Opening scene - No edits needed

This commit is contained in:
Kiruku
2015-05-21 10:48:49 -04:00
parent 7f17f992fe
commit b59d2a542b

723
Update/onik_op.txt Normal file
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void main()
{
//*Opening
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
//Comment this out to actually be allowed to skip or advance manually in the opening
//SetValidityOfInput( FALSE );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "black", 3000 );
DrawScene( "si_onikakusi", 1000 );
Wait( 15000 );
DrawScene( "black", 3000 );
PlaySE( 3, "wa_015", 128, 64 );
Wait( 1000 );
PlaySE( 3, "wa_017", 128, 64 );
DrawScene( "tyuui", 100 );
DrawScene( "black", 4000 );
PlaySE( 3, "wa_015", 128, 64 );
Wait( 1000 );
PlaySE( 3, "wa_017", 128, 64 );
DrawScene( "tyuui2", 100 );
DrawScene( "black", 4000 );
PlaySE( 3, "wa_015", 128, 64 );
Wait( 1000 );
PlaySE( 3, "wa_017", 128, 64 );
Wait( 350 );
DrawScene( "black", 50 );
PlaySE( 3, "wa_030", 128, 64 );
Wait( 3000 );
PlayBGM( 2, "lsys11", 128, 0 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//locate 0,5
//!s50
SetSpeedOfMessage( TRUE, 100, );
SetDrawingPointOfMessage( 0, 5 );
// どうせ引き裂かれるなら、!w2000
OutputLine(NULL, "どうせ引き裂かれるなら、",
NULL, "If I was going to be ripped apart anyways,", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
Wait( 2000 );
// 身を引き裂かされる方がはるかにマシだと思った。!w4000
OutputLine(NULL, "身を引き裂かされる方がはるかにマシだと思った。",
NULL, "having my body ripped apart would've been far better.", Line_ContinueAfterTyping);
Wait( 4000 );
ClearMessage();
//locate 0,4
SetDrawingPointOfMessage( 0, 4 );
// 信じてた。!w2000
OutputLine(NULL, "信じてた。",
NULL, "I trusted her.", Line_ContinueAfterTyping);
Wait( 2000 );
PlaySE( 3, "wa_015", 128, 64 );
Wait( 800 );
PlaySE( 3, "wa_017", 128, 64 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// ......いや、信じてる。!w2000
OutputLine(NULL, "…いや、信じてる。",
NULL, "...No, I still trust her.", Line_ContinueAfterTyping);
Wait( 2000 );
PlaySE( 3, "wa_015", 128, 64 );
Wait( 800 );
PlaySE( 3, "wa_017", 128, 64 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// 今この瞬間だって、信じてる。!w2000
OutputLine(NULL, "今この瞬間だって、信じてる。",
NULL, "Even in this very moment, I trust her.", Line_ContinueAfterTyping);
Wait( 2000 );
ClearMessage();
PlaySE( 3, "wa_015", 128, 64 );
Wait( 800 );
PlaySE( 3, "wa_017", 128, 64 );
//locate 0,3
SetDrawingPointOfMessage( 0, 3 );
// でも......薄々は気付いてる。!w2000
OutputLine(NULL, "でも…薄々は気付いてる。",
NULL, "But... I'm starting to realize.", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
Wait( 2000 );
// 信じたいのは、認めたくないだけだからだ。/
OutputLine(NULL, "信じたいのは、認めたくないだけだからだ。",
NULL, "I only wanted to trust her because I refused to accept the truth.", Line_ContinueAfterTyping);
PlaySE( 3, "wa_015", 128, 64 );
Wait( 800 );
PlaySE( 3, "wa_017", 128, 64 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// 自分に言い聞かせるような、
OutputLine(NULL, "自分に言い聞かせるような、",
NULL, "It was as if I was trying to convince myself,", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
// そんな涙声が...もうたまらなく馬鹿馬鹿しくて......。
OutputLine(NULL, "そんな涙声が…もうたまらなく馬鹿馬鹿しくて…。",
NULL, "in such a silly... sobbing voice...", Line_ContinueAfterTyping);
PlaySE( 3, "wa_015", 128, 64 );
Wait( 800 );
PlaySE( 3, "wa_017", 128, 64 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// さらなる涙が...顔をもっとぐしゃぐしゃにする...。!w3000
OutputLine(NULL, "さらなる涙が…顔をもっとぐしゃぐしゃにする…。",
NULL, "And those tears... those tears making a mess of my face...", Line_ContinueAfterTyping);
Wait( 4000 );
ClearMessage();
//locate 0,6
SetDrawingPointOfMessage( 0, 6 );
// 機械的に繰り返されていたそれはようやく収まり、とても静かになった。!w4000
OutputLine(NULL, "機械的に繰り返されていたそれはようやく収まり、とても静かになった。",
NULL, "That mechanical, repetitious sound finally stilled, and everything fell silent.", Line_ContinueAfterTyping);
Wait( 4000 );
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_204", "c", 0, 0, 1300 );
//locate 0,4
SetDrawingPointOfMessage( 0, 4 );
// ひぐらしの声だけが...いやに騒がしい。!w2000
OutputLine(NULL, "ひぐらしの声だけが…いやに騒がしい。",
NULL, "Only the cry of the cicadas remained, annoyingly loud.", Line_ContinueAfterTyping);
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// なのに、!w1500
OutputLine(NULL, "なのに、",
NULL, "And yet...", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
Wait( 1500 );
// ...彼女のそれはまだ聞こえる気がする。!w2000
OutputLine(NULL, "…彼女のそれはまだ聞こえる気がする。",
NULL, "...I felt as if I could still hear her voice.", Line_ContinueAfterTyping);
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// ...聞こえるはずはない。!w2000
OutputLine(NULL, "…聞こえるはずはない。",
NULL, "...But that's not possible.", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
Wait( 2000 );
// 彼女はもう、言うのをやめているのだから。!w4000
OutputLine(NULL, "彼女はもう、言うのをやめているのだから。",
NULL, "She is no longer speaking.", Line_ContinueAfterTyping);
Wait( 4000 );
ClearMessage();
//locate 0,5
SetDrawingPointOfMessage( 0, 5 );
// 泣いているのは俺だけだった。!w2000
OutputLine(NULL, "泣いているのは俺だけだった。",
NULL, "The only one crying is me.", Line_ContinueAfterTyping);
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// 彼女は泣きもしなかった。!w4000
OutputLine(NULL, "彼女は泣きもしなかった。",
NULL, "She never cried.", Line_ContinueAfterTyping);
Wait( 4000 );
ClearMessage();
//locate 0,2
SetDrawingPointOfMessage( 0, 2 );
// 彼女がそれを繰り返し口にしていた時も、表情どころか感情もなかった。!w2000
OutputLine(NULL, "彼女がそれを繰り返し口にしていた時も、表情どころか感情もなかった。",
NULL, "Even when she repeated those words over and over, she never expressed any emotion, because there were none to show.", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
Wait( 2000 );
// 彼女に、俺のために流す涙がないのなら、!w1000俺にだって。!w2000
OutputLine(NULL, "彼女に、俺のために流す涙がないのなら、",
NULL, "If she had no tears to shed for me,", Line_ContinueAfterTyping);
Wait( 1000 );
OutputLine(NULL, "俺にだって。",
NULL, " then I...", Line_ContinueAfterTyping);
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// ...彼女らのために流す涙はいらないはずなのだ。!w4000
OutputLine(NULL, "…彼女らのために流す涙はいらないはずなのだ。",
NULL, "shouldn't need to shed any for her.", Line_ContinueAfterTyping);
Wait( 4000 );
ClearMessage();
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// それなのに......痛み、目を潤ませてしまうのは......どうして?!w2000
OutputLine(NULL, "それなのに…痛み、目を潤ませてしまうのは…どうして?",
NULL, "Then why... this pain, my eyes getting moist... why was this happening?", Line_ContinueAfterTyping);
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// それでも引き裂かれてないと、......信じていたいから。!w4000
OutputLine(NULL, "それでも引き裂かれてないと、…信じていたいから。",
NULL, "I still wanted to believe... I hadn't been split apart.", Line_ContinueAfterTyping);
Wait( 4000 );
ClearMessage();
//locate 0,6
SetDrawingPointOfMessage( 0, 6 );
// もう充分だろ?!w2000
OutputLine(NULL, "もう充分だろ?",
NULL, "That's enough, right?", Line_ContinueAfterTyping);
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// 内なる、もうひとりの自分がやさしく語りかける...。!w4000
OutputLine(NULL, "内なる、もうひとりの自分がやさしく語りかける…。",
NULL, "Inside me, an inner voice whispered gently...", Line_ContinueAfterTyping);
Wait( 4000 );
ClearMessage();
//locate 0,4
SetDrawingPointOfMessage( 0, 4 );
// 俺はもう充分に心を痛めたさ。!w2000
OutputLine(NULL, "俺はもう充分に心を痛めたさ。",
NULL, "My spirit had suffered enough...", Line_ContinueAfterTyping);
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// ...そして何度も、その痛む心を捨てるべきかどうか迷ったんだ。!w2000
OutputLine(NULL, "…そして何度も、その痛む心を捨てるべきかどうか迷ったんだ。",
NULL, "...and countless times I'd wavered over whether I should just throw the battered thing away.", Line_ContinueAfterTyping);
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// だけど俺は...頑なに、捨てることを拒んだんじゃないか。!w4000
OutputLine(NULL, "だけど俺は…頑なに、捨てることを拒んだんじゃないか。",
NULL, "Except... I've stubbornly refused to do that, haven't I?", Line_ContinueAfterTyping);
Wait( 4000 );
ClearMessage();
//locate 0,2
SetDrawingPointOfMessage( 0, 2 );
// 捨てれば...もっと心が楽になれる...。!w2000
OutputLine(NULL, "捨てれば…もっと心が楽になれる…。",
NULL, "I'd feel better if I just threw it away.", Line_ContinueAfterTyping);
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// それを知りながらも、俺は信じることを選んだんじゃないか。!w2000
OutputLine(NULL, "それを知りながらも、俺は信じることを選んだんじゃないか。",
NULL, "Even knowing that, I chose to believe, didn't I?", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
Wait( 2000 );
// その辛かった苦労は、きっと俺にしかわからないし、俺にしかねぎらえない。!w4000
OutputLine(NULL, "その辛かった苦労は、きっと俺にしかわからないし、俺にしかねぎらえない。",
NULL, "Only I can understand that painful struggle, and appreciate it.", Line_ContinueAfterTyping);
Wait( 4000 );
ClearMessage();
//locate 0,5
SetDrawingPointOfMessage( 0, 5 );
// なぁ俺。!w2000
OutputLine(NULL, "なぁ俺。",
NULL, "Hey, me?", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
Wait( 2000 );
// ...俺は充分に頑張った。!w2000
OutputLine(NULL, "…俺は充分に頑張った。",
NULL, "...I've tried more than enough.", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
Wait( 2000 );
// ......俺がそれを認めてやる。!w2000
OutputLine(NULL, "…俺がそれを認めてやる。",
NULL, "...I'll acknowledge that much.", Line_ContinueAfterTyping);
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// だから。!w2000
OutputLine(NULL, "だから。",
NULL, "So...", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
Wait( 2000 );
// ......もう楽になってもいいんじゃないか......!w4000
OutputLine(NULL, "…もう楽になってもいいんじゃないか…?",
NULL, "...Isn't it all right to just take the easy way out?", Line_ContinueAfterTyping);
Wait( 4000 );
ClearMessage();
//locate 0,6
SetDrawingPointOfMessage( 0, 6 );
// それに.........捨てるんじゃない。!w2000
OutputLine(NULL, "それに…捨てるんじゃない。",
NULL, "Besides... I'm not throwing it away.", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
Wait( 2000 );
// 彼女と一緒に、置いていくんだ。!w2000
OutputLine(NULL, "彼女と一緒に、置いていくんだ。",
NULL, "I'm leaving it behind, with her.", Line_ContinueAfterTyping);
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
//locate 0,11
SetDrawingPointOfMessage( 0, 11 );
// ...花を手向けるように。!w4000
OutputLine(NULL, "…花を手向けるように。",
NULL, "...Like flowers by a grave.", Line_ContinueAfterTyping);
Wait( 4000 );
ClearMessage();
//locate 0,3
SetDrawingPointOfMessage( 0, 3 );
// さぁ。!w2000
OutputLine(NULL, "さぁ。",
NULL, "Now then.", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
Wait( 2000 );
// ......心を落ち着けて...。!w2000
OutputLine(NULL, "…心を落ち着けて…。",
NULL, "...Calm your nerves.", Line_ContinueAfterTyping);
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// もう右腕が痺れているだろうけど。!w2000
OutputLine(NULL, "もう右腕が痺れているだろうけど。",
NULL, "Even though you can't feel your right arm.", Line_ContinueAfterTyping);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
Wait( 2000 );
// ......頑張って振り上げよう。!w2000
OutputLine(NULL, "…頑張って振り上げよう。",
NULL, "...Just lift it up.", Line_ContinueAfterTyping);
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// ひとつ振る度に忘れるんだ。!w4000
OutputLine(NULL, "ひとつ振る度に忘れるんだ。",
NULL, "And with every swing, forget a little more.", Line_ContinueAfterTyping);
Wait( 4000 );
ClearMessage();
//locate 0,4
SetDrawingPointOfMessage( 0, 4 );
PlaySE( 3, "wa_015", 128, 64 );
Wait( 800 );
PlaySE( 3, "wa_017", 128, 64 );
// 親切が、うれしかった。!w2000
OutputLine(NULL, "親切が、うれしかった。",
NULL, "That kindness made me happy.", Line_ContinueAfterTyping);
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
PlaySE( 3, "wa_015", 128, 64 );
Wait( 800 );
PlaySE( 3, "wa_017", 128, 64 );
// 愛らしい笑顔がうれしかった。!w2000
OutputLine(NULL, "愛らしい笑顔がうれしかった。",
NULL, "That adorable smile brought me joy.", Line_ContinueAfterTyping);
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
PlaySE( 3, "wa_015", 128, 64 );
Wait( 800 );
PlaySE( 3, "wa_017", 128, 64 );
// 頭を撫でるのが、好きだった。!w2000
OutputLine(NULL, "頭を撫でるのが、好きだった。",
NULL, "I liked petting your head.", Line_ContinueAfterTyping);
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
PlaySE( 3, "wa_015", 128, 64 );
Wait( 800 );
PlaySE( 3, "wa_017", 128, 64 );
// そんな君がはにかむのが、好きだった。!w2000
OutputLine(NULL, "そんな君がはにかむのが、好きだった。",
NULL, "I loved how demure you were.", Line_ContinueAfterTyping);
Wait( 2000 );
PlaySE( 3, "wa_015", 128, 64 );
Wait( 800 );
PlaySE( 3, "wa_017", 128, 64 );
Wait( 300 );
PlaySE( 3, "wa_030", 128, 64 );
ClearMessage();
//locate 0,2
SetDrawingPointOfMessage( 0, 2 );
// これで最後だから。!w2000
OutputLine(NULL, "これで最後だから。",
NULL, "...Because this will be the last time.", Line_ContinueAfterTyping);
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// これを振り下ろせば忘れてしまうのだから。!w2000
OutputLine(NULL, "これを振り下ろせば忘れてしまうのだから。",
NULL, "Because when I swing this down, I'll forget.", Line_ContinueAfterTyping);
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// 君に贈る、...............俺からの、!w2000
OutputLine(NULL, "君に贈る、…俺からの、",
NULL, "This is... my...", Line_ContinueAfterTyping);
Wait( 2000 );
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);
// 最初で最後の!w1000花束。!w4000
OutputLine(NULL, "最初で最後の",
NULL, "First and last...", Line_ContinueAfterTyping);
Wait( 1000 );
OutputLine(NULL, "花束。",
NULL, " bouquet for you.", Line_ContinueAfterTyping);
Wait( 4000 );
ClearMessage();
DisableWindow();
DrawScene( "black", 3000 );
FadeFilm( 1000, TRUE );
//print 1
//locate 0,5
SetDrawingPointOfMessage( 0, 5 );
// ひょっとすると、...俺は君の事が、!w2000
OutputLine(NULL, "ひょっとすると、…俺は君の事が、",
NULL, "Perhaps... I really did...", Line_ContinueAfterTyping);
Wait( 2000 );
OutputLineAll(NULL, "\n\n\n", Line_ContinueAfterTyping);
// !s150.......................................!s50好きだった。!w3000
SetSpeedOfMessage( TRUE, 10, );
OutputLine(NULL, "…………………………………",
NULL, "...", Line_ContinueAfterTyping);
SetSpeedOfMessage( TRUE, 100, );
OutputLine(NULL, "好きだった。",
NULL, "...love you.", Line_ContinueAfterTyping);
SetSpeedOfMessage( FALSE, 0, );
Wait( 3000 );
PlaySE( 3, "wa_015", 128, 64 );
Wait( 800 );
ClearMessage();
DisableWindow();
//bg $862,0
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
PlaySE( 3, "wa_017", 128, 64 );
DrawBG( "aka1", 25, TRUE );
DrawBustshot( 5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
//..lsp 10,"title\logo.bmp",0,140
//print 1
Wait( 3000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
FadeBG( 3000, TRUE );
DrawScene( "black", 1000 );
//csp -1
//print 2
//return
SetValidityOfInput( TRUE );
}