Update directory names, backgrounds and cgs

This commit is contained in:
Jáchym Toušek
2018-01-21 14:49:04 +01:00
parent 815f54abe0
commit c1a86fa996
39 changed files with 2379 additions and 2379 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -296,12 +296,12 @@ void main()
DisableWindow();
DrawScene( "white", 400 );
DrawScene("white", 400 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawSceneWithMask( "bg_012", "c", 0, 0, 1300 );
DrawSceneWithMask("background/eki", "c", 0, 0, 1300 );
// ようやく列車が終点に着いたようだった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -331,7 +331,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_124", "right", 0, 0, 1300 );
DrawSceneWithMask("background/mati2", "right", 0, 0, 1300 );
// ここからさらに車で山道を走る¥
@@ -347,14 +347,14 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawSceneWithMask( "bg_208", "right", 0, 0, 1300 );
DrawSceneWithMask("background/oki_g3", "right", 0, 0, 1300 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DisableWindow();
DrawSceneWithMask( "bg_042", "right", 0, 0, 1300 );
DrawSceneWithMask("background/m_hi5", "right", 0, 0, 1300 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
@@ -362,7 +362,7 @@ void main()
//*******************************************************
DisableWindow();
DrawSceneWithMask( "bg_038", "right", 0, 0, 1300 );
DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 );
PlayBGM( 1, "msys12", 128, 0 );
//!sd
@@ -374,8 +374,8 @@ void main()
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow();
DrawScene( "white", 400 );
DrawScene( "bg_216", 3000 );
DrawScene("white", 400 );
DrawScene("background/jt1", 3000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd
@@ -390,13 +390,13 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 1000 );
DrawBustshotWithFiltering( 6, "cinema", "x", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
DrawBustshotWithFiltering(6, "cinema", "x", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
SetValidityOfInput( TRUE );

File diff suppressed because it is too large Load Diff

View File

@@ -17,9 +17,9 @@ void main()
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
DrawScene( "white", 3000 );
DrawScene("white", 3000 );
PlayBGM( 2, "lsys22", 128, 0 );
DrawSceneWithMask( "bg_038", "m1", 0, 0, 1300 );
DrawSceneWithMask("background/m_hi1", "m1", 0, 0, 1300 );
// 休日の朝をのんびり過ごしていたら、すっかり遅れてしまった@
ClearMessage();
@@ -38,9 +38,9 @@ void main()
PlayBGM( 1, "msys01", 128, 0 );
DisableWindow();
DrawSceneWithMask( "bg_066", "left", 0, 0, 1300 );
ModDrawCharacter(1, 3, "character/normal/me2_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(3, 2, "character/normal/re2a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
DrawSceneWithMask("background/ie1", "left", 0, 0, 1300 );
ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// 待ち合わせ場所ではすでにレナと魅音が待っていた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -48,7 +48,7 @@ void main()
NULL, "Rena and Mion were already waiting at the meeting place.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me2_TokuiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「圭ちゃん、遅いぞー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -77,7 +77,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「……魅ぃちゃんだって今、来たばかりなんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -88,7 +88,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me2_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あっひゃっひゃっひゃ……@ 昨夜の密着24時間、面白かったし、ねぇ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -136,7 +136,7 @@ void main()
NULL, "That's right. Rena really did make a picnic!", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me2_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「圭ちゃん、あのあとレナ@大張り切りだったらしいよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -160,7 +160,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re2b_hauB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re2b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…そ、そんな、!d300…大変じゃなかったから…気にしないでよ……!d400ね☆¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -179,7 +179,7 @@ void main()
NULL, " Okay?☆\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me2_MajimeA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「昨夜から今朝まであのテンションらしいよ?@ 責任取れんの?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -219,7 +219,7 @@ void main()
NULL, " ...R-Re... Responsiblity...!? For what!? For what!?\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// 俺と魅音はゆっくりとレナに振り返り、そしてやたらと重たそうなボストンバックに目線を落とした@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -260,7 +260,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me2_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「レナね、荷物持つときよっこらしょ、って言ってた@……5kg。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -274,7 +274,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…そ、それはオーバー@ 圭一君、男の子だから@ きっといっぱい食べるだろうと思って…たくさん…ね@……あはは…もう行こ!!d800 …よっこらしょっと
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -314,7 +314,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me2_TohohoA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「手伝いはするけど。…全部食べるんだからね@ レナを悲しませたら許さないよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -338,11 +338,11 @@ void main()
//■お散歩。村巡りをしながら。
DisableWindow();
DrawSceneWithMask( "white", "right", 0, 0, 1300 );
DrawSceneWithMask("white", "right", 0, 0, 1300 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "bg_042", "right", 0, 0, 1300 );
DrawSceneWithMask("background/m_hi5", "right", 0, 0, 1300 );
PlayBGM( 1, "msys02", 128, 0 );
// 適当ににぎやかさを楽しんだ後、俺たちはのんびりとお散歩を開始した@
@@ -390,9 +390,9 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_041", "right", 0, 0, 1300 );
ModDrawCharacter(3, 3, "character/normal/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(1, 2, "character/normal/re2a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 );
ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
// いくら寒村とは言え、歩いていれば人とも出会う¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -452,7 +452,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me2_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あはは、悲しいかなぁ@雛見沢は人が少ないからね。みーんな顔見知りなんだよね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -497,7 +497,7 @@ void main()
NULL, "It was a process of elimination you could only pull off in a place like this... but it was quite effective.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
// 今度からは一層、素行に気をつけなばなるまい@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -519,7 +519,7 @@ void main()
NULL, "Hinamizawa is not to be trifled with...!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_043", "left", 0, 0, 1300 );
DrawSceneWithMask("background/m_hi6", "left", 0, 0, 1300 );
// しかも恐怖はまだ続く@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -528,7 +528,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「もちろんわかるよ@最初に会ったのが牧野輪店の竹蔵おじさん@趣味は盆栽と尺八なんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -545,7 +545,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「次が乾物屋の次男の大介くん@趣味は狙撃で将来の夢は超A級スナイパーだとか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -583,8 +583,8 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
ModDrawCharacter(1, 3, "character/normal/me2_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
// 俺が驚いて見せると、魅音とレナは顔を見合わせクスリと笑い合った¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -614,7 +614,7 @@ void main()
NULL, " You there, who am I?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あははは@前原圭一く~ん@ いじわるなこと言うけど本当はやさしい照れ屋さん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -631,7 +631,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me2_TokuiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「転校してきてようやく3週間@趣味は昼寝@最近、トランクス派に転向@…したよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -660,7 +660,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re2a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「……と、とらんくす……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -692,9 +692,9 @@ void main()
NULL, "Hinamizawaza was not a place to be trifled with!", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 );
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 1300 );
//「これじゃあさ、俺のための案内ってより、俺のお披露目みたいだな…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -705,7 +705,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そうだね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -716,7 +716,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「うちらさ、これだけ賑やかに練り歩いてたからね@みんな思うんじゃない@ 圭ちゃんも雛見沢に馴染んでくれたんだーって!¥
@@ -835,8 +835,8 @@ void main()
NULL, "The old woman chuckled, voicing her appreciation of how energetic I was.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me2_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
ModDrawCharacter(1, 2, "character/normal/re2a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「グッド!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -854,7 +854,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re2a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…で、ね@ そろそろお昼にしないかな?!d300…かな
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -899,7 +899,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…よし圭ちゃん、ここはおじさんに任せなさい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -933,7 +933,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re2b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re2b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……わぁあ……うん@ それいい。賛成~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -956,11 +956,11 @@ void main()
//■古手神社でお弁当
DisableWindow();
DrawSceneWithMask( "black", "up", 0, 0, 1300 );
DrawSceneWithMask("black", "up", 0, 0, 1300 );
PlayBGM( 1, "msys12", 128, 0 );
DrawSceneWithMask( "bg_085", "up", 0, 0, 3000 );
DrawSceneWithMask( "black", "up", 0, 0, 1300 );
DrawSceneWithMask( "bg_074", "up", 0, 0, 3000 );
DrawSceneWithMask("background/jok1", "up", 0, 0, 3000 );
DrawSceneWithMask("black", "up", 0, 0, 1300 );
DrawSceneWithMask("background/ji1", "up", 0, 0, 3000 );
// 石造りの階段を登りきると、そこは想像した通りの感じの神社だった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -976,8 +976,8 @@ void main()
NULL, "It had worn down a bit through the years, but the fallen leaves had been swept up, giving it a tidy feeling.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_075", "down", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
DrawSceneWithMask("background/ji2", "down", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ここはね古手神社って言うの@多分、見晴らしが一番いいところかな!@
@@ -992,7 +992,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_DefA1_", "0", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ここの場所、よく覚えといてね@ 次の休みにはここでお祭りがあるんだから。@
@@ -1030,9 +1030,9 @@ void main()
NULL, "I was embarrassed for assuming that festivals had to be held in the summer.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
DrawSceneWithMask("black", "left", 0, 0, 300 );
DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「さて、…弁当を広げて………!d700と………
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1081,10 +1081,10 @@ void main()
NULL, "Hey, Mion! It'll take more than just a good view to get this all down, you know!?!?", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
PlayBGM( 1, "msysSa", 128, 0 );
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri2_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_DefA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…こんにちはです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1137,7 +1137,7 @@ void main()
NULL, "Following up when all the pieces are in place is my specialty!", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 4, "character/normal/sa2a_AkireruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「騒がしいから来てみれば…!d300…!d300これは何ですのーッ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1176,7 +1176,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 4, "character/normal/sa2a_OdorokiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「そんなの見ればわかるでございますわぁ!@ どうして人様の庭でゴザなんか広げてますのー?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1199,7 +1199,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 5, "character/normal/ri2_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 5, "sprite/normal/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…圭一の言う通りですよ@みんなのお庭にしますです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1227,7 +1227,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
// 梨花ちゃんに場所を空けると、俺はさっさと沙都子に背を向ける¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1235,7 +1235,7 @@ void main()
NULL, "After opening up a spot for Rika-chan, I promptly turned my back on Satoko.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 4, "character/normal/sa2a_OdorokiA1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
ModDrawCharacter(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「ちょーっとお待ちなさいな@ 私はどこに座ればいいんですのー?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1258,7 +1258,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_nandeA1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_nande_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…だ、大丈夫だよ、…沙都子ちゃんの分もちゃんとあるから…、@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1292,7 +1292,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(2, 5, "character/normal/ri2_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri2_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…はいお箸です。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1311,8 +1311,8 @@ void main()
PlayBGM( 1, "msys02", 128, 0 );
DisableWindow();
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「いやはや…圭ちゃん、乗せるのうまいわホント@…才能、あるのかもしれない。@
@@ -1327,7 +1327,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「はいお皿。魅ぃちゃんも梨花ちゃんも。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1346,8 +1346,8 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_217", "m1", 0, 0, 1000 );
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri2_KomaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
DrawSceneWithMask("background/jt2", "m1", 0, 0, 1000 );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…ボクたちもがんばらないとなくなってしまうです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1370,7 +1370,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「いっぱい食べてね@ ちゃんとみんなの分、あるから☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1390,8 +1390,8 @@ void main()
NULL, "Rena said, as she opened up a thermos.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "black", 400 );
DrawScene( "bg_216", 1000 );
DrawScene("black", 400 );
DrawScene("background/jt1", 1000 );
// 今更ながら。俺はこの弁当が5人を想定して作られていることに気付く@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1408,7 +1408,7 @@ void main()
ClearMessage();
DisableWindow();
// DrawBustshot( 2, "sa_si_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
DrawScene( "103", 1000 );
DrawScene("scene/101", 1000 );
//「そのハンバーグは渡しませんわぁぁあ!!」/
@@ -1448,7 +1448,7 @@ void main()
DisableWindow();
// FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
DrawScene( "bg_216", 1000 );
DrawScene("background/jt1", 1000 );
// 激しい戦いは、豊富な運動量と肘によるブロックで序盤、沙都子が優位に立つかに見えたが、箸さばきの致命的な差が形勢を一気にひっくり返す@
if (GetGlobalFlag(GADVMode)) {
@@ -1464,7 +1464,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 4, "character/normal/sa2a_HannbesoA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「あぁぁー! 最後のミートボールぅうぅううぅ!!!@
ModPlayVoiceLS(3, 4, "s19/04/990400040", 256, TRUE);
@@ -1482,7 +1482,7 @@ void main()
NULL, "\"Satoko Houjou has been bested!!! NOM!!!!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
// 俺は沙都子と仲良く同時に喉を詰めて窒息、ひっくり返ってもがく@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1530,8 +1530,8 @@ void main()
NULL, " Just so things could stay like this.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask( "bg_217", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
DrawSceneWithMask("background/jt2", "left", 0, 0, 1300 );
// 激しい戦いもようやく落ち付き@ようやくみんなにも会話をするゆとりが生まれたようだった。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1559,7 +1559,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_WinkA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「食事中の団欒って考えがそもそも近代に入ってからだからじゃない?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1570,7 +1570,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2b_defB1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_def_b1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「昔の人は無言で食事を済ませたそうだし@…作る人もちょっぴり寂しかったろうね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1585,7 +1585,7 @@ void main()
DisableWindow();
FadeAllBustshots( 400, TRUE );
ModDrawCharacterWithFiltering(2, 4, "character/normal/sa2a_WaraiA1_", "2", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_warai_a1_", "1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「きっと昔の人は食べるのに忙しくて、味を褒める暇もなかったのですわ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1602,8 +1602,8 @@ void main()
NULL, "That's just you.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_defA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「でもね、おいしいの一言だけでもうれしいよ@…苦労の甲斐があったかな、って。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1617,7 +1617,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re2a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
// そう言って、ぽ、と頬を紅潮させる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1627,7 +1627,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 5, "character/normal/ri2_NikoA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
ModDrawCharacter(3, 5, "sprite/normal/ri2_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「……おいしいです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1684,7 +1684,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re2b_kaiiB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「はぅ~!@…り、…りり…梨花ちゃん、お、お持ち帰り…じゃなくて@ ありがと~!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1716,7 +1716,7 @@ void main()
NULL, "Rena flushed red with excitement, embracing Rika-chan and rubbing her cheek against her so hard you could almost hear it.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re2a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「り、梨花ちゃんには褒めてもらったお礼に…じゃ~ん@ これをサービスね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1744,9 +1744,9 @@ void main()
NULL, "After Rika-chan accepted them, the mood suddenly shifted in a bizzare way.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
PlayBGM( 1, "msys03", 128, 0 );
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa2a_AkuwaraiA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…なんだよ沙都子@その挑戦的な目は。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1770,7 +1770,7 @@ void main()
DisableWindow();
// FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacter(3, 3, "character/normal/me2_HutekiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me2_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「強気じゃんよ@ボキャ貧のあんたにどんな賛辞が思い付くってぇの?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1802,7 +1802,7 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
//「あ、…あのね@ ………レナお姉ちゃんのお弁当@/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1821,7 +1821,7 @@ void main()
NULL, "Satoko looked up at her poutily while talking cutesy.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_216", "left", 0, 0, 1300 );
DrawSceneWithMask("background/jt1", "left", 0, 0, 1300 );
// な!!d400…何が賛辞だ こんなの泣き落としならぬ萌え落としじゃないか
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1845,7 +1845,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re2a_kaiiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re2a_kaii_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
// 赤面して頭部をぐるんぐるんと回している…!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1861,7 +1861,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re2b_kaiiB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…は、…はぅ~ッ!!@
@@ -1938,8 +1938,8 @@ void main()
NULL, " To think she had such a trick...!!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_AkuwaraiA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「悔しければレナさんにご褒美がもらえるような賛辞をお考えあそばせ~!@
@@ -1967,7 +1967,7 @@ void main()
NULL, "First of all, that wasn't even praise!!!", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_TokuiA1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「沙都子@それで勝てたつもりとはね@あんたらの底の浅いワザとはわけが違うものを見せてあげようじゃない?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1997,7 +1997,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me2_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「やるのは圭ちゃん。」!w500「はあッ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2014,7 +2014,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 4, "character/normal/sa2a_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ほっほっほ! 見せてもらおうではございませんかぁ@年増の足掻きをッ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -2043,8 +2043,8 @@ void main()
NULL, "But it was the only thing we had to beat Satoko!!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
DrawSceneWithMask("black", "left", 0, 0, 300 );
DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
// 俺はお茶をすすり終えると、とても自然に、和やかに切り出した@…完璧に¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2066,7 +2066,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「あ、うぅん@……実はね、これ…ほとんど冷凍ものなの…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2089,7 +2089,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…ぇ…え@ !s200……ぇぇと!sd………その!w1000………は、恥ずかしいな……教えなきゃだめ………どうしても
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2142,7 +2142,7 @@ void main()
ModDrawCharacter(2, 2, "character/normal/re2b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re2b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「ぇ?!d600………ぇえ…!d600………はぅぅ……
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2296,7 +2296,7 @@ void main()
NULL, "It was a Tupperware container filled with rabbits.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_kaiiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_kaii_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「た、たたた食べてね圭一くん?!@ いいいい、いっぱいあるんだよいいい…ッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2409,7 +2409,7 @@ void main()
ClearMessage();
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
//「ほ、ほうははほほ…、ほへたひの…はひは……(どうだ沙都子。俺たちの勝ちだ)@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -2420,7 +2420,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_TokuiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭ちゃん、殉職見事なり!@ どうよ沙都子@ うちらの完全勝利だね?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2437,7 +2437,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_OdorokiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「こんな手…信じられないですのー!!@/$
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -2446,7 +2446,7 @@ void main()
NULL, "\"I can't believe it... such trickery!!!", Line_WaitForInput);
DisableWindow();
ModDrawCharacter(3, 4, "character/normal/sa2a_HannbesoA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// く、悔しくないもんッ!!!!@
OutputLine(NULL, " く、悔しくないもんッ!!!!」",
NULL, " I-It doesn't bother me at all!!!!\"", GetGlobalFlag(GLinemodeSp));
@@ -2471,8 +2471,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_217", "m1", 0, 0, 1000 );
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2b_komaruB1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawSceneWithMask("background/jt2", "m1", 0, 0, 1000 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_komaru_b1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
FadeOutBGM( 1, 1000, TRUE );
// …その時、ふっとレナが気付き、奇声をやめた@
@@ -2507,7 +2507,7 @@ void main()
NULL, "Looking over, Rika-chan had pulled the toothpick out of the apple rabbit, placed it into her cupped hands, and seemed to be at a loss for what to do.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 5, "character/normal/ri2_KomaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
ModDrawCharacter(1, 5, "sprite/normal/ri2_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「……うさぎさんが…かわいそうです@……助けて、あげてほしいです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -2523,7 +2523,7 @@ void main()
PlaySE( 4, "wa_030", 128, 64 );
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re2b_kaiiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// ぷッ!!w1000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ぷッ!",
@@ -2590,7 +2590,7 @@ void main()
NULL, "Then, coming back to her senses, she took all of the apples around me, gathered them up with a fwip fwip fwip, and fixed them back up on a plate.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「これでみんな寂しくないよね…!!d500 これ、梨花ちゃんにあげる…ね!d200…ね
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2625,7 +2625,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 5, "character/normal/ri2_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 5, "sprite/normal/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…ボクたちが勝ちましたです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -2636,7 +2636,7 @@ void main()
DisableWindow();
FadeAllBustshots( 400, TRUE );
ModDrawCharacter(2, 3, "character/normal/me2_TohohoA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me2_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「!s100…え、……えぇえぇえぇぇぇえぇえッ!sd 逆転負けぇえぇッ
@@ -2676,13 +2676,13 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 1000 );
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
SetValidityOfInput( TRUE );
//■レナと宝探しへ・夕方(これはもう主人公編??)
@@ -2703,8 +2703,8 @@ void main()
NULL, "But as soon as the sun began to set, the end of the day really did come quickly.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "sunset/bg_039", 3000 );
ModDrawCharacter(1, 3, "character/sunset/me2_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
DrawScene("background/m_hi3_01", 3000 );
ModDrawCharacter(1, 3, "sprite/sunset/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「じゃあね、レナに圭ちゃん! また明日ね~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2724,7 +2724,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/sunset/re2b_defB1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2b_def_b1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「また明日ね~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2740,8 +2740,8 @@ void main()
NULL, "Satoko and Rika-chan went home as well. We parted ways with Mion, and it ended with just Rena and myself enjoying the evening air on our way home.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "sunset/bg_041", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(2, 2, "character/sunset/re2a_defA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
DrawSceneWithMask("background/m_hi4_01", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(2, 2, "sprite/sunset/re2a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…圭一くんも今日は付き合ってくれてありがとう@…楽しかった?@
@@ -2823,9 +2823,9 @@ void main()
NULL, "Not feeling like teasing Rena, I quietly nodded.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
PlayBGM( 2, "lsys19", 128, 0 );
DrawScene( "sunset/bg_141", 1000 );
DrawScene("background/mo1_01", 1000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
SetValidityOfInput( FALSE );
@@ -2833,9 +2833,9 @@ void main()
SetValidityOfInput( TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
DrawScene( "sunset/bg_004", 200 );
DrawScene("background/damu4_01", 200 );
Wait( 1000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd
@@ -2862,9 +2862,9 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DrawScene( "sunset/bg_024", 1000 );
DrawScene("background/mo_g3_01", 1000 );
Wait( 1000 );
DrawScene( "sunset/bg_023", 400 );
DrawScene("background/mo_g1_01", 400 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd
@@ -2882,7 +2882,7 @@ void main()
NULL, "Probably illegal dumping. I recalled it being in the newspaper.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/sunset/re2a_waraiA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2a_warai_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「うっふふ@ 今日は久しぶりだからぁ~、何があるかな何があるかな…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2906,7 +2906,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/sunset/re2a_kaiiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/sunset/re2a_kaii_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ゴ、ゴミじゃないよ@…レナにとっては宝の山だもん…。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3069,9 +3069,9 @@ void main()
NULL, "Just then, the sudden noise of scattering pebbles alerted me to somebody's presence. Startled, I turned around.", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
ModDrawCharacter(1, 8, "character/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawBG( "sunset/bg_024", 0, TRUE );
DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawBG("background/mo_g3_01", 0, TRUE );
FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 300, TRUE );
// そこにはいかにもカメラマン風体の男が、俺に向けてカメラを覗いていた@
@@ -3095,7 +3095,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 8, "character/sunset/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「お、おぉっと@…びっくりした!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
@@ -3133,7 +3133,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 8, "character/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ごめんごめん@驚かすつもりはなかったんだ。君は雛見沢の人かい?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
@@ -3160,7 +3160,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 8, "character/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「僕は富竹@フリーのカメラマンさ@雛見沢にはたまに来るんだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -3191,7 +3191,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 8, "character/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ごめんごめん@メインは野鳥の撮影でね@断った試しがないんだよ@あっははは!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -3322,7 +3322,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
DisableWindow();
ModDrawCharacter(1, 8, "character/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -3338,7 +3338,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/sunset/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「ははは! 圭一くんお待たせ~@待ったかな?!d300……かな
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3383,7 +3383,7 @@ void main()
NULL, "Missing my chance to retort put me off a bit.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 2, "character/sunset/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/sunset/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…圭一くん、怒ってる@ ……どうしてだろ!d200……だろ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3409,7 +3409,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "sunset/bg_042", "right", 0, 0, 1300 );
DrawSceneWithMask("background/m_hi5_01", "right", 0, 0, 1300 );
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys05", 128, 0 );
//「どうだった@ 掘り出し物は見つかったか?@
@@ -3424,7 +3424,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/sunset/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3490,7 +3490,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/sunset/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/sunset/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「他の山の下敷きになってるの@…簡単には掘り出せないし…@あそこ、灯りがないからすぐ暗くなっちゃうし…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3525,7 +3525,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/sunset/re2a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE );
ModDrawCharacter(3, 2, "sprite/sunset/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「…はぅ……あ、…ありがとう……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s19/02/990200163", 256, TRUE);
@@ -3602,7 +3602,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
DisableWindow();
ModDrawCharacter(3, 2, "character/sunset/re2a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/sunset/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3644,7 +3644,7 @@ void main()
PlayBGM( 1, "msys11", 128, 0 );
DisableWindow();
ModDrawCharacter(3, 2, "character/sunset/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「実はね、去年までよそに住んでたの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3688,7 +3688,7 @@ void main()
NULL, "\"Don't really know; don't want to talk about it.\" That was the kind of feeling she gave me.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "sunset/bg_38", "left", 0, 0, 300 );
DrawSceneWithMask("background/m_hi1_01", "left", 0, 0, 300 );
// 考えてみれば当然だった@女の子にとって楽しい話題のわけがない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3738,22 +3738,22 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "onik002", "mask_1900", 7, 0, 300 );
DrawSceneWithMask("onik002", "mask_1900", 7, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 );
DrawSceneWithMask("black", "mask_1900", 7, 0, 300 );
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -5,23 +5,23 @@ void main()
//■沢のほとりにて…昔話
////*Onikakusi_day9_2
DrawScene( "monologue_oni1", 1000 );
PlayVoice(3, "s00/n/oni001", 256);
DrawScene("monologue_oni1", 1000 );
ModPlayVoiceLS(3, 0, "s00/n/oni001", 256, TRUE);
Wait( 4000 );
PlayVoice(3, "s00/n/oni002", 256);
ModPlayVoiceLS(3, 0, "s00/n/oni002", 256, TRUE);
Wait( 4000 );
PlayVoice(3, "s00/n/oni003", 256);
ModPlayVoiceLS(3, 0, "s00/n/oni003", 256, TRUE);
Wait( 10000 );
DrawScene( "monologue_oni2", 1000 );
PlayVoice(3, "s00/n/oni004", 256);
DrawScene("monologue_oni2", 1000 );
ModPlayVoiceLS(3, 0, "s00/n/oni004", 256, TRUE);
Wait( 5000 );
PlayVoice(3, "s00/n/oni005", 256);
ModPlayVoiceLS(3, 0, "s00/n/oni005", 256, TRUE);
Wait( 5000 );
PlayVoice(3, "s00/n/oni007", 256);
ModPlayVoiceLS(3, 0, "s00/n/oni007", 256, TRUE);
Wait( 2000 );
PlayVoice(3, "s00/n/oni008", 256);
ModPlayVoiceLS(3, 0, "s00/n/oni008", 256, TRUE);
Wait( 3000 );
PlayVoice(3, "s00/n/oni009", 256);
ModPlayVoiceLS(3, 0, "s00/n/oni009", 256, TRUE);
Wait( 7000 );
PlayBGM( 1, "msys13", 128, 0 );
@@ -85,8 +85,8 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_247", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 8, "character/night/tomi1_def_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
DrawSceneWithMask("background/y_kawa3", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 8, "sprite/night/tomi1_def_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「どうですか富竹さん、いい写真はいっぱい撮れましたか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -115,7 +115,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(1, 9, "character/night/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 9, "sprite/night/ta1_def_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭一くんはどうだったかしら@お祭りは楽しめた?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
@@ -168,7 +168,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 8, "character/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「圭一くんはまだ引っ越してきて日が浅いんだそうだね@他の子たちととても親しげだったから、とてもそうは思えなかったよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -215,7 +215,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 8, "character/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「おや、圭一くんらしくない返事だね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -299,7 +299,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 8, "character/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「それを知ることで君が納得するなら……僕の知っている範囲で何でも教えるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -346,7 +346,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 8, "character/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 8, "sprite/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ダムについては……多分、ここの人に聞いたほうが詳しいと思うけどなぁ@ま、僕が知っている範囲でいいんなら@…新聞で読んだ程度だけどね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -370,7 +370,7 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "bg_247", 3000 );
DrawScene("background/y_kawa3", 3000 );
//「ダムの計画が決まったのは7~8年くらい前なんだ@黒部に次ぐ巨大な計画だったと聞いてるね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -384,7 +384,7 @@ void main()
DisableWindow();
FadeOutBGM( 2, 1000, TRUE );
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// 当時の日本の重点課題は3つ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -496,8 +496,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_247", "down", 0, 0, 1300 );
ModDrawCharacter(3, 8, "character/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
DrawSceneWithMask("background/y_kawa3", "down", 0, 0, 1300 );
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「で、いろいろな不祥事や汚職が発覚してね@ややこしいことになっている内に工事中止が決まったんだそうだよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -598,7 +598,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_239", "up", 0, 0, 1300 );
DrawSceneWithMask("background/y_damu2", "up", 0, 0, 1300 );
// ダム工事の現場の人たちで喧嘩があり、被害者を殺してしまったという@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -657,8 +657,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_247", "down", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 8, "character/night/tomi1_warai_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawSceneWithMask("background/y_kawa3", "down", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 8, "sprite/night/tomi1_warai_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「当時はダムのトラブルの末期だったからね@オヤシロさまの祟りだ、って言ってずいぶん騒がれたんだよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -700,7 +700,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "103a", "down", 0, 0, 1300 );
DrawSceneWithMask("scene/103a", "down", 0, 0, 1300 );
// DrawBustshotWithFiltering( 1, "night/ta_si_wa_a1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
@@ -810,7 +810,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "103b", "down", 0, 0, 1300 );
DrawSceneWithMask("scene/103b", "down", 0, 0, 1300 );
// DrawBustshot( 3, "night/tm_si_ko_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「毎年…綿流しの日になるとね。!w1500/
@@ -985,7 +985,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "103a", "down", 0, 0, 1300 );
DrawSceneWithMask("scene/103a", "down", 0, 0, 1300 );
// DrawBustshot( 3, "night/tm_si_de_a1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「弟本人はまだ生きてるらしいね@でもやはり……かなり気にしてね。近隣の町に引っ越してったらしいよ。¥
@@ -1000,7 +1000,7 @@ void main()
DisableWindow();
FadeOutBGM( 2, 1000, TRUE );
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
@@ -1100,8 +1100,8 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "bg_247", 3000 );
ModDrawCharacter(1, 9, "character/night/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
DrawScene("background/y_kawa3", 3000 );
ModDrawCharacter(1, 9, "sprite/night/ta1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
PlayBGM( 2, "lsys19", 128, 0 );
@@ -1163,7 +1163,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 8, "character/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「さぁてね!s200………!sd圭一くんは誰だと思うかな
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -1228,7 +1228,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 8, "character/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 8, "sprite/night/tomi1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「別にはぐらかしたつもりはないんだよ圭一くん@つまり……その翌年の綿流しってのはつまり…、¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -1244,7 +1244,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
ModDrawCharacter(1, 9, "character/night/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 9, "sprite/night/ta1_akuwarai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
PlaySE( 4, "wa_026", 128, 64 );
@@ -1378,7 +1378,7 @@ void main()
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE );
StopSE( 4 );
@@ -1486,7 +1486,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 9, "character/night/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
ModDrawCharacter(3, 9, "sprite/night/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
PlayBGM( 2, "lsys19", 128, 0 );
@@ -1547,7 +1547,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(1, 8, "character/night/tomi1_warai_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 8, "sprite/night/tomi1_warai_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「まさか圭一くん、祟りなんて信じてるわけじゃないだろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -1602,7 +1602,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 8, "character/night/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 8, "sprite/night/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……例えば、一番最初のバラバラ殺人@言ったよね@ 犯人は1人を残して全員逮捕されてる@残った1人だって時間の問題さ@動機だって、酒の上での口論からと判明してる@祟りなんかじゃない@……だろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -1665,7 +1665,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 8, "character/night/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 8, "sprite/night/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ははは@考えてもみなよ圭一くん@…雛見沢に敵が多かった彼が、地元のお祭りにおちおち参加できると思うかい@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -1727,7 +1727,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 8, "character/night/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 8, "sprite/night/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「神主さんはもっと説明が付き易いよ@綿流しのお祭りは神主さんにとっては年に一度の大行事。過労に体調不良が重なったんだろうね@あるいは元々持病持ちだったのかもしれない。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -1974,7 +1974,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 9, "character/night/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 9, "sprite/night/ta1_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「……さて、と@そろそろ私は戻らないとね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
@@ -2047,7 +2047,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 9, "character/night/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 9, "sprite/night/ta1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「じゃあね、おやすみなさい圭一くん@…ジロウさんもね。また後ほど。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>女性</color>", NULL, "<color=#f5e6d3>Woman</color>", NULL, Line_ContinueAfterTyping); }
@@ -2077,10 +2077,10 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_247", "left", 0, 0, 1300 );
DrawSceneWithMask("background/y_kawa3", "left", 0, 0, 1300 );
PlayBGM( 1, "msys02", 128, 0 );
StopBGM( 2 );
ModDrawCharacterWithFiltering(3, 2, "character/night/re2a_komaruA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/night/re2a_komaru_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「圭一く~ん!@ ごめんなさぁ~い!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2117,7 +2117,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/night/me2_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「悪ぃ悪ぃ圭ちゃん…@ すっかり話しこんじゃっててさ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2141,7 +2141,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "character/night/sa2a_AkuwaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/night/sa2a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「あぁら、富竹さんもご一緒でございましたの@ 丁度よかったですわぁ~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -2156,7 +2156,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 5, "character/night/ri5_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
ModDrawCharacter(2, 5, "sprite/night/ri5_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
//「今日の射的の結果発表がありますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -2169,7 +2169,7 @@ void main()
DisableWindow();
FadeAllBustshots( 400, TRUE );
ModDrawCharacterWithFiltering(2, 8, "character/night/tomi1_komaru_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 8, "sprite/night/tomi1_komaru_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「あ、…そ、そうだったねぇ…@ 結局、ビリは僕なのかな?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -2182,9 +2182,9 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "black", 3000 );
DrawScene( "bg_014", 1000 );
ModDrawCharacterWithFiltering(2, 5, "character/normal/ri5_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
DrawScene("black", 3000 );
DrawScene("background/je1", 1000 );
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri5_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
// 結局今日の勝負は、俺の劇的な勝利の後、梨花ちゃんが挑むが、何しろもう標的がほとんど残っていない@
@@ -2210,7 +2210,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 5, "character/normal/ri5_KomaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 5, "sprite/normal/ri5_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// …が、店頭でみぃみぃと泣きだし、露店のオヤジを秒殺@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2236,7 +2236,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_247", "right", 0, 0, 1300 );
DrawSceneWithMask("background/y_kawa3", "right", 0, 0, 1300 );
//「……思うに梨花ちゃんて、…結構タヌキだろ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -2248,7 +2248,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 5, "character/night/ri5_NikoA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
ModDrawCharacter(3, 5, "sprite/night/ri5_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「圭一の言ってる意味がわかりませんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -2260,7 +2260,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/night/me2_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「なワケで! ビリは富竹さんに決まり~!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2278,8 +2278,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_247", "m1", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 3, "character/night/me2_TokuiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawSceneWithMask("background/y_kawa3", "m1", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_tokui_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「じゃ~富竹さん、覚悟はいいかなぁ? 罰ゲーム!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2290,7 +2290,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 8, "character/night/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
ModDrawCharacter(1, 8, "sprite/night/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「え? あ、……忘れてた!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -2333,7 +2333,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 3, "character/night/me2_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/night/me2_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あはは、油性じゃないとだめだよ@お洗濯したら落ちちゃうじゃない。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2380,7 +2380,7 @@ void main()
ClearMessage();
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE );
@@ -2407,7 +2407,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "character/night/sa2a_AkuwaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/night/sa2a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「はは、これじゃあ罰ゲームってより、寄せ書きじゃないか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -2429,9 +2429,9 @@ void main()
ClearMessage();
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE );
ModDrawCharacter(3, 4, "character/night/sa2a_DefA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
ModDrawCharacter(3, 4, "sprite/night/sa2a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
//"やーいビリ! 沙都子"@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2488,7 +2488,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 8, "character/night/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 8, "sprite/night/tomi1_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「これを来たまま帰京するのも…罰ゲームの内に入るのかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -2500,7 +2500,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/night/me2_WaraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「もっちろん! ちゃんと来たまま家に帰ってね~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2513,7 +2513,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "character/night/re2b_waraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/night/re2b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あははは、次に来るときにも着てきてくれるといいな@…いいな!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2540,7 +2540,7 @@ void main()
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacter(3, 8, "character/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 8, "sprite/night/tomi1_warai_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「わかった。次に来るときもこれを着てくるよ@約束する!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -2585,7 +2585,7 @@ void main()
DisableWindow();
PlayBGM( 1, "msys13", 128, 0 );
ModDrawCharacterWithFiltering(1, 3, "character/night/me2_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/night/me2_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「お連れ様がお待ちみたいじゃ~ん@ そろそろお時間かなぁ@ ん~?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2603,7 +2603,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 8, "character/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 8, "sprite/night/tomi1_komaru_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ん、!w200ん、そうみたいだねぇ…はは。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -2673,7 +2673,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "character/night/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/night/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…行っちゃったね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2685,7 +2685,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "character/night/me2_WinkA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 3, "sprite/night/me2_wink_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「じゃ、うちらも引き上げるかね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2711,9 +2711,9 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
DrawSceneWithMask("black", "right", 0, 0, 1300 );
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "bg_254", "right", 0, 0, 1300 );
DrawSceneWithMask("background/m_y2", "right", 0, 0, 1300 );
// 帰り道で、今日の戦果についていろいろと盛り上がった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2730,7 +2730,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_249", "right", 0, 0, 1300 );
DrawSceneWithMask("background/m_y1", "right", 0, 0, 1300 );
// 魅音と別れ、レナと2人@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2755,7 +2755,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "character/night/re2a_waraiA1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "sprite/night/re2a_warai_a1_", "2", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「うん、全然平気だよ@ 近いし。走って行くし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2779,7 +2779,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/night/re2a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/night/re2a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「出したら…助けに来てくれるのかな?……かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2852,7 +2852,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_118", "right", 0, 0, 1300 );
DrawSceneWithMask("background/ma2", "right", 0, 0, 1300 );
// みんなも…表情に出さないだけで、きっと不安に思っているに違いない…@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2945,23 +2945,23 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "onik009_02", "mask_1900", 7, 0, 300 );
DrawSceneWithMask("onik009_02", "mask_1900", 7, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 );
DrawSceneWithMask("black", "mask_1900", 7, 0, 300 );

View File

@@ -11,18 +11,18 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "white", 1000 );
DrawScene("white", 1000 );
//gosub *data_tati
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DrawSceneWithMask( "bg_093", "m1", 0, 0, 300 );
DrawSceneWithMask("background/g1", "m1", 0, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 1500 );
SetValidityOfInput( TRUE );
PlayBGM( 1, "msys01", 128, 0 );
DrawSceneWithMask( "bg_019", "left", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawSceneWithMask("background/g2", "left", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
@@ -55,7 +55,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そうそう、圭一君、本当にありがとね@ くまさん!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -78,7 +78,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「し、しないよそんなこと…!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -88,7 +88,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
PlaySE( 4, "wa_020", 128, 64 );
SetValidityOfInput( FALSE );
@@ -128,8 +128,8 @@ void main()
DisableWindow();
PlayBGM( 1, "msys03", 128, 0 );
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
ModDrawCharacter(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あぁら朝から雑巾がけとは熱心でございますわねぇ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -161,7 +161,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 4, "character/normal/sa1b_NakuB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa1b_naku_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ふ、ふわぁあぁあぁああん!@ 圭一さんがデコピンしたぁ~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -176,7 +176,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「今度はもっと凶悪なワナを仕掛けなさいですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -194,7 +194,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "up", 0, 0, 300 );
DrawSceneWithMask("background/gk3", "up", 0, 0, 300 );
PlayBGM( 1, "msys01", 128, 0 );
// 何もかもが全ていつものままだ@
@@ -220,7 +220,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「どしたの圭一君@ ひょっとして寝不足かな@ かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -262,15 +262,15 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
DrawSceneWithMask("black", "right", 0, 0, 1300 );
PlaySE( 4, "wa_020", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
ModDrawCharacter(3, 22, "character/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
ModDrawCharacter(3, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
PlayBGM( 1, "msys12", 128, 0 );
//「みなさん、おはようございます@昨日はお祭りでしたね@最後まで後片付けに参加した人たちは本当にお疲れ様でした。@
@@ -320,7 +320,7 @@ void main()
DisableWindow();
// DrawBustshotWithFiltering( 3, "Tie_Niramu", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacter(3, 22, "character/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 22, "sprite/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
@@ -397,7 +397,7 @@ void main()
DisableWindow();
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
//■部活再開
@@ -409,7 +409,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "bg_108", "up", 0, 0, 3000 );
DrawSceneWithMask("background/gk3", "up", 0, 0, 3000 );
// 放課後、やはり部活の召集がかかった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -425,7 +425,7 @@ void main()
DisableWindow();
PlayBGM( 1, "msys02", 128, 0 );
ModDrawCharacterWithFiltering(2, 3, "character/normal/me1b_DefA1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「今日は…本格派の推理ゲームで行こう@ こんなのはどうかな?!@
@@ -454,7 +454,7 @@ void main()
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「説明書も英語ですけどね@…ルールはそう難しくはありませんのよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -469,7 +469,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「……ま、負けないからね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -481,7 +481,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「ボクはこのゲーム、苦手じゃないですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -499,8 +499,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
ModDrawCharacter(2, 3, "character/normal/me1a_TokuiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「ルールはね、事件の犯人と凶器、あと犯行現場の3つを当てられた人が勝ち!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -548,7 +548,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「つまりね@これらのカードが1枚づつ抜かれるの@それが正解のカード。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -584,7 +584,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me1b_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me1b_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「それで、答えがわかったら挙手@ ゲームを終了して答えが正しいかを確認。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -599,7 +599,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me1a_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「正解なら勝ちで1ポイント@ 外れていればマイナス1ポイント@ 正解してもしなくてもゲーム終了だからカードは集めて仕切り直しってわけ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -614,8 +614,8 @@ void main()
NULL, " Since the game ends even if no one gets it right, all the cards are gathered up and redistributed!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_WaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「やってみればわかるでございますわぁ@ 結構アタマを使うでございますわよ!@
@@ -631,7 +631,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_NikoA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「メモを取りながらじゃないと混乱しますです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -640,7 +640,7 @@ void main()
NULL, "\"You'll get confused if you don't take notes.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "down", 0, 0, 300 );
DrawSceneWithMask("background/gk3", "down", 0, 0, 300 );
//「あとはやって覚えるさ。…で魅音@ 今回の罰ゲームはなんだ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -661,8 +661,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_WinkA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「そうだねぇ…@じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう@ みんなからお使いを頼まれてそれを買いに走るってわけ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -681,7 +681,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「つまり、ジュースとかお菓子とかを買いに行かされるんだね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -693,7 +693,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_KomaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…今日の罰ゲームは簡単そうな気がしますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -711,8 +711,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「やはり、圭一さんもそう思いますですの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -733,7 +733,7 @@ void main()
NULL, " You don't know what you'll have to go buy.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "down", 0, 0, 300 );
DrawSceneWithMask("black", "down", 0, 0, 300 );
// 魅音のことだ、負けたら「痔の薬」やら「明るい家族計画」やら、まともでないものを買いに行かされるに違いない!¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -741,7 +741,7 @@ void main()
NULL, "I'm betting Mion would send out whoever loses to buy stuff like \"hemorrhoid cream\" or \"Happy family planning manual\" or other crazy stuff!!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "down", 0, 0, 300 );
DrawSceneWithMask("background/gk3", "down", 0, 0, 300 );
PlayBGM( 1, "msys04", 128, 0 );
@@ -761,7 +761,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "character/normal/me1a_WinkA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「じゃ~一番は部長の私からいくよ@ じゃあねぇ…!w200「魅音」!w300「ナイフ」!w300「書斎」
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -810,7 +810,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
//「あ、俺持ってるぜ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -822,7 +822,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「レナもあるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -834,7 +834,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…ボクも持ってますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -846,7 +846,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 4, "character/normal/sa1a_DefA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 4, "sprite/normal/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「あら、完全な通しですわね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -875,7 +875,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_waraiB1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -932,7 +932,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TokuiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「じゃあ次は圭ちゃんだね。どうぞ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -968,9 +968,9 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "black", 3000 );
DrawScene( "bg_108", 1000 );
ModDrawCharacter(2, 3, "character/normal/me1a_WinkA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
DrawScene("black", 3000 );
DrawScene("background/gk3", 1000 );
ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「よっしゃ! 犯人確定!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1000,7 +1000,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "character/normal/me1a_TokuiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「犯人は「梨花ちゃん」@ 凶器は「毒物」で犯行現場は「医務室」@ どう?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1023,7 +1023,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "character/normal/me1b_TokuiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me1b_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「正解だねッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1033,7 +1033,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「き~! あと1手だったですのに~@ 「毒物」か「ピストル」かわからなかったでございます~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1049,7 +1049,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_NikoA1_", "0", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ピストルなんか使わないです@毒物でじわりじわりがいいのです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1070,7 +1070,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
// みんなであと少しだったのにと大賑わいしている@蚊帳の外なのは俺とレナだ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1081,7 +1081,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…圭一くんはどうだったかな…@ レナは全然…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1108,7 +1108,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TokuiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「二人ともなぁに自信ないこと言ってんだか@ 二人なかよくビリになっちゃうよ~?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1137,8 +1137,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…圭一はこのゲーム、苦手そうな顔してますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1165,7 +1165,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あらぁ~、それはいいですわねぇ!!@ 徹底的に叩きのめして差し上げますわぁ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1178,8 +1178,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 );
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 );
DrawSceneWithMask("black", "down", 0, 0, 1300 );
// その後、何とかコツらしきものを掴むがどう戦っても数手遅れる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1227,11 +1227,11 @@ void main()
NULL, "...Hm!", Line_ContinueAfterTyping);
DisableWindow();
PlaySE( 4, "wa_010", 128, 64 );
DrawScene( "white", 50 );
DrawScene("white", 50 );
SetValidityOfInput( FALSE );
Wait( 200 );
SetValidityOfInput( TRUE );
DrawScene( "black", 50 );
DrawScene("black", 50 );
PlaySE( 4, "wa_010", 128, 64 );
// 閃いたぜ!!¥
@@ -1240,7 +1240,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
//「あ、ごめん、ちょっとトイレ行って来るな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1252,7 +1252,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me1a_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ゆっくりブリブリしておいで~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1264,7 +1264,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_hauA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hau_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「魅ぃちゃん、それ下品…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1285,8 +1285,8 @@ void main()
DisableWindow();
PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "black", "left", 7, 0, 200 );
DrawSceneWithMask( "bg_019", "left", 7, 0, 200 );
DrawSceneWithMask("black", "left", 7, 0, 200 );
DrawSceneWithMask("background/g2", "left", 7, 0, 200 );
PlayBGM( 1, "msys12", 128, 0 );
@@ -1321,7 +1321,7 @@ void main()
DisableWindow();
PlayBGM( 1, "msys02", 128, 0 );
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_nandeA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「…圭一くん、ひょっとしてレナのこと、呼んだ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1377,7 +1377,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え…と……うん。…全敗だよ@……どうしてそんなこと聞くんだろ。…だろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1451,7 +1451,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え? そ、そんなのありなのかなぁ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1475,7 +1475,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「う、うん! が、頑張るよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1485,8 +1485,8 @@ void main()
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
// 俺とレナの作戦は非常にスタンダードなものだ@
@@ -1547,7 +1547,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「う、うん! これなら…今度こそ勝てそうだよ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1597,7 +1597,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「あ、ごめん。じゃあどうしよ…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1678,7 +1678,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 22, "character/normal/tie_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
PlayBGM( 1, "msys12", 128, 0 );
@@ -1763,7 +1763,7 @@ void main()
//■大石刑事の尋問
DisableWindow();
DrawSceneWithMask( "bg_027", "left", 0, 0, 1300 );
DrawSceneWithMask("background/gr1", "left", 0, 0, 1300 );
//!sd
PlayBGM( 1, "msys12", 128, 0 );
@@ -1775,7 +1775,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
// その中を、暑そうに小脇にジャケットを抱え、だらしなくネクタイを緩めた中年のおっさんが待ち受けていた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1832,7 +1832,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_028", "left", 0, 0, 1300 );
DrawSceneWithMask("background/gr2", "left", 0, 0, 1300 );
// 男はこちらの問いかけをあっさり無視すると、校門に停まっている車を指差し、とっとと歩き出す@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1849,7 +1849,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_093", "left", 0, 0, 1300 );
DrawSceneWithMask("background/g1", "left", 0, 0, 1300 );
//「捕って食やしません@どうぞどうぞ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); }
@@ -1885,7 +1885,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_100", "left", 0, 0, 1300 );
DrawSceneWithMask("background/kuruma1", "left", 0, 0, 1300 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
@@ -1947,7 +1947,7 @@ void main()
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// そこには……寝ぼけたような顔をした男の顔が写っていた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2500,9 +2500,9 @@ void main()
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
PlayBGM( 1, "msys13", 128, 0 );
DrawSceneWithMask( "bg_252", "up", 0, 0, 300 );
DrawSceneWithMask("background/m_y4", "up", 0, 0, 300 );
//「第一発見は祭りの警備を終えて帰還中のうちのワゴンでした@時刻は24時5分前@場所は、…えーと、町へ出る道路がちょうど舗装道路に変わるところありますよね@ 坂を下りきった辺りに。あそこの路肩でした。¥
@@ -2642,7 +2642,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
DrawSceneWithMask("black", "down", 0, 0, 1300 );
// 富竹さんは…何を思ったか、自分の爪で力いっぱいガリガリと@ 喉を掻き毟りだしたのだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2691,7 +2691,7 @@ void main()
SetValidityOfInput( TRUE );
DisableWindow();
PlaySE( 4, "wa_025", 128, 64 );
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
// ……辺り一面に鮮血を撒き散らす@
@@ -2767,7 +2767,7 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "bg_100", 1000 );
DrawScene("background/kuruma1", 1000 );
//「他にもいくつか不審な点があります@体内分泌物、発汗、脱毛等から、富竹さんはお亡くなりになる直前、極度の興奮状態だったようなのです。@
@@ -2828,7 +2828,7 @@ void main()
NULL, " The external injuries suggest there may be multiple suspects.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
// まとめるとこうだ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2869,7 +2869,7 @@ void main()
ClearMessage();
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
DrawSceneWithMask( "bg_100", "up", 0, 0, 1300 );
DrawSceneWithMask("background/kuruma1", "up", 0, 0, 1300 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys12", 128, 0 );
@@ -3914,8 +3914,8 @@ void main()
DisableWindow();
PlayBGM( 1, "msys12", 128, 0 );
DrawSceneWithMask( "white", "m1", 0, 0, 300 );
DrawSceneWithMask( "bg_093", "left", 0, 0, 300 );
DrawSceneWithMask("white", "m1", 0, 0, 300 );
DrawSceneWithMask("background/g1", "left", 0, 0, 300 );
// がちゃりと扉を開けると、茹だるような熱気がぶわっと入り込んできた@
@@ -3948,7 +3948,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 11, "character/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「お友達を疑え、と言ったわけではありませんからね@誤解しないで下さいよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -3995,7 +3995,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 11, "character/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「しませんしません@ 探偵になんかならなくていいですよ@今までのように自然に生活して下さい@その中で見聞きしたことを教えてくだされば結構なんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -4043,8 +4043,8 @@ void main()
//■部活おわり
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask( "bg_019", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
DrawSceneWithMask("background/g2", "left", 0, 0, 1300 );
// どのくらい時間を潰してしまったかわからない¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4127,7 +4127,7 @@ void main()
DisableWindow();
PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "bg_108", "left", 0, 0, 200 );
DrawSceneWithMask("background/gk3", "left", 0, 0, 200 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
@@ -4156,7 +4156,7 @@ void main()
DisableWindow();
PlayBGM( 1, "msys01", 128, 0 );
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「凶器はロープで、犯行現場は……う~ん!w300………ラウンジ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4182,7 +4182,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TokuiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「わっはっはっはッ!@ ハッズレ~~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -4197,7 +4197,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me1b_HutekiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me1b_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「いやぁあぁあぁああぁ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4223,8 +4223,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あぁあー!@ 圭一さん、遅かったですわねぇえぇ!@ ぷんぷんでございますのことよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -4254,7 +4254,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_KomaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「素行が悪くて怒られましたですか@ …かわいそかわいそです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -4270,7 +4270,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「ま、こっちも白熱してたしね@ もういい時間だから次で最後のゲームにしよう。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -4297,7 +4297,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1b_komaruB1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_komaru_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「だ、大丈夫だよ圭一くん@……レナ、マイナス1点。!w400………はぅ…。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4327,7 +4327,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me1a_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「罰ゲームはレナがひとりでか、圭ちゃんと二人でかを決める最終戦!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -4351,7 +4351,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……圭一くんと…二人で勝とうって約束したのに!w300…!w300…ずーっと待ってたんだよ …だよ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4384,7 +4384,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "down", 0, 0, 3000 );
DrawSceneWithMask("black", "down", 0, 0, 3000 );
// 俺は当初の取り決め通り、レナにカードを公開するが、犯人が判っても答えず、レナがあがるのを黙って待った¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4393,9 +4393,9 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
PlayBGM( 1, "msys04", 128, 0 );
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「わかったよ!!@ 犯人は「私」!@ 凶器は「毒物」で犯行現場は「玄関ホール」!@ どうかな?! どうかな?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4415,7 +4415,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_DefA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「おーおーレナ、回答早いじゃ~ん@ また当てずっぽうじゃないのぅ?!w500 ……お。¥
@@ -4436,8 +4436,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_NikoA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…レナの正解ですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -4449,7 +4449,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「をーっほっほっほ!@ じゃあこれで圭一さんも罰ゲーム決定ですわねぇ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -4465,7 +4465,7 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1b_waraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「やったぁああぁ!@ 圭一くん、一緒にがんばろうねぇ☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4495,8 +4495,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ではゲームセット@ トップは私、園崎魅音@ ビリは前原圭一と竜宮レナ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -4528,7 +4528,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「じゃあ、使いっぱしりの刑の買って来るものはトップの私が決めようかねぇ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -4540,7 +4540,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_bikkuriA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「………な、何を買いに行かされるんだろ? …だろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4561,7 +4561,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me1a_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「はぁ@ 薬屋なんかに用ないよ@/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -4572,7 +4572,7 @@ void main()
NULL, " I don't have any business at the drugstore.", Line_WaitForInput);
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//おじさんが買って欲しいものはね、このメモに書いてあるから~!¥
ModPlayVoiceLS(3, 3, "s01/03/120300053", 256, TRUE);
@@ -4581,7 +4581,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re1a_komaruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
PlayBGM( 1, "msys03", 128, 0 );
//「わぁ……いっぱい書いてあるよ…。@
@@ -4608,7 +4608,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
//「……豆腐2丁@シャンプーとリンス@みりんに油揚げ@何だこりゃ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -4629,7 +4629,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkireruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「罰ゲームってより…お買い物に見えるでございますわねぇ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -4641,7 +4641,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…今日の魅ぃは勝つ気満々でしたです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -4651,8 +4651,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_TokuiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_tokui_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「会則第七条!!!@ 罰ゲームの内容に逆らわな~い!!@ はい、お金。シャンプーはうち、果物物語だからね。!w400よろしくぅ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -4705,23 +4705,23 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "onik010", "mask_1900", 7, 0, 300 );
DrawSceneWithMask("onik010", "mask_1900", 7, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 );
DrawSceneWithMask("black", "mask_1900", 7, 0, 300 );
}

View File

@@ -11,8 +11,8 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "white", 400 );
DrawSceneWithMask( "bg_108", "m1", 0, 0, 3000 );
DrawScene("white", 400 );
DrawSceneWithMask("background/gk3", "m1", 0, 0, 3000 );
PlayBGM( 1, "msys01", 128, 0 );
// 眠い@
@@ -24,7 +24,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「わぁ…圭一くん、でっかいあくび。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -54,7 +54,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「圭ちゃんが喜びそうなH番組なんかやってたっけぇ?@ // Mion doesn't say the "H" part in the audio.. makes Satoko's line seem really weird so I'm leaving this unchanged (maybe Sui had a different follow-up line?)
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -66,7 +66,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「ふ、ふふ不潔千万でございますわぁあぁあぁ~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -87,7 +87,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 5, "character/normal/ri1_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「…男の子なら当然です。恥ずかしくないですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -104,7 +104,7 @@ void main()
NULL, "Rika not patting my head only made me feel worse.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 );
//「ちょっと…この昼休みは爆睡させてくれ@…いや本当マジで。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -119,7 +119,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 4, "character/normal/sa1a_AkuwaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「あぁら、私が黙って見過ごすとお思いでぇ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -144,7 +144,7 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
// 凄みなんかありゃしない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -663,7 +663,7 @@ void main()
ClearMessage();
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
// 富竹さんの惨たらしい最期を思い返した…@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -818,7 +818,7 @@ void main()
PlayBGM( 1, "msys02", 128, 0 );
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
//csp -1://print 2
//「先生が来るでございますわよ~!@ 圭一さぁん@ お起きなさいなぁ!!@
@@ -846,7 +846,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "up", 0, 0, 1300 );
DrawSceneWithMask("background/gk3", "up", 0, 0, 1300 );
// 俺は慌てて目を覚まし顔を上げる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -934,7 +934,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "up", 0, 0, 300 );
DrawSceneWithMask("background/gk3", "up", 0, 0, 300 );
//「や、やるじゃねぇか沙都子ぉおおぉお!@ 俺が寝ている間に…気配を消してこれだけの上等をやってくれるたぁよぅ…!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -955,7 +955,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「をっほっほ!@ 先生が来ましてよ圭一さん@ 着席あそばせ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1001,7 +1001,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 4, "character/normal/sa1b_NakuB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 4, "sprite/normal/sa1b_naku_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「ふ、ふわぁあぁあぁああん!@ 圭一さんがいじめたぁあぁああぁ…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1031,7 +1031,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 4, "character/normal/sa1b_AkuwaraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 沙都子がべーっと舌を出しているのが見えた。…こんのクソガキぃぃいぃい!!¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1078,7 +1078,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭ちゃん圭ちゃん、その恨みは部活でね@ 着席着席。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1099,10 +1099,10 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
PlayBGM( 1, "msys12", 128, 0 );
DrawSceneWithMask( "bg_028", "down", 0, 0, 1300 );
DrawSceneWithMask("background/gr2", "down", 0, 0, 1300 );
SetValidityOfInput( FALSE );
Wait( 4000 );
SetValidityOfInput( TRUE );
@@ -1112,7 +1112,7 @@ void main()
//■放課後
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
//!sd
PlayBGM( 1, "msys02", 128, 0 );
@@ -1154,7 +1154,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「そうだね。今日こそ圭一くんと二人で大勝利だよね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1166,7 +1166,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「でもどうでしょうね@同じゲームを続けて2日やった試しはありませんし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1182,7 +1182,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「…………魅ぃにお願いしてみたらどうでしょうです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1192,8 +1192,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
ModDrawCharacter(2, 3, "character/normal/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
// 魅音に振り返り目線を合わせると、おもむろに手をぽんと叩いて叫んだ¥
@@ -1203,7 +1203,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "character/normal/me1b_WinkA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「いっけね@ 今日、叔父さんの手伝いの日だ…@ 悪い、みんな! 今日なし!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1233,7 +1233,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 3, "character/normal/me1a_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「悪い悪ぃ…@ ホントすっかり忘れてた。……じゃあごめんねみんな@ 今日はおじさん、これで帰るわぁ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1260,9 +1260,9 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
PlayBGM( 1, "msys01", 128, 0 );
ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「魅ぃちゃんね、たまに町にある叔父さんのお店の手伝いに行くんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1282,7 +1282,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「バイト代が出ると言ってましたですわ@結構なお小遣いになるらしいですの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1319,7 +1319,7 @@ void main()
DisableWindow();
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…家業手伝いは除くと書いてありますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1347,8 +1347,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…じゃあ…今日はこれで解散かな? …かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1370,7 +1370,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
// 俺は部活ロッカーを開け、積み上げられたゲームの山から昨日のゲームを探し始める¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1401,8 +1401,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 );
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「私は構いませんけど@レナさんと梨花はどういたします?@
@@ -1418,7 +1418,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_komaruA2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_komaru_a2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「う~ん、!w800…圭一くんがどうしてもって言うんなら…ちょっとだけいいかな。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1437,7 +1437,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「……ボクは…みんなが揃っての方がいいな、と思いますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1466,7 +1466,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 4, "character/normal/sa1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あ、…そうでしたわねぇ@ すっかり忘れてましたわ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1481,7 +1481,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re1b_defB1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「なら……、レナも久しぶりに宝探しに行こうかなぁ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1532,7 +1532,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「またの機会に叩きのめしてさしあげましてよ@ をっほっほ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1562,7 +1562,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 4, "character/normal/sa1b_OdorokiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「な、なんですってぇええぇ!@ じゃあじゃあじゃあ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1608,7 +1608,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 4, "character/normal/sa1b_HannbesoB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa1b_hannbeso_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「いっやぁあぁあぁあ!@ 圭一さんのケダモノぉおぉおぉ!!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1637,7 +1637,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 4, "character/normal/sa1a_NakuA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa1a_naku_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ふわぁあぁあぁあん!@ 圭一さん、覚えてらっしゃあぁああぁい!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1652,7 +1652,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_NikoA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…いっぱいいっぱい慰みものにされましたですね@かわいそかわいそです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1667,7 +1667,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「あははは☆…かぁいいかぁいい…☆¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1677,8 +1677,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
DrawScene( "bg_108", 1000 );
DrawSceneWithMask("black", "down", 0, 0, 1300 );
DrawScene("background/gk3", 1000 );
// みんなが帰り支度を始める@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1780,7 +1780,7 @@ void main()
DisableWindow();
PlayBGM( 1, "msys12", 128, 0 );
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭一くん、早く片付けよ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1838,7 +1838,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re1a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…うん@雛見沢って田舎でしょ@ 転校して行っちゃう人も時々いるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1865,7 +1865,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re1b_bikkuriB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1b_bikkuri_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ごめん@ !s100………!sdよく知らないの。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1893,7 +1893,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re1a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ぁ、その…意地悪で言ってるんじゃないの@……ちょうど去年@レナが転校してきてから…入れ替わりだったかな@だからあんまりお話したことないの@…ごめんね!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1915,7 +1915,7 @@ void main()
ClearMessage();
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
@@ -1986,7 +1986,7 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE );
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE );
PlayBGM( 1, "msys12", 128, 0 );
@@ -2054,14 +2054,14 @@ void main()
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 3000 );
DrawSceneWithMask("black", "left", 0, 0, 3000 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys11", 128, 0 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "bg_039", "left", 0, 0, 3000 );
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 3000 );
// なぜだろう@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2092,7 +2092,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_komaruB1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…圭一くん、疲れてるのかな…?!w800 …かな
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2164,7 +2164,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1b_defB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「きっと圭一くん、引越しの疲れが今になって来たんだよ@……前に住んでた所とは全然違うところだもん@いろいろ慣れたり覚えたり……疲れて当然だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2192,7 +2192,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「うん@絶対にそうだよ@レナも最初、そうだったから@わかるんだよ?!w800…だよ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2333,7 +2333,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「うぅん@…最初は部活なんてなかったんだよ@途中からできたの@………放課後にみんなで残ってゲーム大会をやろうって言い出して。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2398,7 +2398,7 @@ void main()
NULL, "\"She had to do most of the penalties that she came up with.", Line_WaitForInput);
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//あはは!!w800 本当に内緒だからね
ModPlayVoiceLS(3, 2, "s01/02/120200112", 256, TRUE);
@@ -2544,7 +2544,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え@…してないよ。!w500全然。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2590,7 +2590,7 @@ void main()
DisableWindow();
PlayBGM( 1, "msys11", 128, 0 );
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「どういう意味だろ…@ …圭一くん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2622,7 +2622,7 @@ void main()
NULL, " ...Keeping something from me?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1b_komaruB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
@@ -2649,7 +2649,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
PlayBGM( 1, "msys15", 128, 0 );
//「じゃあさ、圭一くん@……圭一くんこそ、レナたちに嘘や隠し事をしてないかな?@
@@ -2687,7 +2687,7 @@ void main()
NULL, "With how her gaze pierced through me, I couldn't believe this was the same Rena.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "02_a", "left", 0, 0, 3000 );
DrawSceneWithMask("scene/002a", "left", 0, 0, 3000 );
//「してないかな@ 嘘や隠し事@……してないかな?@
@@ -2943,10 +2943,10 @@ void main()
// DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
DrawSceneWithMask( "02_d", "c", 0, 0, 0 );
DrawSceneWithMask( "02_c", "c", 0, 0, 400 );
DrawSceneWithMask("02_d", "c", 0, 0, 0 );
DrawSceneWithMask("scene/002b", "c", 0, 0, 400 );
DrawSceneWithMask( "02_b", "c", 0, 0, 100 );
DrawSceneWithMask("scene/002b", "c", 0, 0, 100 );
Wait( 1000 );
@@ -2974,8 +2974,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_039", "left", 0, 0, 3000 );
ModDrawCharacter(2, 2, "character/normal/re1a_hig_muhyouA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 3000 );
ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 大きく吸いこんだ息が、吐き出せない@いや、息を吐き出す事すら許してくれない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3021,7 +3021,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「ね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3084,7 +3084,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
@@ -3160,7 +3160,7 @@ void main()
DisableWindow();
PlayBGM( 2, "lsys11", 128, 0 );
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「行こ@…だいぶ涼しくなってきたよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3240,23 +3240,23 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 1000 );
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
SetValidityOfInput( TRUE );
//■大石刑事よりの電話
DisableWindow();
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "bg_080", "up", 0, 0, 1300 );
DrawSceneWithMask("background/ma_j3", "up", 0, 0, 1300 );
PlayBGM( 1, "msys13", 128, 0 );
// 夕食まで特に何もする気も起きず、ただぼーっと…放心して過ごしていた¥
@@ -3361,7 +3361,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_210", "left", 0, 0, 300 );
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 300 );
// …取り合えず階下に降り、受話器を取った¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3437,7 +3437,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_081", "right", 0, 0, 300 );
DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 );
//「夜分遅くにすみませんですね@実は昨日お渡しした電話番号のメモ、あれ古い番号だったんです@本当に申し訳ない@これから申し上げる番号を控えておいてもらえますか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -3476,7 +3476,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "right", 0, 0, 300 );
DrawSceneWithMask("black", "right", 0, 0, 300 );
// それだけで用件が終わりかと思ったが、下らない世間話が始まり、なかなか電話を切らせようとはしなかった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3485,7 +3485,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_081", "right", 0, 0, 300 );
DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 );
//「さてどうでしょう、前原さん@何か変わった事はありましたか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -4123,7 +4123,7 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
// 代りに俺が整理する¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4219,7 +4219,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_081", "up", 0, 0, 300 );
DrawSceneWithMask("background/ma_j3_01", "up", 0, 0, 300 );
PlayBGM( 1, "msys07", 128, 0 );
//「…え、悟史…?!?!@
@@ -4696,7 +4696,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_080", "left", 0, 0, 300 );
DrawSceneWithMask("background/ma_j3", "left", 0, 0, 300 );
PlayBGM( 1, "msys02", 128, 0 );
// 扉を開くと、親父が両手でお盆を持って立っていた@
@@ -5107,7 +5107,7 @@ void main()
ClearMessage();
DrawSceneWithMask( "23a", "left", 0, 0, 1000 );
DrawSceneWithMask("23a", "left", 0, 0, 1000 );
@@ -5126,7 +5126,7 @@ void main()
PlaySE( 4, "wa_027", 128, 64 );
DrawSceneWithMask( "23b", "left", 0, 0, 0 );
DrawSceneWithMask("23b", "left", 0, 0, 0 );
@@ -5170,23 +5170,23 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "onik011", "mask_1900", 7, 0, 300 );
DrawSceneWithMask("onik011", "mask_1900", 7, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 );
DrawSceneWithMask("black", "mask_1900", 7, 0, 300 );
StopSE( 4 );
}

View File

@@ -9,8 +9,8 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "white", 3000 );
DrawSceneWithMask( "bg_080", "m1", 0, 0, 3000 );
DrawScene("white", 3000 );
DrawSceneWithMask("background/ma_j3", "m1", 0, 0, 3000 );
PlayBGM( 1, "msys06", 128, 0 );
// 倦怠感と頭痛@
@@ -31,8 +31,8 @@ void main()
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask( "bg_210", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 1300 );
//「どうしたの@圭一@……今朝は顔色悪いわよ@ 昨夜は何時に寝たの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
@@ -61,7 +61,7 @@ void main()
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
// …昨夜、……俺は深夜に何度も目を覚ました@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -339,11 +339,11 @@ void main()
//■診療所へ
DisableWindow();
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "bg_170", "m1", 0, 0, 1300 );
DrawSceneWithMask("background/ma_d1", "m1", 0, 0, 1300 );
// 軽く横になったつもりだったが、目を覚ますともうお昼前だった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -441,8 +441,8 @@ void main()
DisableWindow();
DrawScene( "black", 3000 );
DrawSceneWithMask( "bg_041", "left", 0, 0, 1300 );
DrawScene("black", 3000 );
DrawSceneWithMask("background/m_hi4", "left", 0, 0, 1300 );
PlayBGM( 2, "lsys22", 128, 0 );
// 本来なら絶対にこんなところにいるはずもない、平日の日中@…ただ歩いているだけでもやましさを感じる、変な気分だった¥
@@ -463,7 +463,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_187", "left", 0, 0, 1300 );
DrawSceneWithMask("background/sinryou_soto1", "left", 0, 0, 1300 );
// 看板には「入江診療所」とあり、割と綺麗に書かれていた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -493,8 +493,8 @@ void main()
DisableWindow();
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawScene( "bg_184", 1000 );
DrawSceneWithMask("black", "left", 0, 0, 300 );
DrawScene("background/sinryou_matiai1", 1000 );
// 俺は冷房の効いた涼やかな待合室で、自分の番が来るのをぼーっと待っていた…@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -514,11 +514,11 @@ void main()
DisableWindow();
DrawSceneWithMask( "black", "right", 0, 0, 3000 );
DrawSceneWithMask("black", "right", 0, 0, 3000 );
SetValidityOfInput( FALSE );
Wait( 500 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "bg_186", "right", 0, 0, 3000 );
DrawSceneWithMask("background/sinryou_sinsatu1", "right", 0, 0, 3000 );
// やたらとおしゃべりな先生の問診に適当に答えると、やはり先生も定番の「風邪ですね」という言葉を返してくれた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -547,8 +547,8 @@ void main()
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 3000 );
DrawSceneWithMask( "bg_184", "left", 0, 0, 3000 );
DrawSceneWithMask("black", "left", 0, 0, 3000 );
DrawSceneWithMask("background/sinryou_matiai1", "left", 0, 0, 3000 );
// 会計を済ませ、お手洗いに行ってから帰ろうとした時、いかにも常連っぽいお年寄の会話が耳に入ってきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -754,8 +754,8 @@ void main()
//■大石刑事と再会
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 3000 );
DrawSceneWithMask( "bg_041", "left", 0, 0, 3000 );
DrawSceneWithMask("black", "left", 0, 0, 3000 );
DrawSceneWithMask("background/m_hi4", "left", 0, 0, 3000 );
PlayBGM( 1, "msys12", 128, 0 );
// 表を歩いたせいか、さっきまでなかった食欲が急に戻ってきた@
@@ -784,7 +784,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 );
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 1300 );
// その時、突然、後からクラクションを鳴らされた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -812,7 +812,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 11, "character/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
//「前原さ~ん@こんにちは。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -932,8 +932,8 @@ void main()
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "black", "right", 0, 0, 3000 );
DrawSceneWithMask( "bg_100", "right", 0, 0, 1300 );
DrawSceneWithMask("black", "right", 0, 0, 3000 );
DrawSceneWithMask("background/kuruma1", "right", 0, 0, 1300 );
// 大石さんの言うところの、ガンガンに冷やした車に乗り込む@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1143,8 +1143,8 @@ void main()
DisableWindow();
DrawScene( "black", 3000 );
DrawSceneWithMask( "bg_124", "left", 0, 0, 300 );
DrawScene("black", 3000 );
DrawSceneWithMask("background/mati2", "left", 0, 0, 300 );
// やがて寂れた(それでも雛見沢よりは賑わった)駅前に出た@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1164,7 +1164,7 @@ void main()
DisableWindow();
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "bg_161", "left", 0, 0, 1300 );
DrawSceneWithMask("background/res1", "left", 0, 0, 1300 );
PlayBGM( 1, "msys01", 128, 0 );
// 賑わっているが、この時間にいるのは大人の人ばかりだ。平日の日中に子供がいるわけがない@
@@ -1207,7 +1207,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「どうです@ このお店のウェイトレスさんの格好、可愛らしいと思いません?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1277,11 +1277,11 @@ void main()
DisableWindow();
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "bg_162", "left", 0, 0, 3000 );
DrawSceneWithMask("background/res2", "left", 0, 0, 3000 );
// …ウェイトレスさんの格好がどうとかはともかく、まぁ美味しかった方かな…@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1517,7 +1517,7 @@ void main()
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
// 村人総出で、!w900か
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1545,8 +1545,8 @@ void main()
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawScene( "bg_165", 400 );
ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE );
DrawScene("background/res5", 400 );
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1000, TRUE );
//「結局、母親も息子も捕まって、食べられちゃったんだそうです@おしまい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1575,7 +1575,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ありゃ@ …なはははは! 昔話はこういうの多いですよねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1599,7 +1599,7 @@ void main()
DisableWindow();
PlayBGM( 1, "msys15", 128, 0 );
ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「でもですね@…他の昔話にも結構あるらしいんですよ@鬼ヶ淵の鬼たちが総出で獲物を捕まえに来る、というのは。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1776,7 +1776,7 @@ void main()
NULL, "\"What do you think, Maebara-san?", Line_WaitForInput);
DisableWindow();
ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// …あ~、すみません@コーヒーのお代りいいですか。@
ModPlayVoiceLS(3, 11, "s01/11/120700254", 256, TRUE);
@@ -1803,7 +1803,7 @@ void main()
NULL, "...It seemed that... we were both waiting for the other to say that last part...", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_162", "down", 0, 0, 1300 );
DrawSceneWithMask("background/res2", "down", 0, 0, 1300 );
// ウェイトレスさんがお代りのコーヒーを注ぐ間、口を開くことはなかった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2142,8 +2142,8 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "bg_165", 400 );
ModDrawCharacter(3, 11, "character_zoomed/normal/oisi1_3_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
DrawScene("background/res5", 400 );
ModDrawCharacter(3, 11, "portrait/normal/oisi1_3_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
PlaySE( 4, "wa_023", 128, 64 );
//「被害者たちはなぜか、あなたのお友達グループに全てつながるのです。」!w2000
@@ -2170,7 +2170,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「前原さん、静かに静かに…@みんな見てますよ…。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -2530,7 +2530,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…全員ですよ@お忘れですか前原さん@みんなで楽しくお祭りの晩を過ごしたじゃないですか@何人もの警官が皆さんの楽しそうな様子を見ていますよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -2567,7 +2567,7 @@ void main()
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「そろそろ出ましょう@あ、前原さん、お昼の薬は飲みましたか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -2595,8 +2595,8 @@ void main()
DisableWindow();
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DrawSceneWithMask( "bg_124", "left", 0, 0, 1300 );
DrawSceneWithMask( "bg_100", "left", 0, 0, 1300 );
DrawSceneWithMask("background/mati2", "left", 0, 0, 1300 );
DrawSceneWithMask("background/kuruma1", "left", 0, 0, 1300 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
PlayBGM( 2, "lsys20", 128, 0 );
@@ -2895,9 +2895,9 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask("black", "left", 0, 0, 300 );
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "bg_038", "left", 0, 0, 300 );
DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 );
// 何時の間にか車は自宅へ続く坂道の前に来ていた@時計は2時@…食事に行ってからまだこれしか時間が経っていないことに驚いた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2920,7 +2920,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「今日の話は全て忘れてくださっても結構です@…ですが私は捜査を続けますよ@オヤシロさまの祟りは今年で終わらせます。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -2948,7 +2948,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 11, "character/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「いいんですよ@……前原さんが「どうしても」連絡したくなった時だけでいいんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -3089,13 +3089,13 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 1000 );
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
SetValidityOfInput( TRUE );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
@@ -3103,7 +3103,7 @@ void main()
//■レナと魅音のお見舞い
DisableWindow();
DrawSceneWithMask( "bg_080", "m1", 0, 0, 3000 );
DrawSceneWithMask("background/ma_j3", "m1", 0, 0, 3000 );
PlayBGM( 1, "msys13", 128, 0 );
// 横になってどのくらいたっただろう@
@@ -3152,8 +3152,8 @@ void main()
NULL, " ...Maybe she had called many times but I just didn't notice it...", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "up", 0, 0, 1300 );
DrawSceneWithMask( "bg_210", "up", 0, 0, 1300 );
DrawSceneWithMask("black", "up", 0, 0, 1300 );
DrawSceneWithMask("background/ma_s1", "up", 0, 0, 1300 );
PlayBGM( 1, "msys01", 128, 0 );
//「もしもし前原ですけど。@
@@ -3379,7 +3379,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "right", 0, 0, 3000 );
DrawSceneWithMask("black", "right", 0, 0, 3000 );
PlaySE( 4, "wa_028", 128, 64 );
SetValidityOfInput( FALSE );
@@ -3397,9 +3397,9 @@ void main()
//gosub *Ch_mi_si
DisableWindow();
DrawSceneWithMask( "bg_021", "left", 0, 0, 1300 );
DrawSceneWithMask("background/ma_g2", "left", 0, 0, 1300 );
PlayBGM( 1, "msys02", 128, 0 );
ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「どんなカンジ@ ちゃんと薬飲んで寝てた~?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -3422,7 +3422,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「げ、元気そうで良かった。心配してたんだよ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3456,7 +3456,7 @@ void main()
NULL, "...It didn't look like there was anything behind those expressions.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「……ちょっとお邪魔しようかと思ったけど、まだ本調子じゃないみたいだねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -3484,7 +3484,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re2a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…じゃこれ、圭一くん@…魅ぃちゃんのおばあちゃんが作ってくれたおはぎだよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3527,7 +3527,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re2b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re2b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「うん@あ、その中にね、レナが作ったのも混じってるんだよ@ 圭一くんに見つけられるかなぁ…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3544,7 +3544,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me2_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「これ、今日の部活を欠席した圭ちゃんへの宿題ね@ おはぎにアルファベットがついてるから明日回答すること!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -3565,7 +3565,7 @@ void main()
NULL, "\"W-Were you checking if I was feeling better or did you just come here for club activities!?!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me2_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「うんうん、元気元気。これなら明日は大丈夫そうだね~。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -3583,7 +3583,7 @@ void main()
NULL, "\"Man, what are you going to do if my fever comes back because of your shenanigans?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re2a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re2a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「み、魅ぃちゃん、あんまり騒いじゃ悪いよ…@もう行こ@おうちの人にも怒られるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3637,7 +3637,7 @@ void main()
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
ModDrawCharacter(3, 3, "character/normal/me2_Hig_MajiA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「お昼、何食べた?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -3714,7 +3714,7 @@ void main()
NULL, "Except... contrary to the efforts I had made... there was a pause before they replied.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re2a_hig_muhyouA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re2a_hig_muhyou_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…ふ~ん、圭一くん、お昼は外食だったんだね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3907,7 +3907,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me2_Hig_MajiA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「………さぁてね@…おじさんにわからないことはないからね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -3951,7 +3951,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re2a_hig_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re2a_hig_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ふぅん@ …聞いてもないのにレナたちの名前が出るなんて、なんだか怪しいなぁ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4087,7 +4087,7 @@ void main()
PlaySE( 4, "wa_027", 128, 64 );
DrawScene( "bg_022b", 200 );
DrawScene("background/ma_g3_02", 200 );
@@ -4098,7 +4098,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawScene( "35_b", 200 );
DrawScene("scene/033d", 200 );
// 扉の隙間から片目だけを覗かせて、再び魅音の鷹の目が俺を貫いた¥
@@ -4135,7 +4135,7 @@ void main()
ClearMessage();
DisableWindow();
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
DrawScene( "bg_022", 200 );
DrawScene("background/ma_g3_01", 200 );
// ばたん@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4168,7 +4168,7 @@ void main()
ClearMessage();
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
PlayBGM( 1, "msys15", 128, 0 );
// 魅音たちは…俺が大石さんと話していたことを知っている…?@
@@ -4633,7 +4633,7 @@ void main()
NULL, "Itwasn'ttheirfaultitwasn'ttheirfaultitwasn'ttheirfault.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_210", 1000 );
DrawScene("background/ma_s1", 1000 );
// ぼーっとした…寝起きのような鈍い感覚だったが、さっきまであった嫌な悪寒は薄れていた@……もう大丈夫@…もう怖くない@…もう完全復活@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4712,7 +4712,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_170", "right", 0, 0, 300 );
DrawSceneWithMask("background/ma_d1", "right", 0, 0, 300 );
// せっかくだからお茶を飲みながらの方がいいかもしれない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4916,7 +4916,7 @@ void main()
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// ふむ@…悪くない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4972,7 +4972,7 @@ void main()
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// ……これは…難しいジャッジになりそうだぞ?@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -5107,7 +5107,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_170b", "right", 0, 0, 300 );
DrawSceneWithMask("background/ma_d1_01", "right", 0, 0, 300 );
// 壁に叩きつけられ、餡が飛び散る@
@@ -5369,7 +5369,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask("black", "left", 0, 0, 300 );
// それから目を背けると、俺は廊下に飛び出し、階段をどかどかと駆け上がり自室へ、朝のままになっている布団の中へ飛び込んだ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -5377,7 +5377,7 @@ void main()
NULL, "After looking away, I dashed out to the hall and flew upstairs to my room, where I stayed under my covers until morning.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_080", "left", 0, 0, 1300 );
DrawSceneWithMask("background/ma_j3", "left", 0, 0, 1300 );
// そして自らの肩を抱き、恐怖と悔しさと怒りと悲しみでぐちゃぐちゃになりながら吠えた猛った…¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -5471,22 +5471,22 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "onik012", "mask_1900", 7, 0, 300 );
DrawSceneWithMask("onik012", "mask_1900", 7, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 );
DrawSceneWithMask("black", "mask_1900", 7, 0, 300 );
}

View File

@@ -10,7 +10,7 @@ void main()
//■13日目(木)
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
// …ひた、!w500…ひた、!w500…ひた…
@@ -94,8 +94,8 @@ void main()
NULL, " If they came into my room right now... then...!!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "white", "c", 0, 0, 300 );
DrawScene( "bg_080", 200 );
DrawSceneWithMask("white", "c", 0, 0, 300 );
DrawScene("background/ma_j3", 200 );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreenSx( 1, 1, );
@@ -358,7 +358,7 @@ void main()
NULL, " They say wellness is a state of mind.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_081", "up", 0, 0, 1300 );
DrawSceneWithMask("background/ma_j3_01", "up", 0, 0, 1300 );
// 昔からよく聞かされたセリフだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -646,8 +646,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
DrawSceneWithMask( "bg_210", "right", 0, 0, 1300 );
DrawSceneWithMask("black", "right", 0, 0, 1300 );
DrawSceneWithMask("background/ma_s1", "right", 0, 0, 1300 );
// 何だか精彩のない朝飯を箸でついばむ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -755,7 +755,7 @@ void main()
NULL, "My mother's merry smile and my gloomy face were polar opposites.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_020", "right", 0, 0, 1300 );
DrawSceneWithMask("background/ma_g1", "right", 0, 0, 1300 );
// 玄関の向こうにいるレナを迎えるのには正直、抵抗があった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -780,8 +780,8 @@ void main()
NULL, " I needed to do things as usual...", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask( "bg_117", "right", 0, 0, 1300 );
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask("background/ma1", "right", 0, 0, 1300 );
//「おはよう~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -798,7 +798,7 @@ void main()
NULL, "An invigorating greeting filtered in from across the doorway.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…圭一くん、遅かったから来てみたけど……今日はどうかな?…かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -830,7 +830,7 @@ void main()
NULL, "Forget everything from yesterday... pretend as though nothing had happened...", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
// 残酷なバラバラ殺人のことも忘れる@その後毎年起こる怪死事件も忘れる@…転落事故も、病死も自殺も、撲殺も失踪も、全部全部忘れる。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -882,7 +882,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「よかったぁ@ じゃ行こ! 魅ぃちゃん待ってるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -915,10 +915,10 @@ void main()
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
DrawSceneWithMask("black", "right", 0, 0, 1300 );
PlayBGM( 2, "lsys12", 128, 0 );
DrawSceneWithMask( "bg_039", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
DrawSceneWithMask("background/m_hi3", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「なのに沙都子ちゃんね、絶対にできるって意地になっちゃってー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -953,7 +953,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re1b_kaiiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re1b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「沙都子ちゃんぶきっちょだから、何度やってもできないの!!w1000…はぅ、かぁいかったんだよぅ…。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -975,8 +975,8 @@ void main()
NULL, "Everything Rena talked about was just silly nonsense, so I just replied every so often and laughed from time to time. It was a rather laid-back conversation.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
DrawSceneWithMask( "bg_039", "right", 0, 0, 1300 );
DrawSceneWithMask("black", "right", 0, 0, 1300 );
DrawSceneWithMask("background/m_hi3", "right", 0, 0, 1300 );
// ご近所さんがすれ違い、俺たちに声をかけてきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -998,7 +998,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_komaruB1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「わわ! 魅ぃちゃん怒ってるかな@ 怒ってるかな?@ 早く行こ圭一くん!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1029,7 +1029,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「……あ、圭一くん笑った。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1166,7 +1166,7 @@ void main()
NULL, "\"So, Keiichi-kun.", Line_WaitForInput);
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
//昨日のおはぎ、ちゃんと食べてくれた…?@
@@ -1238,7 +1238,7 @@ void main()
ClearMessage();
DisableWindow();
PlayBGM( 2, "lsys12", 128, 0 );
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「!s100…………………………!sd圭一くん
@@ -1335,7 +1335,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1b_defB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「う~?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1393,7 +1393,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// だが数瞬の後、レナはいつもそうするようにやわらかく顔を崩し、朝の空気を澄み渡らせてくれるような軽快な声で笑ってくれた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1474,7 +1474,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1b_defB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「……あれれ@ どれがレナが作ったのか、当てる宿題はどうなっちゃったのかなぁ…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1497,7 +1497,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「うん。今日までなんだよ@…魅ぃちゃん怒るよ~。きっと罰ゲームだね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1509,7 +1509,7 @@ void main()
NULL, " ...Mii-chan will get angry~ There's probably a penalty game ready for you.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// もう一度二人で笑い合う@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1572,7 +1572,7 @@ void main()
OutputLine(NULL, " それを思い出した途端、背中を冷たいどろりとしたものが流れ落ちた。",
NULL, "The moment that image crossed my mind, I felt a cold sweat trickle down my back.", Line_Normal);
ClearMessage();
DrawBG( "black", 0, TRUE );
DrawBG("black", 0, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
// あの時だけ、レナに何か悪いものでも取り憑いていたのだろうか…@
@@ -1600,7 +1600,7 @@ void main()
ClearMessage();
DisableWindow();
PlayBGM( 2, "lsys15", 128, 0 );
DrawSceneWithMask( "100", "aa", 0, 300, TRUE );
DrawSceneWithMask("scene/102", "aa", 0, 300, TRUE );
// DrawBustshot( 2, "re_se_hi_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
@@ -2020,7 +2020,7 @@ void main()
//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow();
DrawSceneWithMask( "ryuuketu1", "aa", 0, 300, TRUE );
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 300, TRUE );
SetValidityOfInput( FALSE );
Wait( 1000 );
@@ -2044,7 +2044,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 2, "m1", 1, FALSE, 0, 0, 1300, TRUE );
ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// ……深く息を吐き鼓動を抑えてから、俺は大石さんの言葉をもっと深く思い出す@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2093,7 +2093,7 @@ void main()
DisableWindow();
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 1000, TRUE );
DrawSceneWithMask( "black", "up", 0, 0, 300 );
DrawSceneWithMask("black", "up", 0, 0, 300 );
//csp 26
// その後、レナは謹慎処分となり、病院へ通院して診察を受けた@
@@ -2344,8 +2344,8 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask( "bg_019", "up", 0, 0, 1300 );
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask("background/g2", "up", 0, 0, 1300 );
PlayBGM( 2, "lsys12", 128, 0 );
@@ -2409,16 +2409,16 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
DrawSceneWithMask("black", "down", 0, 0, 1300 );
PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "bg_108", "left", 0, 0, 200 );
DrawSceneWithMask("background/gk3", "left", 0, 0, 200 );
SetValidityOfInput( FALSE );
Wait( 1500 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa_029", 128, 64 );
DrawScene( "white", 200 );
DrawScene( "bg_108", 50 );
DrawScene("white", 200 );
DrawScene("background/gk3", 50 );
ShakeScreenSx( 1, 0, );
@@ -2437,7 +2437,7 @@ void main()
ClearMessage();
DisableWindow();
PlayBGM( 1, "msys12", 128, 0 );
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「をっほっほっほ@ ズル休みの圭一さんにはお似合いですことよ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -2451,7 +2451,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「圭一もレナも、おはようございますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -2463,7 +2463,7 @@ void main()
DisableWindow();
FadeAllBustshots( 400, TRUE );
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_waraiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_warai_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「おっはよー☆ 沙都子ちゃんに梨花ちゃ~ん!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2472,7 +2472,7 @@ void main()
NULL, "\"Good morning-☆ Satoko-chan, Rika-chan~!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
// 何となくテンションが合わなかったので、沙都子のトラップにも過剰に反応はしなかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2488,7 +2488,7 @@ void main()
NULL, "Satoko braced herself as I passed by, expecting me to attack her. She seemed a bit disappointed as I simply walked by silently.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_OdorokiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「な、なんなんですの…@ 張り合いがありませんわ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -2502,7 +2502,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…圭一、まだ本調子じゃないみたいです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -2514,7 +2514,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_defB1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_def_b1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「うん@……だから今日は加減してあげて、ね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2534,8 +2534,8 @@ void main()
NULL, "Suddenly, there was a slap down on my shoulder. It hurt a bit...", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「よ! 圭ちゃん、しっかり休んできたー?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2590,7 +2590,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「なんだなんだ、ずいぶんと覇気のない挨拶じゃ~ん@ 差し入れのおはぎ、ちゃんと食べてくれなかったのー?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2624,7 +2624,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me1a_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あれ? じゃあ宿題は@ どれがレナの手作りか、ってのの回答は?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2638,7 +2638,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭一くん、宿題忘れなんだって@あはははは。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2652,7 +2652,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……ありゃあ……じゃあ仕方ないねぇ、罰ゲーム@…いっしっしっし!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2672,7 +2672,7 @@ void main()
NULL, "Flashing a lurid smile, Mion returned to her seat.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
// そんなやり取りをクラスメートが不審がる様子はなかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2731,13 +2731,13 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 1000 );
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
SetValidityOfInput( TRUE );
//■作戦会議の授業中
@@ -2745,7 +2745,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 2, "lsys12", 128, 0 );
DisableWindow();
DrawSceneWithMask( "bg_108", "up", 0, 0, 1300 );
DrawSceneWithMask("background/gk3", "up", 0, 0, 1300 );
// 自習状態の授業中は、今の自分の置かれている立場を考えるのに都合がよかった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2753,7 +2753,7 @@ void main()
NULL, "This free study period was a convenient time to consider where I stood.", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// 俺は軽く目を閉じ、自分が置かれている理不尽な状態について考えてみることにする@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3025,7 +3025,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawScene( "bg_108", 50 );
DrawScene("background/gk3", 50 );
PlaySE( 4, "wa_027", 128, 64 );
@@ -3220,7 +3220,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys06", 128, 0 );
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あらあら圭一さん@ 帰り支度とはあんまりですことよー?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -3242,7 +3242,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_hauA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hau_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あれ? 圭一くん、今日は都合悪いのかな?…かな@ 今日こそ二人で大勝利………!w1000はぅ…。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3269,7 +3269,7 @@ void main()
NULL, "Seeing Rena's expression... which said she was really looking forward to today, was hard to take.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 );
// なぁ圭一。……実は大石さんが大悪党で、俺をみんなから引き離すために嘘をついてるんじゃないだろうか…¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3293,7 +3293,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「け、圭一くん…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3333,7 +3333,7 @@ void main()
NULL, "How did I ever become this naive!?", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「だ、大丈夫…? 頭痛いの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3386,8 +3386,8 @@ void main()
NULL, "Upon hearing that I wasn't going to participate in the club meeting, Mion pouted unhappily.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TohohoA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tohoho_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭ちゃんがリベンジ熱望してたってんで、今日はせっかくこの間の推理ゲームにしたってのになぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -3398,7 +3398,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkireruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭一さんにはリターンマッチに望む熱いハートはありませんですの@ なっさけないですわね~!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -3434,7 +3434,7 @@ void main()
NULL, "Someone's hand perched itself gently on my head.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 5, "character/normal/ri1_NikoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 5, "sprite/normal/ri1_niko_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「………圭一、具合悪そうです@………かわいそかわいそですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -3486,7 +3486,7 @@ void main()
DisableWindow();
PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "bg_019", "left", 0, 0, 200 );
DrawSceneWithMask("background/g2", "left", 0, 0, 200 );
PlayBGM( 1, "msys12", 128, 0 );
// それだけを言い残し、俺は足早に教室を後にした@
@@ -3637,14 +3637,14 @@ void main()
NULL, " I beg you... come on...", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 );
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 1300 );
PlayBGM( 1, "msys11", 128, 0 );
SetValidityOfInput( FALSE );
Wait( 4000 );
SetValidityOfInput( TRUE );
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd
@@ -3652,7 +3652,7 @@ void main()
DisableWindow();
PlayBGM( 1, "msys06", 128, 0 );
DrawScene( "bg_210", 1000 );
DrawScene("background/ma_s1", 1000 );
// いつになく、夕食はおいしくなかった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4214,9 +4214,9 @@ void main()
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
PlayBGM( 1, "msys13", 128, 0 );
DrawSceneWithMask( "bg_080", "left", 0, 0, 1300 );
DrawSceneWithMask("background/ma_j3", "left", 0, 0, 1300 );
// さっそく俺はノートのページを破り取り、机に向かった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4410,8 +4410,8 @@ void main()
NULL, "I looked at it from countless different angles until I was satisfied and I made my way downstairs.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
DrawSceneWithMask( "bg_210", "right", 0, 0, 1300 );
DrawSceneWithMask("black", "right", 0, 0, 1300 );
DrawSceneWithMask("background/ma_s1", "right", 0, 0, 1300 );
// 両親はまだ飽きもせず仕事の話をしていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4609,7 +4609,7 @@ void main()
NULL, "Saying only that, I left the living room.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
// 明日は早い内に登校し、武器のバットを確保しよう@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4662,7 +4662,7 @@ void main()
NULL, " Not when I still knew nothing...", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_080", 1000 );
DrawScene("background/ma_j3", 1000 );
//☆幕間
//if %kaisou_mode = 1 goto *kaisou_mode
//mov ?Tip[18],TIPS_NEW :mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_018:mov %TIPS_018,2:inc %NEW_TIPS
@@ -4672,22 +4672,22 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "onik013", "mask_1900", 7, 0, 300 );
DrawSceneWithMask("onik013", "mask_1900", 7, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 );
DrawSceneWithMask("black", "mask_1900", 7, 0, 300 );
}

View File

@@ -11,8 +11,8 @@ void main()
DisableWindow();
PlayBGM( 2, "lsys22", 128, 0 );
DrawSceneWithMask( "white", "c", 0, 0, 1300 );
DrawSceneWithMask( "bg_081", "m1", 0, 0, 300 );
DrawSceneWithMask("white", "c", 0, 0, 1300 );
DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 300 );
PlayBGM( 1, "msys06", 128, 0 );
// これほどはっきりと意識が戻る目覚め方をしたのは初めてだった¥
@@ -45,8 +45,8 @@ void main()
NULL, "I changed quickly and descended to the deserted lower floor.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask( "bg_210", "left", 0, 0, 300 );
DrawSceneWithMask("black", "left", 0, 0, 300 );
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 300 );
// まだお袋も寝ているようだった@…朝食も弁当も用意がない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -248,7 +248,7 @@ void main()
NULL, " I just couldn't rely on them.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_020", "right", 0, 0, 300 );
DrawSceneWithMask("background/ma_g1", "right", 0, 0, 300 );
// 俺の助けにならないなら…せめて関わり合いにならないでいてくれ@その方が安全なんだ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -259,7 +259,7 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "bg_117", 400 );
DrawScene("background/ma1", 400 );
// お袋の耳障りな声を、扉をぴしゃりと閉じて遮る@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -278,10 +278,10 @@ void main()
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "white", "right", 0, 0, 1300 );
DrawSceneWithMask( "bg_038", "right", 0, 0, 1300 );
DrawSceneWithMask("white", "right", 0, 0, 1300 );
DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 );
PlayBGM( 1, "msys12", 128, 0 );
DrawSceneWithMask( "bg_041", "right", 0, 0, 1300 );
DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 );
// 今まではいつも同じ時間に同じ場所を歩いていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -425,7 +425,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_049", "right", 0, 0, 300 );
DrawSceneWithMask("background/hi3", "right", 0, 0, 300 );
PlayBGM( 2, "lsys19", 128, 0 );
// …いちいち人に会うたびに、レナたちの同行を聞かれるのは面白くなかった@
@@ -519,7 +519,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "black", "c", 0, 0, 300 );
DrawSceneWithMask("black", "c", 0, 0, 300 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -558,7 +558,7 @@ void main()
NULL, "That blissfully ignorant train of thought delayed me from realizing something much, much more important.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_049", 400 );
DrawScene("background/hi3", 400 );
PlaySE( 4, "wa_025", 125, 64 );
// 眼前に迫ったその巨体@……俺は「轢かれる」ッ?!?@
@@ -658,7 +658,7 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "black", 200 );
DrawScene("black", 200 );
// きりもみ状態で吹き飛ばされた俺は、路肩の泥田に叩き込まれていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -740,7 +740,7 @@ void main()
ClearMessage();
DisableWindow();
PlayBGM( 1, "msys12", 128, 0 );
DrawSceneWithMask( "bg_049", "up", 0, 0, 200 );
DrawSceneWithMask("background/hi3", "up", 0, 0, 200 );
//「これって犯罪じゃねえのかよ畜生…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1053,7 +1053,7 @@ void main()
NULL, "That was just too horrifying of a thought.", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
// 大石さんがしてくれた雛見沢の、まだ鬼ヶ淵と呼ばれていた頃の昔話を思い出す@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1182,15 +1182,15 @@ void main()
//■学校にて
DisableWindow();
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
DrawSceneWithMask("black", "right", 0, 0, 1300 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DrawSceneWithMask( "bg_093", "right", 0, 0, 1300 );
DrawSceneWithMask("background/g1", "right", 0, 0, 1300 );
Wait( 1000 );
DrawSceneWithMask( "bg_094", "right", 0, 0, 1300 );
DrawSceneWithMask("background/gr3", "right", 0, 0, 1300 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd
@@ -1218,7 +1218,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_094", "right", 0, 0, 1300 );
DrawSceneWithMask("background/gr3", "right", 0, 0, 1300 );
// だが見つかるのは角材のようなものばかりで、とても教室に持ち込めるとは思えない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1244,8 +1244,8 @@ void main()
NULL, "If it was something in the classroom to begin with, then there wouldn't be a problem.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "right", 0, 0, 300 );
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
DrawSceneWithMask("black", "right", 0, 0, 300 );
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
// 昇降口の下駄箱には、全員の上靴が入っているのがわかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1353,8 +1353,8 @@ void main()
NULL, " Definitely...", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "black", 1000 );
DrawScene( "bg_108", 1000 );
DrawScene("black", 1000 );
DrawScene("background/gk3", 1000 );
// 教室の探索はすぐに行き詰った@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1532,7 +1532,7 @@ void main()
DisableWindow();
PlaySE( 4, "wa_020", 125, 64 );
PlayBGM( 1, "msysSa", 128, 0 );
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「…おはようございますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1543,7 +1543,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「あらあらあら、今朝はお早いですわね圭一さん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1560,7 +1560,7 @@ void main()
NULL, "I nonchalantly hid the bat I was holding behind my back.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 4, "character/normal/sa1b_OdorokiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「な、何なんですのその身なりはー?@ 泥だらけでしてよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1662,7 +1662,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 5, "character/normal/ri1_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「レディーなら仕方ありませんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1689,7 +1689,7 @@ void main()
NULL, "Just as I breathed a sigh of relief, Rika-chan stopped suddenly and turned back towards me.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…圭一は野球を始めますですか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1799,7 +1799,7 @@ void main()
ClearMessage();
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
DrawSceneWithMask( "bg_027", "left", 0, 0, 300 );
DrawSceneWithMask("background/gr1", "left", 0, 0, 300 );
PlayBGM( 1, "msys12", 128, 0 );
// 俺はバットを片手に校庭へ出ることにした。もちろん素振りのためだ@
@@ -1908,15 +1908,15 @@ void main()
NULL, "At least, that's what I hoped.", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
PlaySE( 4, "wa_015", 125, 64 );
Wait( 800 );
PlaySE( 4, "wa_015", 125, 64 );
Wait( 800 );
PlaySE( 4, "wa_015", 125, 64 );
Wait( 800 );
ModDrawCharacter(1, 3, "character/normal/me1a_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(3, 2, "character/normal/re1a_bikkuriA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
ModDrawCharacter(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
//「あれぇ?@ 圭ちゃん?!?@ あんた何やってんの?!@
@@ -2003,7 +2003,7 @@ void main()
NULL, " It's plump and jiggles.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…モ、モチモチでタプタプ……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2031,7 +2031,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「じゃあまぁ、頑張って県大会を目指してちょうだいよ@おじさん、応援してるわ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2068,7 +2068,7 @@ void main()
NULL, "Seems they've already taken me for a baseball nut, but oh well...", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_027", "up", 0, 0, 300 );
DrawSceneWithMask("background/gr1", "up", 0, 0, 300 );
// 確かに俺が本当に出場したら甲子園なんてオチャノコサイサイだろう@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2298,14 +2298,14 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
PlayBGM( 1, "msys12", 128, 0 );
DrawSceneWithMask( "bg_028", "down", 0, 0, 1300 );
DrawSceneWithMask("background/gr2", "down", 0, 0, 1300 );
SetValidityOfInput( FALSE );
Wait( 4000 );
SetValidityOfInput( TRUE );
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
//■下校へ
@@ -2315,7 +2315,7 @@ void main()
Wait( 1500 );
SetValidityOfInput( TRUE );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
DrawScene( "bg_108", 1000 );
DrawScene("background/gk3", 1000 );
//!sd
// はっと気付く@…………それは終業のチャイムだった@
@@ -2362,7 +2362,7 @@ void main()
NULL, "I could only grit my teeth and bear with it as this living hell slowly gnawed away at me.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_waraiB1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_warai_b1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「圭一くん@ やろやろ@ 部活の時間なんだよ。だよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2439,8 +2439,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1b_MajimeA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「……なんだよ圭ちゃん@今日も直帰なわけぇ…?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2515,7 +2515,7 @@ void main()
DisableWindow();
PlayBGM( 1, "msys06", 128, 0 );
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_komaruA2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「……………圭一くん、…やっぱり女の子と一緒に遊ぶのなんか、…嫌だったかな。……かな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2578,15 +2578,15 @@ void main()
DisableWindow();
PlaySE( 4, "wa_020", 125, 64 );
DrawSceneWithMask( "black", "right", 0, 0, 200 );
DrawSceneWithMask("black", "right", 0, 0, 200 );
FadeOutBGM( 1, 1000, TRUE );
//■下校中・レナとの不穏な会話
DisableWindow();
DrawScene( "white", 3000 );
DrawScene("white", 3000 );
PlayBGM( 1, "msys11", 128, 0 );
DrawSceneWithMask( "bg_041", "right", 0, 0, 1300 );
DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 );
// 退屈で長い帰宅だったが、俺は気を許すことはなかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2842,9 +2842,9 @@ void main()
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
DrawBG( "bg_039", 0, TRUE );
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
DrawBG("background/m_hi3", 0, TRUE );
// 慎重に警戒しながら、一歩一歩近付いてゆく…@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2912,7 +2912,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「べ、別に……その………えっと…、@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2962,7 +2962,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…だ、…だって……圭一くんのこと…心配で……。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3083,7 +3083,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「ひぅッ!!………だ、だって! …レナの家も同じ方向だし……!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3112,7 +3112,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「レナは…圭一くんと一緒に……帰りたい…な……。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3157,7 +3157,7 @@ void main()
NULL, "Now you're just blurting out random lies!!!", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「ご、ごごごご、ごめんなさいごめんなさい…ッ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3262,7 +3262,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…………………………………。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3313,7 +3313,7 @@ void main()
ClearMessage();
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask("black", "left", 0, 0, 300 );
// 目にも砂粒が飛び込み、視界を涙でぐちゃぐちゃにしてしまう…@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3329,7 +3329,7 @@ void main()
NULL, "While rubbing my eyes with my left hand, I swung blindly with the bat in my right, protecting the small opening I had presented.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_039", "left", 0, 0, 300 );
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 );
// だが俺のわずかな隙に、レナが振り返って襲い掛かってくるということはなかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4240,7 +4240,7 @@ void main()
NULL, "As I faced her, I felt a jolt travel through my entire body...!!", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「言ったよね@圭一くん。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4332,7 +4332,7 @@ void main()
NULL, " she grinned.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「言ったよね@圭一くん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4401,7 +4401,7 @@ void main()
NULL, "...It would seem that Rena saw that as a nod.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 俺をその眼差しから解放し、すっと二、三歩下がった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4467,7 +4467,7 @@ void main()
NULL, "Heavy sweat beaded all over my body, I could feel it dripping from my skin...", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…しないよね@ 圭一くんは。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4519,7 +4519,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_hig_muhyouA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「"転校"」!w3000
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4541,13 +4541,13 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 1000 );
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "left", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
SetValidityOfInput( TRUE );

View File

@@ -9,7 +9,7 @@ void main()
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "bg_038", "left", 0, 0, 300 );
DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 );
PlayBGM( 1, "msys11", 128, 0 );
// 俺と悟史が...何だって@
@@ -57,7 +57,7 @@ void main()
NULL, "And then one day, suddenly...", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE );
//"転校しちゃったの。"
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -123,7 +123,7 @@ void main()
NULL, " What did she mean by transfer...?", Line_Normal);
ClearMessage();
DisableWindow();
DrawBG( "bg_117", 0, TRUE );
DrawBG("background/ma1", 0, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 400, TRUE );
// いつの間にか、自宅の扉の前だった@
@@ -149,8 +149,8 @@ void main()
NULL, "It wasn't that odd of an occurrence. I reached into my pocket and pulled out the single key attached to my fur seal keychain.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask( "bg_020", "left", 0, 0, 300 );
DrawSceneWithMask("black", "left", 0, 0, 300 );
DrawSceneWithMask("background/ma_g1", "left", 0, 0, 300 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
@@ -679,7 +679,7 @@ void main()
DisableWindow();
DrawScene( "bg_022", 200 );
DrawScene("background/ma_g3_01", 200 );
// 敵の退散を気配で確認すると俺は、俺は玄関にカギを下ろしチェーンもかける@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -742,8 +742,8 @@ void main()
NULL, "Even in this moment... I remained composed.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask( "bg_080", "left", 0, 0, 300 );
DrawSceneWithMask("black", "left", 0, 0, 300 );
DrawSceneWithMask("background/ma_j3", "left", 0, 0, 300 );
// 家中の戸締りを再確認した後、俺は二階の自分の部屋に戻りカーテンを引いた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1057,7 +1057,7 @@ void main()
//■親からの電話
DisableWindow();
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
SetValidityOfInput( FALSE );
@@ -1067,7 +1067,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
DrawScene( "bg_081", 1000 );
DrawScene("background/ma_j3_01", 1000 );
PlayBGM( 1, "msys06", 128, 0 );
@@ -1101,9 +1101,9 @@ void main()
NULL, "I squirmed off the bed and went downstairs.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
FadeOutBGM( 2, 10, TRUE );
DrawSceneWithMask( "bg_210", "left", 0, 0, 1300 );
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 1300 );
//「もしもし、前原です。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1503,7 +1503,7 @@ void main()
NULL, "I didn't think it was good that the only light on in the whole house was from my room on the second floor.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "bg_170", "left", 0, 0, 300 );
DrawSceneWithMask("background/ma_d1", "left", 0, 0, 300 );
// まず居間へ走り、明かりとテレビをつける。ボリュームは心持ち大きめに@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1511,7 +1511,7 @@ void main()
NULL, "It was the same as broadcasting to the enemy that my parents were gone and this was their chance.", GetGlobalFlag(GLinemodeSp));
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask("black", "left", 0, 0, 300 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1608,7 +1608,7 @@ void main()
NULL, "Mom always got the paper. Since they left in the afternoon... The evening paper was still out there!!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_021", "left", 0, 0, 1300 );
DrawSceneWithMask("background/ma_g2", "left", 0, 0, 1300 );
// 予感的中@郵便受けの中身を洗いざらい取り出し、玄関にぶちまけた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1626,7 +1626,7 @@ void main()
NULL, "...With this... for sure this time... it should be fine...", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_022", 200 );
DrawScene("background/ma_g3_01", 200 );
// そう言えば...さっき暴れて壊してしまった靴箱だが...このままはまずいだろうな@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1660,7 +1660,7 @@ void main()
FadeOutBGM( 2, 10, TRUE );
DrawSceneWithMask( "bg_210", "left", 0, 0, 1300 );
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 1300 );
//「もしもし、前原です。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1912,7 +1912,7 @@ void main()
NULL, "\"W-Wait just a moment, please!\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
// 俺は子機に持ち替えると二階の自室へ駆け戻った@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1931,7 +1931,7 @@ void main()
//■大石さんの電話
DrawSceneWithMask( "bg_080", "right", 0, 0, 1300 );
DrawSceneWithMask("background/ma_j3", "right", 0, 0, 1300 );
//「お、お待たせしました。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1966,7 +1966,7 @@ void main()
ClearMessage();
DrawSceneWithMask( "bg_081", "right", 0, 0, 1300 );
DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 1300 );
// 大石さんと最後に話したのは......一昨日か@学校を休んだ日、病院の帰り道に大石さんと出会って...昼食を取りに街へ行って、話をして...
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2195,7 +2195,7 @@ void main()
NULL, " Where is that needle?\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "black", 400 );
DrawScene("black", 400 );
PlayBGM( 1, "msys13", 128, 0 );
// ......そ、そうか...そうだったッ!!!@
@@ -2230,7 +2230,7 @@ void main()
NULL, " If it was there... then it would be on the living room wall!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_210", "left", 0, 0, 300 );
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 300 );
// だが、居間の壁は几帳面なお袋によって綺麗に掃除され、おはぎを投げつけた痕跡は完全になくなっていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2279,7 +2279,7 @@ void main()
NULL, "It was just two days ago. I didn't know what day they collected the burnable trash, but it may still be in the trash bin in the kitchen!!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask("black", "left", 0, 0, 300 );
// そのまま台所に駆け込み、ゴミバケツのふたを開け、その中身を広げてみる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2393,7 +2393,7 @@ void main()
NULL, "I then dashed back up the stairs, where I had been keeping Ooishi-san waiting for far too long.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_081", "left", 0, 0, 300 );
DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 300 );
PlayBGM( 1, "msys06", 128, 0 );
//「もしもし@ どうでしたか?@
@@ -3128,9 +3128,9 @@ void main()
NULL, " That would be the easiest option.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
PlaySE( 4, "wa_028", 128, 64 );
DrawSceneWithMask( "bg_022", "left", 0, 0, 1300 );
DrawSceneWithMask("background/ma_g3_01", "left", 0, 0, 1300 );
// まさか具合が悪くて早寝したのを起こせとは普通言うまい@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3197,8 +3197,8 @@ void main()
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
PlayBGM( 2, "lsys13", 128, 0 );
DrawSceneWithMask( "bg_118", "right", 0, 0, 1300 );
ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
DrawSceneWithMask("background/ma2", "right", 0, 0, 1300 );
ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
//「...こんばんは。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3251,8 +3251,8 @@ void main()
NULL, "But... those unsettling words from Mion several days ago echoed back to me...", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "down", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_Hig_MajiA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawSceneWithMask("black", "down", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_hig_maji_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//"... ......さぁてね。...おじさんにわからないことはないからね...。"
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -3265,8 +3265,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_118", "down", 0, 0, 1300 );
ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
DrawSceneWithMask("background/ma2", "down", 0, 0, 1300 );
ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
//「レ、...レナひとり...
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -3304,7 +3304,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/night/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/night/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「.........ねぇ圭一くん、ちゃんとドアを開けてお話したいな...@レナは玄関に入っちゃ、だめなのかな? ...かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3338,7 +3338,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/night/re2a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/night/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「!s100........................!sdなら、...仕方ないかな。@
@@ -3402,7 +3402,7 @@ void main()
NULL, "Since it didn't seem like I'd remove the chain from her silent urging, she appeared to give up on trying to get into the entranceway.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「......あのさ、圭一くん、...ご飯食べた?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3452,7 +3452,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/night/re2b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/night/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「あ、あははは、じゃあ良かった@ これ見て@お惣菜とか持ってきてあげたの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3715,7 +3715,7 @@ void main()
NULL, "...But... the voice inside me... was sounding the alarm.", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE );
DrawFilm( 2, 85, 85, 85, 255, 0, 1000, TRUE );
// ......レナの楽しそうな、魅力的な夕飯の話は......あるひとつの前提に基づいている@
@@ -3860,7 +3860,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/night/re2b_hauB1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/night/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え... ...そうなの@ そうなの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3916,7 +3916,7 @@ void main()
NULL, " So...\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/night/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/night/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え...? おかず、あるの?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3960,7 +3960,7 @@ void main()
NULL, "And that... I was aware of it as well.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/night/re2a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/night/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「圭一くんもおかずとか作れるんだね@...何を作ったのかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3996,7 +3996,7 @@ void main()
NULL, "No... not so much that I'd made them... but rather that my mom hadn't.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/night/re2a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/night/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「......本当に作ったの@ おかず@...圭一くんが?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4054,7 +4054,7 @@ void main()
NULL, " At that moment... I felt that the light had suddenly disappeared from her eyes.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「.........圭一くんのお夕飯、当ててみようか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4283,7 +4283,7 @@ void main()
ClearMessage();
DisableWindow();
PlayBGM( 1, "msys08", 128, 0 );
ModDrawCharacter(2, 2, "character/night/re2b_hig_muhyouB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/night/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「.........どうして?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4316,7 +4316,7 @@ void main()
NULL, "That look... It informed me of Rena's response faster than she could open her mouth...", Line_Normal);
ClearMessage();
DrawSceneWithMask( "25_a", "right", 0, 0, 300 );
DrawSceneWithMask("scene/033a", "right", 0, 0, 300 );
//「.........どうしてさっきから、...嘘をつくのかな?......かな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -5017,7 +5017,7 @@ void main()
NULL, " I'm sure it's going to be delicious, so... okay...?\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "25_b", "right", 0, 0, 300 );
DrawSceneWithMask("scene/033b", "right", 0, 0, 300 );
// レナの白すぎる細すぎる指が何本も、一本一本が生きているかのように、扉の隙間からするすると入り込み、チェーンをかちゃかちゃと言わせる...
@@ -5088,7 +5088,7 @@ void main()
ClearMessage();
DrawSceneWithMask( "25_c", "right", 0, 0, 300 );
DrawSceneWithMask("scene/033c", "right", 0, 0, 300 );
// OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -5164,9 +5164,9 @@ void main()
NULL, "I couldn't hesitate here...!!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_022b", "right", 0, 0, 300 );
DrawSceneWithMask("background/ma_g3_02", "right", 0, 0, 300 );
PlayBGM( 2, "lsys13", 128, 0 );
DrawScene( "bg_022", 200 );
DrawScene("background/ma_g3_01", 200 );
// ドアノブを両手で掴み、両足で踏ん張って一気に引っ張る!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -5644,7 +5644,7 @@ void main()
NULL, "One step, two steps... With each one, her sniveling apologies became more distant...", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "right", 0, 0, 300 );
DrawSceneWithMask("black", "right", 0, 0, 300 );
FadeFilm( 1000, TRUE );
// 一気に階段を駆け上がり、部屋に飛び込む@
@@ -5661,7 +5661,7 @@ void main()
NULL, "...As you would expect, I was finally no longer able to hear Rena repeating her endless apology.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_081", "right", 0, 0, 300 );
DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 );
// 布団に飛び込み、ごりっとした手応えにぎょっとする...
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -6458,7 +6458,7 @@ void main()
NULL, "Ooishi-san finally opened those tight lips of his.", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6798,8 +6798,8 @@ void main()
NULL, "Can you hear me?\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
DrawSceneWithMask( "rain/bg_117", "right", 0, 0, 300 );
DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
DrawSceneWithMask("background/ma2_01", "right", 0, 0, 300 );
// 門の郵便受けのところにある外灯に、ずっとひとりの人影が立ち尽くしていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -6819,7 +6819,7 @@ void main()
ClearMessage();
DisableWindow();
// DrawFilm( 2, 34, 34, 255, 255, 0, 0, FALSE );
DrawSceneWithMask( "03", "right", 0, 0, 300 );
DrawSceneWithMask("scene/104", "right", 0, 0, 300 );
// DrawBustshotWithFiltering( 2, "re_si_him_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//print 1
@@ -7048,7 +7048,7 @@ void main()
NULL, "Even in this torrential downpour... Rena was still apologizing...", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 200, TRUE );
FadeFilm( 0, TRUE );
@@ -7198,7 +7198,7 @@ void main()
//☆幕間
DisableWindow();
DrawScene( "bg_081", 1000 );
DrawScene("background/ma_j3_01", 1000 );
//if %kaisou_mode = 1 goto *kaisou_mode
//mov ?Tip[19],TIPS_NEW :mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_019:mov %TIPS_019,2:inc %NEW_TIPS
@@ -7209,23 +7209,23 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "onik014_02", "mask_1900", 7, 0, 300 );
DrawSceneWithMask("onik014_02", "mask_1900", 7, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 );
DrawSceneWithMask("black", "mask_1900", 7, 0, 300 );

View File

@@ -9,9 +9,9 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "white", 1000 );
DrawScene("white", 1000 );
PlayBGM( 2, "lsys22", 128, 0 );
DrawSceneWithMask( "bg_081", "m1", 0, 0, 1300 );
DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 1300 );
// 一睡もしなかった、というのは嘘になるのだろうか...
ClearMessage();
@@ -236,7 +236,7 @@ void main()
ClearMessage();
DisableWindow();
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
DrawSceneWithMask("black", "down", 0, 0, 1300 );
// 息を落ち着ける......冷静さを取り戻す...@クールになれ前原圭一...
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -369,7 +369,7 @@ void main()
DisableWindow();
PlayBGM( 2, "lsys22", 128, 0 );
DrawScene( "bg_081", 1000 );
DrawScene("background/ma_j3_01", 1000 );
// 決意を新たに時計を見上げる@
@@ -400,8 +400,8 @@ void main()
NULL, "If I didn't want to run into Rena or Mion, I needed to leave now.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask( "bg_020", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
DrawSceneWithMask("background/ma_g1", "left", 0, 0, 1300 );
// ...玄関は壊した靴箱の破片が散らばって、ひどい有様だった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -444,7 +444,7 @@ void main()
DisableWindow();
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys06", 128, 0 );
DrawSceneWithMask( "bg_038", "left", 0, 0, 300 );
DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 );
// 制服は昨日泥だらけにしてしまったので、洗濯機に突っ込んだまま@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -497,19 +497,19 @@ void main()
NULL, "The only one who gets to decide if today is my last... is me.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DrawSceneWithMask( "bg_039", "down", 0, 0, 1300 );
DrawSceneWithMask("background/m_hi3", "down", 0, 0, 1300 );
SetValidityOfInput( FALSE );
Wait( 4000 );
SetValidityOfInput( TRUE );
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
//■学校
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "bg_093", "left", 0, 0, 1300 );
DrawSceneWithMask("background/g1", "left", 0, 0, 1300 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
PlayBGM( 1, "msys12", 128, 0 );
@@ -517,7 +517,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
DrawSceneWithMask( "bg_028", "left", 0, 0, 1300 );
DrawSceneWithMask("background/gr2", "left", 0, 0, 1300 );
PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE );
@@ -601,7 +601,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
ModDrawCharacterWithFiltering(2, 3, "character/normal/me1b_AkuwaraiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
//「圭ちゃーん、相変わらず甲子園一直線だねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -666,7 +666,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "character/normal/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「圭ちゃんさ、ちょっと休憩ちょっと休憩。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -748,7 +748,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 3, "character/normal/me1a_TohohoA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「......あれまぁ@スポーツマンにしては爽やかじゃないお返事だことで。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -783,7 +783,7 @@ void main()
NULL, "I ignored Mion and kept swinging.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "character/normal/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
PlaySE( 4, "wa_015", 128, 64 );
SetValidityOfInput( FALSE );
@@ -889,7 +889,7 @@ void main()
NULL, "I should probably keep practicing my swings to build stamina in addition to the excuse for carrying the bat around with me.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 3, "character/normal/me1b_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「用ってわけでもないけどさ@...お疲れのようなら後にするけど?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -966,7 +966,7 @@ void main()
NULL, "...But then she gave a hearty laugh to break herself out of that mire.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "character/normal/me1a_WaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「あっはっはっは@ おじさんダメだわ、こーゆうの@ボキャ貧は辛いわぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -997,7 +997,7 @@ void main()
DisableWindow();
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
ModDrawCharacter(2, 3, "character/normal/me1a_MajimeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me1a_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「やめてよ@素振り。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1118,7 +1118,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 3, "character/normal/me1a_TohohoA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「...えっと!w800.........んー.........。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1195,7 +1195,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 3, "character/normal/me1a_YowakiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me1a_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え、あ!!w1000......まぁね......転校したし......。@
@@ -1251,7 +1251,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 3, "character/normal/me1a_OdorokiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「......け、圭ちゃん、...知ってたの...
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1339,7 +1339,7 @@ void main()
DisableWindow();
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
ModDrawCharacter(2, 3, "character/normal/me1b_TohohoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me1b_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「シーーーーー!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1356,7 +1356,7 @@ void main()
NULL, "Mion panicked and looked around.", Line_Normal);
ClearMessage();
ModDrawCharacter(2, 3, "character/normal/me1b_OdorokiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me1b_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「...頼むよ圭ちゃん。オヤシロさまの話は迂闊にしないでよ@......私はそんなに信じてないからいいけどさ、他のみんなはすごく信じてる@レナなんかやばいくらいに!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1382,7 +1382,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 3, "character/normal/me1a_IkariA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me1a_ikari_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「とにかく@ みんな怖がってるんだよ!@ もしもこれが悪ふざけならやめな@ 悟史の真似は絶対にやめて!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1444,7 +1444,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 3, "character/normal/me1b_OdorokiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me1b_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「...か、隠してたってわけじゃ......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1645,7 +1645,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 3, "character/normal/me1a_YowakiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me1a_yowaki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「.........そ、そんな......ちょっとしたいたずらじゃん...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1786,7 +1786,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 3, "character/normal/me1b_OdorokiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me1b_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「ど......どうして!w800......そんな......ことまで............。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1851,7 +1851,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 3, "character/normal/me1b_YowakiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me1b_yowaki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「!s300.........ぅ.........!sdひどいよ.........圭ちゃん.........、@
@@ -1929,7 +1929,7 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
FadeOutBGM( 1, 1000, TRUE );
PlayBGM( 2, "lsys15", 128, 0 );
@@ -1972,8 +1972,8 @@ void main()
NULL, "I inadvertently stopped and turned back towards her.", Line_Normal);
ClearMessage();
DrawScene( "bg_028", 1000 );
ModDrawCharacterWithFiltering(2, 3, "character_zoomed/normal/me1a_Hig_MajiA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
DrawScene("background/gr2", 1000 );
ModDrawCharacterWithFiltering(2, 3, "portrait/normal/me1a_hig_maji_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
@@ -2095,7 +2095,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
PlayBGM( 1, "msys12", 128, 0 );
DrawScene( "bg_108", 1000 );
DrawScene("background/gk3", 1000 );
//「きりーつ@ きょーつけーー!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2163,7 +2163,7 @@ void main()
//■帰宅
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
@@ -2171,7 +2171,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
DrawScene( "bg_108", 1000 );
DrawScene("background/gk3", 1000 );
// 緊張したような、ぼーっとしたような、灰色の授業時間の終わりを告げる振鈴が聞こえてきた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2192,13 +2192,13 @@ void main()
ClearMessage();
DisableWindow();
PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "bg_019", "left", 0, 0, 200 );
DrawSceneWithMask("background/g2", "left", 0, 0, 200 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
DrawSceneWithMask( "bg_093", "left", 0, 0, 1300 );
DrawSceneWithMask("background/g1", "left", 0, 0, 1300 );
//!sd
@@ -2224,7 +2224,7 @@ void main()
NULL, "This would be the last day of this cycle.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_039", "left", 0, 0, 300 );
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 );
// その終わり方が、...俺の望む終わり方なのか@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2316,7 +2316,7 @@ void main()
NULL, "...When I do realize it... I wonder if I will be amongst the higurashi fruitlessly crying to the next victim...?", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_039", "left", 0, 0, 300 );
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 );
// ふと足元を見ると、セミがひっくり返り、弱々しく体を震わせている...
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2363,8 +2363,8 @@ void main()
NULL, "...I had to try to listen to what it was desperately trying to tell me...", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask( "bg_041", "left", 0, 0, 300 );
DrawSceneWithMask("black", "left", 0, 0, 300 );
DrawSceneWithMask("background/m_hi4", "left", 0, 0, 300 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
@@ -2436,7 +2436,7 @@ void main()
NULL, "But in this moment when I needed to be razor sharp... I was able to retain my composure.", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// ...今日は昨日のように怒鳴りつけたりしない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2550,7 +2550,7 @@ void main()
ClearMessage();
DisableWindow();
// FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 1300, TRUE );
DrawSceneWithMask( "04_b", "left", 0, 0, 300 );
DrawSceneWithMask("04_b", "left", 0, 0, 300 );
@@ -2605,7 +2605,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "04_c", "left", 0, 0, 300 );
DrawSceneWithMask("04_c", "left", 0, 0, 300 );
PlaySE( 4, "wa_027", 128, 64 );
@@ -2621,7 +2621,7 @@ void main()
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
// FadeFilm( 0, TRUE );
////print 24
@@ -2764,8 +2764,8 @@ void main()
NULL, "I adjusted my grip on the bat again... readied myself mentally, and stepped out from behind the tree.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask( "bg_041", "left", 0, 0, 1300 );
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawSceneWithMask("background/m_hi4", "left", 0, 0, 1300 );
//「あはははははははははは@...圭一くん、見ーつけた。@
@@ -3047,7 +3047,7 @@ void main()
NULL, "Rena didn't stop walking, even as she let out that eerie laugh.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_042", "left", 0, 0, 300 );
DrawSceneWithMask("background/m_hi5", "left", 0, 0, 300 );
// 俺はそんなレナに追いつかれまいと、レナが一定距離に近付く度に小走りに逃げ振り返る、を繰り返す@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3072,7 +3072,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「それはできない相談だよ@...レナの家もこっちだもん@あはははははははははははは。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3125,7 +3125,7 @@ void main()
NULL, " That'd work out, wouldn't it!?", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_051", "left", 0, 0, 300 );
DrawSceneWithMask("background/hi5", "left", 0, 0, 300 );
PlayBGM( 2, "lsys19", 128, 0 );
// 俺は曲がったこともない、よく知らない小道を入る@
@@ -3136,7 +3136,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "portrait/normal/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
// だがレナは俺のその様子をけたけたと笑いながら、ついてくるのだ...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3256,7 +3256,7 @@ void main()
DisableWindow();
Negative( 100, TRUE );
ModDrawCharacter(1, 2, "character_zoomed/normal/re1a_hig_okoruA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "portrait/normal/re1a_hig_okoru_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
PlaySE( 4, "wa_027", 128, 64 );
@@ -3283,7 +3283,7 @@ void main()
NULL, "I cringed in fear. The only other thing I could do was increase my pace.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_044", "left", 0, 0, 300 );
DrawSceneWithMask("background/m_hi8", "left", 0, 0, 300 );
//「お話しようよ圭一くん@.........お話!w800お話。......!s200あはははははははははははははは!sd。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3419,7 +3419,7 @@ void main()
NULL, " Ahahahahahahahahahahahahaha.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_050", "left", 0, 0, 300 );
DrawSceneWithMask("background/hi4", "left", 0, 0, 300 );
// 俺の息は乱れ、足はもつれつつあった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3485,7 +3485,7 @@ void main()
NULL, "I couldn't afford to stop...!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_049", "left", 0, 0, 300 );
DrawSceneWithMask("background/hi3", "left", 0, 0, 300 );
//「悟史くんも悩んでた@辛そうだった@でもレナは相談に乗ってあげられなかった@とても悲しかった。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3546,7 +3546,7 @@ void main()
ClearMessage();
DisableWindow();
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "bg_142", "left", 0, 0, 300 );
DrawSceneWithMask("background/mo2", "left", 0, 0, 300 );
// 道はますます深く、俺を森の中に誘い込む¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3764,7 +3764,7 @@ void main()
SetSpeedOfMessage( FALSE, 0, );
ClearMessage();
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
// 俺の足ががくがくと揺れながら、ぺたぺたと情けない足音をたてる¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3872,7 +3872,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
// 疲労困憊で息も絶え絶えの俺に比べ...レナは凍えるくらいに冷え込んでいて、息が乱れないどころか、心臓の鼓動さえ感じられなかった¥
if (GetGlobalFlag(GADVMode)) {
@@ -3926,7 +3926,7 @@ void main()
// DrawScene( "oni_re_01", 1000 );
DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE );
// DrawBustshotWithFiltering( 2, "re_se_wa_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
@@ -4094,7 +4094,7 @@ void main()
// DrawScene( "oni_re_04", 1000 );
// DrawBustshotWithFiltering( 2, "re_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_muhyouA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
@@ -4278,9 +4278,9 @@ void main()
// DrawScene( "oni_re_07", 1000 );
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
// DrawBustshotWithFiltering( 2, "re_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
@@ -4363,7 +4363,7 @@ void main()
// DrawScene( "oni_re_08", 1000 );
// DrawBustshotWithFiltering( 2, "re_se_hi_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
@@ -4387,7 +4387,7 @@ void main()
NULL, " ...okay?\"", Line_Normal);
ClearMessage();
// DrawBustshot( 2, "re_se_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeFilm( 100, TRUE );
//print 1
@@ -4436,11 +4436,11 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "down", 0, 0, 300 );
DrawSceneWithMask("black", "down", 0, 0, 300 );
//■回想
DisableWindow();
DrawScene( "bg_081", 1000 );
DrawScene("background/ma_j3_01", 1000 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
@@ -4620,7 +4620,7 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
//「某月某日@/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -4712,8 +4712,8 @@ void main()
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
@@ -4733,7 +4733,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// それは何かの相談でなく、いつもそうするようにたむろって、話に花を咲かせていただけらしい@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4790,7 +4790,7 @@ void main()
ShakeScreen( 1, 50, 20, 3, 0, );
PlaySE( 4, "wa_030", 128, 64 );
//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
@@ -4852,8 +4852,8 @@ void main()
//csp -1
//print 6
DisableWindow();
DrawSceneWithMask( "black", "up", 0, 0, 1300 );
DrawSceneWithMask( "bg_080", "down", 0, 0, 1300 );
DrawSceneWithMask("black", "up", 0, 0, 1300 );
DrawSceneWithMask("background/ma_j3", "down", 0, 0, 1300 );
StopSE( 4 );
@@ -5100,7 +5100,7 @@ void main()
ClearMessage();
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
// 口が重い@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -5404,7 +5404,7 @@ void main()
NULL, " That startled the nurse and that's why she started listening in.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
DrawSceneWithMask("black", "down", 0, 0, 1300 );
FadeOutBGM( 1, 1000, TRUE );
PlaySE( 4, "wa_025", 128, 64 );
@@ -5593,7 +5593,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_080", "up", 0, 0, 1300 );
DrawSceneWithMask("background/ma_j3", "up", 0, 0, 1300 );
//「オヤシロさまが...か......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -5717,7 +5717,7 @@ void main()
NULL, "Long ago, Hinamizawa was feared and respected as the village of ogres.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_159", 1000 );
DrawScene("background/oni1", 1000 );
//「ふもとの村人たちは鬼たちを崇めていました@で、鬼ヶ淵は神聖な土地なので絶対に不可侵@むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -5790,7 +5790,7 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "bg_081", 1000 );
DrawScene("background/ma_j3_01", 1000 );
//「つまり......オヤシロさまってのは、守り神ってよりも...監視者なんですね@ この地を外界から隔離しようとする。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -5938,7 +5938,7 @@ void main()
NULL, "...You don't think the victims were cowering because they believed that a terrible curse had befallen them, do you?\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
DrawSceneWithMask("black", "down", 0, 0, 1300 );
// もちろん信じたくない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -6160,12 +6160,12 @@ void main()
//■再び現実
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
DrawBustshotWithFiltering(5, "black", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
StopSE( 4 );
PlayBGM( 1, "msys08", 128, 0 );
PlayBGM( 2, "lsys15", 128, 0 );
DrawBG( "bg_143", 0, TRUE );
ModDrawCharacter(2, 2, "character/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
DrawBG("background/mo3", 0, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE );
//「レナ......教えてくれ......@俺は......どうなるんだよ...
@@ -6240,7 +6240,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1b_hig_defB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1b_hig_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「.........大丈夫だよ@レナが助けてあげるから。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -6394,7 +6394,7 @@ void main()
PlaySE( 4, "wa_004", 128, 64 );
DisableWindow();
DrawScene( "black", 50 );
DrawScene("black", 50 );
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
@@ -6482,7 +6482,7 @@ void main()
DisableWindow();
PlayBGM( 1, "msys16", 128, 0 );
DrawSceneWithMask( "bg_141", "left", 0, 0, 300 );
DrawSceneWithMask("background/mo1", "left", 0, 0, 300 );
// 曲がりくねった道をさらにさらに駆け抜ける!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -6522,9 +6522,9 @@ void main()
NULL, "It rang through the trees and in my head, and slowly chiseled away at my sanity.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "white", "c", 0, 0, 300 );
DrawSceneWithMask("white", "c", 0, 0, 300 );
PlayBGM( 2, "lsys12", 128, 0 );
DrawSceneWithMask( "bg_003", "c", 0, 0, 1300 );
DrawSceneWithMask("background/damu4", "c", 0, 0, 1300 );
// 木立がまばらになり視界が一気に開ける¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -6546,7 +6546,7 @@ void main()
NULL, "For a moment, I was bewildered by the scenery I felt I knew but couldn't quite remember...", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_001", "left", 0, 0, 300 );
DrawSceneWithMask("background/damu2", "left", 0, 0, 300 );
// すぐに気付く@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -6596,7 +6596,7 @@ void main()
NULL, " But I didn't care.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_003", "right", 0, 0, 300 );
DrawSceneWithMask("background/damu4", "right", 0, 0, 300 );
// ここで休んだら、もう悲鳴をあげることさえできなくなってしまうかも知れないのだから@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -6763,7 +6763,7 @@ void main()
NULL, "Suddenly, the story Ooishi-san told me about the demons all leaving the village to hunt prey floated through the back of my mind.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_003", "right", 0, 0, 300 );
DrawSceneWithMask("background/damu4", "right", 0, 0, 300 );
// 後ろを振り返らないでも、2人が俺に追いついてくるのが、その荒々しい足音でよくわかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -6936,7 +6936,7 @@ void main()
NULL, "I swung the bat in a wide arc with my right arm, using that inertia, I stopped and suddenly spun.", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 200, TRUE );
DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 200, TRUE );
PlayBGM( 2, "lsys12", 128, 0 );
@@ -7014,7 +7014,7 @@ void main()
NULL, "He got back up in no time!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_003", "right", 0, 0, 100 );
DrawSceneWithMask("background/damu4", "right", 0, 0, 100 );
// 2人はすぐに俺に振り返ると身構え、対峙した@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -7117,7 +7117,7 @@ void main()
NULL, "I'd step in and strike the first one down!!!", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
// 先に先制攻撃を加えた右の男に的を絞り、渾身の踏み込みによる強打を振り上げる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -7163,7 +7163,7 @@ void main()
Wait( 500 );
ChangeScene( "bg_003", 7, 200 );
ShakeScreenSx( 1, 2, );
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_004", 128, 64 );
// 世界がでんぐり返り、自分の体がまるで木の葉ように...軽々と吹っ飛んでいくのがわかった@
@@ -7190,7 +7190,7 @@ void main()
DisableWindow();
DrawScene( "bg_003_re", 200 );
DrawScene("bg_003_re", 200 );
// ......と思ったのもつかの間、すぐに皮膚が擦り剥けるあの嫌な痛みと、胃の内容物がこみ上げてくる時にする、あの苦い感覚が口中を満たす@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -7232,7 +7232,7 @@ void main()
NULL, "...My throat felt like it was being crushed by his immense strength!!", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_003_gr", 300 );
DrawScene("bg_003_gr", 300 );
// 窒息するとか昏倒するとか、そんな理屈は思いつかなかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -7292,17 +7292,17 @@ void main()
NULL, "'Dire straits,' I couldn't even come up with the phrase that adequately described my situation...", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys11", 128, 0 );
DrawScene( "bg_005", 3000 );
DrawScene("background/kawa4", 3000 );
SetValidityOfInput( FALSE );
Wait( 6000 );
SetValidityOfInput( TRUE );
DrawScene( "black", 8000 );
DrawScene("black", 8000 );
SetValidityOfInput( FALSE );
Wait( 6000 );
SetValidityOfInput( TRUE );

View File

@@ -12,7 +12,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "bg_081", 20000 );
DrawScene("background/ma_j3_01", 20000 );
PlayBGM( 1, "msys06", 128, 0 );
@@ -47,9 +47,9 @@ void main()
NULL, " ...When I did that... pain shot throughout my entire body.", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
DrawBG( "bg_080", 0, TRUE );
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
DrawBG("background/ma_j3", 0, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 300, TRUE );
//「......大丈夫かな@ 横になってた方がいいと思うよ...。@
@@ -132,7 +132,7 @@ void main()
NULL, "I tried to at least clear my head... but I just couldn't shake the sluggish feeling out of my mind.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「一応、お医者さんにも電話したから@もうすぐ来ると思うよ@...それまで横になってた方がいいと思うな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -174,7 +174,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「それはレナが聞きたいな@...何があったのかな@ レナが行った時には圭一くん、倒れてて......。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -279,7 +279,7 @@ void main()
NULL, "...Did she have some help...?", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「.........圭一くん、覚えてないの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -351,7 +351,7 @@ void main()
NULL, "\"...When you got there, Rena... the ones with me, or rather, those two guys...\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「いなかったよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -509,7 +509,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1b_komaruB2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「...あ、......ごご、...ごめん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -528,7 +528,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "black", "right", 0, 0, 200 );
DrawSceneWithMask("black", "right", 0, 0, 200 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
@@ -542,7 +542,7 @@ void main()
DisableWindow();
PlaySE( 4, "wa_028", 128, 64 );
DrawSceneWithMask( "bg_022", "right", 0, 0, 300 );
DrawSceneWithMask("background/ma_g3_01", "right", 0, 0, 300 );
// 玄関の前にさしかかったとき、ピンポーンというチャイムの音がなった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -576,8 +576,8 @@ void main()
//gosub *Ch_mi_si
DisableWindow();
DrawScene( "bg_020", 200 );
ModDrawCharacterWithFiltering(2, 3, "character/normal/me2_DefA1_", "0", "left", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawScene("background/ma_g1", 200 );
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "left", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「み、............魅音......
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -641,7 +641,7 @@ void main()
ClearMessage();
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(3, 3, "character/normal/me2_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「レナ、圭ちゃん大丈夫そうだよ@ ったく心配して損したー。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -655,7 +655,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そうだね@レナも心配して損したかな?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -680,7 +680,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me2_TohohoA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me2_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「...うわ、何この下駄箱@どーしちゃったの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -715,7 +715,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me2_TokuiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me2_tokui_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -733,7 +733,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re1a_komaruA2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「でもこれじゃ、おばさまたちが帰ってきたらびっくりしちゃうね@/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -743,7 +743,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//......あとでレナが片付けておくね!@
ModPlayVoiceLS(3, 2, "s01/02/120200475", 256, TRUE);
@@ -754,7 +754,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me2_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「さー、ほら圭ちゃん@重病人なんだからちゃんと寝てないとだめだよ@さーさー、お布団に戻った戻った!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -770,7 +770,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
// 二人に促され、階段を登らされる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -785,7 +785,7 @@ void main()
NULL, "...I had no chance to call Ooishi-san.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_081", "left", 0, 0, 1300 );
DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 1300 );
// 俺は布団の中に押し込められてしまった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -823,8 +823,8 @@ void main()
NULL, "During that innocent conversation, Mion said something as though it was perfectly ordinary.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_080", 1000 );
ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_AkuwaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawScene("background/ma_j3", 1000 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_akuwarai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「...レナ@監督には電話した?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -838,7 +838,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_defA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「うん@魅ぃちゃんに電話した後、すぐにね@...すぐ来るって言ってたよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -913,7 +913,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me2_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -927,7 +927,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
//「映画の監督とか@工事現場の監督とか。!w800!s200あははははははははははははははははは!sd。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -953,7 +953,7 @@ void main()
ClearMessage();
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
PlayBGM( 2, "lsys15", 128, 0 );
@@ -1153,7 +1153,7 @@ void main()
NULL, "That laugh, long enough to be unsettling, ended abruptly.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「そうだ@監督が来る前に済ませとくかな@......圭ちゃん、覚えてるかい?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1359,7 +1359,7 @@ void main()
NULL, "It didn't take that long for me to realize I had been dragged into an abnormal situation.", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE );
// ......こいつらは...一体誰なんだ?@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1383,8 +1383,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_081", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 2, "portrait/normal/re1a_hig_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//print 1
// いつの間にかレナが俺の後ろにいた@
@@ -1469,7 +1469,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_TokuiA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「......圭ちゃん、抵抗しちゃだめだよ~@会則第......何条でもいいや@罰ゲームに抵抗しちゃだめなんだからさ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1520,7 +1520,7 @@ void main()
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE );
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE );
@@ -1623,7 +1623,7 @@ void main()
NULL, "...This thing that was pretending to be Rena... was this their real laugh...!?", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "character_zoomed/normal/me2_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "portrait/normal/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 抵抗することもできない俺に...魅音が注射器を構えながら...迫ってくる!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1713,7 +1713,7 @@ void main()
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE );
//「.........富竹さんと同じ目にあってもらう。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1722,7 +1722,7 @@ void main()
NULL, "\"...You're going to have done to you what happened to Tomitake-san.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "character_zoomed/normal/me2_Hig_MajiA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
ModDrawCharacter(2, 3, "portrait/normal/me2_hig_maji_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
@@ -1809,7 +1809,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
DrawSceneWithMask("black", "down", 0, 0, 1300 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
@@ -1938,7 +1938,7 @@ void main()
DisableWindow();
FadeFilm( 1000, TRUE );
// DrawScene( "bg_080", 1000 );
DrawScene( "bg_ceiling", 1000 );
DrawScene("background/hu_tenjyou", 1000 );
//print 1
//「け、警察は......富竹さんの遺体からは...薬物は検出できなかったって言ったぞ?!@
@@ -1949,8 +1949,8 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 2, "character_zoomed/normal/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
ModDrawCharacter(3, 3, "character_zoomed/normal/me2_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
ModDrawCharacter(1, 2, "portrait/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
ModDrawCharacter(3, 3, "portrait/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
// DrawBustshotWithFiltering( 3, "me_si_wa_a1_zoom", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
@@ -1971,7 +1971,7 @@ void main()
DisableWindow();
DrawScene( "bg_080", 1000 );
DrawScene("background/ma_j3", 1000 );
// 笑うのは当然だ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2053,7 +2053,7 @@ void main()
NULL, "What kind of idiot, when he's trying to dodge a ball flying straight for his face, has time to think of a reason as to why it's flying at him?", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 3, "character_zoomed/normal/me2_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 3, "portrait/normal/me2_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「......観念しなって。!w1000んじゃ、
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2114,7 +2114,7 @@ void main()
//gosub *Siromaku1
DisableWindow();
DrawScene( "black", 100 );
DrawScene("black", 100 );
FadeFilm( 0, TRUE );
//csp -1
//nega 0
@@ -2143,18 +2143,18 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "white", 10000 );
DrawScene("white", 10000 );
//mov %CAMP_MUGIC,0
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 1000 );
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
SetValidityOfInput( TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys11", 128, 0 );
@@ -2168,7 +2168,7 @@ void main()
//nega 1
DisableWindow();
Negative( 100, TRUE );
DrawScene( "sunset/bg_080", 400 );
DrawScene("background/ma_j3_05", 400 );
FadeFilm( 1000, TRUE );
//nega 0
@@ -2388,7 +2388,7 @@ void main()
DisableWindow();
// DrawFilm( 2, 255, 85, 85, 255, 0, 1000, TRUE );
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
// FadeFilm( 0, TRUE );
// ......その魅音は、窓際に不自然な格好で横たわっていた@
@@ -2428,9 +2428,9 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "black", 200 );
DrawScene("black", 200 );
DrawFilm( 2, 255, 153, 153, 255, 0, 1000, TRUE );
DrawScene( "sunset/bg_080", 200 );
DrawScene("background/ma_j3_05", 200 );
// ...そのレナは俺の足元でうずくまり、魅音と同じように血溜まりを作っていた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2774,7 +2774,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
DrawSceneWithMask("black", "down", 0, 0, 1300 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
@@ -2784,9 +2784,9 @@ void main()
PlayBGM( 2, "lsys25", 128, 0 );
DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE );
DrawScene( "sunset/bg_080", 3000 );
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_hig_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE );
ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_Hig_MajiA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawScene("background/ma_j3_05", 3000 );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// レナと魅音が襲ってきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2812,7 +2812,7 @@ void main()
PlaySE( 4, "wa_015", 128, 64 );
DrawScene( "white", 100 );
DrawScene("white", 100 );
PlaySE( 4, "wa_002", 128, 64 );
Wait( 500 );
@@ -2862,7 +2862,7 @@ void main()
NULL, "Satoshi's bat that was left carelessly by the side of my desk...!!!", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
@@ -2971,7 +2971,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
FadeFilm( 1000, TRUE );
PlayBGM( 1, "msys11", 128, 0 );
DrawSceneWithMask( "sunset/bg_080", "up", 0, 0, 1300 );
DrawSceneWithMask("background/ma_j3_05", "up", 0, 0, 1300 );
// それと比べたにしたって...
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3150,7 +3150,7 @@ void main()
NULL, "...Ooishi-san would... definitely get to the bottom of it.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
// つまり......俺の望み@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3205,7 +3205,7 @@ void main()
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawScene( "sunset/bg_080", 1000 );
DrawScene("background/ma_j3_05", 1000 );
PlayBGM( 1, "msys07", 128, 0 );
@@ -3288,8 +3288,8 @@ void main()
NULL, "Since people were speaking, it must mean there was more than one person.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask( "sunset/bg_117", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
DrawSceneWithMask("background/ma1_02", "left", 0, 0, 1300 );
// カーテンをほんの少しずらし、表を伺う@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3418,7 +3418,7 @@ void main()
NULL, "The rest of the men hid in the bushes and watched him.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "sunset/bg_080", "right", 0, 0, 300 );
DrawSceneWithMask("background/ma_j3_05", "right", 0, 0, 300 );
// 居留守を使っても恐らく無駄だ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3506,7 +3506,7 @@ void main()
NULL, "...There was one thing more important than getting out of here right now.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask("black", "left", 0, 0, 300 );
FadeOutBGM( 1, 1000, TRUE );
@@ -4003,7 +4003,7 @@ void main()
NULL, " That is my only desire.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "sunset/bg_080", 1000 );
DrawScene("background/ma_j3_05", 1000 );
// これで......俺の遺言はすべてだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4062,7 +4062,7 @@ void main()
NULL, "...If something happens to me... I leave the rest to you...!!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "sunset/bg_080", "left", 0, 0, 300 );
DrawSceneWithMask("background/ma_j3_05", "left", 0, 0, 300 );
// それから、累々と横たわるレナと魅音を見下ろした@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4220,7 +4220,7 @@ void main()
NULL, "Everything that happened this month... I wouldn't forget it...", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// それとも......あの楽しかった日々は...虚偽だったのだろうか...
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4511,7 +4511,7 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
// そのためにレナを殺した@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4559,7 +4559,7 @@ void main()
DisableWindow();
FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_028", 128, 64 );
DrawSceneWithMask( "bg_022", "right", 0, 0, 300 );
DrawSceneWithMask("background/ma_g3_01", "right", 0, 0, 300 );
// 玄関へ走り、靴を鷲づかみにした時、急かすように再びチャイムが鳴った@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4575,8 +4575,8 @@ void main()
NULL, "...Behind this single, solitary door... they were there!!!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_210", "right", 0, 0, 1300 );
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
DrawSceneWithMask("background/ma_s1", "right", 0, 0, 1300 );
DrawSceneWithMask("black", "right", 0, 0, 1300 );
// 足音を殺しながら...台所へ@...勝手口へ向かう¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4606,8 +4606,8 @@ void main()
NULL, "After I put on my shoes... I opened the door slowly so as to not make a sound...", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "white", "m1", 0, 0, 1300 );
DrawScene( "sunset/bg_117", 400 );
DrawSceneWithMask("white", "m1", 0, 0, 1300 );
DrawScene("background/ma1_02", 400 );
PlaySE( 4, "wa_027", 128, 64 );
@@ -4648,9 +4648,9 @@ void main()
NULL, "Get out of here, Keiichi!!!!!!!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask("black", "left", 0, 0, 300 );
DrawSceneWithMask( "sunset/bg_142", "left", 0, 0, 300 );
DrawSceneWithMask("background/mo2_01", "left", 0, 0, 300 );
// 頭から知性とか理性とか、そういうゆとりあるものが次々こぼれていった...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4703,8 +4703,8 @@ void main()
NULL, "So of course I wouldn't feel fatigue...", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask( "sunset/bg_144", "left", 0, 0, 300 );
DrawSceneWithMask("black", "left", 0, 0, 300 );
DrawSceneWithMask("background/mo4_01", "left", 0, 0, 300 );
// ただただ...走った@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4806,9 +4806,9 @@ void main()
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawScene( "white", 3000 );
DrawScene("white", 3000 );
PlayBGM( 1, "msys11", 128, 0 );
DrawSceneWithMask( "sunset/bg_141", "left", 0, 0, 300 );
DrawSceneWithMask("background/mo1_01", "left", 0, 0, 300 );
// カナカナカナカナ......¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4847,7 +4847,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "c", 0, 0, 1300 );
DrawSceneWithMask("black", "c", 0, 0, 1300 );
// カナカナカナカナカナ.........¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4855,7 +4855,7 @@ void main()
NULL, "Kwakwakwakwakwa...", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "sunset/bg_143", 1000 );
DrawScene("background/mo3_01", 1000 );
// ひぐらしだけが知っている@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4880,7 +4880,7 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "sunset/bg_142", 1000 );
DrawScene("background/mo2_01", 1000 );
// だから、...たくさんひぐらしの鳴く声の聞こえる方へ走った@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4983,13 +4983,13 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
SetValidityOfInput( TRUE );
SetValidityOfInput( FALSE );

View File

@@ -15,7 +15,7 @@ void main()
DisableWindow();
PlayBGM( 2, "lsys12", 128, 0 );
DrawScene( "bg_112", 3000 );
DrawScene("background/ke_ky2", 3000 );
// 喫煙スペースには紫煙が立ち込めていた¥
ClearMessage();
@@ -54,7 +54,7 @@ void main()
// DrawSceneWithMask( "black", "left", 0, 0, 1300 );
// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 19, "character/normal/kuma_Def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「……うーん、どうしてこれが五萬切りなんすか@ 待ちが狭くなっちゃうっすよ?@
@@ -74,7 +74,7 @@ void main()
NULL, "One of the younger detectives was having a staring contest with the Mahjong magazine called \"Next Turn.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「五萬切ってもテンパイ崩れませんから。@
ModPlayVoiceLS(3, 19, "s01/19/123100003", 256, TRUE);
@@ -96,7 +96,7 @@ void main()
DisableWindow();
// DrawSceneWithMask( "bg_112", "left", 0, 0, 1300 );
// DrawBustshot( 2, "oi_si_wa_a1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_2_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
// DrawBustshot( 1, "kuma_def", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
@@ -121,7 +121,7 @@ void main()
DisableWindow();
// DrawBustshot( 3, "kuma_ikari", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacterWithFiltering(3, 19, "character/normal/kuma_Ikari_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 19, "sprite/normal/kuma_komaru_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…納得いかないっすねぇ…@わざわざ自分で当たり牌減らすなんて。@
@@ -182,7 +182,7 @@ void main()
NULL, "\"Whoa, ain't that something? Welp, see ya soon!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
//「ど、どうしてロンしちゃダメなんすかぁ?@ あ、待ってくださいよ大石さぁん!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#8f6d8f>熊谷</color>", NULL, "<color=#8f6d8f>Kumagai</color>", NULL, Line_ContinueAfterTyping); }
@@ -197,7 +197,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "bg_192", "left", 0, 0, 200 );
DrawSceneWithMask("background/ke_s2", "left", 0, 0, 200 );
// 大石の向かいの席の男が受話器を振っている@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -217,7 +217,7 @@ void main()
NULL, " From a payphone.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_011", "left", 0, 0, 300 );
DrawSceneWithMask("background/denwa", "left", 0, 0, 300 );
//「あーどうもすみません@ ……お待たせしました、大石です@もしもし?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -401,7 +401,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_192", "right", 0, 0, 300 );
DrawSceneWithMask("background/ke_s2", "right", 0, 0, 300 );
//「前原さんは今、公衆電話からかけてますよね@ どこの公衆電話ですか?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -449,7 +449,7 @@ void main()
NULL, "He understood quickly and hastily started on the internal lines.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_011", "left", 0, 0, 300 );
DrawSceneWithMask("background/denwa", "left", 0, 0, 300 );
StopSE( 4 );
@@ -516,7 +516,7 @@ void main()
NULL, " If I didn't get it from this call, I was certain there would never be another chance...!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_192", "right", 0, 0, 300 );
DrawSceneWithMask("background/ke_s2", "right", 0, 0, 300 );
// 同僚がメモを回してきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -610,7 +610,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(1, 19, "character/normal/kuma_Def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(1, 19, "sprite/normal/kuma_def_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「了解っす!!!¥
@@ -621,7 +621,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_192", "right", 0, 0, 300 );
DrawSceneWithMask("background/ke_s2", "right", 0, 0, 300 );
//「…もしもし@ 大石さん…@ ごほっごぼッ!!@
@@ -689,7 +689,7 @@ void main()
NULL, "Had he already been attacked!? Was he injured!?", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_011", "left", 0, 0, 300 );
DrawSceneWithMask("background/denwa", "left", 0, 0, 300 );
//「前原さん、今そこに警官が向かってます@2~3分で到着しますから何とか持ちこたえて下さい@ もしもし?@ 聞こえてますか?@ 前原さん?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1061,7 +1061,7 @@ void main()
NULL, "But... I could hear something like scratching...", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "black", 400 );
DrawScene("black", 400 );
// ガタンガシャン! とぶつかり合う音がした¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1083,7 +1083,7 @@ void main()
NULL, "I could hear groaning and vomiting over on the other end, and a repeating... abnormal noise.", Line_Normal);
ClearMessage();
DrawScene( "bg_011", 400 );
DrawScene("background/denwa", 400 );
//「もしもし@ もしもし?@ 前原さん?@ もしもーしッ?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1188,7 +1188,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawScene( "black", 50 );
DrawScene("black", 50 );
// ぶつん¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1233,8 +1233,8 @@ void main()
NULL, "The last thing he said came out so clearly in my mind.", Line_Normal);
ClearMessage();
DrawScene( "bg_192", 1000 );
ModDrawCharacter(3, 19, "character/normal/kuma_Def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
DrawScene("background/ke_s2", 1000 );
ModDrawCharacter(3, 19, "sprite/normal/kuma_def_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「大石さん、車はOKっす!!@ 大石さん…?!¥
@@ -1344,7 +1344,7 @@ void main()
NULL, " ...That's how I felt.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "white", 3000 );
DrawScene("white", 3000 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
@@ -1354,7 +1354,7 @@ void main()
//容疑者のメモ
DisableWindow();
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
PlayBGM( 1, "msys12", 128, 0 );
@@ -1398,7 +1398,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_119", "left", 0, 0, 1300 );
DrawSceneWithMask("background/ma3", "left", 0, 0, 1300 );
PlayBGM( 2, "lsys24", 128, 0 );
// 容疑者は自宅にクラスメートの女子2名/
@@ -1420,8 +1420,8 @@ void main()
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask( "bg_080", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
DrawSceneWithMask("background/ma_j3", "left", 0, 0, 1300 );
//locate 0,2
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); }
@@ -1463,7 +1463,7 @@ void main()
//locate 0,2
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); }
DisableWindow();
DrawSceneWithMask( "bg_022", "left", 0, 0, 1300 );
DrawSceneWithMask("background/ma_g3_01", "left", 0, 0, 1300 );
PlayBGM( 2, "lsys24", 128, 0 );
// 玄関では、靴箱と壁に激しい打撲の痕跡。
@@ -1512,7 +1512,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DrawSceneWithMask( "bg_170", "right", 0, 0, 1300 );
DrawSceneWithMask("background/ma_d1", "right", 0, 0, 1300 );
PlayBGM( 2, "lsys24", 128, 0 );
//locate 0,2
@@ -1539,7 +1539,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_210", "right", 0, 0, 1300 );
DrawSceneWithMask("background/ma_s1", "right", 0, 0, 1300 );
PlayBGM( 2, "lsys24", 128, 0 );
//locate 0,2
@@ -1621,7 +1621,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
//locate 0,3
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 3 ); }
@@ -1706,7 +1706,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_188", 1000 );
DrawScene("background/sinryou_soto3", 1000 );
//locate 0,4
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); }
@@ -1851,7 +1851,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_219", 1000 );
DrawScene("background/tegami1", 1000 );
PlayBGM( 2, "lsys24", 128, 0 );
//locate 0,4
@@ -1916,7 +1916,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_203", 1000 );
DrawScene("background/sora5", 1000 );
PlayBGM( 2, "lsys24", 128, 0 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -1976,7 +1976,7 @@ void main()
ClearMessage();
DisableWindow();
PlayBGM( 1, "msys11", 128, 0 );
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
PlayBGM( 2, "lsys24", 128, 0 );
//locate 0,5
@@ -2111,7 +2111,7 @@ void main()
FadeOutBGM( 2, 10, TRUE );
OutputLineAll(NULL, "", Line_Normal);
DisableWindow();
DrawScene( "bg_220", 1000 );
DrawScene("background/tegami2", 1000 );
ClearMessage();
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 10, TRUE );
@@ -2204,7 +2204,7 @@ void main()
OutputLineAll(NULL, "", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_221", 1000 );
DrawScene("background/tegami3", 1000 );
//locate 0,2
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 2 ); }
@@ -2297,11 +2297,11 @@ void main()
SetValidityOfInput( TRUE );
DisableWindow();
DrawScene( "white", 100 );
DrawScene("white", 100 );
PlaySE( 4, "wa_036", 128, 64 );
DrawScene( "end_1", 100 );
DrawScene("end_1", 100 );
// DrawScene( "end_2", 200 );
DrawScene( "end_3", 4000 );
DrawScene("end_3", 4000 );
//lsph 20,":c;bmp\Efe\End_1.bmp",0,0
//lsph 21,":c;bmp\Efe\End_2.bmp",0,0
//lsph 22,":c;bmp\Efe\End_3.bmp",0,0
@@ -2322,20 +2322,20 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 4000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 4000, TRUE );
SetStyleOfMessageSwinging( 0 );
//mov %Omake,1
//mov %NEW_bg,1
//mov %Onikakusi_END,1
//csp -1
DrawScene( "black", 400 );
DrawScene("black", 400 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
PlaySE( 4, "wa_041", 128, 64 );
DrawSceneWithMask( "ex_otsu", "5", 0, 0, 1000 );
DrawSceneWithMask("ex_otsu", "5", 0, 0, 1000 );
Wait( 10000 );
// DrawSceneWithMask( "s_jump_back", "4", 0, 0, 1000 );
// PlaySE( 4, "wa_041", 128, 64 );
@@ -2348,7 +2348,7 @@ void main()
SetValidityOfTextFade( TRUE );
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );

View File

@@ -11,29 +11,29 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "black", 3000 );
DrawScene( "si_onikakusi", 1000 );
DrawScene("black", 3000 );
DrawScene("si_onikakusi", 1000 );
Wait( 15000 );
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
PlaySE( 4, "wa_015", 128, 64 );
Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 );
DrawScene( "tyuui", 100 );
DrawScene("tyuui", 100 );
DrawScene( "black", 4000 );
DrawScene("black", 4000 );
PlaySE( 4, "wa_015", 128, 64 );
Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 );
DrawScene( "tyuui2", 100 );
DrawScene("tyuui2", 100 );
DrawScene( "black", 4000 );
DrawScene("black", 4000 );
PlaySE( 4, "wa_015", 128, 64 );
Wait( 1000 );
PlaySE( 4, "wa_017", 128, 64 );
Wait( 350 );
DrawScene( "black", 50 );
DrawScene("black", 50 );
PlaySE( 4, "wa_030", 128, 64 );
Wait( 3000 );
@@ -143,7 +143,7 @@ void main()
NULL, "That mechanical, repetitious sound finally stilled, and everything fell silent.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_204", "c", 0, 0, 1300 );
DrawSceneWithMask("background/sora6", "c", 0, 0, 1300 );
//locate 0,4
if (GetGlobalFlag(GADVMode) == 0) { SetDrawingPointOfMessage( 0, 4 ); }
@@ -487,7 +487,7 @@ void main()
NULL, " bouquet for you.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
FadeFilm( 1000, TRUE );
//print 1
//locate 0,5
@@ -519,8 +519,8 @@ void main()
PlaySE( 4, "wa_015", 128, 64 );
Wait( 800 );
PlaySE( 4, "wa_017", 128, 64 );
DrawBG( "aka1", 25, TRUE );
DrawBustshot( 5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
DrawBG("background/aka1", 25, TRUE );
DrawBustshot(5, "logo", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 0, TRUE );
//..lsp 10,"title\logo.bmp",0,140
@@ -531,7 +531,7 @@ void main()
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
FadeBG( 3000, TRUE );
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
//csp -1
//print 2

View File

@@ -15,8 +15,8 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
DrawScene("black", 1000 );
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
PlayBGM( 1, "msys01", 128, 0 );
@@ -30,7 +30,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「うん@そうだよ@ 干支もおんなじだよね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -52,7 +52,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そんなことないよ@誕生日の違いがあれば、年齢が同じでも干支が違うこともありえるって!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -78,7 +78,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あははははは@ところで圭一くんは何月生まれなのかな@ レナは7月なんだよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -132,7 +132,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「え@ え?@ なんでだろ@ なんでだろ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -169,7 +169,7 @@ void main()
NULL, "It's just... Sending her into a panic about something as simple as a birthday is so fun, I can't help myself.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me1b_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me1b_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ってことは圭ちゃん、ひょっとして4月生まれ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -194,7 +194,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「へぇー@ そうなんだ@ じゃあ魅ぃちゃんと同い年なんだね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -210,7 +210,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me1a_TokuiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me1a_tokui_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「まぁ、ほんの何ヶ月かはね~@ すぐにまた差を開いてあげるけどさ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -246,7 +246,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me1a_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「下級生の方が萌えるってんなら、今日から下級生ってことでもいいけどー?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -257,7 +257,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re1a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「魅ぃちゃん、よくわかんないこと言ってる......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -311,7 +311,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「はぅ~~~!! やーめーてーー......!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -320,10 +320,10 @@ void main()
NULL, "\"Hao~~~!! S~t~o~p~ i~t~~...!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "bg_110", "left", 0, 0, 1300 );
DrawSceneWithMask("background/gk1", "left", 0, 0, 1300 );
PlayBGM( 1, "msys02", 128, 0 );
//「前から思ってたんだけどさ@なんでこの学校って、クラスが学年混在なんだ?@
@@ -337,7 +337,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「教室の数が足りないからだよ@仕方ないじゃん@ 営林署の建物を間借りしてんだからさー。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -361,7 +361,7 @@ void main()
NULL, " I've thought our school was strange for a while now.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_028", "up", 0, 0, 1300 );
DrawSceneWithMask("background/gr2", "up", 0, 0, 1300 );
// 校庭は砂利だし、学校とは無関係な部屋はあるし、変な建設重機みたいのは止まってるし¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -369,7 +369,7 @@ void main()
NULL, "The school yard is gravel, there are rooms that aren't for classes, and there's some strange sort of construction machinery parked here.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_110", 400 );
DrawScene("background/gk1", 400 );
//「何で借りてるんだよ@本当の学校はどうしちゃったんだよ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -381,7 +381,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「戦前からずーっと立ってたらしいからねぇ...@老朽化でね@廃校ってわけよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -412,7 +412,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「どこの学校だったの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -423,7 +423,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「興宮の駅前通りを抜けて病院に曲がって、小児科の向かいに学校あるのわかる?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -434,7 +434,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re1b_bikkuriB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「え、えーーーーーッ?!?@ と、遠いよぅ...
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -453,7 +453,7 @@ void main()
NULL, "I couldn't tell where that was by the location, but I understood it was pretty far from Rena's reaction.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「まぁ、そんなわけでさ@
// 興宮の学校に通いたくない連中は、こうして営林署の建物を間借りした仮校舎に通ってるってわけさ。@
@@ -468,7 +468,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「雛見沢の子供の半分くらいかな@ 朝早くに自転車で通ってる子たちも結構いるよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -479,7 +479,7 @@ void main()
NULL, " There are quite a lot of kids that come here on bike.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「まぁ、こんなハチャメチャな学校に通ってたら、進学校とかはちょっと無理だろうからねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -490,7 +490,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re1a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re1a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「そんなことないよ魅ぃちゃん@ちゃんと頑張ればどこでだってお勉強はできるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -514,7 +514,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re1b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re1b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「うん、そうだね@そうだね@ がんばろ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -530,7 +530,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me1b_TokuiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me1b_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「せーぜー頑張って下さいな@おじさんはささやかに応援しとりますわ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -555,7 +555,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「いーもんいーもん@路頭に迷ったら永久就職して圭ちゃんに食わせてもらうから☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -568,7 +568,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re1b_hauB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re1b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「え、え、永久就職って何だろ?@ 何だろ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -579,7 +579,7 @@ void main()
NULL, " What do you mean!?\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
//「こら@ そこ、うるさいですよ@ 自習は静かに!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#68aee5>知恵</color>", NULL, "<color=#68aee5>Chie</color>", NULL, Line_ContinueAfterTyping); }
@@ -607,7 +607,7 @@ void main()
NULL, "It was completely our fault...", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
// それを見て沙都子がケタケタと笑う@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -644,7 +644,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );

View File

@@ -14,8 +14,8 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene( "bg_110", 1000 );
DrawScene("black", 1000 );
DrawScene("background/gk1", 1000 );
PlayBGM( 2, "lsys12", 128, 0 );
// まだ6月だってのに...!w1000暑い
@@ -49,7 +49,7 @@ void main()
NULL, "...My only salvation was that the mornings were still cool.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1b_OdorokiB1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「暑いでございますわねぇ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -81,7 +81,7 @@ void main()
NULL, "...Even if she was a little brat, she still was a girl.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 4, "character/normal/sa1a_DefA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「圭一はワイシャツ1枚で涼しそうですわねぇ...@羨ましいですわ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -103,7 +103,7 @@ void main()
NULL, " A girl like you wouldn't understand just how hot it is wearing jeans in this season!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re1b_hauB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1b_hau_b1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......む、...蒸すんだ.........、はぅ......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -129,7 +129,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あはははは@ありがと@ 本当に涼しいんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -145,7 +145,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 4, "character/normal/sa1a_AkireruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa1a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「私もレナさんみたいな涼しい夏服がよかったですわねぇ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -154,7 +154,7 @@ void main()
NULL, "\"I do wish my summer clothes were as breezy as Rena's.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re1a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「でも沙都子ちゃんの夏服、ワンピースですっごい可愛いし@ レナは沙都子ちゃんの夏服、着てみたいなー☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -167,7 +167,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 4, "character/normal/sa1b_DefB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa1b_def_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「これ、結構蒸しますわよ@ 絶対にレナさんの方が涼しいですわぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -180,7 +180,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re1a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「でもかぁいい服の方がきっと楽しいよ。......はぅ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -206,7 +206,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re1b_defB1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1b_def_b1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「うん@ないよ@相応しい服であれば私服でも大丈夫なんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -230,7 +230,7 @@ void main()
NULL, " There were a few wearing uniforms, but they were all the same design and rather plain.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
//「...他の連中が着てる制服は何なんだよ@みんなお揃いだよな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -243,7 +243,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あれは町の学校の制服なんですのよ@別に決まってるわけじゃないですけど、みんな着てますわね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -274,7 +274,7 @@ void main()
NULL, "\"Why, yes. Mion-san supplied them.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「魅ぃちゃんの親類で、古着商をやってる人がいて、全国の学校の服を格安で仕入れてるんですって。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -328,7 +328,7 @@ void main()
NULL, "What's the point in stocking up clothes from faraway schools they know nothing about??", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re1a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re1a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「...うん。それはレナも思うよ@他にも体操服とかスクール水着のお古とかも扱ってるの@...そういうののお古はちょっと嫌だよねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -355,7 +355,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 4, "character/normal/sa1a_AkireruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......でも、いつも魅音さんが自信満々に言いますのよ@ 今にきっと大ブレイクしてすごい商売になる!!って。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -383,7 +383,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );

View File

@@ -16,11 +16,11 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
PlayBGM( 1, "msys02", 128, 0 );
DrawScene( "bg_108", 1000 );
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
DrawScene("background/gk3", 1000 );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「...圭ちゃんってさ、すごいお金持ちってわけでもないの?@
@@ -42,7 +42,7 @@ void main()
NULL, " Did I come to school in a limo before?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me1b_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me1b_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「月の小遣いはいくらもらってる?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -62,7 +62,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あら。結構、小市民的ですのねぇ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -73,7 +73,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 5, "character/normal/ri1_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「......お弁当のおかずも普通ですよ@お金持ちじゃないです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -85,7 +85,7 @@ void main()
NULL, " He isn't rich.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
// 一体の何の話だ?@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -101,7 +101,7 @@ void main()
NULL, "To be asked out of nowhere how much I get and then told that's a plebeian amount!", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「あはははは。ごめんねごめんね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -118,7 +118,7 @@ void main()
NULL, "Rena seemed to pick up on my dubious expression and started giggling.", GetGlobalFlag(GLinemodeSp));
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_warai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -143,7 +143,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あんなに大きいお家だから、どんなお金持ちなのかなって、みんなで噂し合ってたの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -171,8 +171,8 @@ void main()
NULL, " I see how it could cause some misunderstandings.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1b_AkuwaraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「私の推理では、お家を建てるのにお金をかけ過ぎて、貧乏になってしまったと考えてますのよ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -183,7 +183,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_WaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「......貧乏でかわいそかわいそです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -215,7 +215,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1b_TokuiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_tokui_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「あれだけ大きな家は普通とは言わないって@ しかも玄関は立派で、門は大型車も入れるようになってるし!@ 絶対、普通じゃないって!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -238,7 +238,7 @@ void main()
NULL, "They do say the bigger your house, the more prosperous you are.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_119", 1000 );
DrawScene("background/ma3", 1000 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -291,8 +291,8 @@ void main()
NULL, "The interior is much different from how it looks on the outside.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_110", 400 );
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
DrawScene("background/gk1", 400 );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ぜひ今度、圭ちゃんの家を探検してみたいよなぁ@...お金持ちじゃないと主張しながらもあの邸宅!@ 一体何が隠されているのか!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -309,7 +309,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「か、かぁいいものが隠されてるといいなぁ! はぅ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -321,7 +321,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "right", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1b_AkuwaraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「きっと家具を買うお金もなくなってて、殺風景な部屋がいっぱいなのですわ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -332,7 +332,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 5, "character/normal/ri1_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 5, "sprite/normal/ri1_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「......絨毯のお部屋なら、ぜひごろごろしてみたいですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -371,7 +371,7 @@ void main()
NULL, "...Dad is a sucker for the ladies, so he might even let them look around his studio.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_093", 1000 );
DrawScene("background/g1", 1000 );
PlayBGM( 2, "lsys12", 128, 0 );
// セミの声はいよいよにぎやかで、空はどこまでも高い@
@@ -392,7 +392,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );

View File

@@ -12,8 +12,8 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene( "bg_180", 1000 );
DrawScene("black", 1000 );
DrawScene("background/simen3", 1000 );
PlayBGM( 1, "msys15", 128, 0 );
// 昭和54年6月XX日夕刊よ@
@@ -106,7 +106,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );

View File

@@ -12,7 +12,7 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
PlayBGM( 2, "lsys12", 128, 0 );
@@ -38,7 +38,7 @@ void main()
NULL, "The vast scope of the projected Hinamizawa dam was to have an incredibly heavy impact on the village of Hinamizawa.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_005", 1000 );
DrawScene("background/kawa4", 1000 );
// 雛見沢ダムにより水没する地域は雛見沢、高津戸、清津、松本、谷河内の五ヶ部落に及び@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -74,7 +74,7 @@ void main()
NULL, " All of these communal, cultural, agricultural areas, and places of worship were to be indefinitely submerged at the bottom of the artificial lake basin.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_001", 1000 );
DrawScene("background/damu2", 1000 );
// この天恵豊かで住みよい郷土を、血と汗をもって築いてくれた父祖幾百年の艱難辛苦を思えば余りに痛ましいことであり@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -116,7 +116,7 @@ void main()
NULL, "But the villagers did not falter. Instead, they banded together even more closely and steeled their resolve to protect their homes to the death.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_092", 1000 );
DrawScene("background/mo_b1", 1000 );
// 今日、恐るべき雛見沢ダム建設計画は、その再開が無期限に凍結されている@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -166,7 +166,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );

View File

@@ -12,8 +12,8 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene( "bg_180", 1000 );
DrawScene("black", 1000 );
DrawScene("background/simen3", 1000 );
//locate 3,5
@@ -353,7 +353,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );

View File

@@ -11,9 +11,9 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "bg_108", 1000 );
DrawScene("background/gk3", 1000 );
PlayBGM( 1, "msys02", 128, 0 );
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「......レナがいないです@圭一は知りませんですか?@
ClearMessage();
@@ -44,7 +44,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「レナー@ トイレじゃない@ 最近、お通じが来ないって言ってたなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -77,7 +77,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(2, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「レナですの@ さっき廊下ですれ違いましてよ@レナは日直だから、花壇にお水をやらないといけませんので。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -93,7 +93,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me1a_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me1a_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あーレナが日直かぁ@そりゃお疲れ様なことで。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -105,7 +105,7 @@ void main()
NULL, " Sounds like a drag.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_110", "right", 0, 0, 300 );
DrawSceneWithMask("background/gk1", "right", 0, 0, 300 );
// ...レナレナレナ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -141,7 +141,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「......レナはあだ名なのです@ちゃんとした名前がありますですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -164,7 +164,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「まぁ確かに@レナとしか呼んでませんから間違えるのも無理はないですわね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -200,7 +200,7 @@ void main()
NULL, "Satoko and Rika-chan looked at each other.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 5, "character/normal/ri1_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 5, "sprite/normal/ri1_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「......聞かなくてもいいですよ@ボクたちが教えてあげますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -214,7 +214,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 4, "character/normal/sa1a_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「お礼の礼に、奈良の奈@...竜宮礼奈が本名ですのよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -252,7 +252,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 4, "character/normal/sa1a_DefA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa1a_def_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「レナが言ったのですわ@レナと呼んで欲しいって@だからレナなのですわ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -264,8 +264,8 @@ void main()
NULL, " So we call her Rena.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1b_WinkA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1b_wink_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭ちゃん@...レナはレナだよ@ 礼奈って呼ぶのは他人だけ@そこんとこ、わかってるよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -315,7 +315,7 @@ void main()
ModDrawCharacter(1, 3, "character/normal/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「面白けりゃね@何て呼ばれたいわけ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -336,11 +336,11 @@ void main()
NULL, "\"Con man.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "bg_108", "right", 0, 0, 200 );
DrawSceneWithMask("background/gk3", "right", 0, 0, 200 );
// やがてレナが教室に戻ってきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -356,7 +356,7 @@ void main()
NULL, "One of the juniors near the door told Rena people were looking for her.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「あれあれ@ 誰かレナの事を探してたかな@ かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -377,7 +377,7 @@ void main()
NULL, "Seeing that, both Mion and I sneered.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_110", "left", 0, 0, 300 );
DrawSceneWithMask("background/gk1", "left", 0, 0, 300 );
PlayBGM( 1, "msys03", 128, 0 );
//「お代官様、竜宮めがまんまと現れましたぞ!!@
@@ -389,7 +389,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TokuiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「越後屋、主も悪よのぅ@...ふぉっふぉっふぉ!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -401,8 +401,8 @@ void main()
NULL, " Hwah hwah hwah!!!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_bikkuriB1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「なな、何かな何かな?@ 圭一くんと魅ぃちゃんが悪代官だよ@ 越後屋だよ?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -431,7 +431,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「わ@ わ@ 助さん角さん、こらしめてやりなさーい!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -447,7 +447,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「アイアイサーですわー!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -458,7 +458,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「......報酬はスイス銀行に入れて欲しいのです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -491,16 +491,16 @@ void main()
PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 );
PlaySE( 4, "wa_008", 128, 64 );
DrawScene( "black", 100 );
DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
DrawScene("black", 100 );
DrawBustshot(5, "background/furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 );
DrawScene( "black", 50 );
DrawBustshot( 5, "furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
DrawScene("black", 50 );
DrawBustshot(5, "background/furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
PlaySE( 4, "wa_005", 128, 64 );
DrawScene( "black", 100 );
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
DrawScene("black", 100 );
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd
@@ -552,8 +552,8 @@ void main()
NULL, "The toll of the bell signaled that break time was over.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "bg_110", "up", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1b_waraiB1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawSceneWithMask("background/gk1", "up", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1b_warai_b1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「ほらほら、圭一くんも魅ぃちゃんも@先生来るよ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -593,7 +593,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );

View File

@@ -10,9 +10,9 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
PlayBGM( 1, "msys12", 128, 0 );
DrawScene( "bg_077", 1000 );
DrawScene("background/ji6", 1000 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -177,7 +177,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );

View File

@@ -11,9 +11,9 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
DrawScene( "bg_180", 1000 );
DrawScene("background/simen3", 1000 );
PlayBGM( 1, "msys15", 128, 0 );
// 昭和55年6月XX日夕刊よ@
@@ -74,7 +74,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );

View File

@@ -11,8 +11,8 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene( "bg_180", 1000 );
DrawScene("black", 1000 );
DrawScene("background/simen3", 1000 );
PlayBGM( 1, "msys07", 128, 0 );
// 昭和56年6月XX日夕刊よ@
@@ -60,7 +60,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );

View File

@@ -11,8 +11,8 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene( "bg_180", 1000 );
DrawScene("black", 1000 );
DrawScene("background/simen3", 1000 );
PlayBGM( 1, "msys13", 128, 0 );
//locate 2,7
@@ -31,7 +31,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );

View File

@@ -12,8 +12,8 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene( "bg_252", 1000 );
DrawScene("black", 1000 );
DrawScene("background/m_y4", 1000 );
PlayBGM( 1, "msys13", 128, 0 );
//「興宮STより、3号どうぞ@3号どうぞ。@
@@ -114,7 +114,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );

View File

@@ -12,8 +12,8 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene( "bg_111", 400 );
DrawScene("black", 1000 );
DrawScene("background/ke_ky1", 400 );
PlayBGM( 2, "lsys12", 128, 0 );
//「自分で喉を掻き破った出血性ショック死@
@@ -40,7 +40,7 @@ void main()
NULL, " The shape of the scars also matches.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「えぇえぇ@直接死因が自殺ってのはわかってますよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -64,7 +64,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「背中が痒くて掻きすぎて、血が出ちゃうのとはちょっと訳がちがいますからねぇ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -73,7 +73,7 @@ void main()
NULL, "\"It's not quite on the same level as when your back itches and you scratch a little too hard and draw blood, after all.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// 富竹氏の指には爪が剥がれたものもある@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -129,7 +129,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「では乱闘になって、興奮のあまり自分の喉を引っ掻きだしたってことですか@ 襲った連中、さぞや度肝を抜かれたでしょうなぁ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -155,7 +155,7 @@ void main()
NULL, "Of course, those are very rare cases.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_112", "left", 0, 0, 300 );
DrawSceneWithMask("background/ke_ky2", "left", 0, 0, 300 );
//「実はな、大石くん@仏が武器にしたらしい角材な@砂粒とかガードレールの塗装片とかそんなのしか出んかったぞい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
@@ -238,9 +238,9 @@ void main()
ClearMessage();
DisableWindow();
DrawBG( "black", 1000, TRUE );
DrawBG("black", 1000, TRUE );
DrawFilm( 2, 119, 119, 119, 255, 0, 1000, TRUE );
ModDrawCharacter(2, 8, "character/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 8, "sprite/normal/tomi1_def_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
// ...生前に何のスポーツを嗜んでいたか想像はつかないが、身体能力は高い方だと思う@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -288,7 +288,7 @@ void main()
DisableWindow();
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 1000, TRUE );
FadeFilm( 1000, TRUE );
DrawScene( "bg_111", 1000 );
DrawScene("background/ke_ky1", 1000 );
@@ -459,7 +459,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );

View File

@@ -11,8 +11,8 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawSceneWithMask( "bg_223", "down", 0, 0, 1300 );
DrawScene("black", 1000 );
DrawSceneWithMask("background/ke5", "down", 0, 0, 1300 );
PlayBGM( 1, "msys13", 128, 0 );
// 富竹ジロウ(仏@
@@ -271,7 +271,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );

View File

@@ -11,8 +11,8 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawSceneWithMask( "bg_223", "down", 0, 0, 1300 );
DrawScene("black", 1000 );
DrawSceneWithMask("background/ke5", "down", 0, 0, 1300 );
PlayBGM( 1, "msys12", 128, 0 );
//!s50
@@ -333,7 +333,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );

View File

@@ -11,10 +11,10 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene( "bg_111", 400 );
DrawScene("black", 1000 );
DrawScene("background/ke_ky1", 400 );
PlayBGM( 1, "msys12", 128, 0 );
ModDrawCharacter(2, 11, "character/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「単刀直入に...自殺させる薬ってないんですか?@
@@ -62,7 +62,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 11, "character/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「...難しい言い方になりましたねぇ@何ですかその、自殺したくなる精神状態ってのは。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -85,7 +85,7 @@ void main()
NULL, " it's believed that people are most likely to attempt suicide when swinging from an introverted state to an extroverted one.\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
DrawSceneWithMask("black", "down", 0, 0, 1300 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -106,7 +106,7 @@ void main()
NULL, " whereas bipolar disorder is characterized by a passive depressed state accompanied by a very active manic state.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_111", 400 );
DrawScene("background/ke_ky1", 400 );
//「鬱状態の患者は自信を喪失し非常に悲観的だ@だが自殺もせん@自殺をする気力すらないからだ@...躁の状態もまた自殺をせん@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>鑑識</color>", NULL, "<color=#f5e6d3>Forensic Investigator</color>", NULL, Line_ContinueAfterTyping); }
@@ -433,7 +433,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );

View File

@@ -11,10 +11,10 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene( "bg_192", 1000 );
DrawScene("black", 1000 );
DrawScene("background/ke_s2", 1000 );
PlayBGM( 1, "msys12", 128, 0 );
ModDrawCharacterWithFiltering(3, 11, "character/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 11, "sprite/normal/oisi1_1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「......おんやぁ@ 今の皆さんは確か...。@
ClearMessage();
@@ -54,7 +54,7 @@ void main()
NULL, " The prefectural assembly member and city councilor are related.\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 11, "character/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 11, "sprite/normal/oisi1_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「これがズルイんですよ@お互いの名前で事前運動バンバン@片方の選挙中にはもう片方が別に講演会を開いて、二重に選挙運動やってんですよ@堂々と。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -106,7 +106,7 @@ void main()
NULL, " 'Cause I'm dumb. Heheheh...!\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 11, "character/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 11, "sprite/normal/oisi1_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// いたのは園崎県議と園崎市議@
@@ -152,7 +152,7 @@ void main()
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -165,14 +165,14 @@ void main()
////setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow();
DrawScene( "bg_237", 400 );
DrawScene("background/mati7", 400 );
PlayBGM( 2, "lsys20", 128, 0 );
Wait( 2000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
PlayBGM( 1, "msys13", 128, 0 );
// DrawSceneWithMask( "bg_237", "up", 0, 0, 1300 );
@@ -299,8 +299,8 @@ void main()
NULL, "While we were silent, we made headway on our food and drink.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "black", 1000 );
DrawScene( "bg_237", 1000 );
DrawScene("black", 1000 );
DrawScene("background/mati7", 1000 );
//「いやぁご馳走になっちゃいました@今月は負けっぱなしだったんで財布辛かったんですよ@助かりました。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -594,7 +594,7 @@ void main()
NULL, "The cab sped up gradually, and soon disappeared among the sea of lights.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 11, "character_zoomed/night/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 11, "portrait/night/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「なっはっはっは!!w1000......まいったな@ローン返済できるかなぁ...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -617,7 +617,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );

View File

@@ -13,10 +13,10 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
PlayBGM( 1, "msys12", 128, 0 );
DrawScene( "bg_108", 1000 );
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawScene("background/gk3", 1000 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「最近、圭一くんの元気がないね@機嫌が悪いのかな。@
ClearMessage();
@@ -31,7 +31,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「さぁてどうしたんだろうね@生理でも来てんじゃないのー?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -45,7 +45,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「みみ、魅ぃちゃんそれ下品...
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -56,7 +56,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me1b_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「うっひゃっひゃっひゃっひゃ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -65,7 +65,7 @@ void main()
NULL, "\"Uhyak hyak hyak hyak!!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE );
//「......どう思う?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -264,8 +264,8 @@ void main()
NULL, " And then it was suddenly interrupted...", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
ModDrawCharacter(1, 3, "character/normal/me1b_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me1b_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 3000, TRUE );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -282,7 +282,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );

View File

@@ -11,7 +11,7 @@ void main()
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "bg_223", 400 );
DrawScene("background/ke5", 400 );
PlayBGM( 1, "msys09", 128, 0 );
@@ -179,7 +179,7 @@ void main()
Wait( 1000 );
SetValidityOfInput( TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );

View File

@@ -10,8 +10,8 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene( "bg_222", 1000 );
DrawScene("black", 1000 );
DrawScene("background/tennai1", 1000 );
PlayBGM( 1, "msys01", 128, 0 );
// セブンスマートは市内にある、酒類食料品の安売量販店だ¥
@@ -195,7 +195,7 @@ void main()
ClearMessage();
SetValidityOfWindowDisablingWhenGraphicsControl( TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeFilm( 0, TRUE );
@@ -874,13 +874,13 @@ void main()
ClearMessage();
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DrawScene( "white", 1000 );
DrawScene("white", 1000 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );