added censored portion

This commit is contained in:
Norgus
2018-05-06 21:29:37 +01:00
parent 1860e98818
commit a839768d51
3 changed files with 96 additions and 41 deletions

View File

@@ -797,29 +797,10 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa3_hannbeso_a1_", "1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「知ってるもん…!@ 知ってるもん!!!…!d300…!d300セッ、」!d600
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 4, "s19/04/990400087", 256, TRUE);
OutputLine(NULL, "「知ってるもん…!!",
NULL, "\"I do know...!!", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "s19/04/990400088", 256, TRUE);
OutputLine(NULL, "知ってるもん!!",
NULL, " I do know!!", Line_WaitForInput);
ModPlayVoiceLS(3, 4, "s19/04/990400089", 256, TRUE);
OutputLine(NULL, " 知ってるもん!!!…",
NULL, " I do know!!!...", Line_Continue);
Wait( 300 );
OutputLine(NULL, "…",
NULL, " ...", Line_Continue);
Wait( 300 );
OutputLine(NULL, "セッ、」",
NULL, "Se...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 2){ModCallScriptSection("zonik_004_vm0x_n01","dialog020");}
if(GetGlobalFlag(GCensor) <= 1){ModCallScriptSection("zonik_004_vm00_n01","dialog020");}
//VoiceMatchingEnd
DisableWindow();
@@ -3988,18 +3969,10 @@ void main()
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 1000, TRUE );
//"... 腕が一本、まだ見つかってないんだろ?"@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, "“…腕が一本、まだ見つかってないんだろ?”",
NULL, "\"...They still haven't found one of the arms.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// さっきのごろんと転がった腕がやけに不吉に思えたが、そこでふと気付き、俺はちょっと自分の情けなさに苦笑した¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " さっきのごろんと転がった腕がやけに不吉に思えたが、そこでふと気付き、俺はちょっと自分の情けなさに苦笑した。",
NULL, "I laughed dryly at how pathetic I was for considering the arm flopping down and rolling to my feet to be such a bad omen.", Line_Normal);
ClearMessage();
//VoiceMatching
if(GetGlobalFlag(GCensor) >= 5){ModCallScriptSection("zonik_004_vm0x_n01","dialog021");}
if(GetGlobalFlag(GCensor) <= 4){ModCallScriptSection("zonik_004_vm00_n01","dialog021");}
//VoiceMatchingEnd
// 胸くその悪くなる事件だってことはレナも魅音も知っていた@