Merge pull request #45 from Norgus/master

Moa fuxikkusezu!
This commit is contained in:
Ítalo Bruno Andrade
2015-11-24 23:27:25 -02:00

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@@ -202,7 +202,7 @@ void main()
// …実の息子が言うのもなんだが、そんなに売れているとは思えない@ // …実の息子が言うのもなんだが、そんなに売れているとは思えない@
OutputLine(NULL, " …実の息子が言うのもなんだが、そんなに売れているとは思えない。", OutputLine(NULL, " …実の息子が言うのもなんだが、そんなに売れているとは思えない。",
NULL, "...Since his own son is saying something like that, I can't imagine he's selling all that well.", Line_WaitForInput); NULL, "...As his son, it's a bit strange for me to say, but I can't imagine he's selling all that well.", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -216,7 +216,7 @@ void main()
// 俺が知らないだけで……ひょっとするとすごい大画伯なのかもしれない…¥ // 俺が知らないだけで……ひょっとするとすごい大画伯なのかもしれない…¥
OutputLine(NULL, " 俺が知らないだけで……ひょっとするとすごい大画伯なのかもしれない…。", OutputLine(NULL, " 俺が知らないだけで……ひょっとするとすごい大画伯なのかもしれない…。",
NULL, "It could be that he's some master painter... and I didn't know about it...", Line_Normal); NULL, "Maybe he's actually a master painter... and I just never knew it...", Line_Normal);
ClearMessage(); ClearMessage();
PlaySE( 4, "wa_028", 128, 64 ); PlaySE( 4, "wa_028", 128, 64 );
@@ -295,7 +295,7 @@ void main()
NULL, "\"Don't get all flustered!", Line_WaitForInput); NULL, "\"Don't get all flustered!", Line_WaitForInput);
PlaySE(3, "s19/01/hr_kei33510", 256, 64); PlaySE(3, "s19/01/hr_kei33510", 256, 64);
OutputLine(NULL, " 実に気まずい!", OutputLine(NULL, " 実に気まずい!",
NULL, " It really doesn't feel right!", Line_WaitForInput); NULL, " This feels so awkward!", Line_WaitForInput);
PlaySE(3, "s19/01/hr_kei33520", 256, 64); PlaySE(3, "s19/01/hr_kei33520", 256, 64);
OutputLine(NULL, " 行くぞレナ!」", OutputLine(NULL, " 行くぞレナ!」",
NULL, " Let's go, Rena!\"", Line_WaitForInput); NULL, " Let's go, Rena!\"", Line_WaitForInput);
@@ -402,21 +402,19 @@ void main()
//「そっか。!s250……!sdよっしゃ 今日は目いっぱい騒ぐぞぉ //「そっか。!s250……!sdよっしゃ 今日は目いっぱい騒ぐぞぉ
PlaySE(3, "s19/03/500300113", 256, 64); PlaySE(3, "s19/01/hr_kei33560", 256, 64);
OutputLine(NULL, "「そっか。", OutputLine(NULL, "「そっか。",
NULL, "\"I see.", Line_ContinueAfterTyping); NULL, "\"I see.", Line_ContinueAfterTyping);
//!s250 //!s250
SetSpeedOfMessage( TRUE, 0, ); SetSpeedOfMessage( TRUE, 0, );
OutputLine(NULL, "……", OutputLine(NULL, "……",
NULL, " ...", Line_ContinueAfterTyping); NULL, " ...", Line_ContinueAfterTyping);
SetSpeedOfMessage( FALSE, 0, ); SetSpeedOfMessage( FALSE, 0, );
Wait (400)
PlaySE(3, "s19/03/500300599", 256, 64);
OutputLine(NULL, "よっしゃ!", OutputLine(NULL, "よっしゃ!",
NULL, "All right!", Line_WaitForInput); NULL, "All right!", Line_WaitForInput);
PlaySE(3, "s19/01/hr_kei33570", 256, 64); PlaySE(3, "s19/01/hr_kei33570", 256, 64);
OutputLine(NULL, " 今日は目いっぱい騒ぐぞぉ!!」", OutputLine(NULL, " 今日は目いっぱい騒ぐぞぉ!!」",
NULL, " Let's make some noise today!!\"", Line_WaitForInput); NULL, " Let's make some noise today!!\"", Line_WaitForInput);
@@ -574,7 +572,7 @@ void main()
NULL, " I'm glad he liked it.", Line_WaitForInput); NULL, " I'm glad he liked it.", Line_WaitForInput);
PlaySE(3, "s19/02/500200796", 256, 64); PlaySE(3, "s19/02/500200796", 256, 64);
OutputLine(NULL, "和正くんにもよろしくお伝えくださいね!」", OutputLine(NULL, "和正くんにもよろしくお伝えくださいね!」",
NULL, " Say hello to Kazuma-kun for me, please!\"", Line_Normal); NULL, " Say hello to Kazumasa-kun for me, please!\"", Line_Normal);
ClearMessage(); ClearMessage();
@@ -908,7 +906,7 @@ void main()
//「梨花ちゃんはお祭りの最後に大切なお仕事があるから、その衣装なの。@ //「梨花ちゃんはお祭りの最後に大切なお仕事があるから、その衣装なの。@
PlaySE(3, "s19/02/500200805", 256, 64); PlaySE(3, "s19/02/500200805", 256, 64);
OutputLine(NULL, "「梨花ちゃんはお祭りの最後に大切なお仕事があるから、その衣装なの。」", OutputLine(NULL, "「梨花ちゃんはお祭りの最後に大切なお仕事があるから、その衣装なの。」",
NULL, "\"Rika-chan has an important task to do at the end of the festival, so she's wearing this.\"", Line_WaitForInput); NULL, "\"Rika-chan has an important role to play at the end of the festival, so she's wearing this.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -938,7 +936,7 @@ void main()
//「ってことはここで時間を無駄にできないということですわ~@ 参りましょう!!@ //「ってことはここで時間を無駄にできないということですわ~@ 参りましょう!!@
PlaySE(3, "s19/04/500400682", 256, 64); PlaySE(3, "s19/04/500400682", 256, 64);
OutputLine(NULL, "「ってことはここで時間を無駄にできないということですわ〜!", OutputLine(NULL, "「ってことはここで時間を無駄にできないということですわ〜!",
NULL, "\"But we cannot afford to waste any time~!", Line_WaitForInput); NULL, "\"So we cannot afford to waste any time~!", Line_WaitForInput);
PlaySE(3, "s19/04/500400683", 256, 64); PlaySE(3, "s19/04/500400683", 256, 64);
OutputLine(NULL, " 参りましょう!!」", OutputLine(NULL, " 参りましょう!!」",
NULL, " Let us begin!!\"", Line_WaitForInput); NULL, " Let us begin!!\"", Line_WaitForInput);
@@ -1497,7 +1495,7 @@ void main()
PlaySE(3, "s19/02/500200819", 256, 64); PlaySE(3, "s19/02/500200819", 256, 64);
OutputLine(NULL, "「よーいどん!!!", OutputLine(NULL, "「よーいどん!!!",
NULL, "\"Ready... Go!!!\"", Line_ContinueAfterTyping); NULL, "\"Ready... Go!!!\"", Line_ContinueAfterTyping);
Wait (800)
ShakeScreenSx( 1, 1, ); ShakeScreenSx( 1, 1, );
//………あれ@ 圭一くんと梨花ちゃんは…なんでスタートしないんだろ? しないんだろ?@ //………あれ@ 圭一くんと梨花ちゃんは…なんでスタートしないんだろ? しないんだろ?@
@@ -1569,9 +1567,10 @@ void main()
SetSpeedOfMessage( TRUE, 0, ); SetSpeedOfMessage( TRUE, 0, );
OutputLine(NULL, "……", OutputLine(NULL, "……",
NULL, "......", Line_WaitForInput); NULL, "......", Line_ContinueAfterTyping);
SetSpeedOfMessage( FALSE, 0, ); SetSpeedOfMessage( FALSE, 0, );
Wait (1200)
OutputLine(NULL, "初めてだな。」", OutputLine(NULL, "初めてだな。」",
NULL, " We've gone head-to-head like this.\"", Line_Normal); NULL, " We've gone head-to-head like this.\"", Line_Normal);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2060,6 +2059,8 @@ void main()
DrawBustshotWithFiltering( 1, "me_si_th_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE ); DrawBustshotWithFiltering( 1, "me_si_th_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「………圭ちゃんの方がわかんね~センスしてるよー。¥ //「………圭ちゃんの方がわかんね~センスしてるよー。¥
// I feel this line needs a better translation, but haven't thought of one yet!
// kind of like "...I think you're the one with the poor tastes." (she's talking about Keiichi's affinity for Rika's little loli-moe act, hence the following mental anguish instilled on Keiichi on having it pointed out)
PlaySE(3, "s19/03/500300721", 256, 64); PlaySE(3, "s19/03/500300721", 256, 64);
OutputLine(NULL, "「………圭ちゃんの方がわかんね〜センスしてるよー。」", OutputLine(NULL, "「………圭ちゃんの方がわかんね〜センスしてるよー。」",
NULL, "\"...Kei-chan has a pretty weird definition of 'art.'\"", Line_Normal); NULL, "\"...Kei-chan has a pretty weird definition of 'art.'\"", Line_Normal);
@@ -2230,7 +2231,7 @@ void main()
//「圭ちゃんに限って……いやまさか……。@ //「圭ちゃんに限って……いやまさか……。@
PlaySE(3, "s19/03/500300724", 256, 64); PlaySE(3, "s19/03/500300724", 256, 64);
OutputLine(NULL, "「圭ちゃんに限って……いやまさか……。」", OutputLine(NULL, "「圭ちゃんに限って……いやまさか……。」",
NULL, "\"This is Kei-chan, after all... No, it couldn't be...\"", Line_WaitForInput); NULL, "\"Kei-chan, wouldn't stoop to... no, would he?\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2603,8 +2604,8 @@ void main()
OutputLine(NULL, "「な、…なぁんだ…!", OutputLine(NULL, "「な、…なぁんだ…!",
NULL, "\"Oh... Ohhh...!", Line_WaitForInput); NULL, "\"Oh... Ohhh...!", Line_WaitForInput);
PlaySE(3, "s19/03/500300732", 256, 64); PlaySE(3, "s19/03/500300732", 256, 64);
OutputLine(NULL, " てっきりおじさんは圭一のかぁいいオットセイかと〜!!」", OutputLine(NULL, " てっきりおじさんは圭ちゃんの・・・ あははははっはぁ~!!」",
NULL, " This old man thought you meant it was Keiichi's kyute little fur seal!!\"", Line_WaitForInput); NULL, " This old man thought you meant it was Keiichi's... Ahahaha.. haaa!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -2768,7 +2769,7 @@ void main()
//「御陰様でね@いい絵がたくさん撮れたよ。@ //「御陰様でね@いい絵がたくさん撮れたよ。@
PlaySE(3, "s19/08/500800003", 256, 64); PlaySE(3, "s19/08/500800003", 256, 64);
OutputLine(NULL, "「御陰様でね。", OutputLine(NULL, "「御陰様でね。",
NULL, "\"Thanks to you.", Line_WaitForInput); NULL, "\"Yes, thanks for asking.", Line_WaitForInput);
PlaySE(3, "s19/08/500800004", 256, 64); PlaySE(3, "s19/08/500800004", 256, 64);
OutputLine(NULL, "いい絵がたくさん撮れたよ。」", OutputLine(NULL, "いい絵がたくさん撮れたよ。」",
NULL, " I got plenty of good shots.\"", Line_WaitForInput); NULL, " I got plenty of good shots.\"", Line_WaitForInput);
@@ -3226,8 +3227,8 @@ void main()
OutputLine(NULL, "「身包み剥いでッ!!", OutputLine(NULL, "「身包み剥いでッ!!",
NULL, "\"We'll leave you with nothing!", Line_WaitForInput); NULL, "\"We'll leave you with nothing!", Line_WaitForInput);
PlaySE(3, "s19/01/hr_kei34020", 256, 64); PlaySE(3, "s19/01/hr_kei34020", 256, 64);
OutputLine(NULL, " ケツの毛までひん剥いてやるぜぇえぇえッ!!!!」", OutputLine(NULL, " 地獄の底に叩き落としてやるぜぇえぇえッ!!!!」",
NULL, " We won't even leave the hairs on your butt!!\"", Line_WaitForInput); NULL, " -and beat you into the depths of hell!!\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -3564,7 +3565,7 @@ void main()
ClearMessage(); ClearMessage();
DisableWindow(); DisableWindow();
DrawBustshotWithFiltering( 3, "sa_si_aw_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE ); DrawBustshotWithFiltering( 3, "ri_mk_ni_a1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…くまさんを落とせれば勝利は確定しますですね。@ //「…くまさんを落とせれば勝利は確定しますですね。@
PlaySE(3, "s19/05/500500302", 256, 64); PlaySE(3, "s19/05/500500302", 256, 64);
@@ -4710,7 +4711,7 @@ void main()
//「つまり、圭ちゃんと梨花ちゃんは手堅く、ラクなものを撃ち落せばビリ回避ってわけだね。@ //「つまり、圭ちゃんと梨花ちゃんは手堅く、ラクなものを撃ち落せばビリ回避ってわけだね。@
PlaySE(3, "s19/03/500300757", 256, 64); PlaySE(3, "s19/03/500300757", 256, 64);
OutputLine(NULL, "「つまり、圭ちゃんと梨花ちゃんは手堅く、ラクなものを撃ち落せばビリ回避ってわけだね。」", OutputLine(NULL, "「つまり、圭ちゃんと梨花ちゃんは手堅く、ラクなものを撃ち落せばビリ回避ってわけだね。」",
NULL, "\"So both Kei-chan and Rika-chan can just shoot down a small, easy prize and avoid being dead last.\"", Line_WaitForInput); NULL, "\"So both Kei-chan and Rika-chan can just shoot down a sure, easy prize and avoid being dead last.\"", Line_WaitForInput);
OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -4764,7 +4765,7 @@ void main()
// 非情に徹するなら魅音の言う通り、ここは小物狙いだ@……だが……!¥ // 非情に徹するなら魅音の言う通り、ここは小物狙いだ@……だが……!¥
OutputLine(NULL, " 非情に徹するなら魅音の言う通り、ここは小物狙いだ。", OutputLine(NULL, " 非情に徹するなら魅音の言う通り、ここは小物狙いだ。",
NULL, "If I took the ruthless route, as Mion had suggested, then I'd go for a small target.", Line_WaitForInput); NULL, "If I took the ruthless route, as Mion had suggested, then I'd go for something insignificant.", Line_WaitForInput);
OutputLine(NULL, "……だが……!!", OutputLine(NULL, "……だが……!!",
NULL, " ...Except...!!", Line_Normal); NULL, " ...Except...!!", Line_Normal);
ClearMessage(); ClearMessage();
@@ -4872,7 +4873,7 @@ void main()
OutputLine(NULL, " 兄ちゃんいいぞぉ!!", OutputLine(NULL, " 兄ちゃんいいぞぉ!!",
NULL, " Cool, onii-chan!!", Line_WaitForInput); NULL, " Cool, onii-chan!!", Line_WaitForInput);
OutputLine(NULL, " 男見せたれぇえぇええぇッ!!!!」", OutputLine(NULL, " 男見せたれぇえぇええぇッ!!!!」",
NULL, " You got balls maaaan!!!!\"", Line_Normal); NULL, " Show us what you've got!!!!\"", Line_Normal);
ClearMessage(); ClearMessage();