Upgraded scenes

Club activities scenes are always a nightmare, hahaha
This commit is contained in:
Aurian
2018-05-20 00:20:56 +02:00
committed by GitHub
parent fc3b5a29bf
commit 9acadf1578

View File

@@ -105,9 +105,6 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…みんなで力を合わせて、戦いましたです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 5, "ps3/s19/05/990500027", 256, TRUE);
@@ -151,7 +148,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 1500 );
SetValidityOfInput( TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, FALSE );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
PlayBGM( 1, "msys02", 128, 0 );
@@ -255,7 +252,7 @@ void main()
ClearMessage();
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「レナは異議な~し!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -266,7 +263,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「をっほっほっほ@ 貧民風情が私の相手を務められるかしら!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -280,8 +277,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "down", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacter(3, 5, "sprite/normal/ri1_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「…ボクも沙都子も賛成しますですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -612,7 +608,7 @@ void main()
Wait( 2000 );
PlaySE( 4, "wa_007", 128, 64 );
ShakeScreenSx( 1, 2, );
ShakeScreen( 1, 20, 20, 5, 0, );
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
@@ -717,20 +713,21 @@ void main()
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ……こりゃあ俺も負けられないな!",
NULL, "...If it's going to be like this, then I can't lose either!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeAllBustshots( 400, TRUE );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「じゃあカード切って……みんなに配るねー!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s19/03/990300157", 256, TRUE);
OutputLine(NULL, "「じゃあカード切って……みんなに配るねー!」",
NULL, "\"Then I'll just cut the deck... and start dealing!\"", Line_Normal);
ClearMessage();
NULL, "\"Then I'll just cut the deck... and start dealing!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
// ジジ抜きってのはつまりババ抜きと同じゲームだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -768,7 +765,7 @@ void main()
DisableWindow();
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
PlayBGM( 1, "msys04", 128, 0 );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「じゃあ1枚抜くね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1097,7 +1094,7 @@ void main()
Wait( 2000 );
PlaySE( 4, "wa_006", 128, 64 );
ShakeScreenSx( 1, 3, );
ShakeScreen( 1, 20, 20, 5, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
@@ -1184,7 +1181,7 @@ void main()
ClearMessage();
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 500, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「…や、やっぱりさ、綺麗なトランプでやらないと圭一くんに不公平だよ…。@
@@ -1216,7 +1213,7 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 500, TRUE );
ModDrawCharacter(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「貧民風情は逃げ帰って涙で枕をぬらすのがお似合いでございますことよ~??@
@@ -1238,7 +1235,7 @@ void main()
DisableWindow();
DrawSceneWithMask("background/gk1", "m1", 0, 0, 1300 );
DrawSceneWithMask("background/gk1", "m1", 0, 0, 800 );
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…ファイト、!w400おーです。¥
@@ -1523,10 +1520,6 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ち、違う……@圭ちゃん!s200……!sdあんた…まさかぁ…ッ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s19/03/990300169", 256, TRUE);
@@ -1567,7 +1560,7 @@ void main()
NULL, " a new one on it!!", Line_ContinueAfterTyping);
PlaySE( 4, "wa_010", 128, 64 );
// ShakeScreen( 1, 50, 20, 3, 0, );
ShakeScreen( 1, 20, 20, 5, 0, );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -2079,7 +2072,7 @@ void main()
DisableWindow();
DrawSceneWithMask("background/gk1", "up", 0, 0, 1300 );
DrawSceneWithMask("background/gk1", "up", 0, 0, 800 );
ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「へー…@圭ちゃんはどうして右が「ジョーカーじゃない」って確信できるの?@
@@ -2608,7 +2601,7 @@ void main()
DisableWindow();
DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「魅ぃちゃんが後ろ手で細工した時、またやるんだ~って思ってどきどきしちゃった!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2620,7 +2613,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭一さんが、正解に触れる直前で止まったときにはかかった!って思いましたわ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -3435,7 +3428,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/hi5", "right", 0, 0, 1300 );
DrawSceneWithMask("background/m_hi8", "right", 0, 0, 1300 );
PlayBGM( 2, "lsys19", 128, 0 );
// ひょっとすると富竹さんがいるかもしれない@
@@ -3879,7 +3872,8 @@ void main()
NULL, " Hrrrrnnnnnngh!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 1300, TRUE );
PlaySE( 4, "wa_008", 128, 64 );
Wait( 600 );
@@ -3906,8 +3900,6 @@ void main()
NULL, "I quickly became covered in sweat and dust.", Line_Normal);
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 1300, TRUE );
PlaySE( 4, "wa_015", 128, 64 );
Wait( 400 );
@@ -3929,19 +3921,19 @@ void main()
PlaySE( 4, "wa_019", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
ShakeScreen( 1, 30, 20, 3, 0, );
Wait( 400 );
// 木材@角材@ベニヤ板@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 木材、",
NULL, "Lumber,", Line_ContinueAfterTyping);
PlaySE( 4, "wa_018", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
ShakeScreen( 1, 30, 20, 3, 0, );
Wait( 400 );
OutputLine(NULL, "角材、",
NULL, " timber,", Line_ContinueAfterTyping);
PlaySE( 4, "wa_003", 128, 64 );
ShakeScreen( 1, 50, 20, 3, 0, );
ShakeScreen( 1, 30, 20, 3, 0, );
OutputLine(NULL, "ベニヤ板。",
NULL, " plywood.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -4368,7 +4360,7 @@ void main()
NULL, "\"HINAMIZAWA DAM WORKER LYNCHING! MURDER BY DISMEMBERMENT!!\"", Line_ContinueAfterTyping);
SetValidityOfInput( FALSE );
Wait( 5000 );
Wait( 3000 );
SetValidityOfInput( TRUE );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
@@ -4657,8 +4649,7 @@ void main()
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog011");}
//End
DisableWindow();
FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 1300, TRUE );
// 互いに、これ以上謝り合っても意味がないことは十分に分かっていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 互いに、これ以上謝り合っても意味がないことは十分に分かっていた。",