Chapter 10 finished.
This commit is contained in:
@@ -481,6 +481,7 @@ void main()
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ClearMessage();
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ClearMessage();
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//「そ……そんな虫のいい話!s500……!sdあるわけ………。@
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//「そ……そんな虫のいい話!s500……!sdあるわけ………。@
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PlaySE(3, "S01/01/120100357", 256, 64);
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OutputLine(NULL, "「そ……そんな虫のいい話",
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OutputLine(NULL, "「そ……そんな虫のいい話",
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NULL, "\"Th... There's no way such a", Line_ContinueAfterTyping);
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NULL, "\"Th... There's no way such a", Line_ContinueAfterTyping);
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// !s500
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// !s500
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@@ -834,6 +835,7 @@ void main()
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//「……ふぅん。!w600…それで?@
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//「……ふぅん。!w600…それで?@
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PlaySE(3, "S01/01/120100360", 256, 64);
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OutputLine(NULL, "「……ふぅん。",
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OutputLine(NULL, "「……ふぅん。",
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NULL, "\"...Hmm.", Line_ContinueAfterTyping);
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NULL, "\"...Hmm.", Line_ContinueAfterTyping);
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@@ -850,6 +852,7 @@ void main()
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DrawBustshot( 3, "re_se_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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DrawBustshot( 3, "re_se_ka_b1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「沙都子ちゃんぶきっちょだから、何度やってもできないの!!w1000…はぅ、かぁいかったんだよぅ…。¥
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//「沙都子ちゃんぶきっちょだから、何度やってもできないの!!w1000…はぅ、かぁいかったんだよぅ…。¥
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PlaySE(3, "S01/02/120200168", 256, 64);
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OutputLine(NULL, "「沙都子ちゃんぶきっちょだから、何度やってもできないの!",
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OutputLine(NULL, "「沙都子ちゃんぶきっちょだから、何度やってもできないの!",
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NULL, "\"Satoko-chan is clumsy, so she failed no matter how many times she tried!", Line_ContinueAfterTyping);
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NULL, "\"Satoko-chan is clumsy, so she failed no matter how many times she tried!", Line_ContinueAfterTyping);
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@@ -939,6 +942,7 @@ void main()
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ClearMessage();
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ClearMessage();
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//「…圭一くん、今朝もなんか元気なかったから、まだ風邪が治らないのかなって思ってたけど、…大丈夫みたいだね。!w500…だね!@
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//「…圭一くん、今朝もなんか元気なかったから、まだ風邪が治らないのかなって思ってたけど、…大丈夫みたいだね。!w500…だね!@
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PlaySE(3, "S01/02/120200173", 256, 64);
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OutputLine(NULL, "「…圭一くん、今朝もなんか元気なかったから、まだ風邪が治らないのかなって思ってたけど、…大丈夫みたいだね。",
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OutputLine(NULL, "「…圭一くん、今朝もなんか元気なかったから、まだ風邪が治らないのかなって思ってたけど、…大丈夫みたいだね。",
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NULL, "\"...I was thinking that you still hadn't recovered from your cold since you seemed down this morning, Keiichi-kun... but now you seem fine.", Line_ContinueAfterTyping);
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NULL, "\"...I was thinking that you still hadn't recovered from your cold since you seemed down this morning, Keiichi-kun... but now you seem fine.", Line_ContinueAfterTyping);
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@@ -2102,6 +2106,7 @@ void main()
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PlaySE(3, "S01/02/120200186", 256, 64);
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PlaySE(3, "S01/02/120200186", 256, 64);
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OutputLine(NULL, " …さっきから変な顔してる。",
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OutputLine(NULL, " …さっきから変な顔してる。",
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NULL, " ...You've been making a really weird face.", Line_WaitForInput);
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NULL, " ...You've been making a really weird face.", Line_WaitForInput);
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PlaySE(3, "S01/02/120200187", 256, 64);
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OutputLine(NULL, "何でだろ?",
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OutputLine(NULL, "何でだろ?",
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NULL, " Why, I wonder?", Line_ContinueAfterTyping);
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NULL, " Why, I wonder?", Line_ContinueAfterTyping);
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@@ -2305,7 +2310,7 @@ void main()
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//!sd
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//!sd
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SetSpeedOfMessage( FALSE, 0, );
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SetSpeedOfMessage( FALSE, 0, );
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PlaySE(3, "S01/01/120100369", 256, 64);
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OutputLine(NULL, "あぁ、………おはよ。」",
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OutputLine(NULL, "あぁ、………おはよ。」",
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NULL, "Yeah... Morning.\"", Line_WaitForInput);
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NULL, "Yeah... Morning.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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@@ -2894,6 +2899,7 @@ void main()
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PlaySE(3, "S01/02/120200193", 256, 64);
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PlaySE(3, "S01/02/120200193", 256, 64);
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OutputLine(NULL, "「あれ? 圭一くん、今日は都合悪いのかな?…かな?",
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OutputLine(NULL, "「あれ? 圭一くん、今日は都合悪いのかな?…かな?",
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NULL, "\"Huh? Keiichi-kun, is today not a good day, I wonder? ...I wonder?", Line_WaitForInput);
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NULL, "\"Huh? Keiichi-kun, is today not a good day, I wonder? ...I wonder?", Line_WaitForInput);
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PlaySE(3, "S01/02/120200194", 256, 64);
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OutputLine(NULL, " 今日こそ二人で大勝利………",
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OutputLine(NULL, " 今日こそ二人で大勝利………",
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NULL, " And we were going to win big together...", Line_ContinueAfterTyping);
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NULL, " And we were going to win big together...", Line_ContinueAfterTyping);
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@@ -3030,6 +3036,7 @@ void main()
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DrawBustshotWithFiltering( 1, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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DrawBustshotWithFiltering( 1, "sa_se_ak_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「圭一さんにはリターンマッチに望む熱いハートはありませんですの@ なっさけないですわね~!¥
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//「圭一さんにはリターンマッチに望む熱いハートはありませんですの@ なっさけないですわね~!¥
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PlaySE(3, "S01/04/120400059", 256, 64);
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OutputLine(NULL, "「圭一さんにはリターンマッチに望む熱いハートはありませんですの?",
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OutputLine(NULL, "「圭一さんにはリターンマッチに望む熱いハートはありませんですの?",
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NULL, "\"Keiichi-san doesn't have the burning desire for a rematch?", Line_WaitForInput);
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NULL, "\"Keiichi-san doesn't have the burning desire for a rematch?", Line_WaitForInput);
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PlaySE(3, "S01/04/120400060", 256, 64);
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PlaySE(3, "S01/04/120400060", 256, 64);
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@@ -3965,6 +3972,7 @@ void main()
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PlaySE(3, "S01/00/122600018", 256, 64);
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PlaySE(3, "S01/00/122600018", 256, 64);
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OutputLine(NULL, "「圭一、急ぎの話じゃなきゃ後にしなさい。",
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OutputLine(NULL, "「圭一、急ぎの話じゃなきゃ後にしなさい。",
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NULL, "\"If it's not urgent, can we do this later?", Line_WaitForInput);
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NULL, "\"If it's not urgent, can we do this later?", Line_WaitForInput);
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PlaySE(3, "S01/00/122600019", 256, 64);
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OutputLine(NULL, "お父さんとお母さんはちょっと今、急ぎの話をしているんだ。」",
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OutputLine(NULL, "お父さんとお母さんはちょっと今、急ぎの話をしているんだ。」",
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NULL, " Right now, Mommy and Daddy have something urgent they're talking about.\"", Line_WaitForInput);
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NULL, " Right now, Mommy and Daddy have something urgent they're talking about.\"", Line_WaitForInput);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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