Update for new graphics patch
This commit is contained in:
@@ -13,7 +13,7 @@ void main()
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DisableWindow();
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DrawScene( "bg_108", 1000 );
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PlayBGM( 1, "msys02", 128, 0 );
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ModDrawCharacterWithFiltering(3, 5, "ri_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 5, "character/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「......レナがいないです@圭一は知りませんですか?@
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ClearMessage();
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@@ -44,7 +44,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 3, "me_se_wi_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "character/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -77,7 +77,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacterWithFiltering(2, 4, "sa_se_aw_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 4, "character/sa1a_AkuwaraiA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -93,7 +93,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacter(1, 3, "me_se_aw_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 3, "character/me1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「あーレナが日直かぁ@そりゃお疲れ様なことで。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -141,7 +141,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -164,7 +164,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 4, "sa_se_de_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "character/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -200,7 +200,7 @@ void main()
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NULL, "Satoko and Rika-chan looked at each other.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(1, 5, "ri_se_ni_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 5, "character/ri1_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -214,7 +214,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(3, 4, "sa_se_wa_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 4, "character/sa1a_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -252,7 +252,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(3, 4, "sa_se_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 4, "character/sa1a_DefA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -265,7 +265,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(1, 3, "me_se_wi_b2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "character/me1b_WinkA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -315,7 +315,7 @@ void main()
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ModDrawCharacter(1, 3, "me_se_de_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 3, "character/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「面白けりゃね@何て呼ばれたいわけ?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -356,7 +356,7 @@ void main()
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NULL, "One of the juniors near the door told Rena people were looking for her.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(2, 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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ModDrawCharacter(2, 2, "character/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
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//「あれあれ@ 誰かレナの事を探してたかな@ かな?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -389,7 +389,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 3, "me_se_to_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "character/me1a_TokuiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -402,7 +402,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(2, 2, "re_se_bi_b1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 2, "character/re1b_bikkuriB1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -431,7 +431,7 @@ void main()
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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DisableWindow();
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ModDrawCharacter(2, 2, "re_se_na_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 2, "character/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -447,7 +447,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 4, "sa_se_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "character/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「アイアイサーですわー!!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -458,7 +458,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 5, "ri_se_de_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 5, "character/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「......報酬はスイス銀行に入れて欲しいのです。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -492,11 +492,11 @@ void main()
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Wait( 200 );
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PlaySE( 4, "wa_008", 128, 64 );
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DrawScene( "black", 100 );
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ModDrawCharacter(5, 0, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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PlaySE( 4, "wa_005", 128, 64 );
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DrawScene( "black", 50 );
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ModDrawCharacter(5, 0, "furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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DrawBustshot( 5, "furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
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PlaySE( 4, "wa_005", 128, 64 );
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DrawScene( "black", 100 );
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@@ -553,7 +553,7 @@ void main()
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ClearMessage();
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DrawSceneWithMask( "bg_110", "up", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 2, "re_se_wa_b1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 2, "character/re1b_waraiB1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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