Fixing and edits : Day 3 (#124)
* Fixing and edits : Day 3 Day 3 : ON HOLD -<< will say>> ''. FIXED -<< use any means>> "" . FIXED -<< permanent marker>> comma, sound timing. FIXED -<< permanent>> a. FIXED -<< kekeke>> Mion pose. FIXED -<< I'm out>> timing shake. FIXED -<< It's rare that>> comma. FIXED -<< huh?>> timing. FIXED -<< kyute>> ''. FIXED -<< Mountain of treasure>> "" FIXED -<< mayor struck a deal>> Mion pose. FIXED -<< Tomitake said>> "". FIXED -<< at home>> transition. FIXED -<< to ask>> "". FIXED -<< Lumber, timber>> shake and sound. FIXED -<< That's enough>> Rena pose. FIXED -<< doing it for you>> sound. FIXED -<< need a break>> shake and slump sound FIXED -<< quite a disturbing incident>> "". FIXED -<< HINAMIZAWA INCIDENT>> negative effect and "". FIXED -<< Tragic Nightmare>> "" all. FIXED -<< butchered>> "". FIXED -<< gomennasai>> Rena pose. "sprite/sunset/re1b_bikkuri_b1_" ------ ask on github NOT FIXED * Update onik_003.txt * Update onik_003.txt * Update onik_003.txt
This commit is contained in:
@@ -52,7 +52,7 @@ void main()
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NULL, "\"Probably better to hear it from Rena, don't you think?", Line_WaitForInput);
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ModPlayVoiceLS(3, 3, "s19/03/990300133", 256, TRUE);
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OutputLine(NULL, " どーせ「だってかぁいいんだもん☆」しか言わないだろうけどさ。」",
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NULL, " She'll probably just say, \"because it's just so kyute☆\" though.\"", Line_Normal);
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NULL, " She'll probably just say, 'because it's just so kyute☆' though.\"", Line_Normal);
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ClearMessage();
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@@ -505,7 +505,7 @@ void main()
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// …沙都子が言うと、どんな手段を使ってもいい、と言ってるように聞こえる¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " …沙都子が言うと、どんな手段を使ってもいい、と言ってるように聞こえる。",
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NULL, "...The way Satoko said it, it sounded like she was saying, 'use any means necessary.'", Line_Normal);
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NULL, "...The way Satoko said it, it sounded like she was saying, \"use any means necessary.\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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@@ -628,6 +628,7 @@ void main()
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OutputLine(NULL, "ジジ抜きはどうッ?!」",
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NULL, "Like Old Bachelor!?\"", Line_Continue);
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Wait( 200 );
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PlaySE( 4, "wa_007", 128, 64 );
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ShakeScreenSx( 1, 2, );
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OutputLineAll(NULL, "", Line_Normal);
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@@ -668,21 +669,21 @@ void main()
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//「わ、!w400わ、!w400…油性じゃないよね@ 油性じゃないよね…?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s19/02/990200176", 256, TRUE);
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OutputLine(NULL, "「わ、",
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NULL, "\"Whoa,", Line_ContinueAfterTyping);
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SetValidityOfInput( FALSE );
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Wait( 400 );
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Wait( 100 );
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SetValidityOfInput( TRUE );
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OutputLine(NULL, "わ、",
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NULL, " whoa,", Line_ContinueAfterTyping);
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NULL, " whoa", Line_ContinueAfterTyping);
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SetValidityOfInput( FALSE );
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Wait( 400 );
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Wait( 100 );
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SetValidityOfInput( TRUE );
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ModPlayVoiceLS(3, 2, "s19/02/990200176", 256, TRUE);
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OutputLine(NULL, "…油性じゃないよね?",
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NULL, " ...It won't be a permanent marker, right?", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "s19/02/990200177", 256, TRUE);
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@@ -971,7 +972,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask("white", "right", 0, 0, 300 );
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DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
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ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1b_huteki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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//「くっくっく@ 圭ちゃんの手札を右から言うぜ@ 3、!d4004、!d4009、!d400J、!d400Q。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -981,6 +982,7 @@ void main()
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ModPlayVoiceLS(3, 3, "s19/03/990300160", 256, TRUE);
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OutputLine(NULL, " 圭ちゃんの手札を右から言うぜ?",
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NULL, " How about I tell you your hand starting from the right?", Line_WaitForInput);
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ModDrawCharacter(2, 3, "sprite/normal/me1b_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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ModPlayVoiceLS(3, 3, "s19/03/990300161", 256, TRUE);
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OutputLine(NULL, " 3、",
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NULL, " Three,", Line_Continue);
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@@ -1111,15 +1113,15 @@ void main()
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OutputLine(NULL, "……あがり!」",
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NULL, " ...I'm out!\"", Line_Continue);
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Wait( 2000 );
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PlaySE( 4, "wa_006", 128, 64 );
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ShakeScreenSx( 0, 3, );
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ShakeScreenSx( 1, 3, );
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OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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//「おわぁあぁああぁあぁああぁああ!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei03160", 256, TRUE);
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@@ -1528,7 +1530,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s19/02/990200183", 256, TRUE);
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OutputLine(NULL, "「…わ、",
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NULL, "\"...Whoa,", Line_Continue);
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NULL, "\"...Whoa", Line_Continue);
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// (backup) SetValidityOfInput( FALSE );
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Wait( 400 );
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@@ -2068,7 +2070,7 @@ void main()
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NULL, "\"??", Line_Continue);
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// (backup) SetValidityOfInput( FALSE );
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Wait( 500 );
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Wait( 50 );
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// (backup) SetValidityOfInput( TRUE );
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OutputLine(NULL, " え?",
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@@ -2854,7 +2856,7 @@ void main()
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// きっと昨日持ち帰り損ねた、かぁいいランディーくん人形を掘り出しに行くのだろう@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " きっと昨日持ち帰り損ねた、かぁいいランディーくん人形を掘り出しに行くのだろう。",
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NULL, "Probably so she could dig out that kyute Colonel Randy that she wasn't able to take home yesterday.", GetGlobalFlag(GLinemodeSp));
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NULL, "Probably so she could dig out that 'kyute' Colonel Randy that she wasn't able to take home yesterday.", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -2883,7 +2885,7 @@ void main()
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// 宝の山、例のダム工事現場のことだ@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 宝の山、例のダム工事現場のことだ。",
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NULL, "'Mountain of treasure,' meaning that dam construction site from before.", GetGlobalFlag(GLinemodeSp));
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NULL, "\"Mountain of treasure,\" meaning that dam construction site from before.", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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@@ -2988,6 +2990,10 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「村長や村の有力者たちがね、方々に陳情した@ 東京にも行ったし、いろんな政治家に根回しもした@……そうしてる内に計画は撤回されたんだよ@/
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "s19/03/990300211", 256, TRUE);
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@@ -3000,8 +3006,6 @@ void main()
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OutputLine(NULL, "……そうしてる内に計画は撤回されたんだよ。",
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NULL, " And as a result, the development plan was retracted.", Line_WaitForInput);
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DisableWindow();
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ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//私たちの完全勝利だった@ あっはははは!@
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ModPlayVoiceLS(3, 3, "s19/03/990300214", 256, TRUE);
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@@ -3066,7 +3070,7 @@ void main()
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// 富竹さんは「事件」と言い「腕が一本見つからない」と言っていた@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 富竹さんは「事件」と言い「腕が一本見つからない」と言っていた。",
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NULL, "Tomitake-san said, 'one arm wasn't found' in the 'incident.'", GetGlobalFlag(GLinemodeSp));
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NULL, "Tomitake-san said, \"one arm wasn't found\" in the 'incident.'", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -3144,7 +3148,22 @@ void main()
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//■自宅
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DisableWindow();
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SetValidityOfInput( FALSE );
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DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
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DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
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Wait( 2000 );
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DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
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Wait( 1000 );
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FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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DrawScene("background/ma_s1", 1000 );
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PlayBGM( 1, "msys01", 128, 0 );
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// 自宅に着き、見事にお袋と鉢合わせして、俺は改めて恥をかくことになったのだった…¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 自宅に着き、見事にお袋と鉢合わせして、俺は改めて恥をかくことになったのだった…。",
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@@ -3152,18 +3171,6 @@ void main()
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ClearMessage();
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//■自宅
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DisableWindow();
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DrawScene("black", 1000 );
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FadeOutBGM( 1, 1000, TRUE );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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DrawScene("background/ma_s1", 1000 );
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PlayBGM( 1, "msys01", 128, 0 );
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// 帰宅早々、家は神経質なムードでぴりぴりしていた@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 帰宅早々、家は神経質なムードでぴりぴりしていた。",
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@@ -3487,7 +3494,7 @@ void main()
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// …本当に雛見沢でバラバラ殺人なんかあったんですか?、って@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " …本当に雛見沢でバラバラ殺人なんかあったんですか?、って。",
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NULL, "...To ask, 'Was there really a dismemberment here in Hinamizawa?'", GetGlobalFlag(GLinemodeSp));
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NULL, "...To ask, \"Was there really a dismemberment here in Hinamizawa?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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@@ -3979,13 +3986,21 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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PlaySE( 4, "wa_019", 128, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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Wait( 400 );
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// 木材@角材@ベニヤ板@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " 木材、",
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NULL, "Lumber,", Line_WaitForInput);
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NULL, "Lumber,", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_018", 128, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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Wait( 400 );
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OutputLine(NULL, "角材、",
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NULL, " timber,", Line_WaitForInput);
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NULL, " timber,", Line_ContinueAfterTyping);
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PlaySE( 4, "wa_003", 128, 64 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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Wait( 200 );
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OutputLine(NULL, "ベニヤ板。",
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NULL, " plywood.", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -4026,7 +4041,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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//「もういいよ圭一くん…@ すごい汗だよ@……そんな…無理しなくても…いいよ…。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -4056,7 +4071,9 @@ void main()
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DisableWindow();
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PlaySE( 4, "wa_016", 128, 64 );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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Wait( 100 );
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// レナが言葉をどもらせるとゆでダコみたいに真っ赤になった@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -4083,7 +4100,9 @@ void main()
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DisableWindow();
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DrawSceneWithMask("black", "down", 0, 0, 3000 );
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DrawSceneWithMask("background/mo_g2_01", "down", 0, 0, 300 );
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PlaySE( 4, "wa_003", 128, 64 );
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DrawSceneWithMask("background/mo_g2_01", "down", 0, 0, 50 );
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ShakeScreen( 1, 50, 20, 3, 0, );
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//「さすがに…休憩……@ こいつは…手ごわいぜ…!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -4219,9 +4238,9 @@ void main()
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//(……嫌な事件だったね@…腕が一本、まだ見つかってないんだろ?@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "(……嫌な事件だったね。",
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NULL, "(...It was quite a disturbing incident.", Line_WaitForInput);
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NULL, "\"...It was quite a disturbing incident.", Line_WaitForInput);
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OutputLine(NULL, "…腕が一本、まだ見つかってないんだろ?)",
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NULL, " ...They still haven't found one of the arms.)", GetGlobalFlag(GLinemodeSp));
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NULL, " ...They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -4413,10 +4432,11 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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PlaySE( 4, "wa_022", 128, 64 );
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Negative( 50 , TRUE );
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//"雛見沢ダム・作業員リンチ死! バラバラ殺人!!"!w5000@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "“雛見沢ダム・作業員リンチ死! バラバラ殺人!!”",
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NULL, "'HINAMIZAWA DAM WORKER LYNCHING! MURDER BY DISMEMBERMENT!!'", Line_ContinueAfterTyping);
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NULL, "\"HINAMIZAWA DAM WORKER LYNCHING! MURDER BY DISMEMBERMENT!!\"", Line_ContinueAfterTyping);
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SetValidityOfInput( FALSE );
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Wait( 5000 );
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@@ -4426,7 +4446,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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FadeFilm( 0 , TRUE );
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// …あった¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " …あった!",
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@@ -4485,7 +4505,7 @@ void main()
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//"雛見沢ダムで悪夢の惨劇! リンチ・バラバラ殺人!"@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "“雛見沢ダムで悪夢の惨劇! リンチ・バラバラ殺人!”",
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NULL, "'A Tragic Nightmare at the Hinamizawa Construction Site! Lynching and Murder/Dismemberment!'", GetGlobalFlag(GLinemodeSp));
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NULL, "\"A Tragic Nightmare at the Hinamizawa Construction Site! Lynching and Murder/Dismemberment!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -4493,7 +4513,7 @@ void main()
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//"被害者は現場監督。日頃から粗暴な振る舞いで加害者たちを…"@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, "“被害者は現場監督。日頃から粗暴な振る舞いで加害者たちを…“",
|
||||
NULL, "The victim was the site foreman. He had assaulted his assailants daily with...'", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, "\"The victim was the site foreman. He had assaulted his assailants daily with...\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
@@ -4501,7 +4521,7 @@ void main()
|
||||
//"日頃の鬱積が爆発? 現場監督は見るも無惨な……"@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, "“日頃の鬱積が爆発? 現場監督は見るも無惨な……”",
|
||||
NULL, "'An explosive backlash from his daily actions? It's a horrible image, to see the site foreman as...'", GetGlobalFlag(GLinemodeSp));
|
||||
NULL, "\"An explosive backlash from his daily actions? It's a horrible image, to see the site foreman as...\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
@@ -4556,7 +4576,7 @@ void main()
|
||||
//"犯人達は被害者を鉈やつるはしで滅多打ちにして惨殺し、"!w2500@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, "“犯人達は被害者を鉈やつるはしで滅多打ちにして惨殺し、”",
|
||||
NULL, "'The assailants butchered the victim's body with hatchets and pickaxes,", Line_ContinueAfterTyping);
|
||||
NULL, "\"The assailants butchered the victim's body with hatchets and pickaxes,", Line_ContinueAfterTyping);
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 2500 );
|
||||
@@ -4569,7 +4589,7 @@ void main()
|
||||
//"さらに斧で遺体を頭部・両腕・両足・胴体の6つに分割、"!w2500@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, "“さらに斧で遺体を頭部・両腕・両足・胴体の6つに分割、”",
|
||||
NULL, "then used an axe to split the cadaver into six pieces: the head, arms, legs, and torso.'", Line_ContinueAfterTyping);
|
||||
NULL, "then used an axe to split the cadaver into six pieces: the head, arms, legs, and torso.\"", Line_ContinueAfterTyping);
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 2500 );
|
||||
|
||||
Reference in New Issue
Block a user