Origin Voice Fixes - Oni

This commit is contained in:
DoctorDiablo
2023-07-18 16:18:53 -04:00
parent bd2a987358
commit 72a2f10bdd
33 changed files with 519 additions and 1185 deletions

View File

@@ -236,23 +236,10 @@ void dialog005()
void dialog006()
{
// レナと例の宝の山のランディーくん人形を発掘する約束だ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナと例の宝の山のランディーくん人形を発掘する約束だ。",
NULL, "I had agreed to meet with Rena to dig Colonel Randy out of that mountain of treasure from before.", Line_Normal);
ClearMessage();
}
void dialog007()
{
// 不法投棄のダンプがまたゴミを捨てていって、今度こそ完全に埋って救出不能@なんてことになれば……間違いなくレナは町のフライドチキン屋のランディーくん人形を狙うだろう¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 不法投棄のダンプがまたゴミを捨てていって、今度こそ完全に埋って救出不能、",
NULL, "If they come to dump again illegally, he'll be buried completely and it'll be impossible to dig him out, ", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "なんてことになれば……間違いなくレナは町のフライドチキン屋のランディーくん人形を狙うだろう。",
NULL, "and if that happens... Rena will undoubtedly go after the Colonel Randy in front of the fried chicken place in town.", Line_Normal);
ClearMessage();
}
void dialog008()
@@ -311,26 +298,6 @@ void dialog011()
void dialog012()
{
// レナから斧を受け取り、不安定な斜面を降りて行く¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナから鉈を受け取り、不安定な斜面を降りて行く。",
NULL, "I took the hatchet from Rena and made my way up the unstable slope.", Line_Normal);
ClearMessage();
DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacterWithFiltering(3, 2, "sprite/re2a_warai_a1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawSceneWithMask("background/mo_g2", "right", 0, 0, 1300 );
//「待っててね、ランディーくん@…今、圭一くんが助け出してくれるからね…☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200272", 256, TRUE);
OutputLine(NULL, "「待っててね、ランディーくん。",
NULL, "\"Just wait, Colonel Randy.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200273", 256, TRUE);
OutputLine(NULL, "…今、圭一くんが助け出してくれるからね…☆」",
NULL, " Keiichi-kun will save you...☆\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog013()
@@ -344,35 +311,6 @@ void dialog013()
void dialog014()
{
//「大丈夫@ もう一息@今夜レナが寝るときにはランディーくんにお休みのキスができるようになってるさ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei06410", 256, TRUE);
OutputLine(NULL, "「大丈夫!",
NULL, "\"I'm fine!", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei06420", 256, TRUE);
OutputLine(NULL, " もう一息。",
NULL, " I'm almost there.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei06430", 256, TRUE);
OutputLine(NULL, "今夜レナが寝るときにはランディーくんにお休みのキスができるようになってるさ。」",
NULL, " I'll make sure Rena can give Colonel Randy a good-night kiss tonight.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModSetLayerFilter(2, 256, "none");
ModDrawCharacter(2, 2, "sprite/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…うん@……ありがとぅ@……ランディーくん……お休みのキス……はぅ……。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200277", 256, TRUE);
OutputLine(NULL, "「…うん。",
NULL, "\"...Yeah.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200278", 256, TRUE);
OutputLine(NULL, "……ありがとぅ。",
NULL, " ...Thanks.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200279", 256, TRUE);
OutputLine(NULL, "……ランディーくん……お休みのキス……はぅ……。」",
NULL, " ...Giving Colonel Randy... a good night kiss... hau...\"", Line_Normal);
ClearMessage();
}
void dialog015()
@@ -408,21 +346,6 @@ void dialog017()
void dialog018()
{
// ツイてたなランディーくん。次のご主人様がいい人で¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ツイてたなランディーくん。次のご主人様がいい人で。",
NULL, "You're pretty lucky, Colonel Randy. Your new master is a pretty decent person.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…わぁあ…ランディーくんだ…やっぱ、かぁいいよぅ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200298", 256, TRUE);
OutputLine(NULL, "「…わぁあ…ランディーくんだ…やっぱ、かぁいいよぅ!!」",
NULL, "\"...Waa... Colonel Randy... He really is kyute!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
}
void dialog019()
@@ -462,16 +385,4 @@ void dialog020()
void dialog021()
{
//"... 腕が一本、まだ見つかってないんだろ?"@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "“……嫌な事件だったね。…………まだ見つかってないんだろ?”",
NULL, "\"...It was quite a disturbing incident... They still haven't found it, have they?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// さっきのごろんと転がった腕がやけに不吉に思えたが、そこでふと気付き、俺はちょっと自分の情けなさに苦笑した¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 薄暗さから、目の前に横たわる人形がやけにリアルに感じて、なんとなく不吉にも思えたが……そこでふと思い返し、俺はちょっと自分の情けなさに苦笑した。",
NULL, "In the dark, the doll just lying there felt a little too real, sort of like a bad omen... I came back to my senses and laughed dryly at how pathetic I was being.", Line_Normal);
ClearMessage();
}