Day 4 Sfx (#129)
* Day 4 Sfx -shake effect line 4040, 3 times FIXED A scene I was able to compare only now. * Update onik_004.txt better timing
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@@ -205,13 +205,15 @@ void main()
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ModPlayVoiceLS(3, 3, "s19/03/990300224", 256, TRUE);
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OutputLine(NULL, " 古いながらも全ての要素を詰め込んだ屋外乱戦の王様、",
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NULL, " The tried and true king of all outdoor melee events...", Line_Continue);
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 0, 50, 20, 3, 0, );
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Wait( 3000 );
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//「鬼ごっこ」で行こう!@
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OutputLine(NULL, "「鬼ごっこ」で行こう!」",
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NULL, " Let's play tag!\"", GetGlobalFlag(GLinemodeSp));
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NULL, " Let's play tag!\"", Line_Continue);
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Wait( 800 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreen( 0, 50, 20, 3, 0, );
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OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -4042,33 +4044,37 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei06550", 256, TRUE);
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OutputLine(NULL, "「うら!",
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NULL, "\"Hooyah!", Line_WaitForInput);
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NULL, "\"Hooyah!", Line_Continue);
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PlaySE( 4, "wa_019", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 500 );
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SetValidityOfInput( TRUE );
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PlaySE( 4, "wa_019", 128, 64 );
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ShakeScreen( 1, 50, 20, 5, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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// てめ@/
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei06560", 256, TRUE);
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OutputLine(NULL, " てめ!",
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NULL, " You little...!", Line_WaitForInput);
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NULL, " You little...!", Line_Continue);
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PlaySE( 4, "wa_019", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 500 );
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SetValidityOfInput( TRUE );
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PlaySE( 4, "wa_019", 128, 64 );
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ShakeScreen( 1, 50, 20, 5, 0, );
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OutputLineAll(NULL, "", Line_WaitForInput);
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// 畜生!!」/
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei06570", 256, TRUE);
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OutputLine(NULL, " 畜生!!」",
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NULL, " Damn it!\"", Line_Continue);
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PlaySE( 4, "wa_019", 128, 64 );
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// (backup) SetValidityOfInput( FALSE );
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Wait( 500 );
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// (backup) SetValidityOfInput( TRUE );
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PlaySE( 4, "wa_019", 128, 64 );
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ShakeScreen( 1, 50, 20, 5, 0, );
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OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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