Merge pull request #43 from Norgus/master

Master
This commit is contained in:
Ítalo Bruno Andrade
2015-11-21 19:14:05 -02:00
3 changed files with 59 additions and 61 deletions

View File

@@ -3365,7 +3365,7 @@ void main()
//"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\ //"... …嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?"@\
OutputLine(NULL, "“……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?”", OutputLine(NULL, "“……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?”",
NULL, "\"...It was quite a disturbing incident... It seems they haven't been able to find one of the arms.\"", Line_WaitForInput); NULL, "\"...It was quite a disturbing incident... They still haven't found one of the arms.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);

View File

@@ -3026,7 +3026,7 @@ void main()
// 今日にはお持ち帰りできるたろうからな、きっと笑いが隠せないのだろう¥ // 今日にはお持ち帰りできるたろうからな、きっと笑いが隠せないのだろう¥
OutputLine(NULL, " 今日にはお持ち帰りできるたろうからな、きっと笑いが隠せないのだろう。", OutputLine(NULL, " 今日にはお持ち帰りできるたろうからな、きっと笑いが隠せないのだろう。",
NULL, "It was probably because she could take it home today, so she couldn't hide her excitement.", Line_Normal); NULL, "I expect that she was grinning in anticipation of taking Colonel Randy home.", Line_Normal);
ClearMessage(); ClearMessage();
@@ -3085,7 +3085,7 @@ void main()
OutputLine(NULL, " まぁ、一般的な常識人にレナを理解するのはとても難しいことだろう…。", OutputLine(NULL, " まぁ、一般的な常識人にレナを理解するのはとても難しいことだろう…。",
NULL, "Well, it's probably hard for normal people to understand Rena.", Line_WaitForInput); NULL, "Well, it's probably hard for normal people to understand Rena.", Line_WaitForInput);
OutputLine(NULL, "適当にケムに巻いておくことにする。", OutputLine(NULL, "適当にケムに巻いておくことにする。",
NULL, " I'll just toss a bunch of BS out there.", Line_Normal); NULL, " I'll just toss out a bunch of baloney.", Line_Normal);
ClearMessage(); ClearMessage();
//「富竹さんがここで殺されたら多分犯人はあいつです@…せいぜい嗅ぎ回らないようにすることですねぇ。@ //「富竹さんがここで殺されたら多分犯人はあいつです@…せいぜい嗅ぎ回らないようにすることですねぇ。@
@@ -3226,7 +3226,7 @@ void main()
//「斧は鞘とかをかぶせて持って来い@剥き身はさすがにまずいだろ!@ //「斧は鞘とかをかぶせて持って来い@剥き身はさすがにまずいだろ!@
PlaySE(3, "s19/01/hr_kei06290", 256, 64); PlaySE(3, "s19/01/hr_kei06290", 256, 64);
OutputLine(NULL, "「斧は鞘とかをかぶせて持って来い。", OutputLine(NULL, "「斧は鞘とかをかぶせて持って来い。",
NULL, "\"You should cover the axe with something when you have it in public.", Line_WaitForInput); NULL, "\"You should put a cover on that axe when you have it in public.", Line_WaitForInput);
PlaySE(3, "s19/01/hr_kei06300", 256, 64); PlaySE(3, "s19/01/hr_kei06300", 256, 64);
OutputLine(NULL, "剥き身はさすがにまずいだろ!」", OutputLine(NULL, "剥き身はさすがにまずいだろ!」",
NULL, " It's not good to carry it around out in the open like that!\"", Line_WaitForInput); NULL, " It's not good to carry it around out in the open like that!\"", Line_WaitForInput);
@@ -3396,7 +3396,7 @@ void main()
// 足場が不安定にも翻弄され、俺は早々にへばり、休憩を挟むことにした¥ // 足場が不安定にも翻弄され、俺は早々にへばり、休憩を挟むことにした¥
OutputLine(NULL, " 足場が不安定にも翻弄され、俺は早々にへばり、休憩を挟むことにした。", OutputLine(NULL, " 足場が不安定にも翻弄され、俺は早々にへばり、休憩を挟むことにした。",
NULL, "Because the spot where I was standing was so unstable, I soon became tired. I decided to take a break.", Line_Normal); NULL, "Because the spot where I was standing was so unstable, I soon became tired and decided to take a break.", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
@@ -3510,7 +3510,7 @@ void main()
//「うちの親父がアトリエを移したいって言い出したんだよ@こーゆう山奥がいいって前々から言っててさ。¥ //「うちの親父がアトリエを移したいって言い出したんだよ@こーゆう山奥がいいって前々から言っててさ。¥
PlaySE(3, "s19/01/hr_kei06490", 256, 64); PlaySE(3, "s19/01/hr_kei06490", 256, 64);
OutputLine(NULL, "「うちの親父がアトリエを移したいって言い出したんだよ。", OutputLine(NULL, "「うちの親父がアトリエを移したいって言い出したんだよ。",
NULL, "\"Dad said he wanted to move out to a studio.", Line_WaitForInput); NULL, "\"Dad said he wanted to relocate his studio.", Line_WaitForInput);
PlaySE(3, "s19/01/hr_kei06500", 256, 64); PlaySE(3, "s19/01/hr_kei06500", 256, 64);
OutputLine(NULL, "こーゆう山奥がいいって前々から言っててさ。」", OutputLine(NULL, "こーゆう山奥がいいって前々から言っててさ。」",
NULL, " He'd been saying for a while that somewhere deep in the mountains like this would be perfect.\"", Line_Normal); NULL, " He'd been saying for a while that somewhere deep in the mountains like this would be perfect.\"", Line_Normal);
@@ -3827,7 +3827,7 @@ void main()
//「うん!¥ //「うん!¥
PlaySE(3, "s19/01/990200271", 256, 64); PlaySE(3, "s19/02/990200271", 256, 64);
OutputLine(NULL, "「うん!」", OutputLine(NULL, "「うん!」",
NULL, "\"Okay!\"", Line_Normal); NULL, "\"Okay!\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -3837,7 +3837,7 @@ void main()
//"... 腕が一本、まだ見つかってないんだろ?"@ //"... 腕が一本、まだ見つかってないんだろ?"@
OutputLine(NULL, "“…腕が一本、まだ見つかってないんだろ?”", OutputLine(NULL, "“…腕が一本、まだ見つかってないんだろ?”",
NULL, "\"...Seems they haven't been able to find one of the arms, you see.\"", Line_WaitForInput); NULL, "\"...They still haven't found one of the arms.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -3971,7 +3971,7 @@ void main()
//「恩返しは何がいいか、よく考えておくよ。@ //「恩返しは何がいいか、よく考えておくよ。@
PlaySE(3, "s19/01/hr_kei07020", 256, 64); PlaySE(3, "s19/01/hr_kei07020", 256, 64);
OutputLine(NULL, "「恩返しは何がいいか、よく考えておくよ。」", OutputLine(NULL, "「恩返しは何がいいか、よく考えておくよ。」",
NULL, "\"Think real hard about what you'll do to repay me, okay?\"", Line_WaitForInput); NULL, "\"I'll think real hard about how you can repay me!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

View File

@@ -46,12 +46,13 @@
//「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@ //「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@
PlaySE(3, "s20/03/440300023", 128, 64); PlaySE(3, "s20/03/440300023", 128, 64);
OutputLine(NULL, "「レナー?", OutputLine(NULL, "「レナー?",
NULL, "\"Rena~?", Line_WaitForInput); NULL, "\"Rena~?", Line_ContinueAfterTyping);
Wait (400)
OutputLine(NULL, " トイレじゃない?", OutputLine(NULL, " トイレじゃない?",
NULL, " Didn't she go to the bathroom?", Line_WaitForInput); NULL, " Didn't she go to the washroom?", Line_WaitForInput);
PlaySE(3, "s20/03/440300024", 128, 64); PlaySE(3, "s20/03/440300024", 128, 64);
OutputLine(NULL, " 最近、お通じが来ないって言ってたなぁ。」", OutputLine(NULL, " 除きたいなら止めないけど、通報するからねぇ~」",
NULL, " She did say that she's been having bowel troubles lately.\"", Line_WaitForInput); NULL, " If you're planning to peep, I won't stop you. I'll call the cops, though~!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -63,19 +64,20 @@
//「......沙都子@レナを知りませんですか?@ //「......沙都子@レナを知りませんですか?@
PlaySE(3, "s20/05/440500005", 128, 64); PlaySE(3, "s20/05/440500005", 128, 64);
OutputLine(NULL, "「……沙都子。", OutputLine(NULL, "「……沙都子。",
NULL, "\"...Satoko,", Line_WaitForInput); NULL, "\"...Satoko,", Line_ContinueAfterTyping);
Wait (1000)
OutputLine(NULL, "レナを知りませんですか?」", OutputLine(NULL, "レナを知りませんですか?」",
NULL, " do you know where Rena went?\"", Line_WaitForInput); NULL, " do you know where Rena went?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
DisableWindow(); DisableWindow();
DrawBustshotWithFiltering( 2, "sa_se_aw_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); DrawBustshotWithFiltering( 2, "sa_se_aw_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@ //「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@
PlaySE(3, "s20/04/440400011", 128, 64); PlaySE(3, "s20/04/440400011", 128, 64);
OutputLine(NULL, "「レナですの?", OutputLine(NULL, "「レナですの?",
NULL, "\"Rena, you say?", Line_WaitForInput); NULL, "\"Rena, you say?", Line_ContinueAfterTyping);
Wait (1000)
OutputLine(NULL, " さっき廊下ですれ違いましてよ。", OutputLine(NULL, " さっき廊下ですれ違いましてよ。",
NULL, " I just passed her in the hallway.", Line_WaitForInput); NULL, " I just passed her in the hallway.", Line_WaitForInput);
PlaySE(3, "s20/04/440400012", 128, 64); PlaySE(3, "s20/04/440400012", 128, 64);
@@ -83,16 +85,16 @@
NULL, " Rena has class duties today, so she's off to water the flower bed.\"", Line_WaitForInput); NULL, " Rena has class duties today, so she's off to water the flower bed.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
DisableWindow(); DisableWindow();
DrawBustshot( 1, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE ); DrawBustshot( 1, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あーレナが日直かぁ@そりゃお疲れ様なことで。¥ //「あーレナが日直かぁ@そりゃお疲れ様なことで。¥
PlaySE(3, "s20/03/440300025", 128, 64); PlaySE(3, "s20/03/440300025", 128, 64);
OutputLine(NULL, "「あーレナが日直かぁ。", OutputLine(NULL, "「あーレナが日直かぁ。",
NULL, "\"Ah~ It was Rena's turn for class duty.", Line_WaitForInput); NULL, "\"Ah~ It was Rena's turn for class duty.", Line_ContinueAfterTyping);
Wait (1400)
OutputLine(NULL, "そりゃお疲れ様なことで。」", OutputLine(NULL, "そりゃお疲れ様なことで。」",
NULL, " That's very much appreciated.\"", Line_Normal); NULL, " Sounds like a drag.\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask( "bg_110", "right", 0, 0, 300 ); DrawSceneWithMask( "bg_110", "right", 0, 0, 300 );
@@ -132,29 +134,28 @@
//「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@ //「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@
PlaySE(3, "s20/05/440500006", 128, 64); PlaySE(3, "s20/05/440500006", 128, 64);
OutputLine(NULL, "「……レナはあだ名なのです。", OutputLine(NULL, "「……レナはあだ名なのです。",
NULL, "\"...Rena is her nickname.", Line_WaitForInput); NULL, "\"...Rena is her nickname.", Line_ContinueAfterTyping);
Wait (1200)
OutputLine(NULL, "ちゃんとした名前がありますですよ。」", OutputLine(NULL, "ちゃんとした名前がありますですよ。」",
NULL, " She has a proper name as well.\"", Line_WaitForInput); NULL, " She has a proper name as well.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
//「え、そうなのか?@ 俺はてっきり竜宮レナってのが本名だと思ってたよ。@ //「え、そうなのか?@ 俺はてっきり竜宮レナってのが本名だと思ってたよ。@
PlaySE(3, "s20/01/440100030", 128, 64); PlaySE(3, "s20/01/440100030", 128, 64);
OutputLine(NULL, "「え、そうなのか?!", OutputLine(NULL, "「え、そうなのか?!",
NULL, "\"What, really!?", Line_WaitForInput); NULL, "\"What, really!?", Line_ContinueAfterTyping);
Wait (1000)
OutputLine(NULL, " 俺はてっきり竜宮レナってのが本名だと思ってたよ。」", OutputLine(NULL, " 俺はてっきり竜宮レナってのが本名だと思ってたよ。」",
NULL, " I was sure that Rena Ryuugu was her full name.\"", Line_WaitForInput); NULL, " I was sure that Rena Ryuugu was her actual name.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
DisableWindow(); DisableWindow();
DrawBustshotWithFiltering( 3, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@ //「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@
PlaySE(3, "s20/04/440400013", 128, 64); PlaySE(3, "s20/04/440400013", 128, 64);
OutputLine(NULL, "「まぁ確かに。", OutputLine(NULL, "「まぁ確かに。",
NULL, "\"Well...", Line_WaitForInput); NULL, "\"Well...", Line_ContinueAfterTyping);
OutputLine(NULL, "レナとしか呼んでませんから間違えるのも無理はないですわね。」", OutputLine(NULL, "レナとしか呼んでませんから間違えるのも無理はないですわね。」",
NULL, " I can understand you making that mistake since we only call her Rena.\"", Line_WaitForInput); NULL, " I can understand you making that mistake since we only call her Rena.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -170,13 +171,12 @@
//「本当の名前は何て言うんだろうな@...レナが戻ってきたら聞いてみるかな!@ //「本当の名前は何て言うんだろうな@...レナが戻ってきたら聞いてみるかな!@
PlaySE(3, "s20/01/440100031", 128, 64); PlaySE(3, "s20/01/440100031", 128, 64);
OutputLine(NULL, "「本当の名前は何て言うんだろうな。", OutputLine(NULL, "「本当の名前は何て言うんだろうな。",
NULL, "\"I wonder what her real name is...", Line_WaitForInput); NULL, "\"I wonder what her real name is...", Line_ContinueAfterTyping);
Wait (2000)
OutputLine(NULL, "…レナが戻ってきたら聞いてみるかな!」", OutputLine(NULL, "…レナが戻ってきたら聞いてみるかな!」",
NULL, " Let's ask her when she comes back!\"", Line_WaitForInput); NULL, " Let's ask her when she comes back!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
// 沙都子と梨花ちゃんが顔を向かい合わせる¥ // 沙都子と梨花ちゃんが顔を向かい合わせる¥
OutputLine(NULL, " 沙都子と梨花ちゃんが顔を向かい合わせる。", OutputLine(NULL, " 沙都子と梨花ちゃんが顔を向かい合わせる。",
NULL, "Satoko and Rika-chan looked at each other.", Line_Normal); NULL, "Satoko and Rika-chan looked at each other.", Line_Normal);
@@ -187,7 +187,8 @@
//「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@ //「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@
PlaySE(3, "s20/05/440500007", 128, 64); PlaySE(3, "s20/05/440500007", 128, 64);
OutputLine(NULL, "「……聞かなくてもいいですよ。", OutputLine(NULL, "「……聞かなくてもいいですよ。",
NULL, "\"...You don't need to ask her.", Line_WaitForInput); NULL, "\"...You don't need to ask her.", Line_ContinueAfterTyping);
Wait (1500)
OutputLine(NULL, "ボクたちが教えてあげますです。」", OutputLine(NULL, "ボクたちが教えてあげますです。」",
NULL, " We'll tell you what it is.\"", Line_WaitForInput); NULL, " We'll tell you what it is.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -199,17 +200,16 @@
//「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@ //「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@
PlaySE(3, "s20/04/440400014", 128, 64); PlaySE(3, "s20/04/440400014", 128, 64);
OutputLine(NULL, "「お礼の礼に、奈良の奈。", OutputLine(NULL, "「お礼の礼に、奈良の奈。",
NULL, "\"It's the 'rei' from 'orei' and the 'na' from 'nara.'", Line_WaitForInput); NULL, "\"It's the 'rei' from 'orei' and the 'na' from 'nara.'", Line_ContinueAfterTyping);
Wait (1300)
OutputLine(NULL, "…竜宮礼奈が本名ですのよ!」", OutputLine(NULL, "…竜宮礼奈が本名ですのよ!」",
NULL, " Her real name is Reina Ryuugu!\"", Line_WaitForInput); NULL, " Her real name is Reina Ryuugu!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
//「礼奈か@.........ふーん@それでレイナじゃなくてレナって読むのか@ 面白い読み方だよな。@ //「礼奈か@.........ふーん@それでレイナじゃなくてレナって読むのか@ 面白い読み方だよな。@
PlaySE(3, "s20/01/440100032", 128, 64); PlaySE(3, "s20/01/440100032", 128, 64);
OutputLine(NULL, "「礼奈か。", OutputLine(NULL, "「礼奈か。",
NULL, "\"Reina, is it?", Line_WaitForInput); NULL, "\"Reina, is it?", Line_ContinueAfterTyping);
OutputLine(NULL, "………ふーん。", OutputLine(NULL, "………ふーん。",
NULL, " ...Hmm.", Line_WaitForInput); NULL, " ...Hmm.", Line_WaitForInput);
PlaySE(3, "s20/01/440100033", 128, 64); PlaySE(3, "s20/01/440100033", 128, 64);
@@ -234,10 +234,8 @@
//「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥ //「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥
PlaySE(3, "s20/04/440400015", 128, 64); PlaySE(3, "s20/04/440400015", 128, 64);
OutputLine(NULL, "「レナが言ったのですわ。", OutputLine(NULL, "「レナが言ったのですわ。レナと呼んで欲しいって。",
NULL, "\"Rena had told us", Line_WaitForInput); NULL, "\"Rena had told us that she wanted us to call her 'Rena.'", Line_WaitForInput);
OutputLine(NULL, "レナと呼んで欲しいって。",
NULL, " that she wanted us to call her 'Rena.'", Line_WaitForInput);
PlaySE(3, "s20/04/440400016", 128, 64); PlaySE(3, "s20/04/440400016", 128, 64);
OutputLine(NULL, "だからレナなのですわ。」", OutputLine(NULL, "だからレナなのですわ。」",
NULL, " So we call her Rena.\"", Line_Normal); NULL, " So we call her Rena.\"", Line_Normal);
@@ -249,7 +247,8 @@
//「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@ //「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@
PlaySE(3, "s20/03/440300026", 128, 64); PlaySE(3, "s20/03/440300026", 128, 64);
OutputLine(NULL, "「圭ちゃん。", OutputLine(NULL, "「圭ちゃん。",
NULL, "\"Kei-chan...", Line_WaitForInput); NULL, "\"Kei-chan...", Line_ContinueAfterTyping);
Wait (1000)
OutputLine(NULL, "…レナはレナだよ?", OutputLine(NULL, "…レナはレナだよ?",
NULL, " Rena is Rena, you know?", Line_WaitForInput); NULL, " Rena is Rena, you know?", Line_WaitForInput);
PlaySE(3, "s20/03/440300027", 128, 64); PlaySE(3, "s20/03/440300027", 128, 64);
@@ -293,12 +292,12 @@
//「面白けりゃね@何て呼ばれたいわけ?@ //「面白けりゃね@何て呼ばれたいわけ?@
PlaySE(3, "s20/03/440300029", 128, 64); PlaySE(3, "s20/03/440300029", 128, 64);
OutputLine(NULL, "「面白けりゃね。", OutputLine(NULL, "「面白けりゃね。",
NULL, "\"If it's good.", Line_WaitForInput); NULL, "\"If it's good.", Line_ContinueAfterTyping);
Wait (1200)
OutputLine(NULL, "何て呼ばれたいわけ?」", OutputLine(NULL, "何て呼ばれたいわけ?」",
NULL, " So what do you want to be called?\"", Line_WaitForInput); NULL, " So what do you want to be called?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
PlaySE( 4, "wa_029", 128, 64 ); PlaySE( 4, "wa_029", 128, 64 );
//「越後屋。¥ //「越後屋。¥
@@ -330,7 +329,8 @@
//「あれあれ@ 誰かレナの事を探してたかな@ かな?@ //「あれあれ@ 誰かレナの事を探してたかな@ かな?@
PlaySE(3, "s20/02/440200034", 128, 64); PlaySE(3, "s20/02/440200034", 128, 64);
OutputLine(NULL, "「あれあれ?", OutputLine(NULL, "「あれあれ?",
NULL, "\"What's this now?", Line_WaitForInput); NULL, "\"What's this now?", Line_ContinueAfterTyping);
Wait (1000)
OutputLine(NULL, " 誰かレナの事を探してたかな?", OutputLine(NULL, " 誰かレナの事を探してたかな?",
NULL, " Who is looking for me, I wonder?", Line_WaitForInput); NULL, " Who is looking for me, I wonder?", Line_WaitForInput);
PlaySE(3, "s20/02/440200035", 128, 64); PlaySE(3, "s20/02/440200035", 128, 64);
@@ -338,8 +338,6 @@
NULL, " I wonder?\"", Line_WaitForInput); NULL, " I wonder?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
// それを見てにんまりと笑う俺と魅音¥ // それを見てにんまりと笑う俺と魅音¥
OutputLine(NULL, " それを見てにんまりと笑う俺と魅音。", OutputLine(NULL, " それを見てにんまりと笑う俺と魅音。",
NULL, "Seeing that, both Mion and I sneered.", Line_Normal); NULL, "Seeing that, both Mion and I sneered.", Line_Normal);
@@ -361,31 +359,33 @@
//「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@ //「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@
PlaySE(3, "s20/03/440300030", 128, 64); PlaySE(3, "s20/03/440300030", 128, 64);
OutputLine(NULL, "「越後屋、主も悪よのぅ。", OutputLine(NULL, "「越後屋、主も悪よのぅ。",
NULL, "\"Con man, you're quite sinister...", Line_WaitForInput); NULL, "\"Con man, you're quite sinister...", Line_ContinueAfterTyping);
Wait (2800)
OutputLine(NULL, "…ふぉっふぉっふぉ!!!」", OutputLine(NULL, "…ふぉっふぉっふぉ!!!」",
NULL, " Hwah hwah hwah!!!\"", Line_WaitForInput); NULL, " Hwah hwah hwah!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 ); DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
DrawBustshotWithFiltering( 2, "re_se_bi_b1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE ); DrawBustshotWithFiltering( 2, "re_se_bi_b1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥ //「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥
PlaySE(3, "s20/02/440200036", 128, 64); PlaySE(3, "s20/02/440200036", 128, 64);
OutputLine(NULL, "「なな、何かな何かな?!", OutputLine(NULL, "「なな、何かな何かな?!",
NULL, "\"Wh-What is this, what is this!?", Line_WaitForInput); NULL, "\"Wh-What is this, what is this!?", Line_ContinueAfterTyping);
Wait (2000)
OutputLine(NULL, " 圭一くんと魅ぃちゃんが悪代官だよ?", OutputLine(NULL, " 圭一くんと魅ぃちゃんが悪代官だよ?",
NULL, " Keiichi-kun and Mii-chan are evil bailiffs?", Line_WaitForInput); NULL, " Keiichi-kun and Mii-chan are an evil bailiff and...?", Line_ContinueAfterTyping);
Wait (800)
PlaySE(3, "s20/02/440200037", 128, 64); PlaySE(3, "s20/02/440200037", 128, 64);
OutputLine(NULL, " 越後屋だよ?!」", OutputLine(NULL, " 越後屋だよ?!」",
NULL, " A con man!?\"", Line_Normal); NULL, " a con man!?\"", Line_Normal);
ClearMessage(); ClearMessage();
//「おのれ竜宮レナの助@ ここで会ったが百年目でおじゃる@いざ覚悟~!!@ //「おのれ竜宮レナの助@ ここで会ったが百年目でおじゃる@いざ覚悟~!!@
PlaySE(3, "s20/01/440100038", 128, 64); PlaySE(3, "s20/01/440100038", 128, 64);
OutputLine(NULL, "「おのれ竜宮レナの助!", OutputLine(NULL, "「おのれ竜宮レナの助!",
NULL, "\"Damn you, Renanosuke Ryuugu!", Line_WaitForInput); NULL, "\"Damn you, Renanosuke Ryuugu!", Line_ContinueAfterTyping);
Wait (2000)
OutputLine(NULL, " ここで会ったが百年目でおじゃる。", OutputLine(NULL, " ここで会ったが百年目でおじゃる。",
NULL, " Today doth be when thou meetest thy maker.", Line_WaitForInput); NULL, " Today doth be when thou meetest thy maker.", Line_WaitForInput);
PlaySE(3, "s20/01/440100039", 128, 64); PlaySE(3, "s20/01/440100039", 128, 64);
@@ -393,14 +393,13 @@
NULL, " Have at thee~!!\"", Line_WaitForInput); NULL, " Have at thee~!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
DisableWindow(); DisableWindow();
DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE ); DrawBustshot( 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@ //「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@
PlaySE(3, "s20/02/440200038", 128, 64); PlaySE(3, "s20/02/440200038", 128, 64);
OutputLine(NULL, "「わ!", OutputLine(NULL, "「わ!",
NULL, "\"Wah!", Line_WaitForInput); NULL, "\"Wah!", Line_ContinueAfterTyping);
OutputLine(NULL, " わ!", OutputLine(NULL, " わ!",
NULL, " Wah!", Line_WaitForInput); NULL, " Wah!", Line_WaitForInput);
PlaySE(3, "s20/02/440200039", 128, 64); PlaySE(3, "s20/02/440200039", 128, 64);
@@ -467,7 +466,7 @@
//※レナのフリッカーが2発炸裂! //※レナのフリッカーが2発炸裂!
// 印籠のタイミングでレナの必殺パンチが炸裂する@ // 印籠のタイミングでレナの必殺パンチが炸裂する@
OutputLine(NULL, " 印籠のタイミングでレナの必殺パンチが炸裂する。", OutputLine(NULL, " 印籠のタイミングでレナの必殺パンチが炸裂する。",
NULL, "Rena's fierce punches exploded in the proper timing to take out the seal.", Line_WaitForInput); NULL, "Rena's fierce punches exploded just as soon as she had shown her seal.", Line_WaitForInput);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
@@ -479,19 +478,18 @@
//「...レナにはぜひ世直しの旅に出てもらいたいもんだ@...永田町なんかどうだ?@ //「...レナにはぜひ世直しの旅に出てもらいたいもんだ@...永田町なんかどうだ?@
PlaySE(3, "s20/01/440100040", 128, 64); PlaySE(3, "s20/01/440100040", 128, 64);
OutputLine(NULL, "「…レナにはぜひ世直しの旅に出てもらいたいもんだ。", OutputLine(NULL, "「…レナにはぜひ世直しの旅に出てもらいたいもんだ。",
NULL, "\"...I do hope that Rena does go on a journey to make the world a better place.", Line_WaitForInput); NULL, "\"...I do hope that Rena does go on a journey to make the world a better place.", Line_ContinueAfterTyping);
Wait (2600)
OutputLine(NULL, "…永田町なんかどうだ?」", OutputLine(NULL, "…永田町なんかどうだ?」",
NULL, " How about heading to Nagata-chou?\"", Line_WaitForInput); NULL, " How about heading to parliament first?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
//「......ダメだよ@旅先でかぁいいものをチョロまかすから。」/ //「......ダメだよ@旅先でかぁいいものをチョロまかすから。」/
PlaySE(3, "s20/03/440300031", 128, 64); PlaySE(3, "s20/03/440300031", 128, 64);
OutputLine(NULL, "「……ダメだよ。", OutputLine(NULL, "「……ダメだよ。",
NULL, "\"...", Line_WaitForInput); NULL, "\"...spare me.", Line_WaitForInput);
OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」", OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」",
NULL, "My destination is decided by where the kyute stuff gathers.\"", Line_ContinueAfterTyping); NULL, "I'll get kyute stuff for you on my travels.\"", Line_ContinueAfterTyping);
PlaySE( 4, "wa_002", 128, 64 ); PlaySE( 4, "wa_002", 128, 64 );
Wait( 200 ); Wait( 200 );
@@ -514,7 +512,7 @@
//「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@ //「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@
PlaySE(3, "s20/02/440200040", 128, 64); PlaySE(3, "s20/02/440200040", 128, 64);
OutputLine(NULL, "「ほらほら、圭一くんも魅ぃちゃんも。", OutputLine(NULL, "「ほらほら、圭一くんも魅ぃちゃんも。",
NULL, "\"Come on, come on Keiichi-kun, Mii-chan.", Line_WaitForInput); NULL, "\"Come on, come on Keiichi-kun, Mii-chan.", Line_ContinueAfterTyping);
OutputLine(NULL, "先生来るよ!」", OutputLine(NULL, "先生来るよ!」",
NULL, " The teacher's coming!\"", Line_WaitForInput); NULL, " The teacher's coming!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);