Origin Voice Fixes - Oni

This commit is contained in:
DoctorDiablo
2023-07-18 16:18:53 -04:00
parent bd2a987358
commit 72a2f10bdd
33 changed files with 519 additions and 1185 deletions

View File

@@ -4,19 +4,4 @@ void main()
void dialog000()
{
//「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ...@最後のご奉公なんです@退職金は、まぁススキノで楽しむことにします@なっはっはっは!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700053", 256, TRUE);
OutputLine(NULL, "「婆さまがどうしても生まれの北海道に帰りたいって泣くんですよ…。",
NULL, "\"Mother pines to return to her birthplace...", Line_Continue);
Wait (4200);
OutputLine(NULL, "最後のご奉公なんです。",
NULL, " It's the least I can do.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700054", 256, TRUE);
OutputLine(NULL, "退職金は、まぁ歓楽街で楽しむことにします。",
NULL, " And the severance? Well, I'll enjoy it at the entertainment district.", Line_WaitForInput);
ModPlayVoiceLS(3, 11, "ps3/s20/11/440700055", 256, TRUE);
OutputLine(NULL, "なっはっはっは!!」",
NULL, " Nahahahah!!\"", Line_Normal);
ClearMessage();
}