script matching

This commit is contained in:
Norgus
2015-12-21 21:19:56 +00:00
parent 51b40759bf
commit b8fb03ffec

View File

@@ -324,11 +324,16 @@ void main()
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE ); FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
DrawBustshotWithFiltering( 1,"oi_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 1,"oi_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「梨花さん、そーゆうのは大人の事情って言うんですよ。んっふっふっふ! // 大石rvS20/11/440700336.「そりゃ古手さん、仕方がありませんよ。kvS20/11/440700337.前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね。kvS20/11/440700338.んっふっふっふ!
PlaySE(3, "s20/11/440700336", 256, 64);
OutputLine(NULL, "「そりゃ古手さん、仕方がありませんよ。",
NULL, "\"Well, you can hardly blame him.", Line_WaitForInput);
PlaySE(3, "s20/11/440700337", 256, 64); PlaySE(3, "s20/11/440700337", 256, 64);
OutputLine(NULL, "「梨花さん、そーゆうのは大人の事情って言うんですよ。んっふっふっふ!」", OutputLine(NULL, "前原さんの台詞だけで普通のアドベンチャーゲームなら全員分の量がありますからね~。",
NULL, "\"Rika-san, that's what we refer to as a 'personal problem,' hehehehe!\"", Line_Normal); NULL, " Maebara-san has enough lines to cover a full cast in a normal novel game, you see~", Line_WaitForInput);
PlaySE(3, "s20/11/440700338", 256, 64); PlaySE(3, "s20/11/440700338", 256, 64);
OutputLine(NULL, "んっふっふっふ!」",
NULL, " hehehehe!\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 300 ); DrawSceneWithMask( "black", "left", 0, 0, 300 );
@@ -1453,7 +1458,7 @@ void main()
//「……そういうことにしますです☆¥ //「……そういうことにしますです☆¥
PlaySE(3, "s20/05/440500099", 256, 64); PlaySE(3, "s20/05/440500099", 256, 64);
OutputLine(NULL, "「……そういうことにしますです☆」", OutputLine(NULL, "「……そういうことにしますです☆」",
NULL, "\"...We'll just go with that☆\"", Line_Normal); NULL, "\"...We'll just go with that☆\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
@@ -1622,7 +1627,7 @@ void main()
//「……立ち絵を描いてもらえたら圭一も来れますですよ。@ //「……立ち絵を描いてもらえたら圭一も来れますですよ。@
PlaySE(3, "s20/05/440500101", 256, 64); PlaySE(3, "s20/05/440500101", 256, 64);
OutputLine(NULL, "「……立ち絵を描いてもらえたら圭一も来れますですよ。」", OutputLine(NULL, "「……収録の残り台詞数でボクたちの誰か一人でも抜いたら圭一も参加できるのですよ。」",
NULL, "\"...You can come if you get some character art for yourself.\"", Line_WaitForInput); NULL, "\"...You can come if you get some character art for yourself.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1633,7 +1638,7 @@ void main()
//「梨花、それは内緒ですわ…。¥ //「梨花、それは内緒ですわ…。¥
PlaySE(3, "s20/04/440400159", 256, 64); PlaySE(3, "s20/04/440400159", 256, 64);
OutputLine(NULL, "「梨花、それは内緒ですわ…。」", OutputLine(NULL, "「梨花、あの量でそれは不可能ですわ…。」",
NULL, "\"Rika, that's a secret...\"", Line_Normal); NULL, "\"Rika, that's a secret...\"", Line_Normal);
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
@@ -1722,7 +1727,7 @@ void main()
OutputLine(NULL, " 人間も祟りも全部!!!", OutputLine(NULL, " 人間も祟りも全部!!!",
NULL, " It's both humans and a curse!!!", Line_WaitForInput); NULL, " It's both humans and a curse!!!", Line_WaitForInput);
PlaySE(3, "s20/01/440100201", 256, 64); PlaySE(3, "s20/01/440100201", 256, 64);
OutputLine(NULL, " これはイジメだーー!!!!」", OutputLine(NULL, " これはなにかの嫌がらせかーー!!!!」",
NULL, " Everybody's just picking on me!!!!\"", Line_WaitForInput); NULL, " Everybody's just picking on me!!!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -1773,7 +1778,7 @@ void main()
//「それでは引き続き、『ひぐらしのなく頃に~綿流し編~』をお楽しみ下さいね!¥ //「それでは引き続き、『ひぐらしのなく頃に~綿流し編~』をお楽しみ下さいね!¥
PlaySE(3, "s20/02/440200173", 256, 64); PlaySE(3, "s20/02/440200173", 256, 64);
OutputLine(NULL, "「それでは引き続き、『ひぐらしのなく頃に〜綿流し編〜』をお楽しみ下さいね!」", OutputLine(NULL, "「それでは引き続き、『ひぐらしのなく頃に』をお楽しみ下さいね!」",
NULL, "\"Well then, please look forward to the next release, 'Higurashi When They Cry ~Watanagashi~'!\"", Line_Normal); NULL, "\"Well then, please look forward to the next release, 'Higurashi When They Cry ~Watanagashi~'!\"", Line_Normal);
ClearMessage(); ClearMessage();