Update for new graphics patch
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@@ -54,7 +54,7 @@ void main()
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// DrawSceneWithMask( "black", "left", 0, 0, 1300 );
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// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
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ModDrawCharacterWithFiltering(3, 19, "Kuma_Def", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 19, "character/Kuma_Def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「……うーん、どうしてこれが五萬切りなんすか@ 待ちが狭くなっちゃうっすよ?@
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@@ -74,7 +74,7 @@ void main()
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NULL, "One of the younger detectives was having a staring contest with the Mahjong magazine called \"Next Turn.\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(2, 11, "oi_si_de_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 11, "character/oisi1_1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「五萬切ってもテンパイ崩れませんから。@
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ModPlayVoiceLS(3, 19, "s01/19/123100003", 256);
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@@ -96,7 +96,7 @@ void main()
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DisableWindow();
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// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
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// DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacterWithFiltering(2, 11, "oi_si_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 11, "character/oisi1_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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// DrawBustshot( 1, "Kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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@@ -121,7 +121,7 @@ void main()
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DisableWindow();
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// DrawBustshot( 3, "Kuma_ikari", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacterWithFiltering(3, 19, "Kuma_Ikari", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 19, "character/Kuma_Ikari_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@
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@@ -610,7 +610,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 19, "Kuma_Def", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 19, "character/Kuma_Def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「了解っす!!!¥
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@@ -1234,7 +1234,7 @@ void main()
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ClearMessage();
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DrawScene( "bg_192", 1000 );
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ModDrawCharacter(3, 19, "Kuma_Def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 19, "character/Kuma_Def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「大石さん、車はOKっす!!@ 大石さん…?!¥
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@@ -2322,7 +2322,7 @@ void main()
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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DisableWindow();
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ModDrawCharacter(5, 0, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 4000, TRUE );
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DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 4000, TRUE );
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SetStyleOfMessageSwinging( 0 );
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//mov %Omake,1
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