Merge remote-tracking branch 'origin/master' into lip-sync
This commit is contained in:
17
.github/config.yml
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17
.github/config.yml
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# Configuration for welcome - https://github.com/behaviorbot/welcome
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# Configuration for new-issue-welcome - https://github.com/behaviorbot/new-issue-welcome
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# Comment to be posted to on first time issues
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newIssueWelcomeComment: >
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Hello, I'm a bot! I have a few things I want to share that can make your issue a lot simpler to understand. 😊
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Important for DRM-free copies! If you game does not have voices, there's a big chance you are running an old version of the game, **and that means it is incompatible with our patch.** Check inside your ``StreamingAssets`` folder if you have a ``CompiledUpdateScripts`` folder. If it's not there... then go in the MangaGamer store and download the game again. Steam users don't have to worry about this!
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1. Did you remember to properly describe what is happening (or what you found)? Giving some clues such as where it happens (like a line of dialog exactly like the one displayed in the game) helps a lot!
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2. If you are having issues **installing** the patch, did you notice anything strange? Any errors in the command line window that appears while installing the patch?
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3. Please post your computer specs! Knowing if you are running Windows, Mac or Linux helps a lot when answering to issues. If you don't know how to find your computer specs, running ``dxdiag`` might help on Windows. Press ``Windows+R`` and type ``dxdiag``. In the screen that will appear you can find a button that saves your computer info. Attach that here!
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4. Every Higurashi chapter has a feature that saves a log containing all the tech stuff to fix issues. If your game crashes or looks broken, go into ``HigurashiEp0*_Data`` and upload the file ``output_log.txt`` for us. :)
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@@ -258,7 +258,7 @@ void main()
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DisableWindow();
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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PlaySE( 4, "wa013", 128, 64 );
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PlaySE( 4, "wa_013", 128, 64 );
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DrawScene( "white", 10 );
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DrawScene( "bg_165", 50 );
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ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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@@ -5,6 +5,25 @@ void main()
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//■沢のほとりにて…昔話
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////*Onikakusi_day9_2
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DrawScene( "monologue_oni1", 1000 );
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PlayVoice(3, "s00/n/oni001", 256);
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Wait( 4000 );
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PlayVoice(3, "s00/n/oni002", 256);
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Wait( 4000 );
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PlayVoice(3, "s00/n/oni003", 256);
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Wait( 10000 );
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DrawScene( "monologue_oni2", 1000 );
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PlayVoice(3, "s00/n/oni004", 256);
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Wait( 5000 );
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PlayVoice(3, "s00/n/oni005", 256);
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Wait( 5000 );
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PlayVoice(3, "s00/n/oni007", 256);
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Wait( 2000 );
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PlayVoice(3, "s00/n/oni008", 256);
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Wait( 3000 );
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PlayVoice(3, "s00/n/oni009", 256);
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Wait( 7000 );
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PlayBGM( 1, "msys13", 128, 0 );
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PlayBGM( 2, "lsys19", 128, 0 );
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@@ -159,7 +159,7 @@ void main()
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NULL, " You might not know this...", Line_WaitForInput);
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PlaySE( 4, "wa__024", 128, 64 );
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PlaySE( 4, "wa_024", 128, 64 );
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//実はあいつ、オヤシロさまの使いなんだよ。@
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ModPlayVoiceLS(3, 3, "s20/03/440300039", 256, TRUE);
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@@ -159,15 +159,15 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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PlaySE( 4, "wa__011", 128, 64 );
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PlaySE( 4, "wa_011", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 400 );
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SetValidityOfInput( TRUE );
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PlaySE( 4, "wa__010", 128, 64 );
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PlaySE( 4, "wa_010", 128, 64 );
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SetValidityOfInput( FALSE );
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Wait( 400 );
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SetValidityOfInput( TRUE );
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PlaySE( 4, "wa__029", 128, 64 );
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PlaySE( 4, "wa_029", 128, 64 );
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//...ですがその前にコマーシャル!!¥
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ModPlayVoiceLS(3, 0, "s20/00/repoa44010", 256, TRUE);
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BIN
voice/s01/11/120700246.ogg
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BIN
voice/s01/11/120700246.ogg
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Binary file not shown.
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