Lipsync update
This commit is contained in:
@@ -20,13 +20,13 @@ void main()
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PlayBGM( 1, "msys02", 128, 0 );
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DrawScene( "bg_108", 1000 );
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DrawBustshotWithFiltering( 1, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「...圭ちゃんってさ、すごいお金持ちってわけでもないの?@
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ClearMessage();
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/03/440300016", 128);
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ModPlayVoiceLS(3, 3, "s20/03/440300016", 128);
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OutputLine(NULL, "「…圭ちゃんってさ、すごいお金持ちってわけでもないの?」",
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NULL, "\"...So Kei-chan, you're not stinking rich?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -35,18 +35,18 @@ void main()
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//「何だよ、突然@...俺がいつリムジンで登校したよ?¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/01/440100023", 128);
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ModPlayVoiceLS(3, 1, "s20/01/440100023", 128);
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OutputLine(NULL, "「何だよ、突然。",
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NULL, "\"What is this all of a sudden?", Line_WaitForInput);
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OutputLine(NULL, "…俺がいつリムジンで登校したよ?」",
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NULL, " Did I come to school in a limo before?\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawBustshot( 1, "me_se_wi_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 3, "me_se_wi_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「月の小遣いはいくらもらってる?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/03/440300017", 128);
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ModPlayVoiceLS(3, 3, "s20/03/440300017", 128);
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OutputLine(NULL, "「月の小遣いはいくらもらってる?」",
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NULL, "\"How much do you get for a monthly allowance?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -55,29 +55,29 @@ void main()
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//「1000円。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/01/440100024", 128);
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ModPlayVoiceLS(3, 1, "s20/01/440100024", 128);
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OutputLine(NULL, "「1000円。」",
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NULL, "\"About $10...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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DrawBustshotWithFiltering( 3, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「あら。結構、小市民的ですのねぇ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/04/440400008", 128);
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ModPlayVoiceLS(3, 4, "s20/04/440400008", 128);
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OutputLine(NULL, "「あら。結構、小市民的ですのねぇ。」",
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NULL, "\"My, that's a rather plebeian amount.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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DrawBustshot( 2, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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ModDrawCharacter(2, 5, "ri_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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//「......お弁当のおかずも普通ですよ@お金持ちじゃないです。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/05/440500001", 128);
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ModPlayVoiceLS(3, 5, "s20/05/440500001", 128);
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OutputLine(NULL, "「……お弁当のおかずも普通ですよ。",
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NULL, "\"...His lunch is made up of normal stuff.", Line_Continue);
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Wait( 1800 );
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@@ -101,11 +101,11 @@ void main()
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NULL, "To be asked out of nowhere how much I get and then told that's a plebeian amount!", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawBustshotWithFiltering( 3, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "re_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「あはははは。ごめんねごめんね!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/02/440200030", 128);
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ModPlayVoiceLS(3, 2, "s20/02/440200030", 128);
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OutputLine(NULL, "「あはははは。ごめんねごめんね!」",
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NULL, "\"Ahahahaha. Sorry, sorry!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -118,14 +118,14 @@ void main()
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NULL, "Rena seemed to pick up on my dubious expression and started giggling.", GetGlobalFlag(GLinemodeSp));
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DisableWindow();
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DrawBustshotWithFiltering( 1, "me_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "me_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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//「圭ちゃん家ってさ、すっごく大きいでしょ@ だから建築中から雛見沢中で前原屋敷って呼ばれて注目の的だったんだよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/03/440300018", 128);
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ModPlayVoiceLS(3, 3, "s20/03/440300018", 128);
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OutputLine(NULL, "「圭ちゃん家ってさ、すっごく大きいでしょ?",
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NULL, "\"Kei-chan... your house, you know... It's pretty big, yeah?", Line_Continue);
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Wait( 1800 );
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@@ -143,11 +143,11 @@ void main()
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DisableWindow();
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DrawBustshot( 3, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 2, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/02/440200031", 128);
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ModPlayVoiceLS(3, 2, "s20/02/440200031", 128);
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OutputLine(NULL, "「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。」",
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NULL, "\"Since the house is so big, everybody is gossiping, wondering exactly how rich you are.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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@@ -172,22 +172,22 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
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DrawBustshotWithFiltering( 1, "sa_se_aw_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ~!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/04/440400009", 128);
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ModPlayVoiceLS(3, 4, "s20/04/440400009", 128);
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OutputLine(NULL, "「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ〜!」",
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NULL, "\"From my deduction, I wager they spent too much money on building the house, and that is why they are now broke~!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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DrawBustshotWithFiltering( 3, "ri_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 5, "ri_se_wa_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「......貧乏でかわいそかわいそです。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/05/440500002", 128);
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ModPlayVoiceLS(3, 5, "s20/05/440500002", 128);
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OutputLine(NULL, "「……貧乏でかわいそかわいそです。」",
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NULL, "\"...Being broke, how very, very unfortunate.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -204,7 +204,7 @@ void main()
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//「あー、諸君らの楽しい想像をぶち壊すようで悪いが、うちは金持ちでも貧乏でもないぞ@極めて平均的な普通の家庭だ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/01/440100025", 128);
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ModPlayVoiceLS(3, 1, "s20/01/440100025", 128);
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OutputLine(NULL, "「あー、諸君らの楽しい想像をぶち壊すようで悪いが、うちは金持ちでも貧乏でもないぞ。",
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NULL, "\"Yeah, sorry for ruining your imagination, but we aren't millionaires or poor.", Line_Continue);
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Wait( 4200 );
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@@ -215,17 +215,17 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
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DrawBustshotWithFiltering( 1, "me_se_to_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "me_se_to_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「あれだけ大きな家は普通とは言わないって@ しかも玄関は立派で、門は大型車も入れるようになってるし!@ 絶対、普通じゃないって!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/03/440300019", 128);
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ModPlayVoiceLS(3, 3, "s20/03/440300019", 128);
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OutputLine(NULL, "「あれだけ大きな家は普通とは言わないって!",
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NULL, "\"You can't call it normal with that huge house!", Line_Continue);
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Wait( 2800 );
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OutputLine(NULL, " しかも玄関は立派で、門は大型車も入れるようになってるし!!",
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NULL, " The entranceway is all grand, and the gate is large enough for a large truck to get through!!", Line_WaitForInput);
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PlayVoice(3, "s20/03/440300020", 128);
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ModPlayVoiceLS(3, 3, "s20/03/440300020", 128);
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OutputLine(NULL, " 絶対、普通じゃないって!」",
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NULL, " That's not normal at all!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -292,28 +292,28 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawScene( "bg_110", 400 );
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DrawBustshotWithFiltering( 1, "me_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "me_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ@...お金持ちじゃないと主張しながらもあの邸宅!@ 一体何が隠されているのか!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/03/440300021", 128);
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ModPlayVoiceLS(3, 3, "s20/03/440300021", 128);
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OutputLine(NULL, "「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ。",
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NULL, "\"I'd really like a chance to explore Kei-chan's house...", Line_Continue);
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Wait( 1600 );
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OutputLine(NULL, "…お金持ちじゃないと主張しながらもあの邸宅!!",
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NULL, " Claiming not to be rich, but having a home like that!!", Line_WaitForInput);
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PlayVoice(3, "s20/03/440300022", 128);
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ModPlayVoiceLS(3, 3, "s20/03/440300022", 128);
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OutputLine(NULL, " 一体何が隠されているのか!!」",
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NULL, " What could be hidden there!?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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DrawBustshotWithFiltering( 3, "re_se_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "re_se_ha_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「か、かぁいいものが隠されてるといいなぁ! はぅ~!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/02/440200032", 128);
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ModPlayVoiceLS(3, 2, "s20/02/440200032", 128);
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OutputLine(NULL, "「か、かぁいいものが隠されてるといいなぁ! はぅ〜!」",
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NULL, "\"M-Maybe there's something kyute hidden! Hao~!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -321,22 +321,22 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
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DrawBustshotWithFiltering( 1, "sa_se_aw_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_b1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/04/440400010", 128);
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ModPlayVoiceLS(3, 4, "s20/04/440400010", 128);
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OutputLine(NULL, "「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!」",
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NULL, "\"They probably had no money to purchase furniture, so it's filled with spartan rooms!\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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DrawBustshot( 2, "ri_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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ModDrawCharacter(2, 5, "ri_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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//「......絨毯のお部屋なら、ぜひごろごろしてみたいですよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/05/440500003", 128);
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ModPlayVoiceLS(3, 5, "s20/05/440500003", 128);
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OutputLine(NULL, "「……絨毯のお部屋なら、ぜひごろごろしてみたいですよ。」",
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NULL, "\"...If there are carpeted rooms, I would love to try rolling around on the floor.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -345,7 +345,7 @@ void main()
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//「わぁぁ~! それいいねそれいいね! レナもごろごろしたい~!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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PlayVoice(3, "s20/02/440200033", 128);
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ModPlayVoiceLS(3, 2, "s20/02/440200033", 128);
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OutputLine(NULL, "「わぁぁ〜! それいいねそれいいね! レナもごろごろしたい〜!」",
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NULL, "\"Waa~! That'd be great, so great! I want to roll around, too~!\"", Line_Normal);
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ClearMessage();
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