Japanese text fixes from Sui

This commit is contained in:
Norgus
2018-05-12 10:54:18 +01:00
parent 0fdd879b3b
commit b1a3621f63
16 changed files with 70 additions and 70 deletions

View File

@@ -10,7 +10,7 @@ void dialog000()
OutputLine(NULL, "「あははは!",
NULL, "\"Ahaha!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200107", 256, TRUE);
OutputLine(NULL, "今回の鬼隠しは、全体の謎に挑む人たちが最初に通るお話。",
OutputLine(NULL, "今回の鬼隠しは、全体の謎に挑む人たちが最初に通るお話。",
NULL, " This ~Onikakushi~ chapter is the first story that readers challenging the mystery of the entire series get to experience.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200108", 256, TRUE);
OutputLine(NULL, "だから実質上のプロローグの位置づけなんだって。」",
@@ -88,7 +88,7 @@ void dialog001()
// 次回のシナリオでは雛見沢の古い歴史なんかが紹介されるんですって。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200115", 256, TRUE);
OutputLine(NULL, "「今回の鬼隠では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ?",
OutputLine(NULL, "「今回の鬼隠では、雛見沢で近年起こった連続怪死事件が紹介されたでしょ?",
NULL, "\"In this chapter, they introduced the string of mysterious deaths that were happening in Hinamizawa recently, right?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s20/02/440200116", 256, TRUE);
OutputLine(NULL, " たとえば魅ぃちゃんのシナリオでは雛見沢の古い歴史なんかが紹介されるんだって」",