@@ -2831,7 +2831,7 @@ void main()
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|||||||
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|
||||||
// そんな俺の、叫びのような思考は...そのまま口からこぼれた@
|
// そんな俺の、叫びのような思考は...そのまま口からこぼれた@
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||||||
OutputLine(NULL, " そんな俺の、叫びのような思考は…そのまま口からこぼれた。",
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OutputLine(NULL, " そんな俺の、叫びのような思考は…そのまま口からこぼれた。",
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NULL, "Those thoughts, screamed in my head... eventually spilling out of my mouth.", Line_WaitForInput);
|
NULL, "Those thoughts screamed in my head... eventually spilling out of my mouth.", Line_WaitForInput);
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||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
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||||||
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||||||
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||||||
@@ -2947,13 +2947,13 @@ void main()
|
|||||||
NULL, " Talk...", Line_ContinueAfterTyping);
|
NULL, " Talk...", Line_ContinueAfterTyping);
|
||||||
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|
||||||
SetValidityOfInput( FALSE );
|
SetValidityOfInput( FALSE );
|
||||||
Wait( 800 );
|
Wait( 1400 );
|
||||||
SetValidityOfInput( TRUE );
|
SetValidityOfInput( TRUE );
|
||||||
|
|
||||||
OutputLine(NULL, "お話。……",
|
OutputLine(NULL, "お話。……",
|
||||||
NULL, " Talk...", Line_ContinueAfterTyping);
|
NULL, " Talk...", Line_ContinueAfterTyping);
|
||||||
//!s200
|
//!s200
|
||||||
|
Wait( 2600 );
|
||||||
SetSpeedOfMessage( TRUE, 0, );
|
SetSpeedOfMessage( TRUE, 0, );
|
||||||
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|
||||||
|
|
||||||
@@ -4310,7 +4310,7 @@ void main()
|
|||||||
|
|
||||||
// 額を割られ、血まみれになって倒れる仲間たちを残し、レナは校舎へ向かった@
|
// 額を割られ、血まみれになって倒れる仲間たちを残し、レナは校舎へ向かった@
|
||||||
OutputLine(NULL, " 額を割られ、血まみれになって倒れる仲間たちを残し、レナは校舎へ向かった。",
|
OutputLine(NULL, " 額を割られ、血まみれになって倒れる仲間たちを残し、レナは校舎へ向かった。",
|
||||||
NULL, "Leaving her friends covered in blood with gashes on their head, she made her way towards the school building.", Line_WaitForInput);
|
NULL, "Leaving her friends covered in blood with gashes on their heads, she made her way towards the school building.", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
@@ -4894,7 +4894,7 @@ void main()
|
|||||||
OutputLine(NULL, " やさしく、やさしく。",
|
OutputLine(NULL, " やさしく、やさしく。",
|
||||||
NULL, "Gently, ever so gently.", Line_WaitForInput);
|
NULL, "Gently, ever so gently.", Line_WaitForInput);
|
||||||
OutputLine(NULL, "…カウンセリングの基本は聞きに徹することだ。",
|
OutputLine(NULL, "…カウンセリングの基本は聞きに徹することだ。",
|
||||||
NULL, " The fundamentals of counseling were believing what you were told.", Line_Normal);
|
NULL, " A fundamental part of counseling is to be a good, patient listener.", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
|
|
||||||
|
|
||||||
@@ -4904,7 +4904,7 @@ void main()
|
|||||||
NULL, "\"Whoever abandons Hinamizawa... will be hunted down by Oyashiro-sama!!", Line_WaitForInput);
|
NULL, "\"Whoever abandons Hinamizawa... will be hunted down by Oyashiro-sama!!", Line_WaitForInput);
|
||||||
PlaySE(3, "s01/02/120200434", 256, 64);
|
PlaySE(3, "s01/02/120200434", 256, 64);
|
||||||
OutputLine(NULL, " そして…とうとう私のところにも来たんです!!!」",
|
OutputLine(NULL, " そして…とうとう私のところにも来たんです!!!」",
|
||||||
NULL, " And... they've finally gotten to me!!!\"", Line_WaitForInput);
|
NULL, " And... it's finally gotten to me!!!\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
@@ -4984,7 +4984,7 @@ void main()
|
|||||||
NULL, "\"Everyone knows... It's Hinamizawa's guardian deity...", Line_WaitForInput);
|
NULL, "\"Everyone knows... It's Hinamizawa's guardian deity...", Line_WaitForInput);
|
||||||
PlaySE(3, "s01/02/120200444", 256, 64);
|
PlaySE(3, "s01/02/120200444", 256, 64);
|
||||||
OutputLine(NULL, "それで、雛見沢を捨てて出て行こうとすると……バチを当てるんです。」",
|
OutputLine(NULL, "それで、雛見沢を捨てて出て行こうとすると……バチを当てるんです。」",
|
||||||
NULL, " And if you ever try abandoning Hinamizawa by leaving... you'll incur his wrath.\"", Line_WaitForInput);
|
NULL, " And if you ever try abandoning Hinamizawa by leaving... you'll incur its wrath.\"", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
@@ -5315,7 +5315,7 @@ void main()
|
|||||||
// ...オヤシロさまの祟りがどうだったにせよ、クラスメートを金属バットで殴った理由にはなりませんし、被害者が訴えない理由にもなりません@
|
// ...オヤシロさまの祟りがどうだったにせよ、クラスメートを金属バットで殴った理由にはなりませんし、被害者が訴えない理由にもなりません@
|
||||||
PlaySE(3, "s01/11/120700508", 256, 64);
|
PlaySE(3, "s01/11/120700508", 256, 64);
|
||||||
OutputLine(NULL, " …オヤシロさまの祟りがどうだったにせよ、クラスメートを金属バットで殴った理由にはなりませんし、被害者が訴えない理由にもなりません。",
|
OutputLine(NULL, " …オヤシロさまの祟りがどうだったにせよ、クラスメートを金属バットで殴った理由にはなりませんし、被害者が訴えない理由にもなりません。",
|
||||||
NULL, "...Even if it was Oyashiro-sama's curse, it doesn't add up as to why her classmates, the victims who were beaten with a metal bat, wouldn't press charges.", Line_WaitForInput);
|
NULL, "...Even if it was Oyashiro-sama's curse, it doesn't explain Rena beating her classmates with a metal bat, or why the victims wouldn't press charges.", Line_WaitForInput);
|
||||||
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
|
||||||
|
|
||||||
|
|
||||||
@@ -6518,7 +6518,7 @@ void main()
|
|||||||
|
|
||||||
// 絶対絶命...という複雑な単語は、もう思いつかなかった........................¥
|
// 絶対絶命...という複雑な単語は、もう思いつかなかった........................¥
|
||||||
OutputLine(NULL, " 絶対絶命…という複雑な単語は、もう思いつかなかった……………………。",
|
OutputLine(NULL, " 絶対絶命…という複雑な単語は、もう思いつかなかった……………………。",
|
||||||
NULL, "'Dire straits,' I couldn't even come up the phrase that adequately described my situation...", Line_Normal);
|
NULL, "'Dire straits,' I couldn't even come up with the phrase that adequately described my situation...", Line_Normal);
|
||||||
ClearMessage();
|
ClearMessage();
|
||||||
DisableWindow();
|
DisableWindow();
|
||||||
DrawScene( "black", 3000 );
|
DrawScene( "black", 3000 );
|
||||||
|
|||||||
Reference in New Issue
Block a user