Fixes and edits : Day 15 part 3 (#150)

Sprite bug fixed.
This commit is contained in:
Aurian
2018-04-13 09:49:39 +02:00
committed by Jáchym Toušek
parent c1b0921124
commit a81b548dc2

View File

@@ -74,9 +74,10 @@ void main()
NULL, "One of the younger detectives was having a staring contest with the Mahjong magazine called \"Next Turn.\"", Line_Normal); NULL, "One of the younger detectives was having a staring contest with the Mahjong magazine called \"Next Turn.\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「五萬切ってもテンパイ崩れませんから。@ //「五萬切ってもテンパイ崩れませんから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 19, "s01/19/123100003", 256, TRUE); ModPlayVoiceLS(3, 19, "s01/19/123100003", 256, TRUE);
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_Continue); }
OutputLine(NULL, "「五萬切ってもテンパイ崩れませんから。」", OutputLine(NULL, "「五萬切ってもテンパイ崩れませんから。」",
@@ -96,7 +97,7 @@ void main()
DisableWindow(); DisableWindow();
// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 ); // DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
// DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 300, TRUE );
// DrawBustshot( 1, "kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // DrawBustshot( 1, "kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
@@ -121,7 +122,7 @@ void main()
DisableWindow(); DisableWindow();
// DrawBustshot( 3, "kuma_ikari", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE ); // DrawBustshot( 3, "kuma_ikari", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_komaru_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); ModDrawCharacter(3, 19, "sprite/normal/kuma_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@ //「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@
@@ -301,7 +302,7 @@ void main()
// (backup) SetValidityOfInput( TRUE ); // (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "その、", OutputLine(NULL, "その、",
NULL, " well,", Line_Continue); NULL, " well", Line_Continue);
// (backup) SetValidityOfInput( FALSE ); // (backup) SetValidityOfInput( FALSE );
Wait( 1000 ); Wait( 1000 );
@@ -1303,7 +1304,7 @@ void main()
// カナカナカナカナカナ……¥ // カナカナカナカナカナ……¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " カナカナカナカナカナ……。", OutputLine(NULL, " カナカナカナカナカナ……。",
NULL, "kwee, kwee, kwee, kwee, kwee...", Line_Normal); NULL, "Kwee, kwee, kwee, kwee, kwee...", Line_Normal);
ClearMessage(); ClearMessage();
// ずっと聞こえていたはずだった@…特に気にも留めず@ // ずっと聞こえていたはずだった@…特に気にも留めず@
@@ -1325,7 +1326,7 @@ void main()
// カナカナカナカナカナ……¥ // カナカナカナカナカナ……¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " カナカナカナカナカナ……。", OutputLine(NULL, " カナカナカナカナカナ……。",
NULL, "kwee, kwee, kwee, kwee, kwee...", Line_Normal); NULL, "Kwee, kwee, kwee, kwee, kwee...", Line_Normal);
ClearMessage(); ClearMessage();
// 何か、伝えようとしている@ // 何か、伝えようとしている@