flashback effect

This commit is contained in:
Aurian
2018-05-01 16:12:43 +02:00
committed by GitHub
parent d4d5d2de55
commit b4114643c6

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@@ -2787,10 +2787,9 @@ void main()
SetValidityOfInput( TRUE ); SetValidityOfInput( TRUE );
PlayBGM( 2, "lsys25", 128, 0 ); PlayBGM( 2, "lsys25", 128, 0 );
DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE ); DrawScene("flashback/ma_j3_05", 3000 );
DrawScene("background/ma_j3_05", 3000 ); ModDrawCharacterWithFiltering(1, 2, "sprite/flashback/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE ); ModDrawCharacterWithFiltering(3, 3, "sprite/flashback/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// レナと魅音が襲ってきた@ // レナと魅音が襲ってきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); } if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2973,7 +2972,6 @@ void main()
DisableWindow(); DisableWindow();
FadeOutBGM( 2, 1000, TRUE ); FadeOutBGM( 2, 1000, TRUE );
FadeFilm( 1000, TRUE );
PlayBGM( 1, "msys11", 128, 0 ); PlayBGM( 1, "msys11", 128, 0 );
DrawSceneWithMask("background/ma_j3_05", "up", 0, 0, 1300 ); DrawSceneWithMask("background/ma_j3_05", "up", 0, 0, 1300 );