Update directory names, backgrounds and cgs
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@@ -296,12 +296,12 @@ void main()
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DisableWindow();
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DrawScene( "white", 400 );
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DrawScene("white", 400 );
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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DisableWindow();
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DrawSceneWithMask( "bg_012", "c", 0, 0, 1300 );
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DrawSceneWithMask("background/eki", "c", 0, 0, 1300 );
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// ようやく列車が終点に着いたようだった¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -331,7 +331,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_124", "right", 0, 0, 1300 );
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DrawSceneWithMask("background/mati2", "right", 0, 0, 1300 );
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// ここからさらに車で山道を走る¥
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@@ -347,14 +347,14 @@ void main()
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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DisableWindow();
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DrawSceneWithMask( "bg_208", "right", 0, 0, 1300 );
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DrawSceneWithMask("background/oki_g3", "right", 0, 0, 1300 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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DisableWindow();
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DrawSceneWithMask( "bg_042", "right", 0, 0, 1300 );
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DrawSceneWithMask("background/m_hi5", "right", 0, 0, 1300 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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@@ -362,7 +362,7 @@ void main()
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//*******************************************************
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DisableWindow();
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DrawSceneWithMask( "bg_038", "right", 0, 0, 1300 );
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DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 );
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PlayBGM( 1, "msys12", 128, 0 );
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//!sd
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@@ -374,8 +374,8 @@ void main()
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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DisableWindow();
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DrawScene( "white", 400 );
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DrawScene( "bg_216", 3000 );
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DrawScene("white", 400 );
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DrawScene("background/jt1", 3000 );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
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//!sd
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@@ -390,13 +390,13 @@ void main()
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DisableWindow();
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SetValidityOfInput( FALSE );
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// Wait( 1000 );
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DrawBustshotWithFiltering( 6, "cinema", "x", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
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DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
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DrawBustshotWithFiltering(6, "cinema", "x", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
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DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
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Wait( 2000 );
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DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
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DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
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Wait( 1000 );
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FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
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DrawScene( "black", 3000 );
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DrawScene("black", 3000 );
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SetValidityOfInput( TRUE );
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