Upgraded scenes
Club activities scenes are always a nightmare, hahaha
This commit is contained in:
@@ -105,9 +105,6 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 5, "sprite/normal/ri1_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…みんなで力を合わせて、戦いましたです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 5, "ps3/s19/05/990500027", 256, TRUE);
|
||||
@@ -151,7 +148,7 @@ void main()
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1500 );
|
||||
SetValidityOfInput( TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, FALSE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
@@ -255,7 +252,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
//「レナは異議な~し!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -266,7 +263,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
//「をっほっほっほ@ 貧民風情が私の相手を務められるかしら!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -280,8 +277,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "down", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacter(3, 5, "sprite/normal/ri1_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
|
||||
|
||||
//「…ボクも沙都子も賛成しますですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -612,7 +608,7 @@ void main()
|
||||
|
||||
Wait( 2000 );
|
||||
PlaySE( 4, "wa_007", 128, 64 );
|
||||
ShakeScreenSx( 1, 2, );
|
||||
ShakeScreen( 1, 20, 20, 5, 0, );
|
||||
OutputLineAll(NULL, "", Line_Normal);
|
||||
|
||||
ClearMessage();
|
||||
@@ -717,20 +713,21 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " ……こりゃあ俺も負けられないな!",
|
||||
NULL, "...If it's going to be like this, then I can't lose either!", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
FadeAllBustshots( 400, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「じゃあカード切って……みんなに配るねー!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 3, "ps3/s19/03/990300157", 256, TRUE);
|
||||
OutputLine(NULL, "「じゃあカード切って……みんなに配るねー!」",
|
||||
NULL, "\"Then I'll just cut the deck... and start dealing!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
NULL, "\"Then I'll just cut the deck... and start dealing!\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 );
|
||||
|
||||
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
// ジジ抜きってのはつまりババ抜きと同じゲームだ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -768,7 +765,7 @@ void main()
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
PlayBGM( 1, "msys04", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_def_a1_", "0", "up", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「じゃあ1枚抜くね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1097,7 +1094,7 @@ void main()
|
||||
|
||||
Wait( 2000 );
|
||||
PlaySE( 4, "wa_006", 128, 64 );
|
||||
ShakeScreenSx( 1, 3, );
|
||||
ShakeScreen( 1, 20, 20, 5, 0, );
|
||||
|
||||
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
|
||||
|
||||
@@ -1184,7 +1181,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 500, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
//「…や、やっぱりさ、綺麗なトランプでやらないと圭一くんに不公平だよ…。@
|
||||
@@ -1216,7 +1213,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 500, TRUE );
|
||||
ModDrawCharacter(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
|
||||
|
||||
//「貧民風情は逃げ帰って涙で枕をぬらすのがお似合いでございますことよ~??@
|
||||
@@ -1238,7 +1235,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/gk1", "m1", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk1", "m1", 0, 0, 800 );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_warai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「…ファイト、!w400おーです。¥
|
||||
@@ -1523,10 +1520,6 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ち、違う……@圭ちゃん!s200……!sdあんた…まさかぁ…ッ!!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
ModPlayVoiceLS(3, 3, "ps3/s19/03/990300169", 256, TRUE);
|
||||
@@ -1567,7 +1560,7 @@ void main()
|
||||
NULL, " a new one on it!!", Line_ContinueAfterTyping);
|
||||
|
||||
PlaySE( 4, "wa_010", 128, 64 );
|
||||
// ShakeScreen( 1, 50, 20, 3, 0, );
|
||||
ShakeScreen( 1, 20, 20, 5, 0, );
|
||||
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
|
||||
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
@@ -2079,7 +2072,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/gk1", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk1", "up", 0, 0, 800 );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「へー…@圭ちゃんはどうして右が「ジョーカーじゃない」って確信できるの?@
|
||||
@@ -2608,7 +2601,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, 240, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「魅ぃちゃんが後ろ手で細工した時、またやるんだ~って思ってどきどきしちゃった!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2620,7 +2613,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, -240, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「圭一さんが、正解に触れる直前で止まったときにはかかった!って思いましたわ~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3435,7 +3428,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask("background/hi5", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi8", "right", 0, 0, 1300 );
|
||||
PlayBGM( 2, "lsys19", 128, 0 );
|
||||
|
||||
// ひょっとすると富竹さんがいるかもしれない@
|
||||
@@ -3879,7 +3872,8 @@ void main()
|
||||
NULL, " Hrrrrnnnnnngh!!\"", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 1300, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_008", 128, 64 );
|
||||
Wait( 600 );
|
||||
@@ -3906,8 +3900,6 @@ void main()
|
||||
NULL, "I quickly became covered in sweat and dust.", Line_Normal);
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 1300, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_015", 128, 64 );
|
||||
Wait( 400 );
|
||||
@@ -3929,19 +3921,19 @@ void main()
|
||||
|
||||
|
||||
PlaySE( 4, "wa_019", 128, 64 );
|
||||
ShakeScreen( 1, 50, 20, 3, 0, );
|
||||
ShakeScreen( 1, 30, 20, 3, 0, );
|
||||
Wait( 400 );
|
||||
// 木材@角材@ベニヤ板@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " 木材、",
|
||||
NULL, "Lumber,", Line_ContinueAfterTyping);
|
||||
PlaySE( 4, "wa_018", 128, 64 );
|
||||
ShakeScreen( 1, 50, 20, 3, 0, );
|
||||
ShakeScreen( 1, 30, 20, 3, 0, );
|
||||
Wait( 400 );
|
||||
OutputLine(NULL, "角材、",
|
||||
NULL, " timber,", Line_ContinueAfterTyping);
|
||||
PlaySE( 4, "wa_003", 128, 64 );
|
||||
ShakeScreen( 1, 50, 20, 3, 0, );
|
||||
ShakeScreen( 1, 30, 20, 3, 0, );
|
||||
OutputLine(NULL, "ベニヤ板。",
|
||||
NULL, " plywood.", GetGlobalFlag(GLinemodeSp));
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
@@ -4368,7 +4360,7 @@ void main()
|
||||
NULL, "\"HINAMIZAWA DAM WORKER LYNCHING! MURDER BY DISMEMBERMENT!!\"", Line_ContinueAfterTyping);
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 5000 );
|
||||
Wait( 3000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
|
||||
|
||||
@@ -4657,8 +4649,7 @@ void main()
|
||||
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_003_vm00_n01","dialog011");}
|
||||
//End
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 2, "down", 1, FALSE, 0, 0, 1300, TRUE );
|
||||
|
||||
// 互いに、これ以上謝り合っても意味がないことは十分に分かっていた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
OutputLine(NULL, " 互いに、これ以上謝り合っても意味がないことは十分に分かっていた。",
|
||||
|
||||
Reference in New Issue
Block a user