Day 4 Sfx (#129)

* Day 4 Sfx

-shake effect line 4040, 3 times FIXED

A scene I was able to compare only now.

* Update onik_004.txt

better timing
This commit is contained in:
Aurian
2018-04-13 09:21:27 +02:00
committed by Jáchym Toušek
parent 5ffa702d21
commit 7dba6b375b

View File

@@ -205,13 +205,15 @@ void main()
ModPlayVoiceLS(3, 3, "s19/03/990300224", 256, TRUE); ModPlayVoiceLS(3, 3, "s19/03/990300224", 256, TRUE);
OutputLine(NULL, " 古いながらも全ての要素を詰め込んだ屋外乱戦の王様、", OutputLine(NULL, " 古いながらも全ての要素を詰め込んだ屋外乱戦の王様、",
NULL, " The tried and true king of all outdoor melee events...", Line_Continue); NULL, " The tried and true king of all outdoor melee events...", Line_Continue);
Wait( 3000 );
PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 0, 50, 20, 3, 0, );
//「鬼ごっこ」で行こう!@ //「鬼ごっこ」で行こう!@
OutputLine(NULL, "「鬼ごっこ」で行こう!」", OutputLine(NULL, "「鬼ごっこ」で行こう!」",
NULL, " Let's play tag!\"", GetGlobalFlag(GLinemodeSp)); NULL, " Let's play tag!\"", Line_Continue);
Wait( 800 );
PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 0, 50, 20, 3, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4042,33 +4044,37 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "s19/01/hr_kei06550", 256, TRUE); ModPlayVoiceLS(3, 1, "s19/01/hr_kei06550", 256, TRUE);
OutputLine(NULL, "「うら!", OutputLine(NULL, "「うら!",
NULL, "\"Hooyah!", Line_WaitForInput); NULL, "\"Hooyah!", Line_Continue);
PlaySE( 4, "wa_019", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 500 ); Wait( 500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_019", 128, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_WaitForInput);
// てめ@/ // てめ@/
ModPlayVoiceLS(3, 1, "s19/01/hr_kei06560", 256, TRUE); ModPlayVoiceLS(3, 1, "s19/01/hr_kei06560", 256, TRUE);
OutputLine(NULL, " てめ!", OutputLine(NULL, " てめ!",
NULL, " You little...!", Line_WaitForInput); NULL, " You little...!", Line_Continue);
PlaySE( 4, "wa_019", 128, 64 );
SetValidityOfInput( FALSE ); SetValidityOfInput( FALSE );
Wait( 500 ); Wait( 500 );
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlaySE( 4, "wa_019", 128, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", Line_WaitForInput);
// 畜生!!」/ // 畜生!!」/
ModPlayVoiceLS(3, 1, "s19/01/hr_kei06570", 256, TRUE); ModPlayVoiceLS(3, 1, "s19/01/hr_kei06570", 256, TRUE);
OutputLine(NULL, " 畜生!!」", OutputLine(NULL, " 畜生!!」",
NULL, " Damn it!\"", Line_Continue); NULL, " Damn it!\"", Line_Continue);
PlaySE( 4, "wa_019", 128, 64 );
// (backup) SetValidityOfInput( FALSE ); // (backup) SetValidityOfInput( FALSE );
Wait( 500 ); Wait( 500 );
// (backup) SetValidityOfInput( TRUE ); // (backup) SetValidityOfInput( TRUE );
PlaySE( 4, "wa_019", 128, 64 );
ShakeScreen( 1, 50, 20, 5, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp)); OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }