censorship for day 2, fixes to stupid mistake in my code for day 1
This commit is contained in:
@@ -4547,8 +4547,8 @@ void main()
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ClearMessage();
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ClearMessage();
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//VoiceMatching
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zonik_001_vm0x_n01","dialog000");}
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if(GetGlobalFlag(GCensor) >= 4){ModCallScriptSection("zonik_001_vm0x_n01","dialog001");}
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if(GetGlobalFlag(GCensor) <= 3){ModCallScriptSection("zonik_001_vm00_n01","dialog000");}
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if(GetGlobalFlag(GCensor) <= 3){ModCallScriptSection("zonik_001_vm00_n01","dialog001");}
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//VoiceMatchingEnd
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//VoiceMatchingEnd
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@@ -3284,15 +3284,10 @@ void main()
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NULL, "That's what I wanted to know.", Line_Normal);
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NULL, "That's what I wanted to know.", Line_Normal);
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ClearMessage();
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ClearMessage();
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//「さぁねぇ@昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?@
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//VoiceMatching
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_002_vm0x_n01","dialog000");}
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei02310", 256, TRUE);
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if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_002_vm00_n01","dialog000");}
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OutputLine(NULL, "「さぁねぇ。",
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//VoiceMatchingEnd
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NULL, "\"Dunno.", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei02320", 256, TRUE);
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OutputLine(NULL, "昔起こった、殺人事件の死体でも捜してるんじゃないすか?」",
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NULL, " Maybe she's searching for the corpse from an old murder?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -3416,49 +3411,10 @@ void main()
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DisableWindow();
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DisableWindow();
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ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@
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//VoiceMatching
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog001");}
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ModPlayVoiceLS(3, 2, "s19/02/990200154", 256, TRUE);
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if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog001");}
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OutputLine(NULL, "「うん聞いて聞いて!",
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//VoiceMatchingEnd
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NULL, "\"Oh, yes~ So listen!", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "s19/02/990200155", 256, TRUE);
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OutputLine(NULL, " あ、…あのね!",
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NULL, " Ah ...um, you see!", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "s19/02/990200156", 256, TRUE);
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OutputLine(NULL, " あったの!",
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NULL, " There was...!", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "s19/02/990200157", 256, TRUE);
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OutputLine(NULL, " ランディーくん人形ッ♪!!」",
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NULL, " A Colonel Randy doll!♪\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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//「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei02350", 256, TRUE);
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OutputLine(NULL, "「ランディーくん人形?!",
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NULL, "\"A Colonel Randy doll!?", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei02360", 256, TRUE);
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OutputLine(NULL, " …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…",
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NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_Continue);
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Wait( 600 );
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OutputLine(NULL, "あの等身大人形の?」",
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NULL, " That life-sized dummy?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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//「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s19/02/990200158", 256, TRUE);
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OutputLine(NULL, "「…そう! ランディーくん☆",
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NULL, "\"...Yes! Colonel Randy.☆", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "s19/02/990200159", 256, TRUE);
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OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」",
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NULL, " ...Hao... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -3530,15 +3486,10 @@ void main()
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NULL, "Birds heading home to roost proclaimed that nightfall would soon be upon us.", Line_Normal);
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NULL, "Birds heading home to roost proclaimed that nightfall would soon be upon us.", Line_Normal);
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ClearMessage();
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ClearMessage();
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//「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。@
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//VoiceMatching
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_002_vm0x_n01","dialog001");}
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ModPlayVoiceLS(3, 2, "s19/02/990200164", 256, TRUE);
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if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_002_vm00_n01","dialog001");}
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OutputLine(NULL, "「圭一くんが手伝ってくれる☆",
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//VoiceMatchingEnd
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NULL, "\"Keiichi-kun is going to help.☆", Line_Continue);
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Wait( 1500 );
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OutputLine(NULL, "…ランディーくんをお持ち帰りできる……はぅ…。」",
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NULL, " ...I can take Colonel Randy home... hao...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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63
Update/zonik_002_vm00_n01.txt
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63
Update/zonik_002_vm00_n01.txt
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@@ -0,0 +1,63 @@
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void main()
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{
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}
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void dialog000()
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{
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//「さぁねぇ@昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?@
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OutputLine(NULL, "「さぁねぇ。",
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NULL, "\"Dunno.", Line_WaitForInput);
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OutputLine(NULL, "昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?」",
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NULL, " Maybe she's checking on that dismembered corpse that was out here long ago.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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}
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void dialog001()
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{
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//「うん聞いて聞いて@ あ、…あのね@ あったの@ ケンタくん人形ッ♪!!@
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OutputLine(NULL, "「うん聞いて聞いて!",
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NULL, "\"Oh, yes~ so listen!", Line_WaitForInput);
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OutputLine(NULL, " あ、…あのね!",
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NULL, " Ah, ...um, you see!", Line_WaitForInput);
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OutputLine(NULL, " あったの!",
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NULL, " There was...!", Line_WaitForInput);
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OutputLine(NULL, " ケンタくん人形ッ♪!!」",
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NULL, " A Colonel Sanders doll!♪\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「ケンタくん人形?@ …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@
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OutputLine(NULL, "「ケンタくん人形?!",
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NULL, "\"A Colonel Sanders doll!?", Line_WaitForInput);
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OutputLine(NULL, " …ってあれか、ケンタくんフライドチキンの店の前に必ず置いてある…",
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NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_ContinueAfterTyping);
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Wait( 600 );
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OutputLine(NULL, "あの等身大人形の?」",
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NULL, " That life-sized dummy?\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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//「…そう! ケンタくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@
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OutputLine(NULL, "「…そう! ケンタくん☆",
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NULL, "\"...Yes! Colonel Sanders.☆", Line_WaitForInput);
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OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」",
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NULL, " ...Hao... kyute... I want to take it hooome...☆\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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}
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void dialog002()
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{
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//「圭一くんが手伝ってくれる☆!d300…ケンタくんをお持ち帰りできる……はぅ…。@
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OutputLine(NULL, "「圭一くんが手伝ってくれる☆",
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NULL, "\"Keiichi-kun is going to help.☆", Line_ContinueAfterTyping);
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Wait( 300 );
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OutputLine(NULL, "…ケンタくんをお持ち帰りできる……はぅ…。」",
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NULL, " ...I can take Colonel Sanders home... hao...\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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}
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76
Update/zonik_002_vm0x_n01.txt
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76
Update/zonik_002_vm0x_n01.txt
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@@ -0,0 +1,76 @@
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void main()
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{
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}
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void dialog000()
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{
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//「さぁねぇ@昔、殺して埋めたバラバラ死体でも確認してるんじゃないすか?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei02310", 256, TRUE);
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OutputLine(NULL, "「さぁねぇ。",
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NULL, "\"Dunno.", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei02320", 256, TRUE);
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OutputLine(NULL, "昔起こった、殺人事件の死体でも捜してるんじゃないすか?」",
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NULL, " Maybe she's searching for the corpse from an old murder?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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}
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void dialog001()
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{
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//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s19/02/990200154", 256, TRUE);
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OutputLine(NULL, "「うん聞いて聞いて!",
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NULL, "\"Oh, yes~ So listen!", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "s19/02/990200155", 256, TRUE);
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OutputLine(NULL, " あ、…あのね!",
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NULL, " Ah ...um, you see!", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "s19/02/990200156", 256, TRUE);
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OutputLine(NULL, " あったの!",
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NULL, " There was...!", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "s19/02/990200157", 256, TRUE);
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OutputLine(NULL, " ランディーくん人形ッ♪!!」",
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NULL, " A Colonel Randy doll!♪\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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//「ランディーくん人形?@ …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…!d600あの等身大人形の?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei02350", 256, TRUE);
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OutputLine(NULL, "「ランディーくん人形?!",
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NULL, "\"A Colonel Randy doll!?", Line_WaitForInput);
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ModPlayVoiceLS(3, 1, "s19/01/hr_kei02360", 256, TRUE);
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OutputLine(NULL, " …ってあれか、ランディーくんフライドチキンの店の前に必ず置いてある…",
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NULL, " ...Oh, that thing. Those statues they always have out in front of that fried chicken place...", Line_Continue);
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Wait( 600 );
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OutputLine(NULL, "あの等身大人形の?」",
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NULL, " That life-sized dummy?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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//「…そう! ランディーくん@ ……はぅ……かぁいい……お持ち帰りしたいぃ…☆@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s19/02/990200158", 256, TRUE);
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OutputLine(NULL, "「…そう! ランディーくん☆",
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NULL, "\"...Yes! Colonel Randy.☆", Line_WaitForInput);
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ModPlayVoiceLS(3, 2, "s19/02/990200159", 256, TRUE);
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OutputLine(NULL, " ……はぅ……かぁいい……お持ち帰りしたいぃ…☆」",
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NULL, " ...Hao... kyute... I want to take it hooome...☆\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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}
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void dialog002()
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{
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//「圭一くんが手伝ってくれる☆!d300…ランディーくんをお持ち帰りできる……はぅ…。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 2, "s19/02/990200164", 256, TRUE);
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OutputLine(NULL, "「圭一くんが手伝ってくれる☆",
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NULL, "\"Keiichi-kun is going to help.☆", Line_Continue);
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Wait( 1500 );
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OutputLine(NULL, "…ランディーくんをお持ち帰りできる……はぅ…。」",
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NULL, " ...I can take Colonel Randy home... hao...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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}
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Reference in New Issue
Block a user