Lipsync update
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@@ -279,10 +279,10 @@ void main()
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//「圭一、そろそろ着くぞ@起きなさい。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の父</color>", NULL, "<color=#f5e6d3>Keiichi's dad</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s19/00/992600001", 256);
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ModPlayVoiceLS(3, 0, "s19/00/992600001", 256);
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OutputLine(NULL, "「圭一、そろそろ着くぞ。",
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NULL, "\"Keiichi, we're almost there.", Line_WaitForInput);
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PlayVoice(3, "s19/00/992600002", 256);
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ModPlayVoiceLS(3, 0, "s19/00/992600002", 256);
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OutputLine(NULL, "起きなさい。」",
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NULL, " Wake up.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -390,10 +390,10 @@ void main()
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DisableWindow();
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SetValidityOfInput( FALSE );
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// Wait( 1000 );
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DrawBustshotWithFiltering( 6, "cinema", "x", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
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DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
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ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
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ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
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Wait( 2000 );
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DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
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ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
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Wait( 1000 );
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FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
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DrawScene( "black", 3000 );
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