Fixes and edits : Day 9 part 1 (#131)
* Fixes and edits : Day 9 part 1 3 missing sprites that will be added later when available. * Update onik_009.txt * Update onik_009.txt typo during correction * Update onik_009.txt better filter effect * Update onik_009.txt reverted * Update onik_009.txt rggh * Update onik_009.txt unswapping
This commit is contained in:
@@ -89,7 +89,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 0, "s19/00/502700047", 256, TRUE);
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OutputLine(NULL, "「圭一〜。",
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NULL, "\"Keiichi~.", Line_WaitForInput);
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NULL, "\"Keiichi~", Line_WaitForInput);
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ModPlayVoiceLS(3, 0, "s19/00/502700048", 256, TRUE);
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OutputLine(NULL, "この浴衣、まだ着れるかしら?",
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NULL, " Does this yukata still fit you?", Line_WaitForInput);
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@@ -362,7 +362,7 @@ void main()
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NULL, "\"Hao!... Yes, Ma'am~~~!", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "s19/02/500200787", 256, TRUE);
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OutputLine(NULL, " 圭一くんはレナが命に代えましても〜☆」",
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NULL, " Even if it means I must sacrifice myself~☆\"", GetGlobalFlag(GLinemodeSp));
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NULL, " Even if it means I must sacrifice myself~.☆\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -701,7 +701,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/je1", "left", 0, 0, 1300 );
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DrawSceneWithMask("background/je2", "left", 0, 0, 1300 );
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// 想像通りというか、魅音は屋台のおっさんたちととても親しげに話している@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -828,7 +828,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask("black", "right", 0, 0, 1300 );
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DrawSceneWithMask("background/je2", "right", 0, 0, 1300 );
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DrawSceneWithMask("background/je1", "right", 0, 0, 1300 );
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ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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//「あーーッ!@ 遅いですわ皆々様!@ レディーを待たせるとは圭一さんもなってないでございますわ~!!!@
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@@ -850,7 +850,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei33630", 256, TRUE);
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OutputLine(NULL, "「ほ〜。そりゃすまんな。",
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NULL, "\"Ooh~. My bad.", Line_WaitForInput);
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NULL, "\"Ooh~ My bad.", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei33640", 256, TRUE);
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OutputLine(NULL, "で、その待たせた「レディー」ってのはどこにいるんだ?」",
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NULL, " So, where is this lady I've kept waiting?\"", GetGlobalFlag(GLinemodeSp));
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@@ -881,7 +881,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s19/02/500200802", 256, TRUE);
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OutputLine(NULL, "「…わぁ〜あ☆…梨花ちゃん……か、かかかかか…かぁいい…〜♪!!」",
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NULL, "\"...Wooa~?... Rika-chan... Ky-K-K-K-K... Kyute...~?!!\"", GetGlobalFlag(GLinemodeSp));
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NULL, "\"...Wooa~☆... Rika-chan... Ky-K-K-K-K... Kyute...~♪!!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -901,8 +901,8 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/je1", "left", 0, 0, 1300 );
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ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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DrawSceneWithMask("background/je2", "left", 0, 0, 1300 );
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ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_niko_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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//「…こんばんはですよみんな@圭一もこんばんはです。@
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@@ -1008,7 +1008,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/je1", "m1", 0, 0, 1300 );
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DrawSceneWithMask("background/je2", "m1", 0, 0, 1300 );
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ModDrawCharacter(3, 5, "sprite/normal/ri5_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
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//「…お仕事はお祭りの最後のところだけなのです@…まだまだゆっくり遊べますですよ。@
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@@ -1046,7 +1046,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask("black", "down", 0, 0, 1300 );
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DrawSceneWithMask("background/je2", "right", 0, 0, 300 );
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DrawSceneWithMask("background/je1", "right", 0, 0, 300 );
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PlayBGM( 1, "msys04", 128, 0 );
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// 5人の郎党で祭りを練り歩くのは実にいい気分だぞ¥
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@@ -1168,7 +1168,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("black", "left", 0, 0, 1300 );
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DrawSceneWithMask("background/je2", "left", 0, 0, 1300 );
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DrawSceneWithMask("background/je1", "left", 0, 0, 1300 );
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// 隣の屋台はかき氷だ@
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@@ -1190,7 +1190,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei33690", 256, TRUE);
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OutputLine(NULL, "「今度はかき氷にしようぜ!!",
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NULL, "\"Let's do shaved iced this time!", Line_WaitForInput);
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NULL, "\"Let's do shaved ice this time!", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei33700", 256, TRUE);
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OutputLine(NULL, " 完食早食い勝負だッ!!",
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NULL, " It's a shaved ice eating race!!", Line_WaitForInput);
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@@ -1228,9 +1228,13 @@ void main()
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ModPlayVoiceLS(3, 4, "s19/04/500400685", 256, TRUE);
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OutputLine(NULL, "「体温で少しでも溶かせば……!!",
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NULL, "\"As long as you can melt it a bit with your body heat, then...!!", Line_WaitForInput);
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DisableWindow();
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ModDrawCharacter(1, 4, "sprite/normal/sa2a_hannbeso_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
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ModPlayVoiceLS(3, 4, "s19/04/500400686", 256, TRUE);
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OutputLine(NULL, " つッ?!",
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NULL, " It's...!", Line_Continue);
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NULL, " It's...?!", Line_Continue);
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PlaySE( 4, "wa_010", 128, 64 );
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@@ -1257,7 +1261,7 @@ void main()
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NULL, " It'll melt quickly when it's mixed up!!\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/je2", "m1", 0, 0, 200 );
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DrawSceneWithMask("background/je1", "m1", 0, 0, 200 );
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// 遅過ぎるぜのろまども!@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1342,7 +1346,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("black", "left", 0, 0, 1300 );
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DrawSceneWithMask("background/je1", "left", 0, 0, 1300 );
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DrawSceneWithMask("background/je2", "left", 0, 0, 1300 );
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// さらに隣はこれまた定番@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1407,7 +1411,7 @@ void main()
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_huteki_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_akuwarai_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「沙都子はともかく、圭ちゃんも気付いてたとはね……!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1446,7 +1450,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/je2", "right", 0, 0, 300 );
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DrawSceneWithMask("background/je1", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_nande_a1_", "1", "m1", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「こんな綿アメの食べ方。きっと日本中でもここだけだよ…。@
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@@ -1503,7 +1507,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacter(3, 3, "sprite/normal/me2_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 3, "sprite/normal/me2_huteki_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「何あんたたち@次はヤキソバにブルーハワイかけて食べる勝負にしたいわけぇ??@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1516,6 +1520,9 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacter(1, 4, "sprite/normal/sa2a_odoroki_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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// ぶんぶん! 沙都子と同じモーションで俺も首を振る¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1524,7 +1531,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/je1", "right", 0, 0, 1300 );
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DrawSceneWithMask("background/je2", "right", 0, 0, 1300 );
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ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_hau_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「あ、あのさ…@ 今度はちょっと食べ物から離れたゲームにしないかな? しないかな?@
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@@ -1636,13 +1643,15 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s19/02/500200819", 256, TRUE);
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OutputLine(NULL, "「よーいどん!!!",
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NULL, "\"Ready... Go!!!\"", Line_Continue);
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Wait (800)
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ShakeScreenSx( 1, 1, );
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//………あれ@ 圭一くんと梨花ちゃんは…なんでスタートしないんだろ? しないんだろ?@
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NULL, "\"Ready... Go!!!", Line_Continue);
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Wait ( 3000 )
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OutputLine(NULL, "………あれ?",
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NULL, " ...Oh?", Line_WaitForInput);
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DisableWindow();
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ModDrawCharacter(1, 2, "sprite/normal/re2b_komaru_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//………あれ@ 圭一くんと梨花ちゃんは…なんでスタートしないんだろ? しないんだろ?@
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ModPlayVoiceLS(3, 2, "s19/02/500200820", 256, TRUE);
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OutputLine(NULL, " 圭一くんと梨花ちゃんは…なんでスタートしないんだろ? しないんだろ?」",
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NULL, " Why aren't Keiichi-kun and Rika-chan starting? Why not?\"", GetGlobalFlag(GLinemodeSp));
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@@ -1656,6 +1665,8 @@ void main()
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NULL, "Mion and Satoko dashed off madly, but Rika-chan and I calmly stayed right where we were.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(1, 2, "sprite/normal/re2b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「ひょ、ひょっとして……もう見つけてあるの?? かぁいいの!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1706,7 +1717,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/je1", "m1", 0, 0, 300 );
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DrawSceneWithMask("background/je2", "m1", 0, 0, 300 );
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//「こういう形で直接対決するのは!s200……!sd初めてだな。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1819,7 +1830,7 @@ void main()
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// …それはブリキでできた古いひし形の看板だ¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " …それはブリキでできた古いひし形の看板だ。",
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NULL, "...They were old tin, diamond-shaped signs.", Line_Normal);
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NULL, "...They were old diamond-shaped tin signs.", Line_Normal);
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ClearMessage();
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DisableWindow();
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@@ -1859,14 +1870,14 @@ void main()
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// かぁいいというよりは懐かしい…、!w400…それのどこがどうかぁいいのか説明してくれ¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " かぁいいというよりは懐かしい…、",
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NULL, "They were more nostalgic than kyute...", Line_ContinueAfterTyping);
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NULL, "They were more nostalgic than 'kyute'...", Line_ContinueAfterTyping);
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SetValidityOfInput( FALSE );
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Wait( 400 );
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SetValidityOfInput( TRUE );
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OutputLine(NULL, "…それのどこがどうかぁいいのか説明してくれ。",
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NULL, " ...Can you explain what part of that is kyute?", Line_Normal);
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NULL, " ...Can you explain what part of that is 'kyute'?", Line_Normal);
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ClearMessage();
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DisableWindow();
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@@ -1935,10 +1946,7 @@ void main()
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DisableWindow();
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PlaySE( 4, "wa_030", 128, 64 );
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ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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SetValidityOfInput( FALSE );
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Wait( 300 );
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SetValidityOfInput( TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re2a_kaii_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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// ………ぷッ!@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2117,15 +2125,20 @@ void main()
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ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「……みぃ。」…と一言、!w800「鳴いた¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 5, "s19/05/990500080", 256, TRUE);
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "「……みぃ。」…と一言、",
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NULL, "She made just a single sound--", Line_Continue);
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NULL, "She made just a single sound--", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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// (backup) SetValidityOfInput( FALSE );
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Wait( 800 );
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// (backup) SetValidityOfInput( TRUE );
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//「鳴いた¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 5, "s19/05/990500080", 256, TRUE);
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OutputLine(NULL, "「鳴いた」",
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NULL, " \"...Mew.\"", Line_Normal);
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ClearMessage();
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@@ -2258,11 +2271,11 @@ void main()
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// 完全にかぁいいモードに浸かり込んだレナをなでなでしながら、梨花ちゃんが不敵に俺に振りかえる¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 完全にかぁいいモードに浸かり込んだレナをなでなでしながら、梨花ちゃんが不敵に俺に振りかえる。",
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NULL, "Rika-chan turned her gaze to me with a daunting smile as she was caressed by Rena, who was in full Kyute Mode.", Line_Normal);
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NULL, "Rika-chan turned her gaze to me with a daunting smile as she was caressed by Rena, who was in full 'Kyute Mode.'", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask("background/je1", "right", 0, 0, 300 );
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DrawSceneWithMask("background/je2", "right", 0, 0, 300 );
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ModDrawCharacter(3, 5, "sprite/normal/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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@@ -2341,7 +2354,7 @@ void main()
|
||||
// 俺は未だかぁいいモードの冷めないレナを梨花ちゃんから引き剥がす¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " 俺は未だかぁいいモードの冷めないレナを梨花ちゃんから引き剥がす。",
|
||||
NULL, "I pulled Rena, who gave no sign of cancelling out of Kyute Mode, away from Rika-chan.", Line_Normal);
|
||||
NULL, "I pulled Rena, who gave no sign of cancelling out of 'Kyute Mode,' away from Rika-chan.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/je1", "up", 0, 0, 300 );
|
||||
@@ -2408,7 +2421,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/je1", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/je2", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
@@ -2574,7 +2587,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "s19/02/500200837", 256, TRUE);
|
||||
OutputLine(NULL, "「…うん………とってもかぁいかったよぅ……はぅ〜……☆」",
|
||||
NULL, "\"...Um... It was so kyute... hao~☆\"", Line_Normal);
|
||||
NULL, "\"...Um... It was so kyute... hao~.☆\"", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
@@ -2596,7 +2609,7 @@ void main()
|
||||
// はぅ~……と、大きくため息をもう一度つくレナ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " はぅ〜……と、大きくため息をもう一度つくレナ。",
|
||||
NULL, "Rena let out a really long \"Hao~\".", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, "Rena let out a really long \"Hao~.\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
@@ -2651,6 +2664,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawScene("background/je1", 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "2", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 100, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_ikari_a1_", "2", "down", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 100, TRUE );
|
||||
|
||||
// 瞬きするより早く、俺の顔面に魅音と沙都子の肘が埋め込まれる……ッ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2659,9 +2674,6 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re2b_bikkuri_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「え?!w400 えぇ?!!w300 なに?!w200 なに?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "s19/02/500200839", 256, TRUE);
|
||||
@@ -2691,10 +2703,6 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_ikari_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…レ、レナに汚ぇもん見せやがってぇえぇえ~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 3, "s19/03/500300729", 256, TRUE);
|
||||
@@ -2703,11 +2711,6 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「こンのド変態~!!@ 調伏してさしあげますでございますッ!!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 4, "s19/04/500400705", 256, TRUE);
|
||||
@@ -2745,7 +2748,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/je1", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/je2", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
@@ -2762,7 +2765,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…オットセイさんのキーホルダーですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2793,6 +2796,9 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "sprite/normal/ri5_def_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 100, TRUE );
|
||||
|
||||
|
||||
//「…昔、夏休みの宿題で作ったと言ってますです@恥ずかしいので滅多に人に見せないとも言ってますですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2884,7 +2890,7 @@ void main()
|
||||
PlaySE( 4, "wa_013", 128, 64 );
|
||||
DisableWindow();
|
||||
DrawScene("white", 10 );
|
||||
DrawScene("background/je1", 10 );
|
||||
DrawScene("background/je2", 10 );
|
||||
|
||||
// そこをパシャリとカメラのフラッシュ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2960,11 +2966,11 @@ void main()
|
||||
NULL, "\"That's right.", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 1, "s19/01/hr_kei33890", 256, TRUE);
|
||||
OutputLine(NULL, "少なくとも沙都子の許可は必要ない。",
|
||||
NULL, " At least you don't really need Satoko's permission.", Line_Continue);
|
||||
NULL, " At least you don't really need Satoko's permission.", Line_WaitForInput);
|
||||
|
||||
PlaySE( 4, "wa_005", 128, 64 );
|
||||
ShakeScreen( 1, 50, 20, 5, 0, );
|
||||
OutputLineAll(NULL, "", Line_WaitForInput);
|
||||
Wait( 300 );
|
||||
|
||||
//ぐぉをぅッ?!?!@
|
||||
ModPlayVoiceLS(3, 1, "s19/01/hr_kei33900", 256, TRUE);
|
||||
@@ -3032,7 +3038,7 @@ void main()
|
||||
NULL, "\"Tonight's the last we can see ol' Tomitake-sama, isn't it~!?", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 3, "s19/03/500300734", 256, TRUE);
|
||||
OutputLine(NULL, " お名残惜しいですわぁ☆",
|
||||
NULL, " It's such a shame☆", Line_WaitForInput);
|
||||
NULL, " It's such a shame.☆", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 3, "s19/03/500300735", 256, TRUE);
|
||||
OutputLine(NULL, " いい加減、とっととメジャーデビューして下さいよねぇ〜!」",
|
||||
NULL, " Hurry up and have your major breakout soon~!\"", Line_Normal);
|
||||
@@ -3410,8 +3416,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri5_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…老獪な大人の知恵を見せてもらいましょうです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3517,7 +3522,7 @@ void main()
|
||||
NULL, "\"We'll leave you with nothing!", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 1, "s19/01/hr_kei34020", 256, TRUE);
|
||||
OutputLine(NULL, " 地獄の底に叩き落としてやるぜぇえぇえッ!!!!」",
|
||||
NULL, " -and beat you into the depths of hell!!\"", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, " And beat you into the depths of hell!!\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
@@ -3576,7 +3581,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/je2", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/je1", "right", 0, 0, 1300 );
|
||||
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
// 俺たちは魅音を先頭に祭りを練り歩く。何しろ6人の大所帯@
|
||||
@@ -3629,7 +3634,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "s19/02/500200858", 256, TRUE);
|
||||
OutputLine(NULL, "「負けなきゃいいんだからね!」",
|
||||
NULL, "'Just don't lose!'", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, "\"'Just don't lose!'\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
@@ -3701,7 +3706,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/je2", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/je1", "left", 0, 0, 1300 );
|
||||
|
||||
//「来たかい@園崎の嬢ちゃん!…今年は大人数みたいじゃねえの。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>屋台</color>", NULL, "<color=#f5e6d3>Festival Stall</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3724,8 +3729,6 @@ void main()
|
||||
OutputLine(NULL, "「あんたの店、根こそぎかっさらいに来たよッ!!」",
|
||||
NULL, "\"We came to eradicate your entire stall!!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/je2", "down", 0, 0, 300 );
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/jd4", "right", 0, 0, 300 );
|
||||
@@ -3892,7 +3895,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_niko_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri5_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…くまさんを落とせれば勝利は確定しますですね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3958,7 +3961,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "s19/02/500200860", 256, TRUE);
|
||||
OutputLine(NULL, "「じゃあさ、公平に…ジャンケンで決めるのはどうかな? どうかな?!」",
|
||||
NULL, "\"Well then, to be fair... How about using rock paper scissors to decide? How about it!?\"", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, "\"Well then, to be fair... How about using rock-paper-scissors to decide? How about it!?\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
@@ -4300,7 +4303,6 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 200, TRUE );
|
||||
ModDrawCharacter(2, 4, "sprite/normal/sa2a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
// 沙都子は魅音とは逆に冷静に的を狙い……引き金を絞る¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4407,7 +4409,7 @@ void main()
|
||||
// 魅音の差し出す手の平をぱーん!!と小気味良く叩く沙都子@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " 魅音の差し出す手の平をぱーん!!と小気味良く叩く沙都子。",
|
||||
NULL, "The palm of Mion's outstretched hand went pomf! as it tapped down lightly on Satoko.", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, "The palm of Mion's outstretched hand went \"pomf!\" as it tapped down lightly on Satoko.", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
@@ -4436,7 +4438,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa2a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「くまはレナさんに譲るでございますわ@健闘をお祈りしましてよ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4480,7 +4482,7 @@ void main()
|
||||
// いつものレナなら的にかすりもしなさそうだが………あのくまをレナはかぁいいと言っているッ!!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " いつものレナなら的にかすりもしなさそうだが………あのくまをレナはかぁいいと言っているッ!!!",
|
||||
NULL, "She couldn't hit the broadside of a barn as regular Rena, but she said that bear was kyute!", Line_Normal);
|
||||
NULL, "She couldn't hit the broadside of a barn as regular Rena, but she said that bear was 'kyute'!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/je2", "m1", 0, 0, 300 );
|
||||
@@ -4541,6 +4543,15 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_014", 128, 64 );
|
||||
DrawBustshot(5, "white", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
Wait( 200 );
|
||||
PlaySE( 4, "wa_005", 128, 64 );
|
||||
Wait( 100 );
|
||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 100, TRUE );
|
||||
|
||||
|
||||
//「うぉおおぉおぉおおおおッ!!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>ギャラリー</color>", NULL, "<color=#f5e6d3>Gallery</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 0, "s19/00/yaji_mix3", 256, TRUE);
|
||||
@@ -4837,7 +4848,7 @@ void main()
|
||||
NULL, "\"You did a good job!", Line_WaitForInput);
|
||||
ModPlayVoiceLS(3, 1, "s19/01/hr_kei34100", 256, TRUE);
|
||||
OutputLine(NULL, " かぁいいモードのレナにゃ驚かされるぜ!」",
|
||||
NULL, " Your Kyute Mode really surprised me!\"", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, " Your 'Kyute Mode' really surprised me!\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
@@ -4872,12 +4883,14 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 1, "s19/01/hr_kei34110", 256, TRUE);
|
||||
OutputLine(NULL, "「よっしゃ! そんなら俺が、」",
|
||||
NULL, "\"All right! Then I'll...\"", Line_WaitForInput);
|
||||
NULL, "\"All right! Then I'll...\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 8, "sprite/normal/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「僕が取ったらプレゼントするよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 8, "s19/08/500800027", 256, TRUE);
|
||||
OutputLine(NULL, "「僕が取ったらプレゼントするよ。」",
|
||||
NULL, " \"I'll get it and give it to you.\"", GetGlobalFlag(GLinemodeSp));
|
||||
@@ -5087,7 +5100,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "s19/02/500200876", 256, TRUE);
|
||||
OutputLine(NULL, "「はぅ〜〜〜………ざ、残念だったぁ………。」",
|
||||
NULL, "\"Hao~~~ T-Too bad...\"", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, "\"Hao~~~... T-Too bad...\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
@@ -5318,9 +5331,11 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>ギャラリー</color>", NULL, "<color=#f5e6d3>Gallery</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 0, "s19/00/yaji_mix6", 256, TRUE);
|
||||
OutputLine(NULL, "「おぉおおぉおぉ!!!",
|
||||
NULL, "\"Whoooooo!!", Line_WaitForInput);
|
||||
NULL, "\"Whoooooo!!", Line_Continue);
|
||||
Wait( 700 );
|
||||
OutputLine(NULL, " 兄ちゃんいいぞぉ!!",
|
||||
NULL, " Cool, onii-chan!!", Line_WaitForInput);
|
||||
NULL, " Cool, onii-chan!!", Line_Continue);
|
||||
Wait( 700 );
|
||||
OutputLine(NULL, " 男見せたれぇえぇええぇッ!!!!」",
|
||||
NULL, " Show us what you've got!!!!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
@@ -5571,12 +5586,14 @@ void main()
|
||||
NULL, "NOW!", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
|
||||
Negative( 100 , TRUE );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlayBGM( 2, "lsys25", 128, 0 );
|
||||
DisableWindow();
|
||||
DrawScene("black", 3000 );
|
||||
Wait( 800 );
|
||||
DrawScene("black", 2000 );
|
||||
FadeFilm( 0 , TRUE );
|
||||
|
||||
// その瞬間、時間が止まったようにすら感じた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5845,7 +5862,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "s19/02/500200887", 256, TRUE);
|
||||
OutputLine(NULL, "「だ、だめだよ圭一くん……、だってこれはみんなの……はぅ、」",
|
||||
NULL, "\"I-I can't, Keiichi-kun... This is everyone's, after all... hao~\"", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, "\"I-I can't, Keiichi-kun... This is everyone's, after all... hao~.\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
@@ -5962,7 +5979,7 @@ void main()
|
||||
//■綿流し
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/je1", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/je2", "up", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
|
||||
// やがて社の前の祭壇からどーんどーんと大太鼓の音が響き始める@
|
||||
@@ -6015,7 +6032,7 @@ void main()
|
||||
NULL, "Both Rika-chan and Tomitake-san gave their farewells and disappeared into the crowd.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/je1", "m1", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/je2", "m1", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「2人ともお勤め、しっかりでございますよ~!@ ささ@ 参りましょうでございます!@
|
||||
@@ -6243,7 +6260,7 @@ void main()
|
||||
// 冷静になろうとしても、頭の中が「冷静になれ前原圭一」という活字でいっぱいになるばかりで、ちっとも冷静になれそうになかった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " 冷静になろうとしても、頭の中が「冷静になれ前原圭一」という活字でいっぱいになるばかりで、ちっとも冷静になれそうになかった。",
|
||||
NULL, "I tried to keep calm. I repeated the phrase 'Keep it together, Keiichi Maebara' in my mind, but it didn't look like I would be able to anytime soon.", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, "I tried to keep calm. I repeated the phrase \"Keep it together, Keiichi Maebara\" in my mind, but it didn't look like I would be able to anytime soon.", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
// そんな顔をレナには絶対見られたくないと思ったので、俺は振りかえらずにレナを引きずってずんずん進んでいった¥
|
||||
@@ -6705,6 +6722,8 @@ void main()
|
||||
OutputLine(NULL, "巫女は清らかじゃないと駄目だもんな。",
|
||||
NULL, " Shrine maidens need to be pure, after all.", Line_WaitForInput);
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me2_huteki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 100, TRUE );
|
||||
PlaySE( 4, "wa_005", 128, 64 );
|
||||
ShakeScreen( 0, 50, 20, 5, 0, );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user