Update for new graphics patch
This commit is contained in:
@@ -39,8 +39,8 @@ void main()
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_066", "left", 0, 0, 1300 );
|
||||
ModDrawCharacter(1, 3, "me_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "re_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "character/me2_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "character/re2a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
// 待ち合わせ場所ではすでにレナと魅音が待っていた¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -48,7 +48,7 @@ void main()
|
||||
NULL, "Rena and Mion were already waiting at the meeting place.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "me_si_to_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "character/me2_TokuiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「圭ちゃん、遅いぞー!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -77,7 +77,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "re_si_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "character/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「……魅ぃちゃんだって今、来たばかりなんだよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -88,7 +88,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "me_si_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "character/me2_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「あっひゃっひゃっひゃ……@ 昨夜の密着24時間、面白かったし、ねぇ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -136,7 +136,7 @@ void main()
|
||||
NULL, "That's right. Rena really did make a picnic!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "me_si_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "character/me2_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「圭ちゃん、あのあとレナ@大張り切りだったらしいよ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -160,7 +160,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "re_si_ha_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "character/re2b_hauB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…そ、そんな、!d300…大変じゃなかったから…気にしないでよ……!d400ね☆¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -179,7 +179,7 @@ void main()
|
||||
NULL, " Okay?☆\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "me_si_ma_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "character/me2_MajimeA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「昨夜から今朝まであのテンションらしいよ?@ 責任取れんの?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -219,7 +219,7 @@ void main()
|
||||
NULL, " ...R-Re... Responsiblity...!? For what!? For what!?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(5, 0, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
|
||||
// 俺と魅音はゆっくりとレナに振り返り、そしてやたらと重たそうなボストンバックに目線を落とした@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -260,7 +260,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "me_si_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "character/me2_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「レナね、荷物持つときよっこらしょ、って言ってた@……5kg。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -274,7 +274,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "re_si_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "character/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…そ、それはオーバー@ 圭一君、男の子だから@ きっといっぱい食べるだろうと思って…たくさん…ね@……あはは…もう行こ!!d800 …よっこらしょっと!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -314,7 +314,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "me_si_th_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
ModDrawCharacter(1, 3, "character/me2_TohohoA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
//「手伝いはするけど。…全部食べるんだからね@ レナを悲しませたら許さないよ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -391,8 +391,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_041", "right", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 3, "me_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "re_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "character/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "character/re2a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
// いくら寒村とは言え、歩いていれば人とも出会う¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -452,7 +452,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "me_si_wi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "character/me2_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「あはは、悲しいかなぁ@雛見沢は人が少ないからね。みーんな顔見知りなんだよね。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -528,7 +528,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "re_si_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「もちろんわかるよ@最初に会ったのが牧野輪店の竹蔵おじさん@趣味は盆栽と尺八なんだよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -545,7 +545,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "me_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/me2_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「次が乾物屋の次男の大介くん@趣味は狙撃で将来の夢は超A級スナイパーだとか。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -583,8 +583,8 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
|
||||
ModDrawCharacter(1, 3, "me_si_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "character/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
|
||||
ModDrawCharacter(1, 3, "character/me2_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
// 俺が驚いて見せると、魅音とレナは顔を見合わせクスリと笑い合った¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -614,7 +614,7 @@ void main()
|
||||
NULL, " You there, who am I?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "re_si_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "character/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「あははは@前原圭一く~ん@ いじわるなこと言うけど本当はやさしい照れ屋さん。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -631,7 +631,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "me_si_to_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "character/me2_TokuiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「転校してきてようやく3週間@趣味は昼寝@最近、トランクス派に転向@…したよね?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -660,7 +660,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "re_si_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "character/re2a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「……と、とらんくす……。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -692,7 +692,7 @@ void main()
|
||||
NULL, "Hinamizawaza was not a place to be trifled with!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(5, 0, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshotWithFiltering( 5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 );
|
||||
|
||||
@@ -705,7 +705,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「そうだね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -716,7 +716,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "me_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/me2_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//「うちらさ、これだけ賑やかに練り歩いてたからね@みんな思うんじゃない@ 圭ちゃんも雛見沢に馴染んでくれたんだーって!¥
|
||||
@@ -835,8 +835,8 @@ void main()
|
||||
NULL, "The old woman chuckled, voicing her appreciation of how energetic I was.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "me_si_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
|
||||
ModDrawCharacter(1, 2, "re_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "character/me2_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
|
||||
ModDrawCharacter(1, 2, "character/re2a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「グッド!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -854,7 +854,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "re_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "character/re2a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「…で、ね@ そろそろお昼にしないかな?!d300…かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -899,7 +899,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "me_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "character/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…よし圭ちゃん、ここはおじさんに任せなさい。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -933,7 +933,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "re_si_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "character/re2b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……わぁあ……うん@ それいい。賛成~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -977,7 +977,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_075", "down", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "re_si_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
|
||||
//「ここはね古手神社って言うの@多分、見晴らしが一番いいところかな!@
|
||||
@@ -992,7 +992,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "me_si_de_a1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/me2_DefA1_", "0", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
|
||||
//「ここの場所、よく覚えといてね@ 次の休みにはここでお祭りがあるんだから。@
|
||||
@@ -1032,7 +1032,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "re_si_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/re2a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「さて、…弁当を広げて………!d700と………@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1083,8 +1083,8 @@ void main()
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
|
||||
PlayBGM( 1, "msysSa", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "ri_si_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sa_si_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/ri2_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/sa2a_DefA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…こんにちはです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1137,7 +1137,7 @@ void main()
|
||||
NULL, "Following up when all the pieces are in place is my specialty!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "sa_si_ak_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "character/sa2a_AkireruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「騒がしいから来てみれば…!d300…!d300これは何ですのーッ?!?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1176,7 +1176,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "sa_si_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "character/sa2a_OdorokiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「そんなの見ればわかるでございますわぁ!@ どうして人様の庭でゴザなんか広げてますのー?!?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1199,7 +1199,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "ri_si_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 5, "character/ri2_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「…圭一の言う通りですよ@みんなのお庭にしますです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1235,7 +1235,7 @@ void main()
|
||||
NULL, "After opening up a spot for Rika-chan, I promptly turned my back on Satoko.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 4, "sa_si_bi_a1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
ModDrawCharacter(1, 4, "character/sa2a_OdorokiA1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
//「ちょーっとお待ちなさいな@ 私はどこに座ればいいんですのー?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1258,7 +1258,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "re_si_na_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/re2a_nandeA1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…だ、大丈夫だよ、…沙都子ちゃんの分もちゃんとあるから…、@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1292,7 +1292,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 5, "ri_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 5, "character/ri2_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「…はいお箸です。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1312,7 +1312,7 @@ void main()
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "me_si_wi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/me2_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//「いやはや…圭ちゃん、乗せるのうまいわホント@…才能、あるのかもしれない。@
|
||||
@@ -1327,7 +1327,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "re_si_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「はいお皿。魅ぃちゃんも梨花ちゃんも。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1347,7 +1347,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_217", "m1", 0, 0, 1000 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "ri_si_ko_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/ri2_KomaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…ボクたちもがんばらないとなくなってしまうです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1370,7 +1370,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "re_si_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「いっぱい食べてね@ ちゃんとみんなの分、あるから☆@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1464,7 +1464,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 4, "sa_si_hn_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 4, "character/sa2a_HannbesoA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「あぁぁー! 最後のミートボールぅうぅううぅ!!!@
|
||||
ModPlayVoiceLS(3, 4, "s19/04/990400040", 256);
|
||||
@@ -1559,7 +1559,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "me_si_wi_a2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/me2_WinkA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「食事中の団欒って考えがそもそも近代に入ってからだからじゃない?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1570,7 +1570,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "re_si_de_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/re2b_defB1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「昔の人は無言で食事を済ませたそうだし@…作る人もちょっぴり寂しかったろうね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1585,7 +1585,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 4, "sa_si_wa_a1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 4, "character/sa2a_WaraiA1_", "2", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「きっと昔の人は食べるのに忙しくて、味を褒める暇もなかったのですわ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1603,7 +1603,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "re_si_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/re2a_defA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「でもね、おいしいの一言だけでもうれしいよ@…苦労の甲斐があったかな、って。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1617,7 +1617,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "re_si_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "character/re2a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
// そう言って、ぽ、と頬を紅潮させる@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1627,7 +1627,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 5, "ri_si_ni_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
ModDrawCharacter(3, 5, "character/ri2_NikoA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
//「……おいしいです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1684,7 +1684,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "re_si_ka_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "character/re2b_kaiiB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「はぅ~!@…り、…りり…梨花ちゃん、お、お持ち帰り…じゃなくて@ ありがと~!!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1716,7 +1716,7 @@ void main()
|
||||
NULL, "Rena flushed red with excitement, embracing Rika-chan and rubbing her cheek against her so hard you could almost hear it.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "re_si_ha_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "character/re2a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「り、梨花ちゃんには褒めてもらったお礼に…じゃ~ん@ これをサービスね!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1746,7 +1746,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
|
||||
PlayBGM( 1, "msys03", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sa_si_aw_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/sa2a_AkuwaraiA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…なんだよ沙都子@その挑戦的な目は。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1770,7 +1770,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
// FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacter(3, 3, "me_si_fu_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
ModDrawCharacter(3, 3, "character/me2_HutekiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
//「強気じゃんよ@ボキャ貧のあんたにどんな賛辞が思い付くってぇの?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1845,7 +1845,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "re_si_ka_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
ModDrawCharacter(1, 2, "character/re2a_kaiiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
// 赤面して頭部をぐるんぐるんと回している…!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1861,7 +1861,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "re_si_ka_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "character/re2b_kaiiB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
|
||||
//「…は、…はぅ~ッ!!@
|
||||
@@ -1939,7 +1939,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sa_si_aw_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/sa2a_AkuwaraiA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
|
||||
//「悔しければレナさんにご褒美がもらえるような賛辞をお考えあそばせ~!@
|
||||
@@ -1967,7 +1967,7 @@ void main()
|
||||
NULL, "First of all, that wasn't even praise!!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "me_si_to_a1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/me2_TokuiA1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「沙都子@それで勝てたつもりとはね@あんたらの底の浅いワザとはわけが違うものを見せてあげようじゃない?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1997,7 +1997,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "me_si_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "character/me2_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「やるのは圭ちゃん。」!w500「はあッ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2014,7 +2014,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "sa_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "character/sa2a_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ほっほっほ! 見せてもらおうではございませんかぁ@年増の足掻きをッ!!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2066,7 +2066,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "re_si_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/re2a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「あ、うぅん@……実はね、これ…ほとんど冷凍ものなの…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2089,7 +2089,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "re_si_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…ぇ…え@ !s200……ぇぇと!sd………その!w1000………は、恥ずかしいな……教えなきゃだめ?………どうしても?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2142,7 +2142,7 @@ void main()
|
||||
|
||||
|
||||
|
||||
ModDrawCharacter(2, 2, "re_si_bi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/re2b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「ぇ?!d600………ぇえ…?!!d600………はぅぅ……!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2296,7 +2296,7 @@ void main()
|
||||
NULL, "It was a Tupperware container filled with rabbits.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "re_si_ka_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/re2a_kaiiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「た、たたた食べてね圭一くん?!@ いいいい、いっぱいあるんだよいいい…ッ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2420,7 +2420,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "me_si_to_a2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/me2_TokuiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「圭ちゃん、殉職見事なり!@ どうよ沙都子@ うちらの完全勝利だね?!?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2437,7 +2437,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "sa_si_bi_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/sa2a_OdorokiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「こんな手…信じられないですのー!!@/$
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2446,7 +2446,7 @@ void main()
|
||||
NULL, "\"I can't believe it... such trickery!!!", Line_WaitForInput);
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "sa_si_hn_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "character/sa2a_HannbesoA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
// く、悔しくないもんッ!!!!@
|
||||
OutputLine(NULL, " く、悔しくないもんッ!!!!」",
|
||||
NULL, " I-It doesn't bother me at all!!!!\"", GetGlobalFlag(GLinemodeSp));
|
||||
@@ -2472,7 +2472,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_217", "m1", 0, 0, 1000 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "re_si_ko_b1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/re2b_komaruB1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
|
||||
// …その時、ふっとレナが気付き、奇声をやめた@
|
||||
@@ -2507,7 +2507,7 @@ void main()
|
||||
NULL, "Looking over, Rika-chan had pulled the toothpick out of the apple rabbit, placed it into her cupped hands, and seemed to be at a loss for what to do.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "ri_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
ModDrawCharacter(1, 5, "character/ri2_KomaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
//「……うさぎさんが…かわいそうです@……助けて、あげてほしいです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2523,7 +2523,7 @@ void main()
|
||||
|
||||
PlaySE( 4, "wa_030", 128, 64 );
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "re_si_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "character/re2b_kaiiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
// ぷッ!!w1000
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " ぷッ!",
|
||||
@@ -2590,7 +2590,7 @@ void main()
|
||||
NULL, "Then, coming back to her senses, she took all of the apples around me, gathered them up with a fwip fwip fwip, and fixed them back up on a plate.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "re_si_wa_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "character/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「これでみんな寂しくないよね…!!d500 これ、梨花ちゃんにあげる…ね!d200…ね!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2625,7 +2625,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "ri_si_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 5, "character/ri2_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「…ボクたちが勝ちましたです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2636,7 +2636,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
ModDrawCharacter(2, 3, "me_si_th_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "character/me2_TohohoA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「!s100…え、……えぇえぇえぇぇぇえぇえッ?!?@!sd 逆転負けぇえぇッ?!?!@
|
||||
|
||||
@@ -2676,10 +2676,10 @@ void main()
|
||||
DisableWindow();
|
||||
SetValidityOfInput( FALSE );
|
||||
// Wait( 1000 );
|
||||
ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
|
||||
DrawScene( "black", 3000 );
|
||||
@@ -2704,7 +2704,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "sunset/bg_039", 3000 );
|
||||
ModDrawCharacter(1, 3, "sunset/me_si_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
ModDrawCharacter(1, 3, "character/sunset/me2_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
//「じゃあね、レナに圭ちゃん! また明日ね~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2724,7 +2724,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "sunset/re_si_de_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/sunset/re2b_defB1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「また明日ね~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2741,7 +2741,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "sunset/bg_041", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sunset/re_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/sunset/re2a_defA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
|
||||
//「…圭一くんも今日は付き合ってくれてありがとう@…楽しかった?@
|
||||
@@ -2882,7 +2882,7 @@ void main()
|
||||
NULL, "Probably illegal dumping. I recalled it being in the newspaper.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "sunset/re_si_wa_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/sunset/re2a_waraiA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「うっふふ@ 今日は久しぶりだからぁ~、何があるかな何があるかな…!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2906,7 +2906,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "sunset/re_si_ka_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "character/sunset/re2a_kaiiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ゴ、ゴミじゃないよ@…レナにとっては宝の山だもん…。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3069,8 +3069,8 @@ void main()
|
||||
NULL, "Just then, the sudden noise of scattering pebbles alerted me to somebody's presence. Startled, I turned around.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(5, 0, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
|
||||
ModDrawCharacter(1, 8, "sunset/tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawBustshotWithFiltering( 5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
|
||||
ModDrawCharacter(1, 8, "character/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
|
||||
DrawBG( "sunset/bg_024", 0, TRUE );
|
||||
FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 300, TRUE );
|
||||
|
||||
@@ -3095,7 +3095,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "sunset/tm_si_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 8, "character/sunset/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「お、おぉっと@…びっくりした!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3133,7 +3133,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "sunset/tm_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 8, "character/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「ごめんごめん@驚かすつもりはなかったんだ。君は雛見沢の人かい?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3160,7 +3160,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "sunset/tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 8, "character/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「僕は富竹@フリーのカメラマンさ@雛見沢にはたまに来るんだ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3191,7 +3191,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "sunset/tm_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 8, "character/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「ごめんごめん@メインは野鳥の撮影でね@断った試しがないんだよ@あっははは!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3322,7 +3322,7 @@ void main()
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 8, "sunset/tm_si_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 8, "character/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3338,7 +3338,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "sunset/re_si_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/sunset/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「ははは! 圭一くんお待たせ~@待ったかな?!d300……かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3383,7 +3383,7 @@ void main()
|
||||
NULL, "Missing my chance to retort put me off a bit.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "sunset/re_si_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "character/sunset/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…圭一くん、怒ってる@ ……どうしてだろ!d200……だろ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3424,7 +3424,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "sunset/re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "character/sunset/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3490,7 +3490,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "sunset/re_si_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "character/sunset/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「他の山の下敷きになってるの@…簡単には掘り出せないし…@あそこ、灯りがないからすぐ暗くなっちゃうし…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3525,7 +3525,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "sunset/re_si_ha_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacter(3, 2, "character/sunset/re2a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
//「…はぅ……あ、…ありがとう……。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 2, "s19/02/990200163", 256);
|
||||
@@ -3602,7 +3602,7 @@ void main()
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "sunset/re_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "character/sunset/re2a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -3644,7 +3644,7 @@ void main()
|
||||
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "sunset/re_si_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "character/sunset/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「実はね、去年までよそに住んでたの。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3738,8 +3738,8 @@ void main()
|
||||
DisableWindow();
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 3000 );
|
||||
ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
|
||||
Reference in New Issue
Block a user