Origin Voice Fixes - Oni

This commit is contained in:
DoctorDiablo
2023-07-18 16:18:53 -04:00
parent bd2a987358
commit 72a2f10bdd
33 changed files with 519 additions and 1185 deletions

View File

@@ -4,88 +4,20 @@ void main()
void dialog000()
{
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02310", 256, TRUE);
OutputLine(NULL, "「さぁねぇ。",
NULL, "\"Dunno.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02320", 256, TRUE);
OutputLine(NULL, "昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?」",
NULL, " Maybe she's checking on that dismembered corpse that was out here long ago.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog001()
{
//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200154", 256, TRUE);
OutputLine(NULL, "「うん聞いて聞いて!",
NULL, "\"Oh, yes~ So listen!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200155", 256, TRUE);
OutputLine(NULL, " あ、…あのね!",
NULL, " Ah ...um, you see!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200156", 256, TRUE);
OutputLine(NULL, " あったの!",
NULL, " There was...!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200157", 256, TRUE);
OutputLine(NULL, " ケンタくん人形ッ♪!!」",
NULL, " A Colonel Sanders doll!♪\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02350", 256, TRUE);
OutputLine(NULL, "「ケンタくん人形?!",
NULL, "\"A Colonel Sanders doll!?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02360", 256, TRUE);
OutputLine(NULL, " …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…",
NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_Continue);
Wait( 600 );
OutputLine(NULL, "あの等身大人形の?」",
NULL, " That life-sized dummy?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200158", 256, TRUE);
OutputLine(NULL, "「…そう! ケンタくん☆",
NULL, "\"...Yes! Colonel Sanders.☆", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200159", 256, TRUE);
OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」",
NULL, " ...Hau... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog002()
{
//「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200164", 256, TRUE);
OutputLine(NULL, "「圭一くんが手伝ってくれる☆",
NULL, "\"Keiichi-kun is going to help.☆", Line_Continue);
Wait( 1500 );
OutputLine(NULL, "…ケンタくんをお持ち帰りできる……はぅ…。」",
NULL, " ...I can take Colonel Sanders home... hau...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog003()
{
//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 8, "ps3/s19/08/990800016", 256, TRUE);
OutputLine(NULL, "「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」",
NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", Line_Continue);
}
void dialog004()
{
//"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "“……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?”",
NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
}