );
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PlayBGM( 1, "msysRe", 56, 0 );
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ModSetLayerFilter(2, 256, "none");
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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// 朝の爽やかさをそのままにした快活な挨拶が響いてきた@
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// 朝の爽やかさをそのままにした快活な挨拶が響いてきた@
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@@ -927,6 +928,7 @@ void main()
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask("black", "left", 0, 0, 1300 );
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DrawSceneWithMask("black", "left", 0, 0, 1300 );
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PlayBGM( 1, "msys02", 56, 0 );
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PlayBGM( 1, "msys02", 56, 0 );
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ModSetLayerFilter(1, 256, "none");
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "c", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "c", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
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DrawSceneWithMask("background/ie1", "left", 0, 0, 3000 );
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DrawSceneWithMask("background/ie1", "left", 0, 0, 3000 );
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@@ -946,6 +948,7 @@ void main()
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NULL, " Noticing us, she waved.", Line_Normal);
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NULL, " Noticing us, she waved.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModSetLayerFilter(3, 256, "none");
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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//「お、来た来た。遅いよ2人とも~!@
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//「お、来た来た。遅いよ2人とも~!@
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@@ -44,7 +44,9 @@ void main()
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PlayBGM( 1, "msys01", 56, 0 );
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PlayBGM( 1, "msys01", 56, 0 );
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DisableWindow();
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DisableWindow();
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ModSetLayerFilter(1, 256, "none");
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ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
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ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
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ModSetLayerFilter(3, 256, "none");
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ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
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ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
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DrawSceneWithMask("background/ie1", "left", 0, 0, 1300 );
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DrawSceneWithMask("background/ie1", "left", 0, 0, 1300 );
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@@ -1028,6 +1030,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask("black", "left", 0, 0, 300 );
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DrawSceneWithMask("black", "left", 0, 0, 300 );
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ModSetLayerFilter(2, 256, "none");
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
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DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
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@@ -2695,7 +2698,8 @@ void main()
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NULL, "But as soon as the sun began to set, the end of the day really did come quickly.", Line_Normal);
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NULL, "But as soon as the sun began to set, the end of the day really did come quickly.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(1, 3, "sprite/sunset/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
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ModSetLayerFilter(1, 256, "sunset");
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ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
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DrawScene("background/m_hi3_01", 3000 );
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DrawScene("background/m_hi3_01", 3000 );
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//「じゃあね、レナに圭ちゃん! また明日ね~!@
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//「じゃあね、レナに圭ちゃん! また明日ね~!@
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@@ -2716,7 +2720,8 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2b_def_b1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModSetLayerFilter(3, 256, "sunset");
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_def_b1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「また明日ね~!!@
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//「また明日ね~!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2732,7 +2737,8 @@ void main()
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NULL, "Satoko and Rika-chan went home as well. We parted ways with Mion, and it ended with just Rena and myself enjoying the evening air on our way home.", Line_Normal);
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NULL, "Satoko and Rika-chan went home as well. We parted ways with Mion, and it ended with just Rena and myself enjoying the evening air on our way home.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(2, 2, "sprite/sunset/re2a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
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ModSetLayerFilter(2, 256, "sunset");
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawSceneWithMask("background/m_hi4_01", "right", 0, 0, 1300 );
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DrawSceneWithMask("background/m_hi4_01", "right", 0, 0, 1300 );
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@@ -2874,7 +2880,7 @@ void main()
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NULL, "Probably illegal dumping. I recalled it being in the newspaper.", Line_Normal);
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NULL, "Probably illegal dumping. I recalled it being in the newspaper.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2a_warai_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_warai_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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//「うっふふ@ 今日は久しぶりだからぁ~、何があるかな何があるかな…!@
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//「うっふふ@ 今日は久しぶりだからぁ~、何があるかな何があるかな…!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2898,7 +2904,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(3, 2, "sprite/sunset/re2a_kaii_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re2a_kaii_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「ゴ、ゴミじゃないよ@…レナにとっては宝の山だもん…。¥
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//「ゴ、ゴミじゃないよ@…レナにとっては宝の山だもん…。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3062,7 +3068,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
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DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
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ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
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ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
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DrawBG("background/mo_g3_01", 0, TRUE );
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DrawBG("background/mo_g3_01", 0, TRUE );
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FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 300, TRUE );
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FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 300, TRUE );
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@@ -3087,7 +3093,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(1, 8, "sprite/sunset/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 8, "sprite/normal/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「お、おぉっと@…びっくりした!@
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//「お、おぉっと@…びっくりした!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3125,7 +3131,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(1, 8, "sprite/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「ごめんごめん@驚かすつもりはなかったんだ。君は雛見沢の人かい?@
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//「ごめんごめん@驚かすつもりはなかったんだ。君は雛見沢の人かい?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3152,7 +3158,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「僕は富竹@フリーのカメラマンさ@雛見沢にはたまに来るんだ。@
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//「僕は富竹@フリーのカメラマンさ@雛見沢にはたまに来るんだ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3183,7 +3189,7 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(1, 8, "sprite/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 8, "sprite/normal/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「ごめんごめん@メインは野鳥の撮影でね@断った試しがないんだよ@あっははは!@
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//「ごめんごめん@メインは野鳥の撮影でね@断った試しがないんだよ@あっははは!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3309,7 +3315,7 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 1, 1000, TRUE );
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 8, "sprite/normal/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//VoiceMatching
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog003");}
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if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog003");}
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@@ -3324,7 +3330,7 @@ void main()
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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//「ははは! 圭一くんお待たせ~@待ったかな?!d300……かな?@
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//「ははは! 圭一くんお待たせ~@待ったかな?!d300……かな?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -3369,7 +3375,7 @@ void main()
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NULL, "Missing my chance to retort put me off a bit.", Line_Normal);
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NULL, "Missing my chance to retort put me off a bit.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(3, 2, "sprite/sunset/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「…圭一くん、怒ってる@ ……どうしてだろ!d200……だろ?@
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//「…圭一くん、怒ってる@ ……どうしてだろ!d200……だろ?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -3411,7 +3417,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//VoiceMatching
|
//VoiceMatching
|
||||||
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog001");}
|
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog001");}
|
||||||
@@ -3438,7 +3444,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(3, 2, "sprite/sunset/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「他の山の下敷きになってるの@…簡単には掘り出せないし…@あそこ、灯りがないからすぐ暗くなっちゃうし…。@
|
//「他の山の下敷きになってるの@…簡単には掘り出せないし…@あそこ、灯りがないからすぐ暗くなっちゃうし…。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -3473,7 +3479,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(3, 2, "sprite/sunset/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||||
//「…はぅ……あ、…ありがとう……。@
|
//「…はぅ……あ、…ありがとう……。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200163", 256, TRUE);
|
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200163", 256, TRUE);
|
||||||
@@ -3545,7 +3551,7 @@ void main()
|
|||||||
|
|
||||||
FadeOutBGM( 1, 1000, TRUE );
|
FadeOutBGM( 1, 1000, TRUE );
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(3, 2, "sprite/sunset/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
@@ -3587,7 +3593,7 @@ void main()
|
|||||||
|
|
||||||
PlayBGM( 1, "msys11", 56, 0 );
|
PlayBGM( 1, "msys11", 56, 0 );
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「実はね、去年までよそに住んでたの。@
|
//「実はね、去年までよそに住んでたの。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawSceneWithMask("white", "m1", 0, 0, 3000 );
|
DrawSceneWithMask("white", "m1", 0, 0, 3000 );
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
|
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
|
||||||
PlayBGM( 1, "msys01", 56, 0 );
|
PlayBGM( 1, "msys01", 56, 0 );
|
||||||
@@ -47,6 +48,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||||
|
|
||||||
//「…ちょくちょく見に行くって言ってましたです。@
|
//「…ちょくちょく見に行くって言ってましたです。@
|
||||||
@@ -234,6 +236,7 @@ void main()
|
|||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 2000 );
|
Wait( 2000 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||||
DrawScene("background/gk3", 1000 );
|
DrawScene("background/gk3", 1000 );
|
||||||
|
|
||||||
@@ -4051,7 +4054,8 @@ void main()
|
|||||||
NULL, "I sprawled on my back over the grassy slope.", Line_Normal);
|
NULL, "I sprawled on my back over the grassy slope.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacterWithFiltering(2, 2, "sprite/sunset/re1a_komaru_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
ModSetLayerFilter(2, 256, "sunset");
|
||||||
|
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||||
|
|
||||||
|
|
||||||
//「ごめんねごめんね…@すごい……汗だく……。@
|
//「ごめんねごめんね…@すごい……汗だく……。@
|
||||||
@@ -4081,7 +4085,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 2, "sprite/sunset/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「あ、あのさ、ちょっとここで休んでてね@ 私、家近いから@麦茶とか持ってきてあげるね!@
|
//「あ、あのさ、ちょっとここで休んでてね@ 私、家近いから@麦茶とか持ってきてあげるね!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -4595,7 +4599,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 2, "sprite/sunset/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「う、うぅん、…こ、こっちこそごめんね!…ごめんね!¥
|
//「う、うぅん、…こ、こっちこそごめんね!…ごめんね!¥
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me3_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||||
|
|
||||||
//「仕方ないじゃん。年齢も性別もバラバラだし。@
|
//「仕方ないじゃん。年齢も性別もバラバラだし。@
|
||||||
@@ -68,6 +69,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re3a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||||
|
|
||||||
//「一応ね、体育の時間は校庭で体を動かすのだけが決まりなの。@
|
//「一応ね、体育の時間は校庭で体を動かすのだけが決まりなの。@
|
||||||
@@ -154,6 +156,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawSceneWithMask("background/gr1", "m1", 0, 0, 300 );
|
DrawSceneWithMask("background/gr1", "m1", 0, 0, 300 );
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me3_tokui_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me3_tokui_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||||
|
|
||||||
// …ふぅむ、と魅音が偉そうに腕組みして周囲を見渡す@
|
// …ふぅむ、と魅音が偉そうに腕組みして周囲を見渡す@
|
||||||
@@ -2494,7 +2497,8 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacterWithFiltering(2, 2, "sprite/night/re3b_bikkuri_b1_", "2", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
ModSetLayerFilter(2, 256, "night");
|
||||||
|
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3b_bikkuri_b1_", "2", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||||
DrawSceneWithMask("background/js3", "m1", 0, 0, 1300 );
|
DrawSceneWithMask("background/js3", "m1", 0, 0, 1300 );
|
||||||
|
|
||||||
//「こ、怖いよみんな!@ 圭一くんまで…!@ 怖いよぅ!!!@
|
//「こ、怖いよみんな!@ 圭一くんまで…!@ 怖いよぅ!!!@
|
||||||
@@ -2557,7 +2561,8 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
|
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||||
ModDrawCharacterWithFiltering(3, 4, "sprite/night/sa3_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
ModSetLayerFilter(3, 256, "night");
|
||||||
|
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa3_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||||
|
|
||||||
//「大人しく…食い尽くされるでございますの~…!!!@
|
//「大人しく…食い尽くされるでございますの~…!!!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2569,7 +2574,8 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacterWithFiltering(1, 5, "sprite/night/ri3_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
ModSetLayerFilter(1, 256, "night");
|
||||||
|
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri3_warai_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||||
|
|
||||||
//「…みんなで…仲良しですよ。@
|
//「…みんなで…仲良しですよ。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2581,7 +2587,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacterWithFiltering(2, 3, "sprite/night/me3_akuwarai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me3_akuwarai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||||
|
|
||||||
//「さぁレナ…念仏でも唱えな!@ うひゃっひゃっひゃッ!!!!!¥
|
//「さぁレナ…念仏でも唱えな!@ うひゃっひゃっひゃッ!!!!!¥
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2631,7 +2637,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacterWithFiltering(2, 2, "sprite/night/re3a_bikkuri_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re3a_bikkuri_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||||
DrawSceneWithMask("background/js3", "m1", 0, 0, 1300 );
|
DrawSceneWithMask("background/js3", "m1", 0, 0, 1300 );
|
||||||
|
|
||||||
//「……け……圭一くんは……みんなみたいなひどいこと…しないよね?!d500…しないよね?@
|
//「……け……圭一くんは……みんなみたいなひどいこと…しないよね?!d500…しないよね?@
|
||||||
@@ -2658,7 +2664,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 2, "sprite/night/re3a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re3a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「……ぅ…ぁ、………はぅ……………、@
|
//「……ぅ…ぁ、………はぅ……………、@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2677,7 +2683,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 2, "sprite/night/re3a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re3a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「……いいよ…圭一くんなら……。@
|
//「……いいよ…圭一くんなら……。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2732,7 +2738,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
PlayBGM( 1, "msys01", 56, 0 );
|
PlayBGM( 1, "msys01", 56, 0 );
|
||||||
ModDrawCharacter(2, 2, "sprite/night/re3b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re3b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「きゃ~~~!@ やったやった!@ 生き残ったよ@ わぁいわ~~い☆!!@
|
//「きゃ~~~!@ やったやった!@ 生き残ったよ@ わぁいわ~~い☆!!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2774,6 +2780,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa3_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa3_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||||
|
|
||||||
//「何を気取ってるですのー!!@ 圭一さんがもたもたしてるからぁあぁあ!!!@
|
//「何を気取ってるですのー!!@ 圭一さんがもたもたしてるからぁあぁあ!!!@
|
||||||
@@ -2788,6 +2795,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri3_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri3_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||||
|
|
||||||
//「…おしおきしますです。@
|
//「…おしおきしますです。@
|
||||||
@@ -3044,6 +3052,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 8, "sprite/normal/tomi1_def_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 3000, TRUE );
|
ModDrawCharacterWithFiltering(2, 8, "sprite/normal/tomi1_def_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 3000, TRUE );
|
||||||
|
|
||||||
// 富竹さんだった@
|
// 富竹さんだった@
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ void main()
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawScene("white", 400 );
|
DrawScene("white", 400 );
|
||||||
PlayBGM( 1, "msys01", 56, 0 );
|
PlayBGM( 1, "msys01", 56, 0 );
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||||
DrawScene("background/gk1", 3000 );
|
DrawScene("background/gk1", 3000 );
|
||||||
|
|
||||||
@@ -26,6 +27,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||||
|
|
||||||
//「レナさんの家に行ったでございますか@ 凄かったでしょう~?!@
|
//「レナさんの家に行ったでございますか@ 凄かったでしょう~?!@
|
||||||
@@ -42,6 +44,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeAllBustshots( 400, TRUE );
|
FadeAllBustshots( 400, TRUE );
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||||
|
|
||||||
//「…あははは…そんなことないよね…@ ね?¥
|
//「…あははは…そんなことないよね…@ ね?¥
|
||||||
|
|||||||
@@ -287,6 +287,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||||
DrawBG("background/ma_g2", 0, TRUE );
|
DrawBG("background/ma_g2", 0, TRUE );
|
||||||
FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE );
|
FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE );
|
||||||
@@ -383,7 +384,8 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||||
ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
ModSetLayerFilter(3, 256, "night");
|
||||||
|
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||||
DrawSceneWithMask("background/jyt2", "right", 0, 0, 1300 );
|
DrawSceneWithMask("background/jyt2", "right", 0, 0, 1300 );
|
||||||
|
|
||||||
//「ハ~イ圭ちゃん@ 今日はお腹空かしてる@ 露店で済ますんだからね!@
|
//「ハ~イ圭ちゃん@ 今日はお腹空かしてる@ 露店で済ますんだからね!@
|
||||||
@@ -431,7 +433,8 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacterWithFiltering(1, 2, "sprite/night/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
ModSetLayerFilter(1, 256, "night");
|
||||||
|
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||||
|
|
||||||
//「うん! 梨花ちゃんはお祭りの実行委員さんだもん@沙都子ちゃんもきっと一緒だよ。@
|
//「うん! 梨花ちゃんはお祭りの実行委員さんだもん@沙都子ちゃんもきっと一緒だよ。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -468,8 +471,8 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(1, 2, "sprite/night/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
|
ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
|
||||||
ModDrawCharacter(3, 3, "sprite/night/me2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
|
|
||||||
//「お~~~~~ッ!!!!@
|
//「お~~~~~ッ!!!!@
|
||||||
@@ -520,6 +523,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||||
|
|
||||||
//「綿流しのお祭りはみんな来るよ@多分、雛見沢の人の半分くらいは来てるんじゃないかな。@
|
//「綿流しのお祭りはみんな来るよ@多分、雛見沢の人の半分くらいは来てるんじゃないかな。@
|
||||||
@@ -534,6 +538,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||||
|
|
||||||
//「それだけじゃないよ@近隣の町の町会や子供会も招待してる。@
|
//「それだけじゃないよ@近隣の町の町会や子供会も招待してる。@
|
||||||
@@ -6806,7 +6811,8 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacterWithFiltering(1, 2, "sprite/night/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModSetLayerFilter(1, 256, "night");
|
||||||
|
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「はい、順番順番@並ぶよ圭一くん。@
|
//「はい、順番順番@並ぶよ圭一くん。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -6837,7 +6843,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(1, 2, "sprite/night/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
//「あはははは…@食べ物じゃないよ@だから、ワ・!w200タ。@
|
//「あはははは…@食べ物じゃないよ@だから、ワ・!w200タ。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
|||||||
@@ -88,7 +88,8 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacterWithFiltering(3, 8, "sprite/night/tomi1_def_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
ModSetLayerFilter(3, 256, "night");
|
||||||
|
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||||
DrawSceneWithMask("background/y_kawa3", "right", 0, 0, 1300 );
|
DrawSceneWithMask("background/y_kawa3", "right", 0, 0, 1300 );
|
||||||
|
|
||||||
//「どうですか富竹さん、いい写真はいっぱい撮れましたか?@
|
//「どうですか富竹さん、いい写真はいっぱい撮れましたか?@
|
||||||
@@ -118,7 +119,8 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacterWithFiltering(1, 9, "sprite/night/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModSetLayerFilter(1, 256, "night");
|
||||||
|
ModDrawCharacterWithFiltering(1, 9, "sprite/normal/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「圭一くんはどうだったかしら@お祭りは楽しめた?@
|
//「圭一くんはどうだったかしら@お祭りは楽しめた?@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -164,7 +166,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(1, 9, "sprite/night/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
|
ModDrawCharacter(1, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
|
||||||
|
|
||||||
|
|
||||||
// 俺が必死に名前を思い出そうとする様子がよっぽど表情に出ていたのだろうか、女性は愉快そうに笑った¥
|
// 俺が必死に名前を思い出そうとする様子がよっぽど表情に出ていたのだろうか、女性は愉快そうに笑った¥
|
||||||
@@ -174,7 +176,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「圭一くんはまだ引っ越してきて日が浅いんだそうだね@他の子たちととても親しげだったから、とてもそうは思えなかったよ。@
|
//「圭一くんはまだ引っ越してきて日が浅いんだそうだね@他の子たちととても親しげだったから、とてもそうは思えなかったよ。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -196,7 +198,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(1, 9, "sprite/night/ta1_def_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
|
ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
|
||||||
|
|
||||||
|
|
||||||
//「あなたも今日のお祭りに参加して、自分が雛見沢の人間になれたんだ、って自覚できたんじゃないかしら…?@
|
//「あなたも今日のお祭りに参加して、自分が雛見沢の人間になれたんだ、って自覚できたんじゃないかしら…?@
|
||||||
@@ -225,7 +227,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「おや、圭一くんらしくない返事だね。@
|
//「おや、圭一くんらしくない返事だね。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -309,7 +311,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「それを知ることで君が納得するなら……僕の知っている範囲で何でも教えるよ。@
|
//「それを知ることで君が納得するなら……僕の知っている範囲で何でも教えるよ。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -356,7 +358,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「ダムについては……多分、ここの人に聞いたほうが詳しいと思うけどなぁ@ま、僕が知っている範囲でいいんなら@…新聞で読んだ程度だけどね。@
|
//「ダムについては……多分、ここの人に聞いたほうが詳しいと思うけどなぁ@ま、僕が知っている範囲でいいんなら@…新聞で読んだ程度だけどね。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -508,7 +510,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawScene("black", 500 );
|
DrawScene("black", 500 );
|
||||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||||
DrawSceneWithMask("background/y_kawa3", "down", 0, 0, 1300 );
|
DrawSceneWithMask("background/y_kawa3", "down", 0, 0, 1300 );
|
||||||
|
|
||||||
//「で、いろいろな不祥事や汚職が発覚してね@ややこしいことになっている内に工事中止が決まったんだそうだよ。¥
|
//「で、いろいろな不祥事や汚職が発覚してね@ややこしいことになっている内に工事中止が決まったんだそうだよ。¥
|
||||||
@@ -1142,8 +1144,8 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(1, 9, "sprite/night/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||||
DrawScene("background/y_kawa3", 3000 );
|
DrawScene("background/y_kawa3", 3000 );
|
||||||
|
|
||||||
PlayBGM( 2, "lsys19", 56, 0 );
|
PlayBGM( 2, "lsys19", 56, 0 );
|
||||||
@@ -1165,7 +1167,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「さぁてね!s200………!sd圭一くんは誰だと思うかな?@
|
//「さぁてね!s200………!sd圭一くんは誰だと思うかな?@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -1230,7 +1232,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「別にはぐらかしたつもりはないんだよ圭一くん@つまり……その翌年の綿流しってのはつまり…、¥
|
//「別にはぐらかしたつもりはないんだよ圭一くん@つまり……その翌年の綿流しってのはつまり…、¥
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -1246,7 +1248,7 @@ void main()
|
|||||||
FadeOutBGM( 1, 1000, TRUE );
|
FadeOutBGM( 1, 1000, TRUE );
|
||||||
FadeOutBGM( 2, 1000, TRUE );
|
FadeOutBGM( 2, 1000, TRUE );
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(1, 9, "sprite/night/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
ModDrawCharacter(1, 9, "sprite/normal/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
PlaySE( 4, "wa_026", 56, 64 );
|
PlaySE( 4, "wa_026", 56, 64 );
|
||||||
|
|
||||||
@@ -1487,7 +1489,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(1, 9, "sprite/night/ta1_def_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
|
ModDrawCharacter(1, 9, "sprite/normal/ta1_def_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
|
||||||
|
|
||||||
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
|
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
|
||||||
PlayBGM( 2, "lsys19", 56, 0 );
|
PlayBGM( 2, "lsys19", 56, 0 );
|
||||||
@@ -1548,7 +1550,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「まさか圭一くん、祟りなんて信じてるわけじゃないだろ?@
|
//「まさか圭一くん、祟りなんて信じてるわけじゃないだろ?@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -1603,7 +1605,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
//「……例えば、一番最初のバラバラ殺人@言ったよね@ 犯人は1人を残して全員逮捕されてる@残った1人だって時間の問題さ@動機だって、酒の上での口論からと判明してる@祟りなんかじゃない@……だろ?@
|
//「……例えば、一番最初のバラバラ殺人@言ったよね@ 犯人は1人を残して全員逮捕されてる@残った1人だって時間の問題さ@動機だって、酒の上での口論からと判明してる@祟りなんかじゃない@……だろ?@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -1666,7 +1668,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
//「ははは@考えてもみなよ圭一くん@…雛見沢に敵が多かった彼が、地元のお祭りにおちおち参加できると思うかい@
|
//「ははは@考えてもみなよ圭一くん@…雛見沢に敵が多かった彼が、地元のお祭りにおちおち参加できると思うかい@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -1728,7 +1730,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
//「神主さんはもっと説明が付き易いよ@綿流しのお祭りは神主さんにとっては年に一度の大行事。過労に体調不良が重なったんだろうね@あるいは元々持病持ちだったのかもしれない。@
|
//「神主さんはもっと説明が付き易いよ@綿流しのお祭りは神主さんにとっては年に一度の大行事。過労に体調不良が重なったんだろうね@あるいは元々持病持ちだったのかもしれない。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -1886,7 +1888,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
|
|
||||||
// 富竹さんが明るく笑う¥
|
// 富竹さんが明るく笑う¥
|
||||||
@@ -2049,7 +2051,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(1, 9, "sprite/night/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(1, 9, "sprite/normal/ta1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「じゃあね、おやすみなさい圭一くん@…ジロウさんもね。また後ほど。@
|
//「じゃあね、おやすみなさい圭一くん@…ジロウさんもね。また後ほど。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2096,7 +2098,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacterWithFiltering(3, 2, "sprite/night/re2a_komaru_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_komaru_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||||
|
|
||||||
|
|
||||||
// 入れ替わりでレナが駆けて来るのが見えた@
|
// 入れ替わりでレナが駆けて来るのが見えた@
|
||||||
@@ -2122,7 +2124,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||||
|
|
||||||
//「悪ぃ悪ぃ圭ちゃん…@ すっかり話しこんじゃっててさ!@
|
//「悪ぃ悪ぃ圭ちゃん…@ すっかり話しこんじゃっててさ!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2146,7 +2148,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||||
ModDrawCharacterWithFiltering(3, 4, "sprite/night/sa2a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||||
|
|
||||||
//「あぁら、富竹さんもご一緒でございましたの@ 丁度よかったですわぁ~!!@
|
//「あぁら、富竹さんもご一緒でございましたの@ 丁度よかったですわぁ~!!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2161,7 +2163,8 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 5, "sprite/night/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
|
ModSetLayerFilter(2, 256, "night");
|
||||||
|
ModDrawCharacter(2, 5, "sprite/normal/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
|
||||||
|
|
||||||
//「今日の射的の結果発表がありますです。@
|
//「今日の射的の結果発表がありますです。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2174,7 +2177,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeAllBustshots( 400, TRUE );
|
FadeAllBustshots( 400, TRUE );
|
||||||
ModDrawCharacterWithFiltering(2, 8, "sprite/night/tomi1_komaru_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
ModDrawCharacterWithFiltering(2, 8, "sprite/normal/tomi1_komaru_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
|
|
||||||
//「あ、…そ、そうだったねぇ…@ 結局、ビリは僕なのかな?¥
|
//「あ、…そ、そうだったねぇ…@ 結局、ビリは僕なのかな?¥
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2188,6 +2191,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawScene("black", 3000 );
|
DrawScene("black", 3000 );
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||||
DrawScene("background/jd4_01", 1000 );
|
DrawScene("background/jd4_01", 1000 );
|
||||||
|
|
||||||
@@ -2253,7 +2257,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(3, 5, "sprite/night/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
ModDrawCharacter(3, 5, "sprite/normal/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||||
|
|
||||||
//「圭一の言ってる意味がわかりませんです。@
|
//「圭一の言ってる意味がわかりませんです。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2265,7 +2269,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「なワケで! ビリは富竹さんに決まり~!!!@
|
//「なワケで! ビリは富竹さんに決まり~!!!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2284,7 +2288,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawSceneWithMask("background/y_kawa3", "m1", 0, 0, 300 );
|
DrawSceneWithMask("background/y_kawa3", "m1", 0, 0, 300 );
|
||||||
ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「じゃ~富竹さん、覚悟はいいかなぁ? 罰ゲーム!!@
|
//「じゃ~富竹さん、覚悟はいいかなぁ? 罰ゲーム!!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2295,7 +2299,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(1, 8, "sprite/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
ModDrawCharacter(1, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||||
|
|
||||||
//「え? あ、……忘れてた!!@
|
//「え? あ、……忘れてた!!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2338,7 +2342,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(3, 3, "sprite/night/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「あはは、油性じゃないとだめだよ@お洗濯したら落ちちゃうじゃない。@
|
//「あはは、油性じゃないとだめだよ@お洗濯したら落ちちゃうじゃない。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2412,8 +2416,8 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(1, 8, "sprite/night/tomi1_komaru_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
ModDrawCharacter(1, 8, "sprite/normal/tomi1_komaru_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||||
ModDrawCharacterWithFiltering(3, 4, "sprite/night/sa2a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
|
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
|
||||||
|
|
||||||
//「はは、これじゃあ罰ゲームってより、寄せ書きじゃないか。@
|
//「はは、これじゃあ罰ゲームってより、寄せ書きじゃないか。@
|
||||||
@@ -2452,7 +2456,8 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 5, "sprite/night/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
ModSetLayerFilter(2, 256, "night");
|
||||||
|
ModDrawCharacter(2, 5, "sprite/normal/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
|
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
|
||||||
|
|
||||||
//「圭一さんもどうぞです。¥
|
//「圭一さんもどうぞです。¥
|
||||||
@@ -2464,7 +2469,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
FadeAllBustshots( 400, TRUE );
|
FadeAllBustshots( 400, TRUE );
|
||||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||||
|
|
||||||
// なんて書いていいか戸惑ったが、この罰ゲームを考えれば……これが一番妥当だろう¥
|
// なんて書いていいか戸惑ったが、この罰ゲームを考えれば……これが一番妥当だろう¥
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2495,7 +2500,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacter(3, 8, "sprite/normal/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「これを来たまま帰京するのも…罰ゲームの内に入るのかな?@
|
//「これを来たまま帰京するのも…罰ゲームの内に入るのかな?@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2507,7 +2512,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「もっちろん! ちゃんと来たまま家に帰ってね~!@
|
//「もっちろん! ちゃんと来たまま家に帰ってね~!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2520,7 +2525,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||||
ModDrawCharacterWithFiltering(1, 2, "sprite/night/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「あははは、次に来るときにも着てきてくれるといいな@…いいな!@
|
//「あははは、次に来るときにも着てきてくれるといいな@…いいな!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2547,7 +2552,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 8, "sprite/normal/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「わかった。次に来るときもこれを着てくるよ@約束する!@
|
//「わかった。次に来るときもこれを着てくるよ@約束する!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2592,7 +2597,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
PlayBGM( 1, "msys13", 56, 0 );
|
PlayBGM( 1, "msys13", 56, 0 );
|
||||||
ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「お連れ様がお待ちみたいじゃ~ん@ そろそろお時間かなぁ@ ん~?@
|
//「お連れ様がお待ちみたいじゃ~ん@ そろそろお時間かなぁ@ ん~?@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2610,7 +2615,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
|
||||||
ModDrawCharacter(3, 8, "sprite/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 8, "sprite/normal/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「ん、!w200ん~、そうみたいだねぇ…はは。¥
|
//「ん、!w200ん~、そうみたいだねぇ…はは。¥
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2680,7 +2685,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacterWithFiltering(1, 2, "sprite/night/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「…行っちゃったね。@
|
//「…行っちゃったね。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2692,7 +2697,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「じゃ、うちらも引き上げるかね!@
|
//「じゃ、うちらも引き上げるかね!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2762,7 +2767,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacterWithFiltering(2, 2, "sprite/night/re2a_warai_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_warai_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
|
|
||||||
//「うん、全然平気だよ@ 近いし。走って行くし。@
|
//「うん、全然平気だよ@ 近いし。走って行くし。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2786,7 +2791,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 2, "sprite/night/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「出したら…助けに来てくれるのかな?……かな?@
|
//「出したら…助けに来てくれるのかな?……かな?@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -2806,7 +2811,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 2, "sprite/night/re2a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re2a_kaii_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
|
|
||||||
//「はぅ…!!w300 …………ぅ、うん@ 聞こえるくらい、大きな声を出すね!¥
|
//「はぅ…!!w300 …………ぅ、うん@ 聞こえるくらい、大きな声を出すね!¥
|
||||||
|
|||||||
@@ -21,6 +21,7 @@ void main()
|
|||||||
Wait( 1500 );
|
Wait( 1500 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
PlayBGM( 1, "msys01", 56, 0 );
|
PlayBGM( 1, "msys01", 56, 0 );
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||||
DrawSceneWithMask("background/ie1", "left", 0, 0, 1300 );
|
DrawSceneWithMask("background/ie1", "left", 0, 0, 1300 );
|
||||||
|
|
||||||
@@ -55,6 +56,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「そうそう、圭一君、本当にありがとね@ くまさん!¥
|
//「そうそう、圭一君、本当にありがとね@ くまさん!¥
|
||||||
@@ -238,6 +240,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
|
|
||||||
//「どしたの圭一君@ ひょっとして寝不足かな@ かな?@
|
//「どしたの圭一君@ ひょっとして寝不足かな@ かな?@
|
||||||
|
|||||||
@@ -28,6 +28,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||||
|
|
||||||
//「わぁ…圭一くん、でっかいあくび。@
|
//「わぁ…圭一くん、でっかいあくび。@
|
||||||
@@ -58,6 +59,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||||
|
|
||||||
//VoiceMatching
|
//VoiceMatching
|
||||||
@@ -88,6 +90,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||||
|
|
||||||
//「…男の子なら当然です。恥ずかしくないですよ。@
|
//「…男の子なら当然です。恥ずかしくないですよ。@
|
||||||
|
|||||||
@@ -836,6 +836,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
|
ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
|
||||||
|
|
||||||
//「今日はどうしたんです@ 学校はお休みですか?@
|
//「今日はどうしたんです@ 学校はお休みですか?@
|
||||||
@@ -1546,6 +1547,7 @@ void main()
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeOutBGM( 1, 1000, TRUE );
|
FadeOutBGM( 1, 1000, TRUE );
|
||||||
FadeOutBGM( 2, 1000, TRUE );
|
FadeOutBGM( 2, 1000, TRUE );
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||||
DrawScene("background/res5", 400 );
|
DrawScene("background/res5", 400 );
|
||||||
|
|
||||||
@@ -3398,6 +3400,7 @@ void main()
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
PlayBGM( 1, "msys02", 56, 0 );
|
PlayBGM( 1, "msys02", 56, 0 );
|
||||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||||
DrawSceneWithMask("background/ma_g2", "left", 0, 0, 1300 );
|
DrawSceneWithMask("background/ma_g2", "left", 0, 0, 1300 );
|
||||||
|
|
||||||
|
|||||||
@@ -781,6 +781,7 @@ void main()
|
|||||||
NULL, " I needed to do things as usual...", Line_Normal);
|
NULL, " I needed to do things as usual...", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||||
DrawSceneWithMask("background/ma1", "right", 0, 0, 1300 );
|
DrawSceneWithMask("background/ma1", "right", 0, 0, 1300 );
|
||||||
|
|
||||||
@@ -918,6 +919,7 @@ void main()
|
|||||||
FadeOutBGM( 2, 1000, TRUE );
|
FadeOutBGM( 2, 1000, TRUE );
|
||||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||||
PlayBGM( 2, "lsys12", 56, 0 );
|
PlayBGM( 2, "lsys12", 56, 0 );
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||||
DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 );
|
DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 );
|
||||||
|
|
||||||
@@ -2471,6 +2473,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||||
|
|
||||||
//「圭一もレナも、おはようございますです。@
|
//「圭一もレナも、おはようございますです。@
|
||||||
|
|||||||
@@ -1547,6 +1547,7 @@ void main()
|
|||||||
PlaySE( 4, "wa_020", 56, 64 );
|
PlaySE( 4, "wa_020", 56, 64 );
|
||||||
FadeOutBGM( 2, 400, TRUE );
|
FadeOutBGM( 2, 400, TRUE );
|
||||||
PlayBGM( 1, "msysSa", 56, 0 );
|
PlayBGM( 1, "msysSa", 56, 0 );
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||||
|
|
||||||
//「…おはようございますです。@
|
//「…おはようございますです。@
|
||||||
@@ -1558,6 +1559,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||||
|
|
||||||
//「あらあらあら、今朝はお早いですわね圭一さん。@
|
//「あらあらあら、今朝はお早いですわね圭一さん。@
|
||||||
@@ -1709,6 +1711,7 @@ void main()
|
|||||||
NULL, "Just as I breathed a sigh of relief, Rika-chan stopped suddenly and turned back towards me.", Line_Normal);
|
NULL, "Just as I breathed a sigh of relief, Rika-chan stopped suddenly and turned back towards me.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
|
|
||||||
//「…圭一は野球を始めますですか?@
|
//「…圭一は野球を始めますですか?@
|
||||||
|
|||||||
@@ -3248,6 +3248,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawSceneWithMask("black", "c", 0, 0, 300 );
|
DrawSceneWithMask("black", "c", 0, 0, 300 );
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//"... ......さぁてね。...おじさんにわからないことはないからね...。"
|
//"... ......さぁてね。...おじさんにわからないことはないからね...。"
|
||||||
@@ -3261,7 +3262,8 @@ void main()
|
|||||||
|
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
ModSetLayerFilter(2, 256, "night");
|
||||||
|
ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||||
DrawSceneWithMask("background/ma2", "c", 0, 0, 1300 );
|
DrawSceneWithMask("background/ma2", "c", 0, 0, 1300 );
|
||||||
|
|
||||||
//「レ、...レナひとり...?@
|
//「レ、...レナひとり...?@
|
||||||
@@ -3300,7 +3302,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 2, "sprite/night/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「.........ねぇ圭一くん、ちゃんとドアを開けてお話したいな...@レナは玄関に入っちゃ、だめなのかな? ...かな?@
|
//「.........ねぇ圭一くん、ちゃんとドアを開けてお話したいな...@レナは玄関に入っちゃ、だめなのかな? ...かな?@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -3334,7 +3336,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 2, "sprite/night/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「!s100........................!sdなら、...仕方ないかな。@
|
//「!s100........................!sdなら、...仕方ないかな。@
|
||||||
|
|
||||||
@@ -3398,7 +3400,7 @@ void main()
|
|||||||
NULL, "Since it didn't seem like I'd remove the chain from her silent urging, she appeared to give up on trying to get into the entranceway.", Line_Normal);
|
NULL, "Since it didn't seem like I'd remove the chain from her silent urging, she appeared to give up on trying to get into the entranceway.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「......あのさ、圭一くん、...ご飯食べた?@
|
//「......あのさ、圭一くん、...ご飯食べた?@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -3448,7 +3450,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 2, "sprite/night/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「あ、あははは、じゃあ良かった@ これ見て@お惣菜とか持ってきてあげたの。@
|
//「あ、あははは、じゃあ良かった@ これ見て@お惣菜とか持ってきてあげたの。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -3856,7 +3858,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 2, "sprite/night/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「え...@ ...そうなの@ そうなの?@
|
//「え...@ ...そうなの@ そうなの?@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -3912,7 +3914,7 @@ void main()
|
|||||||
NULL, " So...\"", Line_Normal);
|
NULL, " So...\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 2, "sprite/night/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「え...? おかず、あるの?¥
|
//「え...? おかず、あるの?¥
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -3956,7 +3958,7 @@ void main()
|
|||||||
NULL, "And that... I was aware of it as well.", Line_Normal);
|
NULL, "And that... I was aware of it as well.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 2, "sprite/night/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「圭一くんもおかずとか作れるんだね@...何を作ったのかな?@
|
//「圭一くんもおかずとか作れるんだね@...何を作ったのかな?@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -3992,7 +3994,7 @@ void main()
|
|||||||
NULL, "No... not so much that I'd made them... but rather that my mom hadn't.", Line_Normal);
|
NULL, "No... not so much that I'd made them... but rather that my mom hadn't.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 2, "sprite/night/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「......本当に作ったの@ おかず@...圭一くんが?@
|
//「......本当に作ったの@ おかず@...圭一くんが?@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -4050,7 +4052,7 @@ void main()
|
|||||||
NULL, " At that moment... I felt that the light had suddenly disappeared from her eyes.", Line_Normal);
|
NULL, " At that moment... I felt that the light had suddenly disappeared from her eyes.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「.........圭一くんのお夕飯、当ててみようか。@
|
//「.........圭一くんのお夕飯、当ててみようか。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -4278,7 +4280,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
PlayBGM( 1, "msys08", 56, 0 );
|
PlayBGM( 1, "msys08", 56, 0 );
|
||||||
ModDrawCharacter(2, 2, "sprite/night/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「.........どうして?@
|
//「.........どうして?@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
|||||||
@@ -601,6 +601,7 @@ void main()
|
|||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 1000 );
|
Wait( 1000 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||||
|
|
||||||
//「圭ちゃーん、相変わらず甲子園一直線だねぇ。@
|
//「圭ちゃーん、相変わらず甲子園一直線だねぇ。@
|
||||||
@@ -3139,6 +3140,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 2, "portrait/normal/re1a_hig_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 2, "portrait/normal/re1a_hig_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
// だがレナは俺のその様子をけたけたと笑いながら、ついてくるのだ...¥
|
// だがレナは俺のその様子をけたけたと笑いながら、ついてくるのだ...¥
|
||||||
|
|||||||
@@ -49,6 +49,7 @@ void main()
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawBustshot(2, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
DrawBustshot(2, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||||
MoveSprite( 2, 0, 0, 0, 25, 0, 0, 0, 0, TRUE );
|
MoveSprite( 2, 0, 0, 0, 25, 0, 0, 0, 0, TRUE );
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
|
|
||||||
//「......大丈夫かな@ 横になってた方がいいと思うよ...。@
|
//「......大丈夫かな@ 横になってた方がいいと思うよ...。@
|
||||||
@@ -656,6 +657,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「そうだね@レナも心配して損したかな?¥
|
//「そうだね@レナも心配して損したかな?¥
|
||||||
@@ -910,6 +912,7 @@ void main()
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawBustshot(3, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
DrawBustshot(3, "alphaimage", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
|
||||||
MoveSprite( 3, 0, 0, 0, 25, 0, 0, 0, 0, TRUE );
|
MoveSprite( 3, 0, 0, 0, 25, 0, 0, 0, 0, TRUE );
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 290, 135, -600, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@
|
//「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@
|
||||||
@@ -2785,8 +2788,10 @@ void main()
|
|||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
|
|
||||||
PlayBGM( 2, "lsys25", 56, 0 );
|
PlayBGM( 2, "lsys25", 56, 0 );
|
||||||
ModDrawCharacterWithFiltering(1, 2, "sprite/flashback/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
ModSetLayerFilter(1, 256, "flashback");
|
||||||
ModDrawCharacterWithFiltering(3, 3, "sprite/flashback/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||||
|
ModSetLayerFilter(3, 256, "flashback");
|
||||||
|
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||||
DrawScene("flashback/ma_j3_05", 3000 );
|
DrawScene("flashback/ma_j3_05", 3000 );
|
||||||
|
|
||||||
// レナと魅音が襲ってきた@
|
// レナと魅音が襲ってきた@
|
||||||
|
|||||||
@@ -54,6 +54,7 @@ void main()
|
|||||||
// DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
// DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||||
// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
|
// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
|
||||||
|
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_komaru_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_komaru_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
|
|
||||||
@@ -95,6 +96,7 @@ void main()
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
|
// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
|
||||||
// DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
// DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_2_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_2_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
// DrawBustshot( 1, "kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
// DrawBustshot( 1, "kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
@@ -605,6 +607,7 @@ void main()
|
|||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 19, "sprite/normal/kuma_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 19, "sprite/normal/kuma_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -30,6 +30,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「うん@そうだよ@ 干支もおんなじだよね。@
|
//「うん@そうだよ@ 干支もおんなじだよね。@
|
||||||
@@ -53,6 +54,7 @@ void main()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//「そんなことないよ@誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!@
|
//「そんなことないよ@誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!@
|
||||||
|
|||||||
@@ -49,6 +49,7 @@ void main()
|
|||||||
NULL, "...My only salvation was that the mornings were still cool.", Line_Normal);
|
NULL, "...My only salvation was that the mornings were still cool.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「暑いでございますわねぇ!@
|
//「暑いでございますわねぇ!@
|
||||||
@@ -117,6 +118,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
//「あはははは@ありがと@ 本当に涼しいんだよ。@
|
//「あはははは@ありがと@ 本当に涼しいんだよ。@
|
||||||
|
|||||||
@@ -19,6 +19,7 @@ void main()
|
|||||||
DrawScene("black", 1000 );
|
DrawScene("black", 1000 );
|
||||||
|
|
||||||
PlayBGM( 1, "msys02", 56, 0 );
|
PlayBGM( 1, "msys02", 56, 0 );
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||||
DrawScene("background/gk3", 1000 );
|
DrawScene("background/gk3", 1000 );
|
||||||
|
|
||||||
@@ -63,6 +64,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「あら。結構、小市民的ですのねぇ。@
|
//「あら。結構、小市民的ですのねぇ。@
|
||||||
@@ -74,6 +76,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||||
|
|
||||||
//「......お弁当のおかずも普通ですよ@お金持ちじゃないです。¥
|
//「......お弁当のおかずも普通ですよ@お金持ちじゃないです。¥
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ void main()
|
|||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
PlayBGM( 1, "msys02", 56, 0 );
|
PlayBGM( 1, "msys02", 56, 0 );
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||||
DrawScene("background/gk3", 1000 );
|
DrawScene("background/gk3", 1000 );
|
||||||
|
|
||||||
@@ -46,6 +47,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//VoiceMatching
|
//VoiceMatching
|
||||||
@@ -71,6 +73,7 @@ void main()
|
|||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
|
|
||||||
//「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@
|
//「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@
|
||||||
|
|||||||
@@ -40,6 +40,7 @@ void main()
|
|||||||
NULL, " The shape of the scars also matches.\"", Line_Normal);
|
NULL, " The shape of the scars also matches.\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「えぇえぇ@直接死因が自殺ってのはわかってますよ。@
|
//「えぇえぇ@直接死因が自殺ってのはわかってますよ。@
|
||||||
@@ -241,6 +242,7 @@ void main()
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawBG("black", 1000, TRUE );
|
DrawBG("black", 1000, TRUE );
|
||||||
DrawFilm( 2, 119, 119, 119, 255, 0, 1000, TRUE );
|
DrawFilm( 2, 119, 119, 119, 255, 0, 1000, TRUE );
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 8, "sprite/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
ModDrawCharacter(2, 8, "sprite/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||||
|
|
||||||
// ...生前に何のスポーツを嗜んでいたか想像はつかないが、身体能力は高い方だと思う@
|
// ...生前に何のスポーツを嗜んでいたか想像はつかないが、身体能力は高い方だと思う@
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ void main()
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawScene("black", 1000 );
|
DrawScene("black", 1000 );
|
||||||
PlayBGM( 1, "msys12", 56, 0 );
|
PlayBGM( 1, "msys12", 56, 0 );
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||||
DrawScene("background/ke_ky1", 400 );
|
DrawScene("background/ke_ky1", 400 );
|
||||||
|
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ void main()
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawScene("black", 1000 );
|
DrawScene("black", 1000 );
|
||||||
PlayBGM( 1, "msys12", 56, 0 );
|
PlayBGM( 1, "msys12", 56, 0 );
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||||
DrawScene("background/ke_s2", 1000 );
|
DrawScene("background/ke_s2", 1000 );
|
||||||
|
|
||||||
@@ -586,7 +587,8 @@ void main()
|
|||||||
NULL, "The cab sped up gradually, and soon disappeared among the sea of lights.", Line_Normal);
|
NULL, "The cab sped up gradually, and soon disappeared among the sea of lights.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 11, "portrait/night/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
ModSetLayerFilter(2, 256, "night");
|
||||||
|
ModDrawCharacter(2, 11, "portrait/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||||
|
|
||||||
//「なっはっはっは!!w1000......まいったな@ローン返済できるかなぁ...。@
|
//「なっはっはっは!!w1000......まいったな@ローン返済できるかなぁ...。@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
|||||||
@@ -15,6 +15,7 @@ void main()
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawScene("black", 1000 );
|
DrawScene("black", 1000 );
|
||||||
PlayBGM( 1, "msys12", 56, 0 );
|
PlayBGM( 1, "msys12", 56, 0 );
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_nande_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||||
DrawScene("background/gk3", 1000 );
|
DrawScene("background/gk3", 1000 );
|
||||||
|
|
||||||
@@ -31,6 +32,7 @@ void main()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||||
|
|
||||||
//VoiceMatching
|
//VoiceMatching
|
||||||
|
|||||||
@@ -21,6 +21,7 @@ void dialog001()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeAllBustshots( 400, TRUE );
|
FadeAllBustshots( 400, TRUE );
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
|
|
||||||
//「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。@
|
//「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。@
|
||||||
@@ -32,6 +33,7 @@ void dialog001()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「次の話はどんなのになるわけ@ レナは聞いてるー?@
|
//「次の話はどんなのになるわけ@ レナは聞いてるー?@
|
||||||
@@ -46,6 +48,7 @@ void dialog001()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||||
DrawSceneWithMask("background/res5", "left", 0, 0, 300 );
|
DrawSceneWithMask("background/res5", "left", 0, 0, 300 );
|
||||||
|
|
||||||
|
|||||||
@@ -27,6 +27,7 @@ void dialog001()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
FadeAllBustshots( 400, TRUE );
|
FadeAllBustshots( 400, TRUE );
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||||
|
|
||||||
//「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。@
|
//「…まだ第一話ですよ。ボクは次のお話が楽しみなのです。@
|
||||||
@@ -38,6 +39,7 @@ void dialog001()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||||
|
|
||||||
//「次の話はどんなのになるわけ@ レナは聞いてるー?@
|
//「次の話はどんなのになるわけ@ レナは聞いてるー?@
|
||||||
@@ -52,6 +54,7 @@ void dialog001()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||||
DrawSceneWithMask("background/res5", "left", 0, 0, 300 );
|
DrawSceneWithMask("background/res5", "left", 0, 0, 300 );
|
||||||
|
|
||||||
|
|||||||
@@ -39,6 +39,7 @@ void dialog000()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「たくましくなっちゃった上にヒゲまで生やしちゃってさぁ~☆@
|
//「たくましくなっちゃった上にヒゲまで生やしちゃってさぁ~☆@
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ void dialog000()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「こんなに立派に育ってくれて……おじさん苦労した甲斐があったよ」
|
//「こんなに立派に育ってくれて……おじさん苦労した甲斐があったよ」
|
||||||
|
|||||||
@@ -64,6 +64,7 @@ void dialog004()
|
|||||||
NULL, "\"But there was a report Colonel Sanders was buried alive in the trash pile...!\"", Line_Normal);
|
NULL, "\"But there was a report Colonel Sanders was buried alive in the trash pile...!\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -162,7 +163,8 @@ void dialog009()
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
|
||||||
//adjust character size and reset big CG layer and add shaking
|
//adjust character size and reset big CG layer and add shaking
|
||||||
ModDrawCharacter(2, 2, "sprite/sunset/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
ModSetLayerFilter(2, 256, "sunset");
|
||||||
|
ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||||
DrawScene("background/mo_g1_01", 300 );
|
DrawScene("background/mo_g1_01", 300 );
|
||||||
PlaySE( 4, "wa_003", 56, 64 );
|
PlaySE( 4, "wa_003", 56, 64 );
|
||||||
StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE);
|
StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE);
|
||||||
@@ -189,7 +191,7 @@ void dialog009()
|
|||||||
|
|
||||||
PlayBGM( 1, "msys11", 56, 0 );
|
PlayBGM( 1, "msys11", 56, 0 );
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 2, "sprite/sunset/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@
|
//「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -224,7 +226,7 @@ void dialog011()
|
|||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 2, "sprite/sunset/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「そうだよね。…あははは@ 早くランディーくんをお持ち帰りしたい~!¥
|
//「そうだよね。…あははは@ 早くランディーくんをお持ち帰りしたい~!¥
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
|||||||
@@ -64,6 +64,7 @@ void dialog004()
|
|||||||
NULL, "\"But there was a report Colonel Randy was buried alive in the trash pile...!\"", Line_Normal);
|
NULL, "\"But there was a report Colonel Randy was buried alive in the trash pile...!\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -162,7 +163,8 @@ void dialog009()
|
|||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
|
||||||
//adjust character size and reset big CG layer and add shaking
|
//adjust character size and reset big CG layer and add shaking
|
||||||
ModDrawCharacter(2, 2, "sprite/sunset/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
ModSetLayerFilter(2, 256, "sunset");
|
||||||
|
ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||||
DrawScene("background/mo_g1_01", 300 );
|
DrawScene("background/mo_g1_01", 300 );
|
||||||
PlaySE( 4, "wa_003", 56, 64 );
|
PlaySE( 4, "wa_003", 56, 64 );
|
||||||
StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE);
|
StartShakingOfAllObjects( 1, 50, 10, 4, 20, TRUE);
|
||||||
@@ -189,7 +191,7 @@ void dialog009()
|
|||||||
|
|
||||||
PlayBGM( 1, "msys11", 56, 0 );
|
PlayBGM( 1, "msys11", 56, 0 );
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 2, "sprite/sunset/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@
|
//「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
@@ -224,7 +226,7 @@ void dialog011()
|
|||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
ModDrawCharacter(2, 2, "sprite/sunset/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「そうだよね。…あははは@ 早くランディーくんをお持ち帰りしたい~!¥
|
//「そうだよね。…あははは@ 早くランディーくんをお持ち帰りしたい~!¥
|
||||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||||
|
|||||||
@@ -308,6 +308,7 @@ void dialog012()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_warai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_warai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||||
DrawSceneWithMask("background/mo_g2", "right", 0, 0, 1300 );
|
DrawSceneWithMask("background/mo_g2", "right", 0, 0, 1300 );
|
||||||
|
|
||||||
@@ -347,6 +348,7 @@ void dialog014()
|
|||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「…うん@……ありがとぅ@……ケンタくん……お休みのキス……はぅ……。¥
|
//「…うん@……ありがとぅ@……ケンタくん……お休みのキス……はぅ……。¥
|
||||||
|
|||||||
@@ -318,6 +318,7 @@ void dialog012()
|
|||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_warai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_warai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
|
||||||
DrawSceneWithMask("background/mo_g2", "right", 0, 0, 1300 );
|
DrawSceneWithMask("background/mo_g2", "right", 0, 0, 1300 );
|
||||||
|
|
||||||
@@ -357,6 +358,7 @@ void dialog014()
|
|||||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(2, 256, "none");
|
||||||
ModDrawCharacter(2, 2, "sprite/normal/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
ModDrawCharacter(2, 2, "sprite/normal/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||||
|
|
||||||
//「…うん@……ありがとぅ@……ランディーくん……お休みのキス……はぅ……。¥
|
//「…うん@……ありがとぅ@……ランディーくん……お休みのキス……はぅ……。¥
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ void dialog000()
|
|||||||
NULL, " A girl like you just wouldn't understand. Wearing jeans during this season and how steamy the crotch gets!\"", Line_Normal);
|
NULL, " A girl like you just wouldn't understand. Wearing jeans during this season and how steamy the crotch gets!\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacter(1, 2, "sprite/normal/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
ModDrawCharacter(1, 2, "sprite/normal/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
//「......む、...蒸すんだ.........、はぅ......。@
|
//「......む、...蒸すんだ.........、はぅ......。@
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ void dialog000()
|
|||||||
NULL, " A girl like you wouldn't understand just how hot it is wearing jeans in this season!\"", Line_Normal);
|
NULL, " A girl like you wouldn't understand just how hot it is wearing jeans in this season!\"", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(1, 256, "none");
|
||||||
ModDrawCharacter(1, 2, "sprite/normal/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
ModDrawCharacter(1, 2, "sprite/normal/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||||
|
|
||||||
//「......む、...蒸すんだ.........、はぅ......。@
|
//「......む、...蒸すんだ.........、はぅ......。@
|
||||||
|
|||||||
@@ -16,6 +16,7 @@ void dialog000()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「みみ、魅ぃちゃんそれ下品...!@
|
//「みみ、魅ぃちゃんそれ下品...!@
|
||||||
|
|||||||
@@ -16,6 +16,7 @@ void dialog000()
|
|||||||
|
|
||||||
|
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
|
ModSetLayerFilter(3, 256, "none");
|
||||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||||
|
|
||||||
//「みみ、魅ぃちゃんそれ下品...!@
|
//「みみ、魅ぃちゃんそれ下品...!@
|
||||||
|
|||||||
Reference in New Issue
Block a user