Update for new graphics patch

This commit is contained in:
Jáchym Toušek
2017-12-30 09:12:32 +01:00
parent 89f31f82b2
commit 9814f7ec71
27 changed files with 1384 additions and 1384 deletions

View File

@@ -15,7 +15,7 @@ void main()
DrawSceneWithMask( "white", "m1", 0, 0, 3000 );
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
PlayBGM( 1, "msys01", 128, 0 );
ModDrawCharacterWithFiltering(1, 3, "me_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "character/me1a_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ランディーくん人形ー?@ あ~そりゃあレナのツボだわなぁ!@
ClearMessage();
@@ -43,7 +43,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 3, "me_se_wa_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "character/me1b_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「そりゃーレナに直接聞けばいいじゃん@ どーせ「だってかぁいいんだもん☆」しか言わないだろうけどさ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -65,7 +65,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 5, "ri_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
ModDrawCharacter(3, 5, "character/ri1_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「…ちょくちょく見に行くって言ってましたです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -113,7 +113,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 3, "me_se_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "character/me1a_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ははは! 何年か前に中止になっちゃったけどね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -124,7 +124,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 5, "ri_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 5, "character/ri1_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…みんなで力を合わせて、戦いましたです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -141,7 +141,7 @@ void main()
NULL, "Hearing an ominous word like \"fought\" come from Rika-chan's mouth startled me.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "me_se_to_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "character/me1b_TokuiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「そうそう@ 何しろとんでもない話だったんだよ@ 雛見沢が丸ごとダム湖に沈むことに、一方的になってさ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -169,8 +169,8 @@ void main()
SetValidityOfInput( FALSE );
Wait( 1500 );
SetValidityOfInput( TRUE );
ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "sa_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "character/re1a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "character/sa1a_DefA1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
PlayBGM( 1, "msys02", 128, 0 );
//「ごめんねごめんね@ 待たせちゃったかな?…かな?@
@@ -209,8 +209,8 @@ void main()
DisableWindow();
ModDrawCharacter(1, 4, "sa_se_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
ModDrawCharacter(3, 2, "re_se_na_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(1, 4, "character/sa1a_OdorokiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
ModDrawCharacter(3, 2, "character/re1a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「きゃ…!d200…!d200きゃ…、花も恥らう乙女になんて口の聞き方
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -255,7 +255,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
ModDrawCharacter(2, 3, "me_se_wi_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
ModDrawCharacter(2, 3, "character/me1a_WinkA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene( "bg_108", 1000 );
@@ -273,7 +273,7 @@ void main()
ClearMessage();
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(3, 2, "re_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
ModDrawCharacter(3, 2, "character/re1a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「レナは異議な~し!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -284,7 +284,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 4, "sa_se_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
ModDrawCharacter(1, 4, "character/sa1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「をっほっほっほ@ 貧民風情が私の相手を務められるかしら!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -299,7 +299,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "down", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacter(3, 5, "ri_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
ModDrawCharacter(3, 5, "character/ri1_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「…ボクも沙都子も賛成しますですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -318,7 +318,7 @@ void main()
DisableWindow();
FadeAllBustshots( 200, TRUE );
ModDrawCharacter(2, 3, "me_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "character/me1a_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「全会一致! おめでとう前原圭一くん@君に栄えある我が部への入部試験を許可する!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -363,7 +363,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 2, "re_se_ha_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "character/re1a_hauA1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…レナは弱いから…いじめないでほしいな。仲良くやろうね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -374,7 +374,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "sa_se_aw_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "character/sa1a_AkuwaraiA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「レナは甘えてますわ@ 弱いものは食い尽くされるのが世の常でございますわー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -399,7 +399,7 @@ void main()
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
DisableWindow();
FadeAllBustshots( 400, TRUE );
ModDrawCharacter(2, 5, "ri_se_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 5, "character/ri1_NikoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「…つまり、みんなでゲームして遊ぶ部活なのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -445,7 +445,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(1, 3, "me_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "character/me1a_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「先に断っとくけど。ままごと遊びみたいなレベルじゃないからね@ 一勝一敗に命がかかってるくらい本気でかかった方がいいよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -471,7 +471,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 3, "me_se_fu_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE);
ModDrawCharacter(1, 3, "character/me1a_HutekiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE);
//「会則第一条!@ 狙うのは1位のみ@ …遊びだからなんていう、いい加減なプレイは許さないッ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -488,7 +488,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "character/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「会則第二条@ そのためにはあらゆる努力することが義務付けられておりますのよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -510,7 +510,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…もちろんボクもがんばりますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -521,7 +521,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
ModDrawCharacter(3, 2, "character/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「レナも弱いけどね…精一杯頑張ってるの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -564,7 +564,7 @@ void main()
DisableWindow();
FadeAllBustshots( 400, TRUE );
ModDrawCharacter(2, 3, "me_se_fu_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 3, "character/me1a_HutekiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「圭ちゃんに一応忠告ね@………レナも結構エゲツナイからね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -604,7 +604,7 @@ void main()
NULL, " ...Well, it's club equipment, so I guess that's fine.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "me_se_wi_a2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 3, "character/me1a_WinkA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「難しいゲームは圭ちゃんだけに不利だからね@今日は誰にでも分かるゲームにしよう@スタンダードにトランプの…!d200…!d200ジジ抜きはどうッ」/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -643,7 +643,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 3, "me_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "character/me1a_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「やっぱり罰ゲームがないと燃えないよねぇ@ 今回はビリに顔面らくがきの刑!!w500 どう
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -664,7 +664,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "re_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "character/re1a_nandeA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「わ、!w400わ、!w400…油性じゃないよね 油性じゃないよね…
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -701,7 +701,7 @@ void main()
DisableWindow();
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sa_se_wa_b1", "m1", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacterWithFiltering(3, 4, "character/sa1b_WaraiB1_", "2", "m1", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「上等でございますわーー!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -785,7 +785,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
PlayBGM( 1, "msys04", 128, 0 );
ModDrawCharacterWithFiltering(2, 2, "re_se_de_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "character/re1a_defA1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「じゃあ1枚抜くね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -877,7 +877,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "character/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「会則第二条ですわ~@圭一さんも勝つために最善の努力をなさいませ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -891,7 +891,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "re_se_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "character/re1a_waraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「いくつかのカードは特徴的だから……圭一くんにもすぐ覚えられるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -971,7 +971,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "white", "right", 0, 0, 300 );
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
ModDrawCharacter(2, 3, "me_se_aw_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 3, "character/me1a_AkuwaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「くっくっく@ 圭ちゃんの手札を右から言うぜ@ 3、!d400、!d400、!d400、!d400
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1019,7 +1019,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(3, 5, "ri_se_ni_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 5, "character/ri1_NikoA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…ちなみに、ジジはダイヤのJなのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1040,7 +1040,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "down", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "sa_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "character/sa1a_WaraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「どうカードを入れ換えたって見え見えですわ@ あがりですのー!!」/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1095,7 +1095,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "re_se_ko_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "character/re1a_komaruA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「ご、ごめんね圭一くん@……こっちがハートの3だよね?!d400……あがり」/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1167,7 +1167,7 @@ void main()
// FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE );
DisableWindow();
ModDrawCharacter(3, 3, "me_se_wi_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
ModDrawCharacter(3, 3, "character/me1a_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
DrawSceneWithMask( "bg_108", "down", 0, 0, 300 );
//「ポイントは減点制ね@着順がそのままマイナス点。トータルで一番少ない人が優勝!@
@@ -1182,7 +1182,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…では圭一はビリなので5です。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1201,7 +1201,7 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
ModDrawCharacter(1, 2, "re_se_ko_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
ModDrawCharacter(1, 2, "character/re1a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「…や、やっぱりさ、綺麗なトランプでやらないと圭一くんに不公平だよ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1221,7 +1221,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 3, "me_se_to_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "character/me1a_TokuiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//…これくらいの逆境ははね返せるよね?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1233,7 +1233,7 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
ModDrawCharacter(1, 4, "sa_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
ModDrawCharacter(1, 4, "character/sa1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「貧民風情は逃げ帰って涙で枕をぬらすのがお似合いでございますことよ~??@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1255,7 +1255,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 );
ModDrawCharacterWithFiltering(2, 5, "ri_se_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 5, "character/ri1_WaraiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…ファイト、!w400おーです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1271,7 +1271,7 @@ void main()
NULL, " yeah~.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(5, 0, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 0, TRUE );
// 梨花ちゃんの励ましに俺はようやく冷静さを取り戻した@
@@ -1323,7 +1323,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 2, "re_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
ModDrawCharacter(3, 2, "character/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 300, TRUE );
//「わ、…うまいよ圭一くん。その調子!@
@@ -1342,7 +1342,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(2, 5, "ri_se_ni_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 5, "character/ri1_NikoA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1377,7 +1377,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "sa_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "character/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
// 上手の沙都子が仰々しくカードを扇状にして突き出す¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1399,7 +1399,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 4, "sa_se_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 4, "character/sa1a_OdorokiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…さぁてどうかしら…?@ 引いてみないとわかりませんことよ…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1466,7 +1466,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 4, "sa_se_hn_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 4, "character/sa1a_HannbesoA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「な、なななんですってぇえぇ?@ 7は一番分かり難いはずですのに~?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1488,7 +1488,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 3, "me_se_wi_a2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 3, "character/me1a_WinkA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「ほら圭ちゃん隠さない@……この傷が確かダイヤの2だったよね@/$
@@ -1501,7 +1501,7 @@ void main()
NULL, " ...This mark means it's the Two of Diamonds.", Line_WaitForInput);
DisableWindow();
ModDrawCharacter(3, 3, "me_se_th_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "character/me1a_TohohoA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//……あれッ?!@
ModPlayVoiceLS(3, 3, "s19/03/990300168", 256);
@@ -1522,7 +1522,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "re_se_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "character/re1a_bikkuriA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…わ、!w400…魅ぃちゃんがカード間違えるなんて珍しいねぇ。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1541,7 +1541,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 3, "me_se_th_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "character/me1a_TohohoA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ち、違う……@圭ちゃん!s200……!sdあんた…まさかぁ…ッ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1590,7 +1590,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(2, 4, "sa_se_bi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 4, "character/sa1a_OdorokiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「ダイヤの2を…擬装したと言うですの?@ あ、…あじな真似をするでございますわぁぁあぁああ…ッ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1604,7 +1604,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(3, 5, "ri_se_ni_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 5, "character/ri1_NikoA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…圭一、一矢報いましたです。」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1625,7 +1625,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "re_se_wa_b1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "character/re1b_waraiB1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「やったね圭一くん@大善戦だよ?!だよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1680,7 +1680,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 3, "me_se_th_a2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 3, "character/me1a_TohohoA1_", "1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「この回、仮に圭ちゃんが1着になってもトータルビリが確定するんだけど!d400…!d400…嫌でしょ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1711,7 +1711,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 3, "me_se_aw_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "character/me1b_AkuwaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「一騎討ちしましょうよ@ワンチャンス@ 勝てたら圭ちゃん1位で私ビリの大逆転!…なんてどう?! 乗るでしょ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1762,7 +1762,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "me_se_fu_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "character/me1a_HutekiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「右手のカードと左手のカード@ どっちがジョーカーか当てたら圭ちゃんの勝ち!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1844,7 +1844,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "re_se_ko_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "character/re1a_komaruA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「……どっちだろ。…圭一くん…慎重にね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1872,7 +1872,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "sa_se_bi_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "character/sa1a_OdorokiA1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あ、…あのカードは…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1922,7 +1922,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(2, 3, "me_se_wi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 3, "character/me1a_WinkA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「……ふぅん@圭ちゃんは右のカードを疑ってる@ じゃあ右にする@ 右?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1994,7 +1994,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "right", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "re_se_de_a1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "character/re1a_defA1_", "0", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「うん…@きっとクローバーの7だね…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2059,7 +2059,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "character/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「??!w500  圭一さんは何を言ってるでございましょう だって左…、
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -2084,7 +2084,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…シーです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -2096,7 +2096,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "up", 0, 0, 1300 );
ModDrawCharacter(2, 3, "me_se_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 3, "character/me1a_AkuwaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「へー…@圭ちゃんはどうして右が「ジョーカーじゃない」って確信できるの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2136,7 +2136,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "sa_se_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "character/sa1a_OdorokiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「じゃあ@ 残る右のカードがジョーカーなのじゃありませんこと?@ 必ず左右どっちかがジョーカーという約束でしょう?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -2166,7 +2166,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 5, "character/ri1_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「……圭一は勘がいいです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -2178,7 +2178,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "re_se_na_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "character/re1a_nandeA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「え@ 梨花ちゃんそれってどういう…、¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2236,7 +2236,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "re_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
ModDrawCharacter(3, 2, "character/re1a_bikkuriA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「…そうか、わかった@ 左のカードを…クローバーの7に見せかけているんだね?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2252,7 +2252,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "down", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacter(2, 3, "me_se_fu_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 3, "character/me1a_HutekiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
// このゲームが始まって初めて、魅音の顔に影がさしたのを俺は見逃さない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2295,7 +2295,7 @@ void main()
DisableWindow();
DrawScene( "white", 10 );
ModDrawCharacter(5, 0, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE );
DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE );
PlaySE( 4, "wa_007", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
DrawScene( "bg_108", 200 );
@@ -2322,7 +2322,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(2, 3, "me_se_to_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 3, "character/me1a_TokuiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「……初代部長として私も様々なプレイングを見てきたけど@……圭ちゃん@…あんたは…!d800ベストだよ…ベストオブザベストオブザベストッ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2375,7 +2375,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 5, "ri_se_wa_a1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 5, "character/ri1_WaraiA1_", "1", "up", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// 梨花ちゃんがぽん、と俺の頭に手を乗せ、俺の逆転勝利を祝ってくれた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2387,7 +2387,7 @@ void main()
DisableWindow();
// FadeBustshotWithFiltering( 2, "up", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "re_se_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "character/re1a_nandeA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「え…@ ……梨花ちゃん、が………?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2420,7 +2420,7 @@ void main()
DisableWindow();
// FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacter(3, 4, "sa_se_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
ModDrawCharacter(3, 4, "character/sa1a_OdorokiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「……梨花は……慰めるときにしか…頭を撫でませんの。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -2445,7 +2445,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "re_se_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "character/re1a_bikkuriA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「け…圭一くん…ッ@ ……こんなことって…ッッ?!?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2458,7 +2458,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
ModDrawCharacterWithFiltering(2, 3, "me_se_fu_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 3, "character/me1a_HutekiA1_", "1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「圭ちゃんならさ@ ここまで読んでくれる、と思ってたよ@………くっくっく!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2565,7 +2565,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 3, "me_se_fu_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "character/me1a_HutekiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「……部長、園崎魅音の名において@…前原圭一@……あんたの我が部への入部を…許可する…ッ!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2589,7 +2589,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "me_se_wi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "character/me1a_WinkA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「これにて決着ッ!@ 本日の優勝は私! 園崎魅音!! 栄えあるビリは!d1000…前原圭一
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2624,7 +2624,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 2, "re_se_wa_b1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "character/re1b_waraiB1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「魅ぃちゃんが後ろ手で細工した時、またやるんだ~って思ってどきどきしちゃった!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2636,7 +2636,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "sa_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "character/sa1a_WaraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭一さんが、正解に触れる直前で止まったときにはかかった!って思いましたわ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -2648,7 +2648,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(2, 5, "ri_se_de_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 5, "character/ri1_DefA1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…見事にひっかかってくれましたです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -2681,7 +2681,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 5, "ri_se_ni_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 5, "character/ri1_NikoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…楽しくなるようにみんなで盛り上げましたですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -2718,7 +2718,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(2, 3, "me_se_aw_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
ModDrawCharacterWithFiltering(2, 3, "character/me1a_AkuwaraiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「さぁて圭ちゃんに罰ゲームだねぇ…@ 今日は部活の初日だしねぇ@ソフトに行こうかねぇ@…いきな登校拒否になられちゃ困るし!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2745,7 +2745,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "me_se_aw_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "character/me1a_AkuwaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 魅音が舌なめずりをしながら近づいてくる…@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2817,10 +2817,10 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 3000 );
ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
@@ -2866,7 +2866,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 3, "me_se_de_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
ModDrawCharacterWithFiltering(2, 3, "character/me1a_DefA1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「宝の山かぁ@…捨ててる連中も、まさかレナに感謝されてるとは夢にも思わないだろうねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2920,7 +2920,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 3, "me_se_to_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "character/me1b_TokuiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「そりゃああったよ。戦いが@ 座りこみやったりデモをやったり!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2954,7 +2954,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 3, "me_se_ma_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "character/me1b_MajimeA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「役人どもは本当に一方的だった@偉そうで威張ってた@ 金で解決できないと悟るとあらゆる嫌がらせをしてきたんだよ?@ 嫌らしいヤツらだった!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -3001,7 +3001,7 @@ void main()
NULL, " And as a result, the development plan was retracted.", Line_WaitForInput);
DisableWindow();
ModDrawCharacter(2, 3, "me_se_wi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "character/me1a_WinkA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//私たちの完全勝利だった@ あっはははは!@
ModPlayVoiceLS(3, 3, "s19/03/990300214", 256);
@@ -3028,7 +3028,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 3, "me_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "character/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「なかった。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -3086,7 +3086,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "me_se_wa_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "character/me1a_WaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「じゃね、また明日ねぇ@ 圭ちゃんそれ、家に帰るまで消しちゃダメだからね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -3577,7 +3577,7 @@ void main()
PlayBGM( 1, "msysRe", 128, 0 );
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "re_se_bi_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "character/re1a_bikkuriA1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「……わ、!d200わ、!d200圭一くん/$
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3598,7 +3598,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "character/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// …どうしたの、こんなところへ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3631,7 +3631,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "re_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "character/re1a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え?!え?!!d300 事故って!d200 …え
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3659,7 +3659,7 @@ void main()
NULL, "\"But there was a report Colonel Randy was buried alive in the trash pile...!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "character/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え?…っな、なぁんだ。びっくりした…@圭一くん驚かさないでよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3695,7 +3695,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "character/re1a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//……はぅ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3732,7 +3732,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "re_se_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "character/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「……て、…え@ ……冗談って…どこからだろ?どこからだろ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3766,7 +3766,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "character/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…あ、ごめん@ ……ほらこの隙間から…見える?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3788,7 +3788,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
// 横たわるランディーくん人形を、複雑に絡み合った木材や建材がまるで牢屋のように閉じこめていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3837,7 +3837,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "re_se_ka_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "character/re1a_kaiiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「……でも……ランディーくん人形…かぁいいんだもん……@お店のランディーくんには鎖がついてるけど……これならお持ち帰りできる!d200……はぅ……。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3880,7 +3880,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "re_se_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "character/re1a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// レナがまた赤面しているが、今回はからかわないでおく@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3914,7 +3914,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "character/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「圭一くん、レナも手伝えるよ。手伝わせて。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4031,7 +4031,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "re_se_de_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "character/re1a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「もういいよ圭一くん…@ すごい汗だよ@……そんな…無理しなくても…いいよ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4061,7 +4061,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "re_se_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "character/re1a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// レナが言葉をどもらせるとゆでダコみたいに真っ赤になった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4108,7 +4108,7 @@ void main()
NULL, "I sprawled on my back over the grassy slope.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "sunset/re_se_ko_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "character/sunset/re1a_komaruA1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「ごめんねごめんね…@すごい……汗だく……。@
@@ -4138,7 +4138,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "sunset/re_se_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "character/sunset/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「あ、あのさ、ちょっとここで休んでてね@ 私、家近いから@麦茶とか持ってきてあげるね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4663,7 +4663,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "sunset/bg_023", "mask1013", 1, 0, 300 );
ModDrawCharacter(2, 2, "sunset/re_se_bi_a1_zoom", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
ModDrawCharacter(2, 2, "character_zoomed/sunset/re1a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4688,7 +4688,7 @@ void main()
PlayBGM( 1, "msys11", 128, 0 );
DisableWindow();
ModDrawCharacter(2, 2, "sunset/re_se_ko_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "character/sunset/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「圭一くんね、さっきほら、斧とかがあると便利だって言ったじゃない?@ そ、それでねレナ、物置からちゃんと斧、持ってきたんだよ…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4726,7 +4726,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "sunset/re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "character/sunset/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「う、うぅん、…こ、こっちこそごめんね!…ごめんね!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4786,7 +4786,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "sunset/re_se_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "character/sunset/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「そうだよね。…あははは@ 早くランディーくんをお持ち帰りしたい~!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4836,8 +4836,8 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );