Origin Voice Fixes - Oni

This commit is contained in:
DoctorDiablo
2023-07-18 16:18:53 -04:00
parent bd2a987358
commit 72a2f10bdd
33 changed files with 519 additions and 1185 deletions

View File

@@ -4,124 +4,38 @@ void main()
void dialog000()
{
//「ケンタくん人形ー?@ あ~そりゃあレナのツボだわなぁ!@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s19/03/990300130", 256, TRUE);
OutputLine(NULL, "「ケンタくん人形ー?!",
NULL, "\"A Colonel Sanders!?", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "ps3/s19/03/990300131", 256, TRUE);
OutputLine(NULL, " あ〜そりゃあレナのツボだわなぁ!」",
NULL, " Ah~ Of course that's right up her alley!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる@だが、ケンタくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02890", 256, TRUE);
OutputLine(NULL, "「…レナが沙都子や梨花ちゃんをお持ち帰りしたくなるのは分かる。",
NULL, "\"...I understand her wanting to take home Satoko and Rika-chan.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei02900", 256, TRUE);
OutputLine(NULL, "だが、ケンタくん人形だけは理解できないぞ! あんな眼鏡親父のどこがいいんだ!」",
NULL, " But I can't understand the Colonel Sanders! What's so good about that four-eyed geezer!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog001()
{
// きっと昨日持ち帰り損ねた、かぁいいケンタくん人形を掘り出しに行くのだろう@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " きっと昨日持ち帰り損ねた、かぁいいケンタくん人形を掘り出しに行くのだろう。",
NULL, "Probably so she could dig out that 'kyute' Colonel Sanders that she wasn't able to take home yesterday.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog002()
{
// ひょっとするとケンタくん人形の発掘に手間取っているのかもしれない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ひょっとするとケンタくん人形の発掘に手間取っているのかもしれない。",
NULL, "The excavation of Colonel Sanders was probably taking her a while.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog003()
{
// ケンタくん人形は、かなりしっかり埋まってしまっているように見える@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ケンタくん人形は、かなりしっかり埋まってしまっているように見える。",
NULL, "It looked like Colonel Sanders was lodged in there pretty firmly.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog004()
{
//「ケンタくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei04700", 256, TRUE);
OutputLine(NULL, "「ケンタくん人形がゴミ山に生き埋めになっているとの通報でしたが…?!」",
NULL, "\"But there was a report Colonel Sanders was buried alive in the trash pile...!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 2, "sprite/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
}
void dialog005()
{
//「ほれ、どいたどいた@で、どこだよケンタくんは。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei04740", 256, TRUE);
OutputLine(NULL, "「ほれ、どいたどいた。",
NULL, "\"Okay, now move out of the way.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei04750", 256, TRUE);
OutputLine(NULL, "で、どこだよケンタくんは。」",
NULL, " So where is Colonel Sanders?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog006()
{
// 横たわるケンタくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 横たわるケンタくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた。",
NULL, "The Colonel Sanders was sideways, surrounded by boards and other construction materials, like they were caging him inside.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog007()
{
//「……でも……ケンタくん人形…かぁいいんだもん……@お店のケンタくんには鎖がついてるけど……これならお持ち帰りできる!d200……はぅ……。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200209", 256, TRUE);
OutputLine(NULL, "「……でも……ケンタくん人形…かぁいいんだもん……。",
NULL, "\"...But... Colonel Sanders... so kyute...", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200210", 256, TRUE);
OutputLine(NULL, "お店のケンタくんには鎖がついてるけど……これならお持ち帰りできる",
NULL, " There's a chain on the Colonel Sanders at the store... This one, though... I should be able to take this one home...", Line_Continue);
Wait( 200 );
OutputLine(NULL, "……はぅ……。」",
NULL, " Hau...\"", Line_Normal);
ClearMessage();
// このケンタくんを諦めさせれば、レナは多分、お店の店頭の人形の強奪を計画するだろう…@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " このケンタくんを諦めさせれば、レナは多分、お店の店頭の人形の強奪を計画するだろう…。",
NULL, "If Rena gave up on this Colonel Sanders, she'll probably start devising a plan to steal the one in front of the store...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog008()
{
// ケンタくん人形は見えているのに!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ケンタくん人形は見えているのに!!",
NULL, "Even though I could see Colonel Sanders right there!!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping); }
}
void dialog009()
@@ -218,68 +132,16 @@ void dialog010()
void dialog011()
{
//「なにしょんぼりしてるんだよ。明日にはランディーくんが掘り出せるんだぜ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei05060", 256, TRUE);
OutputLine(NULL, "「なにしょんぼりしてるんだよ。明日にはケンタくんが掘り出せるんだぜ?!」",
NULL, "\"Why do you look so glum? Tomorrow we'll be digging out Colonel Sanders, right!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「そうだよね。…あははは@ 早くランディーくんをお持ち帰りしたい~!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200226", 256, TRUE);
OutputLine(NULL, "「そうだよね。…あははは!",
NULL, "\"You're right. ...Ahahaha!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200227", 256, TRUE);
OutputLine(NULL, " 早くケンタくんをお持ち帰りしたい〜!」",
NULL, " I really want to take Colonel Sanders home soon~!\"", Line_Normal);
ClearMessage();
}
void dialog012()
{
// 富竹さんは「事件」と言い「腕が一本見つからない」と言っていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 富竹さんは「事件」と言い「腕が一本見つからない」と言っていた。",
NULL, "Tomitake-san said, \"one arm wasn't found\" in the 'incident.'", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 俺はてっきり…バラバラ殺人とかがあったのかと思っていたのだが…違うのだろうか@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺はてっきり…バラバラ殺人とかがあったのかと思っていたのだが…違うのだろうか。",
NULL, "I thought... that a murder by dismemberment had occurred... but I guess I was wrong.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog013()
{
// …本当に雛見沢でバラバラ殺人なんかあったんですか?、って@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …本当に雛見沢でバラバラ殺人なんかあったんですか?、って。",
NULL, "...To ask, \"Was there really a dismemberment here in Hinamizawa?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
}
void dialog014()
{
//(……嫌な事件だったね@…腕が一本、まだ見つかってないんだろ?@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "(……嫌な事件だったね。",
NULL, "\"...It was quite a disturbing incident.", Line_WaitForInput);
OutputLine(NULL, "…腕が一本、まだ見つかってないんだろ?)",
NULL, " ...They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 富竹さんの言葉通りなら、それは間違いなくバラバラ殺人を示唆していた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 富竹さんの言葉通りなら、それは間違いなくバラバラ殺人を示唆していた。",
NULL, "If it was just as Tomitake-san said, then undoubtedly there would be mention of the murder.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}