Both display fine, but I relpaced the tilde character used in Sui with the version used in the PC release for consistency.
This commit is contained in:
@@ -117,7 +117,7 @@ void dialog002()
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OutputLine(NULL, "「そりゃ古手さん、仕方がありませんよ。",
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OutputLine(NULL, "「そりゃ古手さん、仕方がありませんよ。",
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NULL, "\"Well, you can hardly blame him.", Line_WaitForInput);
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NULL, "\"Well, you can hardly blame him.", Line_WaitForInput);
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700337", 256, TRUE);
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700337", 256, TRUE);
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OutputLine(NULL, "前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね~。",
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OutputLine(NULL, "前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね〜。",
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NULL, " Maebara-san has enough lines to cover a full cast in a normal novel game, you see~", Line_WaitForInput);
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NULL, " Maebara-san has enough lines to cover a full cast in a normal novel game, you see~", Line_WaitForInput);
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700338", 256, TRUE);
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ModPlayVoiceLS(3, 11, "ps3/s20/11/440700338", 256, TRUE);
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OutputLine(NULL, "んっふっふっふ!」",
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OutputLine(NULL, "んっふっふっふ!」",
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@@ -53,7 +53,7 @@ void dialog000()
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//「たくましくなっちゃった上に、ヒゲまで生やしちゃってさぁ~」
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//「たくましくなっちゃった上に、ヒゲまで生やしちゃってさぁ~」
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "ps3/s19/03/990300008", 256, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s19/03/990300008", 256, TRUE);
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OutputLine(NULL, "「たくましくなっちゃった上に、ヒゲまで生やしちゃってさぁ~」",
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OutputLine(NULL, "「たくましくなっちゃった上に、ヒゲまで生やしちゃってさぁ〜」",
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NULL, "\"You've grown up so much, you even have a beard~!\"", GetGlobalFlag(GLinemodeSp));
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NULL, "\"You've grown up so much, you even have a beard~!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -132,7 +132,7 @@ void dialog000()
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//「……ちなみにレナのスリーサイズは?」
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//「……ちなみにレナのスリーサイズは?」
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ModPlayVoiceLS(3, 3, "ps3/s19/03/990300013", 256, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s19/03/990300013", 256, TRUE);
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OutputLine(NULL, " ちなみに高いよ~、いくら出す?」",
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OutputLine(NULL, " ちなみに高いよ〜、いくら出す?」",
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NULL, " By the way, it's expensive~ How much would you pay?\"", Line_Normal);
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NULL, " By the way, it's expensive~ How much would you pay?\"", Line_Normal);
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ClearMessage();
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ClearMessage();
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@@ -49,7 +49,7 @@ void dialog001()
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//「ぱんつをかぶったり匂いを嗅いだりするんだって。@
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//「ぱんつをかぶったり匂いを嗅いだりするんだって。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女子</color>", NULL, "<color=#f5e6d3>Girl</color>", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女子</color>", NULL, "<color=#f5e6d3>Girl</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 0, "ps3/s19/00/girld99003", 256, TRUE);
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ModPlayVoiceLS(3, 0, "ps3/s19/00/girld99003", 256, TRUE);
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OutputLine(NULL, "「ふにふにの柔らか~い感触がたまんないって。」",
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OutputLine(NULL, "「ふにふにの柔らか〜い感触がたまんないって。」",
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NULL, "\"I heard he can't get enough of the fluffy soft sensation!\"", GetGlobalFlag(GLinemodeSp));
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NULL, "\"I heard he can't get enough of the fluffy soft sensation!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -17,7 +17,7 @@ void dialog001()
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OutputLine(NULL, "「な、…なぁんだ…!",
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OutputLine(NULL, "「な、…なぁんだ…!",
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NULL, "\"Oh... Ohhh...!", Line_WaitForInput);
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NULL, "\"Oh... Ohhh...!", Line_WaitForInput);
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ModPlayVoiceLS(3, 3, "ps3/s19/03/500300732", 256, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s19/03/500300732", 256, TRUE);
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OutputLine(NULL, " てっきりおじさんは圭ちゃんの・・・ あははははっはぁ~!!」",
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OutputLine(NULL, " てっきりおじさんは圭ちゃんの・・・ あははははっはぁ〜!!」",
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NULL, " This old man thought you meant it was Keiichi's... Ahahaha.. haaa!!\"", GetGlobalFlag(GLinemodeSp));
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NULL, " This old man thought you meant it was Keiichi's... Ahahaha.. haaa!!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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}
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}
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@@ -13,7 +13,7 @@ void dialog000()
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OutputLine(NULL, " トイレじゃない?",
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OutputLine(NULL, " トイレじゃない?",
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NULL, " Didn't she go to the washroom?", Line_WaitForInput);
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NULL, " Didn't she go to the washroom?", Line_WaitForInput);
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300024", 128, TRUE);
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ModPlayVoiceLS(3, 3, "ps3/s20/03/440300024", 128, TRUE);
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OutputLine(NULL, " 除きたいなら止めないけど、通報するからねぇ~」",
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OutputLine(NULL, " 除きたいなら止めないけど、通報するからねぇ〜」",
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NULL, " If you're planning to peep, I won't stop you. I'll call the cops, though~!\"", GetGlobalFlag(GLinemodeSp));
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NULL, " If you're planning to peep, I won't stop you. I'll call the cops, though~!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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}
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}
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