Update directory names, backgrounds and cgs

This commit is contained in:
Jáchym Toušek
2018-01-21 14:49:04 +01:00
parent 815f54abe0
commit c1a86fa996
39 changed files with 2379 additions and 2379 deletions

View File

@@ -17,9 +17,9 @@ void main()
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
DrawScene( "white", 3000 );
DrawScene("white", 3000 );
PlayBGM( 2, "lsys22", 128, 0 );
DrawSceneWithMask( "bg_038", "m1", 0, 0, 1300 );
DrawSceneWithMask("background/m_hi1", "m1", 0, 0, 1300 );
// 休日の朝をのんびり過ごしていたら、すっかり遅れてしまった@
ClearMessage();
@@ -38,9 +38,9 @@ void main()
PlayBGM( 1, "msys01", 128, 0 );
DisableWindow();
DrawSceneWithMask( "bg_066", "left", 0, 0, 1300 );
ModDrawCharacter(1, 3, "character/normal/me2_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(3, 2, "character/normal/re2a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
DrawSceneWithMask("background/ie1", "left", 0, 0, 1300 );
ModDrawCharacter(1, 3, "sprite/normal/me2_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// 待ち合わせ場所ではすでにレナと魅音が待っていた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -48,7 +48,7 @@ void main()
NULL, "Rena and Mion were already waiting at the meeting place.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me2_TokuiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「圭ちゃん、遅いぞー!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -77,7 +77,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「……魅ぃちゃんだって今、来たばかりなんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -88,7 +88,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me2_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あっひゃっひゃっひゃ……@ 昨夜の密着24時間、面白かったし、ねぇ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -136,7 +136,7 @@ void main()
NULL, "That's right. Rena really did make a picnic!", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me2_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「圭ちゃん、あのあとレナ@大張り切りだったらしいよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -160,7 +160,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re2b_hauB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re2b_hau_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…そ、そんな、!d300…大変じゃなかったから…気にしないでよ……!d400ね☆¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -179,7 +179,7 @@ void main()
NULL, " Okay?☆\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me2_MajimeA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me2_majime_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「昨夜から今朝まであのテンションらしいよ?@ 責任取れんの?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -219,7 +219,7 @@ void main()
NULL, " ...R-Re... Responsiblity...!? For what!? For what!?\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
// 俺と魅音はゆっくりとレナに振り返り、そしてやたらと重たそうなボストンバックに目線を落とした@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -260,7 +260,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me2_AkuwaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me2_akuwarai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「レナね、荷物持つときよっこらしょ、って言ってた@……5kg。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -274,7 +274,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…そ、それはオーバー@ 圭一君、男の子だから@ きっといっぱい食べるだろうと思って…たくさん…ね@……あはは…もう行こ!!d800 …よっこらしょっと
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -314,7 +314,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me2_TohohoA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me2_tohoho_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「手伝いはするけど。…全部食べるんだからね@ レナを悲しませたら許さないよ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -338,11 +338,11 @@ void main()
//■お散歩。村巡りをしながら。
DisableWindow();
DrawSceneWithMask( "white", "right", 0, 0, 1300 );
DrawSceneWithMask("white", "right", 0, 0, 1300 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "bg_042", "right", 0, 0, 1300 );
DrawSceneWithMask("background/m_hi5", "right", 0, 0, 1300 );
PlayBGM( 1, "msys02", 128, 0 );
// 適当ににぎやかさを楽しんだ後、俺たちはのんびりとお散歩を開始した@
@@ -390,9 +390,9 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_041", "right", 0, 0, 1300 );
ModDrawCharacter(3, 3, "character/normal/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(1, 2, "character/normal/re2a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 );
ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
// いくら寒村とは言え、歩いていれば人とも出会う¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -452,7 +452,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me2_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あはは、悲しいかなぁ@雛見沢は人が少ないからね。みーんな顔見知りなんだよね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -497,7 +497,7 @@ void main()
NULL, "It was a process of elimination you could only pull off in a place like this... but it was quite effective.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
// 今度からは一層、素行に気をつけなばなるまい@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -519,7 +519,7 @@ void main()
NULL, "Hinamizawa is not to be trifled with...!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_043", "left", 0, 0, 1300 );
DrawSceneWithMask("background/m_hi6", "left", 0, 0, 1300 );
// しかも恐怖はまだ続く@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -528,7 +528,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「もちろんわかるよ@最初に会ったのが牧野輪店の竹蔵おじさん@趣味は盆栽と尺八なんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -545,7 +545,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「次が乾物屋の次男の大介くん@趣味は狙撃で将来の夢は超A級スナイパーだとか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -583,8 +583,8 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
ModDrawCharacter(1, 3, "character/normal/me2_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
// 俺が驚いて見せると、魅音とレナは顔を見合わせクスリと笑い合った¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -614,7 +614,7 @@ void main()
NULL, " You there, who am I?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「あははは@前原圭一く~ん@ いじわるなこと言うけど本当はやさしい照れ屋さん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -631,7 +631,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me2_TokuiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me2_tokui_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「転校してきてようやく3週間@趣味は昼寝@最近、トランクス派に転向@…したよね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -660,7 +660,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re2a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「……と、とらんくす……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -692,9 +692,9 @@ void main()
NULL, "Hinamizawaza was not a place to be trifled with!", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "bg_039", "left", 0, 0, 1300 );
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 1300 );
//「これじゃあさ、俺のための案内ってより、俺のお披露目みたいだな…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -705,7 +705,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「そうだね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -716,7 +716,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「うちらさ、これだけ賑やかに練り歩いてたからね@みんな思うんじゃない@ 圭ちゃんも雛見沢に馴染んでくれたんだーって!¥
@@ -835,8 +835,8 @@ void main()
NULL, "The old woman chuckled, voicing her appreciation of how energetic I was.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me2_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
ModDrawCharacter(1, 2, "character/normal/re2a_defA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, FALSE );
ModDrawCharacter(1, 2, "sprite/normal/re2a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「グッド!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -854,7 +854,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re2a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re2a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…で、ね@ そろそろお昼にしないかな?!d300…かな
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -899,7 +899,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 3, "character/normal/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…よし圭ちゃん、ここはおじさんに任せなさい。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -933,7 +933,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re2b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re2b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……わぁあ……うん@ それいい。賛成~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -956,11 +956,11 @@ void main()
//■古手神社でお弁当
DisableWindow();
DrawSceneWithMask( "black", "up", 0, 0, 1300 );
DrawSceneWithMask("black", "up", 0, 0, 1300 );
PlayBGM( 1, "msys12", 128, 0 );
DrawSceneWithMask( "bg_085", "up", 0, 0, 3000 );
DrawSceneWithMask( "black", "up", 0, 0, 1300 );
DrawSceneWithMask( "bg_074", "up", 0, 0, 3000 );
DrawSceneWithMask("background/jok1", "up", 0, 0, 3000 );
DrawSceneWithMask("black", "up", 0, 0, 1300 );
DrawSceneWithMask("background/ji1", "up", 0, 0, 3000 );
// 石造りの階段を登りきると、そこは想像した通りの感じの神社だった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -976,8 +976,8 @@ void main()
NULL, "It had worn down a bit through the years, but the fallen leaves had been swept up, giving it a tidy feeling.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_075", "down", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
DrawSceneWithMask("background/ji2", "down", 0, 0, 1300 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ここはね古手神社って言うの@多分、見晴らしが一番いいところかな!@
@@ -992,7 +992,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_DefA1_", "0", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_def_a1_", "0", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「ここの場所、よく覚えといてね@ 次の休みにはここでお祭りがあるんだから。@
@@ -1030,9 +1030,9 @@ void main()
NULL, "I was embarrassed for assuming that festivals had to be held in the summer.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
DrawSceneWithMask("black", "left", 0, 0, 300 );
DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「さて、…弁当を広げて………!d700と………
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1081,10 +1081,10 @@ void main()
NULL, "Hey, Mion! It'll take more than just a good view to get this all down, you know!?!?", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
PlayBGM( 1, "msysSa", 128, 0 );
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri2_DefA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_DefA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…こんにちはです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1137,7 +1137,7 @@ void main()
NULL, "Following up when all the pieces are in place is my specialty!", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 4, "character/normal/sa2a_AkireruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa2a_akireru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「騒がしいから来てみれば…!d300…!d300これは何ですのーッ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1176,7 +1176,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 4, "character/normal/sa2a_OdorokiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「そんなの見ればわかるでございますわぁ!@ どうして人様の庭でゴザなんか広げてますのー?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1199,7 +1199,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 5, "character/normal/ri2_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 5, "sprite/normal/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…圭一の言う通りですよ@みんなのお庭にしますです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1227,7 +1227,7 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
// 梨花ちゃんに場所を空けると、俺はさっさと沙都子に背を向ける¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1235,7 +1235,7 @@ void main()
NULL, "After opening up a spot for Rika-chan, I promptly turned my back on Satoko.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 4, "character/normal/sa2a_OdorokiA1_", "2", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
ModDrawCharacter(1, 4, "sprite/normal/sa2a_odoroki_a1_", "1", -240, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「ちょーっとお待ちなさいな@ 私はどこに座ればいいんですのー?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1258,7 +1258,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_nandeA1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_nande_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…だ、大丈夫だよ、…沙都子ちゃんの分もちゃんとあるから…、@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1292,7 +1292,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(2, 5, "character/normal/ri2_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri2_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…はいお箸です。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1311,8 +1311,8 @@ void main()
PlayBGM( 1, "msys02", 128, 0 );
DisableWindow();
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「いやはや…圭ちゃん、乗せるのうまいわホント@…才能、あるのかもしれない。@
@@ -1327,7 +1327,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「はいお皿。魅ぃちゃんも梨花ちゃんも。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1346,8 +1346,8 @@ void main()
DisableWindow();
DrawSceneWithMask( "bg_217", "m1", 0, 0, 1000 );
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri2_KomaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
DrawSceneWithMask("background/jt2", "m1", 0, 0, 1000 );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri2_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…ボクたちもがんばらないとなくなってしまうです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1370,7 +1370,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「いっぱい食べてね@ ちゃんとみんなの分、あるから☆@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1390,8 +1390,8 @@ void main()
NULL, "Rena said, as she opened up a thermos.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "black", 400 );
DrawScene( "bg_216", 1000 );
DrawScene("black", 400 );
DrawScene("background/jt1", 1000 );
// 今更ながら。俺はこの弁当が5人を想定して作られていることに気付く@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1408,7 +1408,7 @@ void main()
ClearMessage();
DisableWindow();
// DrawBustshot( 2, "sa_si_aw_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
DrawScene( "103", 1000 );
DrawScene("scene/101", 1000 );
//「そのハンバーグは渡しませんわぁぁあ!!」/
@@ -1448,7 +1448,7 @@ void main()
DisableWindow();
// FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
DrawScene( "bg_216", 1000 );
DrawScene("background/jt1", 1000 );
// 激しい戦いは、豊富な運動量と肘によるブロックで序盤、沙都子が優位に立つかに見えたが、箸さばきの致命的な差が形勢を一気にひっくり返す@
if (GetGlobalFlag(GADVMode)) {
@@ -1464,7 +1464,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 4, "character/normal/sa2a_HannbesoA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「あぁぁー! 最後のミートボールぅうぅううぅ!!!@
ModPlayVoiceLS(3, 4, "s19/04/990400040", 256, TRUE);
@@ -1482,7 +1482,7 @@ void main()
NULL, "\"Satoko Houjou has been bested!!! NOM!!!!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
// 俺は沙都子と仲良く同時に喉を詰めて窒息、ひっくり返ってもがく@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1530,8 +1530,8 @@ void main()
NULL, " Just so things could stay like this.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask( "bg_217", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
DrawSceneWithMask("background/jt2", "left", 0, 0, 1300 );
// 激しい戦いもようやく落ち付き@ようやくみんなにも会話をするゆとりが生まれたようだった。
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1559,7 +1559,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_WinkA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_wink_a1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「食事中の団欒って考えがそもそも近代に入ってからだからじゃない?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1570,7 +1570,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2b_defB1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_def_b1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「昔の人は無言で食事を済ませたそうだし@…作る人もちょっぴり寂しかったろうね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1585,7 +1585,7 @@ void main()
DisableWindow();
FadeAllBustshots( 400, TRUE );
ModDrawCharacterWithFiltering(2, 4, "character/normal/sa2a_WaraiA1_", "2", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa2a_warai_a1_", "1", "down", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「きっと昔の人は食べるのに忙しくて、味を褒める暇もなかったのですわ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1602,8 +1602,8 @@ void main()
NULL, "That's just you.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(1, 2, "character/normal/re2a_defA1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「でもね、おいしいの一言だけでもうれしいよ@…苦労の甲斐があったかな、って。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1617,7 +1617,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re2a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
// そう言って、ぽ、と頬を紅潮させる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1627,7 +1627,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 5, "character/normal/ri2_NikoA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
ModDrawCharacter(3, 5, "sprite/normal/ri2_niko_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「……おいしいです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1684,7 +1684,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re2b_kaiiB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「はぅ~!@…り、…りり…梨花ちゃん、お、お持ち帰り…じゃなくて@ ありがと~!!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1716,7 +1716,7 @@ void main()
NULL, "Rena flushed red with excitement, embracing Rika-chan and rubbing her cheek against her so hard you could almost hear it.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re2a_hauA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re2a_hau_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「り、梨花ちゃんには褒めてもらったお礼に…じゃ~ん@ これをサービスね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1744,9 +1744,9 @@ void main()
NULL, "After Rika-chan accepted them, the mood suddenly shifted in a bizzare way.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
PlayBGM( 1, "msys03", 128, 0 );
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa2a_AkuwaraiA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…なんだよ沙都子@その挑戦的な目は。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1770,7 +1770,7 @@ void main()
DisableWindow();
// FadeBustshotWithFiltering( 3, "left", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacter(3, 3, "character/normal/me2_HutekiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
ModDrawCharacter(3, 3, "sprite/normal/me2_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「強気じゃんよ@ボキャ貧のあんたにどんな賛辞が思い付くってぇの?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1802,7 +1802,7 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
//「あ、…あのね@ ………レナお姉ちゃんのお弁当@/
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1821,7 +1821,7 @@ void main()
NULL, "Satoko looked up at her poutily while talking cutesy.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_216", "left", 0, 0, 1300 );
DrawSceneWithMask("background/jt1", "left", 0, 0, 1300 );
// な!!d400…何が賛辞だ こんなの泣き落としならぬ萌え落としじゃないか
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1845,7 +1845,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re2a_kaiiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re2a_kaii_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
// 赤面して頭部をぐるんぐるんと回している…!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1861,7 +1861,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re2b_kaiiB1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re2b_kaii_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…は、…はぅ~ッ!!@
@@ -1938,8 +1938,8 @@ void main()
NULL, " To think she had such a trick...!!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_AkuwaraiA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_akuwarai_a1_", "1", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「悔しければレナさんにご褒美がもらえるような賛辞をお考えあそばせ~!@
@@ -1967,7 +1967,7 @@ void main()
NULL, "First of all, that wasn't even praise!!!", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_TokuiA1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "1", "down", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「沙都子@それで勝てたつもりとはね@あんたらの底の浅いワザとはわけが違うものを見せてあげようじゃない?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1997,7 +1997,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 3, "character/normal/me2_WinkA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 3, "sprite/normal/me2_wink_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「やるのは圭ちゃん。」!w500「はあッ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2014,7 +2014,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 4, "character/normal/sa2a_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa2a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ほっほっほ! 見せてもらおうではございませんかぁ@年増の足掻きをッ!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -2043,8 +2043,8 @@ void main()
NULL, "But it was the only thing we had to beat Satoko!!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask( "bg_216", "left", 0, 0, 300 );
DrawSceneWithMask("black", "left", 0, 0, 300 );
DrawSceneWithMask("background/jt1", "left", 0, 0, 300 );
// 俺はお茶をすすり終えると、とても自然に、和やかに切り出した@…完璧に¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2066,7 +2066,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「あ、うぅん@……実はね、これ…ほとんど冷凍ものなの…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2089,7 +2089,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「…ぇ…え@ !s200……ぇぇと!sd………その!w1000………は、恥ずかしいな……教えなきゃだめ………どうしても
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2142,7 +2142,7 @@ void main()
ModDrawCharacter(2, 2, "character/normal/re2b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re2b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「ぇ?!d600………ぇえ…!d600………はぅぅ……
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2296,7 +2296,7 @@ void main()
NULL, "It was a Tupperware container filled with rabbits.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "character/normal/re2a_kaiiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re2a_kaii_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「た、たたた食べてね圭一くん?!@ いいいい、いっぱいあるんだよいいい…ッ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2409,7 +2409,7 @@ void main()
ClearMessage();
DrawSceneWithMask( "bg_217", "right", 0, 0, 300 );
DrawSceneWithMask("background/jt2", "right", 0, 0, 300 );
//「ほ、ほうははほほ…、ほへたひの…はひは……(どうだ沙都子。俺たちの勝ちだ)@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -2420,7 +2420,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_TokuiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭ちゃん、殉職見事なり!@ どうよ沙都子@ うちらの完全勝利だね?!?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2437,7 +2437,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa2a_OdorokiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa2a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「こんな手…信じられないですのー!!@/$
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -2446,7 +2446,7 @@ void main()
NULL, "\"I can't believe it... such trickery!!!", Line_WaitForInput);
DisableWindow();
ModDrawCharacter(3, 4, "character/normal/sa2a_HannbesoA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa2a_hannbeso_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// く、悔しくないもんッ!!!!@
OutputLine(NULL, " く、悔しくないもんッ!!!!」",
NULL, " I-It doesn't bother me at all!!!!\"", GetGlobalFlag(GLinemodeSp));
@@ -2471,8 +2471,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_217", "m1", 0, 0, 1000 );
ModDrawCharacterWithFiltering(3, 2, "character/normal/re2b_komaruB1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawSceneWithMask("background/jt2", "m1", 0, 0, 1000 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re2b_komaru_b1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
FadeOutBGM( 1, 1000, TRUE );
// …その時、ふっとレナが気付き、奇声をやめた@
@@ -2507,7 +2507,7 @@ void main()
NULL, "Looking over, Rika-chan had pulled the toothpick out of the apple rabbit, placed it into her cupped hands, and seemed to be at a loss for what to do.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 5, "character/normal/ri2_KomaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
ModDrawCharacter(1, 5, "sprite/normal/ri2_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「……うさぎさんが…かわいそうです@……助けて、あげてほしいです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -2523,7 +2523,7 @@ void main()
PlaySE( 4, "wa_030", 128, 64 );
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re2b_kaiiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re2b_kaii_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
// ぷッ!!w1000
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ぷッ!",
@@ -2590,7 +2590,7 @@ void main()
NULL, "Then, coming back to her senses, she took all of the apples around me, gathered them up with a fwip fwip fwip, and fixed them back up on a plate.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re2b_waraiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re2b_warai_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「これでみんな寂しくないよね…!!d500 これ、梨花ちゃんにあげる…ね!d200…ね
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2625,7 +2625,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(1, 5, "character/normal/ri2_NikoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 5, "sprite/normal/ri2_niko_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…ボクたちが勝ちましたです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -2636,7 +2636,7 @@ void main()
DisableWindow();
FadeAllBustshots( 400, TRUE );
ModDrawCharacter(2, 3, "character/normal/me2_TohohoA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me2_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「!s100…え、……えぇえぇえぇぇぇえぇえッ!sd 逆転負けぇえぇッ
@@ -2676,13 +2676,13 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 1000 );
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
SetValidityOfInput( TRUE );
//■レナと宝探しへ・夕方(これはもう主人公編??)
@@ -2703,8 +2703,8 @@ void main()
NULL, "But as soon as the sun began to set, the end of the day really did come quickly.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "sunset/bg_039", 3000 );
ModDrawCharacter(1, 3, "character/sunset/me2_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
DrawScene("background/m_hi3_01", 3000 );
ModDrawCharacter(1, 3, "sprite/sunset/me2_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 400, TRUE );
//「じゃあね、レナに圭ちゃん! また明日ね~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -2724,7 +2724,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/sunset/re2b_defB1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2b_def_b1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「また明日ね~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2740,8 +2740,8 @@ void main()
NULL, "Satoko and Rika-chan went home as well. We parted ways with Mion, and it ended with just Rena and myself enjoying the evening air on our way home.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "sunset/bg_041", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(2, 2, "character/sunset/re2a_defA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
DrawSceneWithMask("background/m_hi4_01", "right", 0, 0, 1300 );
ModDrawCharacterWithFiltering(2, 2, "sprite/sunset/re2a_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…圭一くんも今日は付き合ってくれてありがとう@…楽しかった?@
@@ -2823,9 +2823,9 @@ void main()
NULL, "Not feeling like teasing Rena, I quietly nodded.", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
PlayBGM( 2, "lsys19", 128, 0 );
DrawScene( "sunset/bg_141", 1000 );
DrawScene("background/mo1_01", 1000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
SetValidityOfInput( FALSE );
@@ -2833,9 +2833,9 @@ void main()
SetValidityOfInput( TRUE );
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
DrawScene( "sunset/bg_004", 200 );
DrawScene("background/damu4_01", 200 );
Wait( 1000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd
@@ -2862,9 +2862,9 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DrawScene( "sunset/bg_024", 1000 );
DrawScene("background/mo_g3_01", 1000 );
Wait( 1000 );
DrawScene( "sunset/bg_023", 400 );
DrawScene("background/mo_g1_01", 400 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
//!sd
@@ -2882,7 +2882,7 @@ void main()
NULL, "Probably illegal dumping. I recalled it being in the newspaper.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/sunset/re2a_waraiA1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2a_warai_a1_", "2", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「うっふふ@ 今日は久しぶりだからぁ~、何があるかな何があるかな…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2906,7 +2906,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/sunset/re2a_kaiiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/sunset/re2a_kaii_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ゴ、ゴミじゃないよ@…レナにとっては宝の山だもん…。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3069,9 +3069,9 @@ void main()
NULL, "Just then, the sudden noise of scattering pebbles alerted me to somebody's presence. Startled, I turned around.", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
ModDrawCharacter(1, 8, "character/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawBG( "sunset/bg_024", 0, TRUE );
DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawBG("background/mo_g3_01", 0, TRUE );
FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 300, TRUE );
// そこにはいかにもカメラマン風体の男が、俺に向けてカメラを覗いていた@
@@ -3095,7 +3095,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 8, "character/sunset/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_komaru_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「お、おぉっと@…びっくりした!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
@@ -3133,7 +3133,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 8, "character/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ごめんごめん@驚かすつもりはなかったんだ。君は雛見沢の人かい?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>男</color>", NULL, "<color=#f5e6d3>Man</color>", NULL, Line_ContinueAfterTyping); }
@@ -3160,7 +3160,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 8, "character/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「僕は富竹@フリーのカメラマンさ@雛見沢にはたまに来るんだ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -3191,7 +3191,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 8, "character/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_warai_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ごめんごめん@メインは野鳥の撮影でね@断った試しがないんだよ@あっははは!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -3322,7 +3322,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
DisableWindow();
ModDrawCharacter(1, 8, "character/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 8, "sprite/sunset/tomi1_def_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「……嫌な事件だったね。…腕が一本、まだ見つかってないんだろ?」!w5000
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#945c44>富竹</color>", NULL, "<color=#945c44>Tomitake</color>", NULL, Line_ContinueAfterTyping); }
@@ -3338,7 +3338,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/sunset/re2a_defA1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/sunset/re2a_def_a1_", "0", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「ははは! 圭一くんお待たせ~@待ったかな?!d300……かな
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3383,7 +3383,7 @@ void main()
NULL, "Missing my chance to retort put me off a bit.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 2, "character/sunset/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/sunset/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「…圭一くん、怒ってる@ ……どうしてだろ!d200……だろ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3409,7 +3409,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "sunset/bg_042", "right", 0, 0, 1300 );
DrawSceneWithMask("background/m_hi5_01", "right", 0, 0, 1300 );
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys05", 128, 0 );
//「どうだった@ 掘り出し物は見つかったか?@
@@ -3424,7 +3424,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/sunset/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「うん聞いて聞いて@ あ、…あのね@ あったの@ ランディーくん人形ッ♪!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3490,7 +3490,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/sunset/re2a_nandeA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/sunset/re2a_nande_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「他の山の下敷きになってるの@…簡単には掘り出せないし…@あそこ、灯りがないからすぐ暗くなっちゃうし…。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3525,7 +3525,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/sunset/re2a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE );
ModDrawCharacter(3, 2, "sprite/sunset/re2a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「…はぅ……あ、…ありがとう……。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "s19/02/990200163", 256, TRUE);
@@ -3602,7 +3602,7 @@ void main()
FadeOutBGM( 1, 1000, TRUE );
DisableWindow();
ModDrawCharacter(3, 2, "character/sunset/re2a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/sunset/re2a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -3644,7 +3644,7 @@ void main()
PlayBGM( 1, "msys11", 128, 0 );
DisableWindow();
ModDrawCharacter(3, 2, "character/sunset/re2a_waraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/sunset/re2a_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「実はね、去年までよそに住んでたの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3688,7 +3688,7 @@ void main()
NULL, "\"Don't really know; don't want to talk about it.\" That was the kind of feeling she gave me.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "sunset/bg_38", "left", 0, 0, 300 );
DrawSceneWithMask("background/m_hi1_01", "left", 0, 0, 300 );
// 考えてみれば当然だった@女の子にとって楽しい話題のわけがない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3738,22 +3738,22 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "onik002", "mask_1900", 7, 0, 300 );
DrawSceneWithMask("onik002", "mask_1900", 7, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 );
DrawSceneWithMask("black", "mask_1900", 7, 0, 300 );
}