Japanese text fixes from Sui
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@@ -720,10 +720,10 @@ void main()
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OutputLine(NULL, "「じゃあ言ってごらんよ。",
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NULL, "\"Then go ahead and say it.", Line_WaitForInput);
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ModPlayVoiceLS(3, 3, "ps3/s19/03/990300238", 256, TRUE);
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OutputLine(NULL, "『アレ』だよ『アレ』。",
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OutputLine(NULL, "「アレ」だよ「アレ」。",
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NULL, " 'That,' you know? 'That.'", Line_WaitForInput);
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ModPlayVoiceLS(3, 3, "ps3/s19/03/990300239", 256, TRUE);
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OutputLine(NULL, "『アレ』は英語で〜?!?!」",
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OutputLine(NULL, "「アレ」は英語で〜?!?!」",
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NULL, " What does 'that' mean, exactly?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -788,7 +788,7 @@ void main()
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//「アレ」は英語で何と言う~?!?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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ModPlayVoiceLS(3, 3, "ps3/s19/03/990300241", 256, TRUE);
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OutputLine(NULL, "『アレ』は英語で何と言う〜?!?!」",
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OutputLine(NULL, "「アレ」は英語で何と言う〜?!?!」",
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NULL, "What does 'that' mean!?!?\"", GetGlobalFlag(GLinemodeSp));
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if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -846,7 +846,7 @@ void main()
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// そうだ。「アレ」は英語でザットだ@……ハメられた!@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " そうだ。『アレ』は英語でザットだ。",
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OutputLine(NULL, " そうだ。「アレ」は英語でザットだ。",
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NULL, "I see. Well it certainly is what 'that' means.", Line_WaitForInput);
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OutputLine(NULL, "……ハメられた!!",
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NULL, " ...That could have been awkward.", GetGlobalFlag(GLinemodeSp));
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@@ -1642,7 +1642,7 @@ void main()
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// お、落ち付け前原圭一!@ 俺をあぶり出そうとする魅音の作戦だ@ 耐えろ!@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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OutputLine(NULL, " お、落ち付け前原圭一!!",
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OutputLine(NULL, " お、落ち着け前原圭一!!",
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NULL, "C-Calm down, Keiichi Maebara!!", Line_WaitForInput);
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OutputLine(NULL, " 俺をあぶり出そうとする魅音の作戦だ!",
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NULL, " This is Mion's battle tactic to flush me out!", Line_WaitForInput);
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