Improve opening (by Inochi)

This commit is contained in:
Jáchym Toušek
2018-03-08 23:21:04 +01:00
parent 2e7957ec9e
commit 8bed69e00e

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@@ -19,13 +19,14 @@ void main()
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
DrawScene("text/tyuui", 100 ); DrawScene("text/tyuui", 100 );
ShakeScreen( 0, 25, 10, 4, 0, );
DrawScene("black", 4000 ); DrawScene("black", 4000 );
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 1000 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
DrawScene("text/tyuui2", 100 ); DrawScene("text/tyuui2", 100 );
ShakeScreen( 0, 25, 10, 4, 0, );
DrawScene("black", 4000 ); DrawScene("black", 4000 );
@@ -35,9 +36,12 @@ void main()
Wait( 350 ); Wait( 350 );
DrawScene("black", 50 ); DrawScene("black", 50 );
PlaySE( 4, "wa_030", 128, 64 ); PlaySE( 4, "wa_030", 128, 64 );
Wait( 3000 ); DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 250 );
PlayBGM( 2, "lsys11", 128, 0 ); PlayBGM( 2, "lsys11", 128, 0 );
DrawScene("red", 2000 );
DrawScene("black", 2000 );
Wait( 1000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//locate 0,5 //locate 0,5
//!s50 //!s50
@@ -66,7 +70,7 @@ void main()
NULL, "I trusted her.", GetGlobalFlag(GLinemodeSp)); NULL, "I trusted her.", GetGlobalFlag(GLinemodeSp));
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -77,7 +81,7 @@ void main()
NULL, "...No, I still trust her.", GetGlobalFlag(GLinemodeSp)); NULL, "...No, I still trust her.", GetGlobalFlag(GLinemodeSp));
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -89,7 +93,7 @@ void main()
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
//locate 0,3 //locate 0,3
@@ -108,7 +112,7 @@ void main()
NULL, "I only wanted to trust her because I refused to accept the truth.", GetGlobalFlag(GLinemodeSp)); NULL, "I only wanted to trust her because I refused to accept the truth.", GetGlobalFlag(GLinemodeSp));
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -124,7 +128,7 @@ void main()
NULL, " in such a silly... sobbing voice...", GetGlobalFlag(GLinemodeSp)); NULL, " in such a silly... sobbing voice...", GetGlobalFlag(GLinemodeSp));
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -143,7 +147,7 @@ void main()
NULL, "That mechanical, repetitious sound finally stilled, and everything fell silent.", Line_Normal); NULL, "That mechanical, repetitious sound finally stilled, and everything fell silent.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask("background/sora6", "c", 0, 0, 1300 ); DrawSceneWithMask("sora1", "aa", 0, 0, 1300 );
//locate 0,4 //locate 0,4
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); }
@@ -397,12 +401,13 @@ void main()
OutputLine(NULL, "ひとつ振る度に忘れるんだ。", OutputLine(NULL, "ひとつ振る度に忘れるんだ。",
NULL, "And with every swing, forget a little more.", Line_Normal); NULL, "And with every swing, forget a little more.", Line_Normal);
ClearMessage(); ClearMessage();
DrawScene("black", 1500 );
//locate 0,4 //locate 0,4
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); } if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); }
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
// 親切が、うれしかった。!w2000 // 親切が、うれしかった。!w2000
@@ -413,7 +418,7 @@ void main()
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
// 愛らしい笑顔がうれしかった。!w2000 // 愛らしい笑顔がうれしかった。!w2000
@@ -424,7 +429,7 @@ void main()
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
// 頭を撫でるのが、好きだった。!w2000 // 頭を撫でるのが、好きだった。!w2000
@@ -435,7 +440,7 @@ void main()
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
// そんな君がはにかむのが、好きだった。!w2000 // そんな君がはにかむのが、好きだった。!w2000
@@ -446,11 +451,12 @@ void main()
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
Wait( 300 ); Wait( 300 );
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 250 );
PlaySE( 4, "wa_030", 128, 64 ); PlaySE( 4, "wa_030", 128, 64 );
DrawScene( "black", 1500 );
//locate 0,2 //locate 0,2
@@ -512,16 +518,16 @@ void main()
NULL, "...love you.", Line_Normal); NULL, "...love you.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
FadeOutBGM( 4, 1000, TRUE );
//bg $862,0 //bg $862,0
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479 //setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
PlaySE( 4, "wa_015", 128, 64 ); PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 ); Wait( 2000 );
PlaySE( 4, "wa_017", 128, 64 ); PlaySE( 4, "wa_017", 128, 64 );
DrawBG("background/aka1", 25, TRUE );
DrawBustshot(5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE ); DrawBustshot(5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
ShakeScreen( 0, 25, 10, 4, 0, );
//..lsp 10,"title\logo.bmp",0,140 //..lsp 10,"title\logo.bmp",0,140
//print 1 //print 1