Origin Voice Fixes - Oni

This commit is contained in:
DoctorDiablo
2023-07-18 16:18:53 -04:00
parent bd2a987358
commit 72a2f10bdd
33 changed files with 519 additions and 1185 deletions

View File

@@ -1461,7 +1461,7 @@ void main()
//「あぁぁー! 最後のミートボールぅうぅううぅ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "ps2/04/990400040", 540, TRUE);
ModPlayVoiceLS(3, 4, "org/satoko0002", 256, TRUE);
OutputLine(NULL, "「あぁぁー! 最後のミートボールぅうぅううぅ!!!」",
NULL, "\"Aaah! The last meatbaaaaaaaaall!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3292,10 +3292,14 @@ void main()
NULL, "That's what I wanted to know.", Line_Normal);
ClearMessage();
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog000");}
if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_002_vm00_n01","dialog000");}
//VoiceMatchingEnd
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "org/keiichi0007", 256, TRUE);
OutputLine(NULL, "「さぁねぇ。",
NULL, "\"Dunno.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "org/keiichi0008", 256, TRUE);
OutputLine(NULL, "昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?」",
NULL, " Maybe she's checking on that dismembered corpse that was out here long ago.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3318,10 +3322,11 @@ void main()
ModSetLayerFilter(1, 256, "sunset");
ModDrawCharacter(1, 8, "sprite/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog003");}
if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_002_vm00_n01","dialog003");}
//VoiceMatchingEnd
//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 8, "org/tomitake0000", 256, TRUE);
OutputLine(NULL, "「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」",
NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 5000 );
@@ -3421,10 +3426,46 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "sprite/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog001");}
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog001");}
//VoiceMatchingEnd
//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "org/rena0000", 256, TRUE);
OutputLine(NULL, "「うん聞いて聞いて!",
NULL, "\"Oh, yes~ So listen!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "org/rena0001", 256, TRUE);
OutputLine(NULL, " あ、…あのね!",
NULL, " Ah ...um, you see!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "org/rena0002", 256, TRUE);
OutputLine(NULL, " あったの!",
NULL, " There was...!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "org/rena0003", 256, TRUE);
OutputLine(NULL, " ケンタくん人形ッ♪!!」",
NULL, " A Colonel Sanders doll!♪\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "org/keiichi0009", 256, TRUE);
OutputLine(NULL, "「ケンタくん人形?!",
NULL, "\"A Colonel Sanders doll!?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "org/keiichi0010", 256, TRUE);
OutputLine(NULL, " …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…",
NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "org/keiichi0011", 256, TRUE);
OutputLine(NULL, "あの等身大人形の?」",
NULL, " That life-sized dummy?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "org/rena0004", 256, TRUE);
OutputLine(NULL, "「…そう! ケンタくん☆",
NULL, "\"...Yes! Colonel Sanders.☆", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "org/rena0005", 256, TRUE);
OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」",
NULL, " ...Hau... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3497,10 +3538,15 @@ void main()
NULL, "Birds heading home to roost proclaimed that nightfall would soon be upon us.", Line_Normal);
ClearMessage();
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog002");}
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog002");}
//VoiceMatchingEnd
//「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "org/rena0006", 256, TRUE);
OutputLine(NULL, "「圭一くんが手伝ってくれる☆",
NULL, "\"Keiichi-kun is going to help.☆", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "org/rena0007", 256, TRUE);
OutputLine(NULL, "…ケンタくんをお持ち帰りできる……はぅ…。」",
NULL, " ...I can take Colonel Sanders home... hau...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -3652,10 +3698,11 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog004");}
if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_002_vm00_n01","dialog004");}
//VoiceMatchingEnd
//"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "“……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?”",
NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 富竹さんの言った事がそのままなら@