matching audio and script to Sui

This commit is contained in:
Norgus
2015-12-20 17:02:49 +00:00
parent ff8aef5404
commit b53b4fb953

View File

@@ -38,7 +38,7 @@ void main()
//「この度は当サークル、07th Expansionのノベルゲーム@ひぐらしのなく頃に~鬼隠し編~をお買い上げ下さいまして、誠にありがとうございました@ いかがだったでしょうか@ ちょっぴりでもお楽しみいただけたなら幸いです。¥
PlaySE(3, "s20/02/440200103", 256, 64);
OutputLine(NULL, "「この度は当サークル、07th Expansionのノベルゲーム、",
NULL, "\"Thank you for buying Higurashi When They Cry ~Onikakushi~,", Line_WaitForInput);
NULL, "\"Thank you for buying Higurashi When They Cry ~Onikakushi~,", Line_ContinueAfterTyping);
OutputLine(NULL, "ひぐらしのなく頃に〜鬼隠し編〜をお買い上げ下さいまして、誠にありがとうございました!",
NULL, " a visual novel by 07th Expansion!", Line_WaitForInput);
PlaySE(3, "s20/02/440200104", 256, 64);
@@ -77,10 +77,16 @@ void main()
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
DrawBustshotWithFiltering( 3, "re_se_de_a1", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「なんでも、今回の鬼隠し編」は全体の物語のプロローグみたいなお話なんですって。@
// レナrvS20/02/440200106.「あはははkvS20/02/440200107. 今回の鬼隠し』は、全体の謎に挑む人たちが最初に通るお話。kvS20/02/440200108.だから実質上のプロローグの位置づけなんだって」
PlaySE(3, "s20/02/440200106", 256, 64);
OutputLine(NULL, "「あははは!",
NULL, "\"Ahaha!", Line_WaitForInput);
PlaySE(3, "s20/02/440200107", 256, 64);
OutputLine(NULL, "「なんでも、今回の鬼隠し編」は全体の物語のプロローグみたいなお話なんですって。」",
NULL, "\"As I understand it, this ~Onikakushi~ chapter is supposed to be somewhat of a prologue to the entire series.\"", Line_WaitForInput);
OutputLine(NULL, "今回の鬼隠し』は、全体の謎に挑む人たちが最初に通るお話。",
NULL, " This ~Onikakushi~ chapter is the first story that readers challenging the mystery of the entire series get to experience.", Line_WaitForInput);
PlaySE(3, "s20/02/440200108", 256, 64);
OutputLine(NULL, "だから実質上のプロローグの位置づけなんだって。」",
NULL, " So it's actually supposed to be somewhat of a prologue.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -139,22 +145,28 @@ void main()
DrawSceneWithMask( "bg_165", "left", 0, 0, 300 );
DrawBustshotWithFiltering( 1, "re_se_wa_a1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「うん。次のシナリオは今回のシナリオとはまた別の側面を紹介する物語…って言ってたよ。@
// レナrvS20/02/440200109.「うん。kvS20/02/440200110.今回はレナをパートナーに選んだ物語だったけど、kvS20/02/440200111.他にも魅ぃちゃん、沙都子ちゃんをパートナーに選んだお話もあるみたいだね」
PlaySE(3, "s20/02/440200109", 256, 64);
OutputLine(NULL, "「うん。",
NULL, "\"Yeah.", Line_WaitForInput);
PlaySE(3, "s20/02/440200110", 256, 64);
OutputLine(NULL, "「うん。次のシナリオは今回のシナリオとはまた別の側面を紹介する物語…って言ってたよ。」",
NULL, "\"Yeah. They said the next chapter will introduce another aspect of the story.\"", Line_WaitForInput);
OutputLine(NULL, "今回はレナをパートナーに選んだ物語だったけど、",
NULL, " This episode has Rena as your closest friend,", Line_WaitForInput);
PlaySE(3, "s20/02/440200111", 256, 64);
OutputLine(NULL, "他にも魅ぃちゃん、沙都子ちゃんをパートナーに選んだお話もあるみたいだね。」",
NULL, " but it seems like there are stories featuring Mii-chan and Satoko-chan, too.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
DisableWindow();
DrawBustshot( 3, "sa_se_ak_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「……難しい言い方ですわねぇ@何なんですの?
// 沙都子rvS20/04/440400131.「他のシナリオにはどんな展開があるんですの?
PlaySE(3, "s20/04/440400131", 256, 64);
OutputLine(NULL, "「……難しい言い方ですわねぇ。",
NULL, "\"...That's a strange way of putting it.", Line_WaitForInput);
OutputLine(NULL, "何なんですの?」",
NULL, " What does that mean?\"", Line_Normal);
OutputLine(NULL, "「他のシナリオにはどんな展開があるんですの?」",
NULL, "\"What kind of plot developments can we expect from the other scenarios?\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_165", "m1", 0, 0, 300 );