Improve opening (by Inochi)
This commit is contained in:
@@ -19,13 +19,14 @@ void main()
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Wait( 1000 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 128, 64 );
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DrawScene("text/tyuui", 100 );
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DrawScene("text/tyuui", 100 );
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ShakeScreen( 0, 25, 10, 4, 0, );
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DrawScene("black", 4000 );
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DrawScene("black", 4000 );
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 128, 64 );
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Wait( 1000 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 128, 64 );
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DrawScene("text/tyuui2", 100 );
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DrawScene("text/tyuui2", 100 );
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ShakeScreen( 0, 25, 10, 4, 0, );
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DrawScene("black", 4000 );
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DrawScene("black", 4000 );
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@@ -35,9 +36,12 @@ void main()
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Wait( 350 );
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Wait( 350 );
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DrawScene("black", 50 );
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DrawScene("black", 50 );
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PlaySE( 4, "wa_030", 128, 64 );
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PlaySE( 4, "wa_030", 128, 64 );
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Wait( 3000 );
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DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 250 );
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PlayBGM( 2, "lsys11", 128, 0 );
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PlayBGM( 2, "lsys11", 128, 0 );
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DrawScene("red", 2000 );
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DrawScene("black", 2000 );
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Wait( 1000 );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
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//locate 0,5
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//locate 0,5
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//!s50
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//!s50
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@@ -66,7 +70,7 @@ void main()
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NULL, "I trusted her.", GetGlobalFlag(GLinemodeSp));
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NULL, "I trusted her.", GetGlobalFlag(GLinemodeSp));
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 128, 64 );
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Wait( 800 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 128, 64 );
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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@@ -77,7 +81,7 @@ void main()
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NULL, "...No, I still trust her.", GetGlobalFlag(GLinemodeSp));
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NULL, "...No, I still trust her.", GetGlobalFlag(GLinemodeSp));
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 128, 64 );
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Wait( 800 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 128, 64 );
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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@@ -89,7 +93,7 @@ void main()
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ClearMessage();
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ClearMessage();
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 128, 64 );
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Wait( 800 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 128, 64 );
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//locate 0,3
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//locate 0,3
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@@ -108,7 +112,7 @@ void main()
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NULL, "I only wanted to trust her because I refused to accept the truth.", GetGlobalFlag(GLinemodeSp));
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NULL, "I only wanted to trust her because I refused to accept the truth.", GetGlobalFlag(GLinemodeSp));
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 128, 64 );
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Wait( 800 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 128, 64 );
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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@@ -124,7 +128,7 @@ void main()
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NULL, " in such a silly... sobbing voice...", GetGlobalFlag(GLinemodeSp));
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NULL, " in such a silly... sobbing voice...", GetGlobalFlag(GLinemodeSp));
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 128, 64 );
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Wait( 800 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 128, 64 );
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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@@ -143,7 +147,7 @@ void main()
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NULL, "That mechanical, repetitious sound finally stilled, and everything fell silent.", Line_Normal);
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NULL, "That mechanical, repetitious sound finally stilled, and everything fell silent.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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DrawSceneWithMask("background/sora6", "c", 0, 0, 1300 );
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DrawSceneWithMask("sora1", "aa", 0, 0, 1300 );
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//locate 0,4
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//locate 0,4
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if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); }
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if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); }
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@@ -397,12 +401,13 @@ void main()
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OutputLine(NULL, "ひとつ振る度に忘れるんだ。",
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OutputLine(NULL, "ひとつ振る度に忘れるんだ。",
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NULL, "And with every swing, forget a little more.", Line_Normal);
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NULL, "And with every swing, forget a little more.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DrawScene("black", 1500 );
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//locate 0,4
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//locate 0,4
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if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); }
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if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); }
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 128, 64 );
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Wait( 800 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 128, 64 );
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// 親切が、うれしかった。!w2000
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// 親切が、うれしかった。!w2000
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@@ -413,7 +418,7 @@ void main()
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 128, 64 );
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Wait( 800 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 128, 64 );
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// 愛らしい笑顔がうれしかった。!w2000
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// 愛らしい笑顔がうれしかった。!w2000
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@@ -424,7 +429,7 @@ void main()
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 128, 64 );
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Wait( 800 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 128, 64 );
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// 頭を撫でるのが、好きだった。!w2000
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// 頭を撫でるのが、好きだった。!w2000
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@@ -435,7 +440,7 @@ void main()
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 128, 64 );
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Wait( 800 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 128, 64 );
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// そんな君がはにかむのが、好きだった。!w2000
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// そんな君がはにかむのが、好きだった。!w2000
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@@ -446,11 +451,12 @@ void main()
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 128, 64 );
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Wait( 800 );
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Wait( 1000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 128, 64 );
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Wait( 300 );
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Wait( 300 );
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DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 250 );
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PlaySE( 4, "wa_030", 128, 64 );
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PlaySE( 4, "wa_030", 128, 64 );
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DrawScene( "black", 1500 );
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//locate 0,2
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//locate 0,2
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@@ -512,16 +518,16 @@ void main()
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NULL, "...love you.", Line_Normal);
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NULL, "...love you.", Line_Normal);
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ClearMessage();
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ClearMessage();
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DisableWindow();
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DisableWindow();
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FadeOutBGM( 4, 1000, TRUE );
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//bg $862,0
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//bg $862,0
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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PlaySE( 4, "wa_015", 128, 64 );
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PlaySE( 4, "wa_015", 128, 64 );
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Wait( 800 );
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Wait( 2000 );
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PlaySE( 4, "wa_017", 128, 64 );
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PlaySE( 4, "wa_017", 128, 64 );
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DrawBG("background/aka1", 25, TRUE );
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DrawBustshot(5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
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DrawBustshot(5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
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ShakeScreen( 0, 25, 10, 4, 0, );
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//..lsp 10,"title\logo.bmp",0,140
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//..lsp 10,"title\logo.bmp",0,140
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//print 1
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//print 1
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