Update for new graphics patch
This commit is contained in:
@@ -56,7 +56,7 @@ void main()
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 3, "me_ta_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "character/me3_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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//「仕方ないじゃん。年齢も性別もバラバラだし。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -68,7 +68,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 2, "re_ta_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "character/re3a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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//「一応ね、体育の時間は校庭で体を動かすのだけが決まりなの。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -104,8 +104,8 @@ void main()
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DisableWindow();
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DrawSceneWithMask( "bg_027", "up", 0, 0, 300 );
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ModDrawCharacter(1, 4, "sa_ta_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
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ModDrawCharacterWithFiltering(3, 5, "ri_ta_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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ModDrawCharacter(1, 4, "character/sa3_DefA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, FALSE );
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ModDrawCharacterWithFiltering(3, 5, "character/ri3_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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//「…お待たせしましたです。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -140,7 +140,7 @@ void main()
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DisableWindow();
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FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "re_ta_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "character/re3a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「さて委員長、今日はいったいどんな体育をやるのかな@ やるのかな?¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -154,7 +154,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask( "bg_027", "m1", 0, 0, 300 );
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ModDrawCharacterWithFiltering(2, 3, "me_ta_to_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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ModDrawCharacterWithFiltering(2, 3, "character/me3_TokuiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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// …ふぅむ、と魅音が偉そうに腕組みして周囲を見渡す@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -195,7 +195,7 @@ void main()
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(2, 3, "me_ta_wa_a2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "character/me3_WaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「ってわけで温故知新!@ 古いながらも全ての要素を詰め込んだ屋外乱戦の王様、/
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -223,7 +223,7 @@ void main()
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ClearMessage();
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DisableWindow();
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FadeBustshotWithFiltering( 2, "up", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "sa_ta_wa_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "character/sa3_WaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「望むところですわー!!@ のろまな圭一さんはイの一番に鬼ですのー!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -238,7 +238,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 5, "ri_ta_ni_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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ModDrawCharacterWithFiltering(1, 5, "character/ri3_NikoA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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//「…ボクだって負けませんです。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -250,7 +250,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacter(3, 2, "re_ta_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
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ModDrawCharacter(3, 2, "character/re3a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
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//「レナもがんばるもの!今日は負けないぞー!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -271,7 +271,7 @@ void main()
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DisableWindow();
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FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "me_ta_wi_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "character/me3_WinkA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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//「会則第三条ッ!! ゲームは絶対に楽しく参加しなければならない!!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -385,7 +385,7 @@ void main()
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 3, "me_ta_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "character/me3_DefA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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//「ここいらではこの遊びのこと、「ゾンビ鬼」って呼んでるけどね。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -405,7 +405,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 2, "re_ta_na_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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ModDrawCharacterWithFiltering(1, 2, "character/re3a_nandeA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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//「…なんでそんな怖いこと、言うんだろ。!d300…だろ?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -431,7 +431,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(1, 2, "re_ta_bi_b1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 2, "character/re3b_bikkuriB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「…や、やや、やだよ圭一くん、そんなのや…!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -444,7 +444,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 3, "up", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 5, "ri_ta_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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ModDrawCharacterWithFiltering(3, 5, "character/ri3_NikoA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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// 梨花ちゃんがわたふたとするレナの頭に、ぽんと手を乗せた¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -464,7 +464,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 1, "down", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 4, "sa_ta_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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ModDrawCharacterWithFiltering(1, 4, "character/sa3_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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//「梨花、それは全然慰めになってませんわ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -497,7 +497,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(2, 3, "me_ta_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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ModDrawCharacterWithFiltering(2, 3, "character/me3_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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//「一応授業時間だからね。問題で決めよう@問題を出すから答えられなかったヤツがゾンビ!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -524,7 +524,7 @@ void main()
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SetValidityOfInput( TRUE );
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DrawSceneWithMask( "bg_027", "down", 0, 0, 1300 );
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PlayBGM( 1, "msys03", 128, 0 );
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ModDrawCharacterWithFiltering(1, 3, "me_ta_wi_a1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "character/me3_WinkA1_", "1", "m1", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「「6」は英語で?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -575,7 +575,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(1, 3, "me_ta_wi_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 3, "character/me3_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「なら「靴下」は?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -587,7 +587,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 2, "re_ta_wa_a1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "character/re3a_waraiA1_", "2", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「ソックスだね!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -600,7 +600,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacter(1, 3, "me_ta_wa_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 3, "character/me3_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「アルファベットの後から3つ目!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -612,7 +612,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 5, "ri_ta_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacterWithFiltering(3, 5, "character/ri3_NikoA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「…エックスですよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -625,7 +625,7 @@ void main()
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DisableWindow();
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FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
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ModDrawCharacter(1, 3, "me_ta_fu_a2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 3, "character/me3_HutekiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「では「性別」は英語で?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -637,7 +637,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(3, 4, "sa_ta_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 4, "character/sa3_DefA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「もちろんわかりますわ~!@/
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -646,7 +646,7 @@ void main()
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NULL, "\"Of course I know what that is~!!", Line_WaitForInput);
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DisableWindow();
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ModDrawCharacter(3, 4, "sa_ta_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 4, "character/sa3_OdorokiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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// セッ!d300…!d300…、@
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ModPlayVoiceLS(3, 4, "s19/04/990400085", 256);
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@@ -682,7 +682,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(1, 3, "me_ta_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 3, "character/me3_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「沙都子は大人だもんねぇ~@ 知らないわけはないよねぇ??@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -697,7 +697,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(3, 4, "sa_ta_hn_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 4, "character/sa3_HannbesoA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「………し、知ってますもの…@ 知ってるもん…!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -728,7 +728,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask( "bg_027", "up", 0, 0, 300 );
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ModDrawCharacterWithFiltering(2, 2, "re_ta_ka_b1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacterWithFiltering(2, 2, "character/re3b_kaiiB1_", "1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「…はぅ……沙都子ちゃん困ってる、!d300……かぁいい……。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -771,7 +771,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 3, "me_ta_aw_a2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "character/me3_AkuwaraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「さぁさぁさあ言ってごらんよ大声で!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -792,7 +792,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 4, "sa_ta_hn_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "character/sa3_HannbesoA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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|
||||
//「知ってるもん…!@ 知ってるもん!!!…!d300…!d300セッ、」!d600
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -821,7 +821,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "ri_ta_de_a1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/ri3_DefA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…ザットですよ。"that"。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -832,7 +832,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "sa_ta_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "character/sa3_OdorokiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「え@ !s100……あ。!sd¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -908,7 +908,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "sa_ta_ak_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/sa3_AkireruA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「し、……仕方ありませんわね@……不肖、この北条沙都子がゾンビ役を務めさせてもらいますわ@……/
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -922,7 +922,7 @@ void main()
|
||||
NULL, " ...", Line_ContinueAfterTyping);
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 4, "sa_ta_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 4, "character/sa3_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//みんな食い殺してやりますですのーッ!!@
|
||||
ModPlayVoiceLS(3, 4, "s19/04/990400094", 256);
|
||||
@@ -939,7 +939,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 4, "sa_ta_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 4, "character/sa3_AkuwaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「百数えればいいんですの?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -963,7 +963,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "re_ta_de_a1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/re3a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「わ、圭一くん、簡単なのにしてあげてね…。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -984,7 +984,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 4, "sa_ta_bi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 4, "character/sa3_OdorokiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「うが!@ぶ、分母が違いますですの?!?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1022,7 +1022,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys04", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "me_ta_wa_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/me3_WaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「よーーいどんッ!!!!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1043,7 +1043,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "re_ta_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/re3b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「クスクス……圭一くん@それ問題じゃないよね?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1191,7 +1191,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 4, "sa_ta_aw_a1", "up", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 4, "character/sa3_AkuwaraiA1_", "2", "up", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「さぁて圭一さんはどこでございましょう?@ 逃がしませんことよ~!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1811,7 +1811,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "re_ta_ko_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/re3a_komaruA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「……はぁはぁ@梨花ちゃんはまだ無事かな?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1826,7 +1826,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "ri_ta_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/ri3_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「…なんとかがんばってますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1914,7 +1914,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "re_ta_bi_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "character/re3b_bikkuriB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「わ?@ ……梨花ちゃん@ ……何かな? 何かな?@ …えぇ…?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1935,7 +1935,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 5, "ri_ta_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 5, "character/ri3_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……大丈夫ですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1953,7 +1953,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "re_ta_ko_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "character/re3a_komaruA2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「な、何で近寄ってくるのかな? くるのかな?@ 梨花ちゃんは…ゾンビじゃないもんね?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2027,7 +2027,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "re_ta_bi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/re3a_bikkuriA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
// その時、レナと俺の目が合った¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2057,7 +2057,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "me_ta_wi_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/me3_WinkA1_", "1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「いたぁ!! 圭ちゃん見っけッ!!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2084,7 +2084,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sa_ta_aw_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/sa3_AkuwaraiA1_", "2", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「圭一さんを見付けたですって~~?!?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2110,7 +2110,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "ri_ta_ni_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/ri3_NikoA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「えぅうぅ~……あぅあぅう~……。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2122,7 +2122,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 3, "me_ta_aw_a1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/me3_AkuwaraiA1_", "1", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…お~り~て~こ~い~…圭ちゃぁあぁあぁん…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2248,7 +2248,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_094", "down", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "me_ta_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/me3_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…ってことはあとはレナか@チャイムまであと何分もないね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2284,7 +2284,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "ri_ta_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/ri3_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…かわいそかわいそです@…でもこれで圭一も仲間ですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2321,7 +2321,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "sa_ta_bi_a1", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/sa3_OdorokiA1_", "2", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「気取っている場合じゃありませんわ!@ レナを捕まえるですのー!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2337,7 +2337,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "me_ta_de_a1", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/me3_DefA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「校長が廊下を歩いてる@…もうすぐチャイムがなるよ!!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2448,8 +2448,8 @@ void main()
|
||||
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "me_ta_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, FALSE );
|
||||
ModDrawCharacter(3, 4, "sa_ta_bi_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE );
|
||||
ModDrawCharacter(1, 3, "character/me3_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, FALSE );
|
||||
ModDrawCharacter(3, 4, "character/sa3_OdorokiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 50, TRUE );
|
||||
|
||||
//「ス、スペースコロニーですってぇえぇッ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2602,7 +2602,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "me_ta_th_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "character/me3_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……圭ちゃんの才能を、おじさんは改めて知ったよ…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2619,7 +2619,7 @@ void main()
|
||||
NULL, "It didn't really feel like she was complimenting me, but whatever.", GetGlobalFlag(GLinemodeSp));
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "sa_ta_aw_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "character/sa3_AkuwaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
|
||||
@@ -2636,7 +2636,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "me_ta_wi_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "character/me3_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「でもこの人数なら…勝てる!@ これだけいれば勝てるよ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2652,7 +2652,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "ri_ta_de_a1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/ri3_DefA1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…圭一はゾンビに立候補した方がよかったと思いましたです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2689,7 +2689,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "js3", "m1", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "night/re_ta_bi_b1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/night/re3b_bikkuriB1_", "2", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
//「こ、怖いよみんな!@ 圭一くんまで…!@ 怖いよぅ!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2756,7 +2756,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "night/sa_ta_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/night/sa3_AkuwaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「大人しく…食い尽くされるでございますの~…!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2768,7 +2768,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "night/ri_ta_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/night/ri3_WaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「…みんなで…仲良しですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2780,7 +2780,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 3, "night/me_ta_aw_a2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/night/me3_AkuwaraiA1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
//「さぁレナ…念仏でも唱えな!@ うひゃっひゃっひゃッ!!!!!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2831,7 +2831,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "js3", "m1", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "night/re_ta_bi_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/night/re3a_bikkuriA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
//「……け……圭一くんは……みんなみたいなひどいこと…しないよね?!d500…しないよね?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2857,7 +2857,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "night/re_ta_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/night/re3a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「……ぅ…ぁ、………はぅ……………、@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2876,7 +2876,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "night/re_ta_ha_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/night/re3a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「……いいよ…圭一くんなら……。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2931,7 +2931,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
ModDrawCharacter(2, 2, "night/re_ta_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/night/re3b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「きゃ~~~!@ やったやった!@ 生き残ったよ@ わぁいわ~~い☆!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2973,7 +2973,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "night/sa_ta_bi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/night/sa3_OdorokiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「何を気取ってるですのー!!@ 圭一さんがもたもたしてるからぁあぁあ!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2987,7 +2987,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 5, "night/ri_ta_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/night/ri3_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「…おしおきしますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3015,7 +3015,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
// DrawSceneWithMask( "black", "down", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "night/me_ta_wa_a2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/night/me3_WaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「じゃあ生き残ったで賞は、竜宮レナと園崎魅音。いぇ~い!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3027,7 +3027,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "night/re_ta_bi_b1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/night/re3b_bikkuriB1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「あれ…? 魅ぃちゃん、ゾンビじゃなかったの…?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3055,7 +3055,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "night/me_ta_to_a2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
ModDrawCharacter(3, 3, "character/night/me3_TokuiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
//「はいはい@急いで着替えないとね~@次の授業に遅れんなよ~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3101,10 +3101,10 @@ void main()
|
||||
DisableWindow();
|
||||
SetValidityOfInput( FALSE );
|
||||
// Wait( 3000 );
|
||||
ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
|
||||
DrawScene( "black", 3000 );
|
||||
@@ -3245,7 +3245,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 8, "tm_si_de_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 3000, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 8, "character/tomi1_def_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 3000, TRUE );
|
||||
|
||||
// 富竹さんだった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3269,7 +3269,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 8, "tm_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 8, "character/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「やぁ久しぶり@圭一くん、だったよね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3298,7 +3298,7 @@ void main()
|
||||
NULL, "I expelled the rude imagery from my head and greeted him without inciting anything.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 8, "tm_si_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 8, "character/tomi1_komaru_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「そう言えば…@彼女は君の知り合いだよね…??@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3441,7 +3441,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 8, "tm_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 8, "character/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「圭一くん、それ、よそ者の僕への警告のつもりかい?¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3460,7 +3460,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 8, "tm_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 8, "character/tomi1_warai_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「はっはっは@ せいぜい気をつけることにするよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3530,7 +3530,7 @@ void main()
|
||||
DrawScene( "bg_024", 1000 );
|
||||
Wait( 1000 );
|
||||
DrawScene( "bg_023", 400 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "re_si_wa_a1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/re2a_waraiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
//!sd
|
||||
|
||||
@@ -3575,7 +3575,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "re_si_ko_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/re2a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「なくしちゃったみたいで…ないんだもん。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3630,7 +3630,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「うん!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3649,7 +3649,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_024", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "re_si_wa_a1", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/re2a_waraiA1_", "2", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「待っててね、ランディーくん@…今、圭一くんが助け出してくれるからね…☆@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3690,7 +3690,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "re_si_de_a1", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/re2a_defA1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
//「…どう@ うまく行きそう@ 無理そうだったら無理しなくていいよ…?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3756,8 +3756,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
ModDrawCharacter(2, 2, "re_si_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/re2b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawBG( "bg_024", 0, TRUE );
|
||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );
|
||||
|
||||
@@ -3785,7 +3785,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "re_si_ha_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/re2b_hauB1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…うん@……ありがとぅ@……ランディーくん……お休みのキス……はぅ……。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3828,7 +3828,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "re_si_de_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「ん@ 関東の方だよ@ここほどじゃないけど、やっぱり田舎だったかな。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3919,7 +3919,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "re_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/re2a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「それってすごいね@ 今度レナにも見せてね!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3947,7 +3947,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "re_si_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「でも…学期途中の転校だったんでしょ@ 大変じゃなかった?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3988,7 +3988,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(5, 0, "black", "up", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshotWithFiltering( 5, "black", "up", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBG( "bg_023", 0, TRUE );
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 3000, TRUE );
|
||||
@@ -4157,7 +4157,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "re_si_ko_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/re2b_komaruB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「ど、どうしたの大丈夫?! ケガしたの?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4181,7 +4181,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "re_si_wa_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/re2a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…なぁんだ。圭一くんがケガをしたんじゃないかって思っちゃった。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4295,7 +4295,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "re_si_bi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/re2a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「…わ@ やった!…やったよ圭一くん!@ わぁ~い!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4336,7 +4336,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "re_si_wa_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/re2b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…わぁあ…ランディーくんだ…やっぱ、かぁいいよぅ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4393,7 +4393,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "re_si_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「わ、わ…、…どんな恩返しだろ@…恩返しだろ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4483,8 +4483,8 @@ void main()
|
||||
DisableWindow();
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 3000 );
|
||||
ModDrawCharacterWithFiltering(6, 0, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
ModDrawCharacter(7, 0, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
|
||||
Reference in New Issue
Block a user