added censored portion
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@@ -797,29 +797,10 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa3_hannbeso_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「知ってるもん…!@ 知ってるもん!!!…!d300…!d300セッ、」!d600
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 4, "s19/04/990400087", 256, TRUE);
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OutputLine(NULL, "「知ってるもん…!!",
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NULL, "\"I do know...!!", Line_WaitForInput);
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ModPlayVoiceLS(3, 4, "s19/04/990400088", 256, TRUE);
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OutputLine(NULL, "知ってるもん!!",
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NULL, " I do know!!", Line_WaitForInput);
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ModPlayVoiceLS(3, 4, "s19/04/990400089", 256, TRUE);
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OutputLine(NULL, " 知ってるもん!!!…",
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NULL, " I do know!!!...", Line_Continue);
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Wait( 300 );
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OutputLine(NULL, "…",
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NULL, " ...", Line_Continue);
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Wait( 300 );
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OutputLine(NULL, "セッ、」",
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NULL, "Se...\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_004_vm0x_n01","dialog020");}
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if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_004_vm00_n01","dialog020");}
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//VoiceMatchingEnd
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DisableWindow();
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@@ -3988,18 +3969,10 @@ void main()
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DisableWindow();
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FadeBustshot( 2, FALSE, 0, 0, 0, 0, 1000, TRUE );
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//"... 腕が一本、まだ見つかってないんだろ?"@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, "“…腕が一本、まだ見つかってないんだろ?”",
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NULL, "\"...They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
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// さっきのごろんと転がった腕がやけに不吉に思えたが、そこでふと気付き、俺はちょっと自分の情けなさに苦笑した¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " さっきのごろんと転がった腕がやけに不吉に思えたが、そこでふと気付き、俺はちょっと自分の情けなさに苦笑した。",
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NULL, "I laughed dryly at how pathetic I was for considering the arm flopping down and rolling to my feet to be such a bad omen.", Line_Normal);
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ClearMessage();
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//VoiceMatching
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if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_004_vm0x_n01","dialog021");}
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if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_004_vm00_n01","dialog021");}
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//VoiceMatchingEnd
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// 胸くその悪くなる事件だってことはレナも魅音も知っていた@
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