Both display fine, but I relpaced the tilde character used in Sui with the version used in the PC release for consistency.
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@@ -117,7 +117,7 @@ void dialog002()
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OutputLine(NULL, "「そりゃ古手さん、仕方がありませんよ。",
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NULL, "\"Well, you can hardly blame him.", Line_WaitForInput);
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700337", 256, TRUE);
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OutputLine(NULL, "前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね~。",
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OutputLine(NULL, "前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね〜。",
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NULL, " Maebara-san has enough lines to cover a full cast in a normal novel game, you see~", Line_WaitForInput);
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700338", 256, TRUE);
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OutputLine(NULL, "んっふっふっふ!」",
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