fix blinking
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@@ -340,12 +340,11 @@ void ChapterPreview()
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Wait( 1500 );
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DrawScene("scenario/background", 1200 );
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DrawBustshot(5, "scenario/background", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, FALSE );
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Wait( 200 );
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DrawBustshot(6, "scenario/title", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 15, 0, FALSE );
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DrawBustshot(7, "scenario/logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawBustshot(5, "scenario/background", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
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DrawBustshot(6, "scenario/title", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 15, 0, TRUE );
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DrawBustshot(7, "scenario/logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
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DrawBustshot(8, "scenario/stripes", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 5, 0, TRUE );
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Wait( 100 );
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FadeBustshotWithFiltering(5, "5", 1, FALSE, 0, 0, 1000, TRUE );
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Wait( 200 );
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@@ -359,8 +358,8 @@ void ChapterPreview()
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if (LoadValueFromLocalWork( LOCALWORK_NO_RESULT ) == 1) {
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StopBGM( 2 );
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PlaySE( 1, "wa_037", 128, 64 );
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DrawBustshotWithFiltering( 10, "scenario/shortcuts", "5", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1000, TRUE );
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FadeBustshot( 9, FALSE, 0, 0, 0, 0, 1000, TRUE );
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DrawBustshot(9, "scenario/shortcuts", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE );
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Wait(10000);
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DrawScene( "black", 1000 );
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