flashback effect
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@@ -2787,10 +2787,9 @@ void main()
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SetValidityOfInput( TRUE );
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SetValidityOfInput( TRUE );
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PlayBGM( 2, "lsys25", 128, 0 );
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PlayBGM( 2, "lsys25", 128, 0 );
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DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE );
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DrawScene("flashback/ma_j3_05", 3000 );
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DrawScene("background/ma_j3_05", 3000 );
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ModDrawCharacterWithFiltering(1, 2, "sprite/flashback/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE );
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/flashback/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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// レナと魅音が襲ってきた@
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// レナと魅音が襲ってきた@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2973,7 +2972,6 @@ void main()
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DisableWindow();
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DisableWindow();
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FadeOutBGM( 2, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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FadeFilm( 1000, TRUE );
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PlayBGM( 1, "msys11", 128, 0 );
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PlayBGM( 1, "msys11", 128, 0 );
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DrawSceneWithMask("background/ma_j3_05", "up", 0, 0, 1300 );
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DrawSceneWithMask("background/ma_j3_05", "up", 0, 0, 1300 );
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