Update directory names, backgrounds and cgs
This commit is contained in:
@@ -11,18 +11,18 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "white", 1000 );
|
||||
DrawScene("white", 1000 );
|
||||
|
||||
//gosub *data_tati
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
|
||||
DrawSceneWithMask( "bg_093", "m1", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/g1", "m1", 0, 0, 300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1500 );
|
||||
SetValidityOfInput( TRUE );
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
DrawSceneWithMask( "bg_019", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_WinkA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/g2", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_wink_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
|
||||
@@ -55,7 +55,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「そうそう、圭一君、本当にありがとね@ くまさん!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -78,7 +78,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「し、しないよそんなこと…!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -88,7 +88,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
|
||||
PlaySE( 4, "wa_020", 128, 64 );
|
||||
SetValidityOfInput( FALSE );
|
||||
@@ -128,8 +128,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys03", 128, 0 );
|
||||
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「あぁら朝から雑巾がけとは熱心でございますわねぇ~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -161,7 +161,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 4, "character/normal/sa1b_NakuB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 4, "sprite/normal/sa1b_naku_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ふ、ふわぁあぁあぁああん!@ 圭一さんがデコピンしたぁ~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -176,7 +176,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「今度はもっと凶悪なワナを仕掛けなさいですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -194,7 +194,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "up", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "up", 0, 0, 300 );
|
||||
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
// 何もかもが全ていつものままだ@
|
||||
@@ -220,7 +220,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「どしたの圭一君@ ひょっとして寝不足かな@ かな?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -262,15 +262,15 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||
|
||||
PlaySE( 4, "wa_020", 128, 64 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 22, "character/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacter(3, 22, "sprite/normal/tie_1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
//「みなさん、おはようございます@昨日はお祭りでしたね@最後まで後片付けに参加した人たちは本当にお疲れ様でした。@
|
||||
@@ -320,7 +320,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
// DrawBustshotWithFiltering( 3, "Tie_Niramu", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacter(3, 22, "character/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 22, "sprite/normal/tie_2_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -397,7 +397,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
|
||||
|
||||
//■部活再開
|
||||
@@ -409,7 +409,7 @@ void main()
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
DrawSceneWithMask( "bg_108", "up", 0, 0, 3000 );
|
||||
DrawSceneWithMask("background/gk3", "up", 0, 0, 3000 );
|
||||
|
||||
// 放課後、やはり部活の召集がかかった¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -425,7 +425,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/normal/me1b_DefA1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_def_a1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
|
||||
//「今日は…本格派の推理ゲームで行こう@ こんなのはどうかな?!@
|
||||
@@ -454,7 +454,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「説明書も英語ですけどね@…ルールはそう難しくはありませんのよ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -469,7 +469,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
|
||||
//「……ま、負けないからね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -481,7 +481,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
//「ボクはこのゲーム、苦手じゃないですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -499,8 +499,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_TokuiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「ルールはね、事件の犯人と凶器、あと犯行現場の3つを当てられた人が勝ち!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -548,7 +548,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「つまりね@これらのカードが1枚づつ抜かれるの@それが正解のカード。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -584,7 +584,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1b_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1b_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「それで、答えがわかったら挙手@ ゲームを終了して答えが正しいかを確認。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -599,7 +599,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1a_WinkA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1a_wink_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「正解なら勝ちで1ポイント@ 外れていればマイナス1ポイント@ 正解してもしなくてもゲーム終了だからカードは集めて仕切り直しってわけ!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -614,8 +614,8 @@ void main()
|
||||
NULL, " Since the game ends even if no one gets it right, all the cards are gathered up and redistributed!\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_WaraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_warai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
|
||||
//「やってみればわかるでございますわぁ@ 結構アタマを使うでございますわよ!@
|
||||
@@ -631,7 +631,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_NikoA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「メモを取りながらじゃないと混乱しますです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -640,7 +640,7 @@ void main()
|
||||
NULL, "\"You'll get confused if you don't take notes.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "down", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 300 );
|
||||
|
||||
//「あとはやって覚えるさ。…で魅音@ 今回の罰ゲームはなんだ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -661,8 +661,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_WinkA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「そうだねぇ…@じゃ、昨日の疲れも多少あるだろうから今日はソフトに。「使いっぱしりの刑」はどう@ みんなからお使いを頼まれてそれを買いに走るってわけ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -681,7 +681,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_defA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「つまり、ジュースとかお菓子とかを買いに行かされるんだね。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -693,7 +693,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_KomaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…今日の罰ゲームは簡単そうな気がしますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -711,8 +711,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「やはり、圭一さんもそう思いますですの?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -733,7 +733,7 @@ void main()
|
||||
NULL, " You don't know what you'll have to go buy.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 300 );
|
||||
|
||||
// 魅音のことだ、負けたら「痔の薬」やら「明るい家族計画」やら、まともでないものを買いに行かされるに違いない!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -741,7 +741,7 @@ void main()
|
||||
NULL, "I'm betting Mion would send out whoever loses to buy stuff like \"hemorrhoid cream\" or \"Happy family planning manual\" or other crazy stuff!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "down", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 300 );
|
||||
|
||||
|
||||
PlayBGM( 1, "msys04", 128, 0 );
|
||||
@@ -761,7 +761,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_WinkA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「じゃ~一番は部長の私からいくよ@ じゃあねぇ…!w200「魅音」!w300「ナイフ」!w300「書斎」!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -810,7 +810,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
|
||||
|
||||
//「あ、俺持ってるぜ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -822,7 +822,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「レナもあるよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -834,7 +834,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「…ボクも持ってますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -846,7 +846,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 4, "character/normal/sa1a_DefA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 4, "sprite/normal/sa1a_def_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「あら、完全な通しですわね。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -875,7 +875,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_waraiB1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 7, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「じゃあレナはねぇ……!w300「レナ」!w300「斧」!w300「ラウンジ」だよ!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -932,7 +932,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TokuiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「じゃあ次は圭ちゃんだね。どうぞ~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -968,9 +968,9 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene( "bg_108", 1000 );
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_WinkA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
DrawScene("black", 3000 );
|
||||
DrawScene("background/gk3", 1000 );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_wink_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「よっしゃ! 犯人確定!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1000,7 +1000,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1a_TokuiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1a_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「犯人は「梨花ちゃん」@ 凶器は「毒物」で犯行現場は「医務室」@ どう?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1023,7 +1023,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character/normal/me1b_TokuiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "sprite/normal/me1b_tokui_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「正解だねッ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1033,7 +1033,7 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
|
||||
//「き~! あと1手だったですのに~@ 「毒物」か「ピストル」かわからなかったでございます~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1049,7 +1049,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "left", 7, FALSE, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_NikoA1_", "0", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ピストルなんか使わないです@毒物でじわりじわりがいいのです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1070,7 +1070,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
|
||||
|
||||
// みんなであと少しだったのにと大賑わいしている@蚊帳の外なのは俺とレナだ¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1081,7 +1081,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「…圭一くんはどうだったかな…@ レナは全然…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1108,7 +1108,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TokuiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「二人ともなぁに自信ないこと言ってんだか@ 二人なかよくビリになっちゃうよ~?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1137,8 +1137,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…圭一はこのゲーム、苦手そうな顔してますです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1165,7 +1165,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「あらぁ~、それはいいですわねぇ!!@ 徹底的に叩きのめして差し上げますわぁ!¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1178,8 +1178,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||
|
||||
// その後、何とかコツらしきものを掴むがどう戦っても数手遅れる@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1227,11 +1227,11 @@ void main()
|
||||
NULL, "...Hm!", Line_ContinueAfterTyping);
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_010", 128, 64 );
|
||||
DrawScene( "white", 50 );
|
||||
DrawScene("white", 50 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 200 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawScene( "black", 50 );
|
||||
DrawScene("black", 50 );
|
||||
PlaySE( 4, "wa_010", 128, 64 );
|
||||
|
||||
// 閃いたぜ!!¥
|
||||
@@ -1240,7 +1240,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
|
||||
|
||||
//「あ、ごめん、ちょっとトイレ行って来るな。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1252,7 +1252,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1a_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「ゆっくりブリブリしておいで~!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1264,7 +1264,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_hauA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hau_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「魅ぃちゃん、それ下品…!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1285,8 +1285,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_020", 128, 64 );
|
||||
DrawSceneWithMask( "black", "left", 7, 0, 200 );
|
||||
DrawSceneWithMask( "bg_019", "left", 7, 0, 200 );
|
||||
DrawSceneWithMask("black", "left", 7, 0, 200 );
|
||||
DrawSceneWithMask("background/g2", "left", 7, 0, 200 );
|
||||
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
|
||||
@@ -1321,7 +1321,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys02", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_nandeA1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_nande_a1_", "1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
//「…圭一くん、ひょっとしてレナのこと、呼んだ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1377,7 +1377,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「え…と……うん。…全敗だよ@……どうしてそんなこと聞くんだろ。…だろ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1451,7 +1451,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「え? そ、そんなのありなのかなぁ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1475,7 +1475,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「う、うん! が、頑張るよ。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1485,8 +1485,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
|
||||
|
||||
// 俺とレナの作戦は非常にスタンダードなものだ@
|
||||
@@ -1547,7 +1547,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「う、うん! これなら…今度こそ勝てそうだよ…!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1597,7 +1597,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「あ、ごめん。じゃあどうしよ…?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1678,7 +1678,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 22, "character/normal/tie_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 22, "sprite/normal/tie_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
@@ -1763,7 +1763,7 @@ void main()
|
||||
//■大石刑事の尋問
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_027", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr1", "left", 0, 0, 1300 );
|
||||
|
||||
//!sd
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
@@ -1775,7 +1775,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 11, "character/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 11, "sprite/normal/oisi1_1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
|
||||
|
||||
// その中を、暑そうに小脇にジャケットを抱え、だらしなくネクタイを緩めた中年のおっさんが待ち受けていた¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1832,7 +1832,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_028", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gr2", "left", 0, 0, 1300 );
|
||||
|
||||
// 男はこちらの問いかけをあっさり無視すると、校門に停まっている車を指差し、とっとと歩き出す@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1849,7 +1849,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_093", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/g1", "left", 0, 0, 1300 );
|
||||
|
||||
//「捕って食やしません@どうぞどうぞ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>中年男</color>", NULL, "<color=#f5e6d3>Middle-Aged Man</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1885,7 +1885,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_100", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/kuruma1", "left", 0, 0, 1300 );
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
@@ -1947,7 +1947,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
|
||||
// そこには……寝ぼけたような顔をした男の顔が写っていた¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2500,9 +2500,9 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
PlayBGM( 1, "msys13", 128, 0 );
|
||||
DrawSceneWithMask( "bg_252", "up", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_y4", "up", 0, 0, 300 );
|
||||
|
||||
|
||||
//「第一発見は祭りの警備を終えて帰還中のうちのワゴンでした@時刻は24時5分前@場所は、…えーと、町へ出る道路がちょうど舗装道路に変わるところありますよね@ 坂を下りきった辺りに。あそこの路肩でした。¥
|
||||
@@ -2642,7 +2642,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||
|
||||
// 富竹さんは…何を思ったか、自分の爪で力いっぱいガリガリと@ 喉を掻き毟りだしたのだ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2691,7 +2691,7 @@ void main()
|
||||
SetValidityOfInput( TRUE );
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_025", 128, 64 );
|
||||
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
|
||||
|
||||
|
||||
// ……辺り一面に鮮血を撒き散らす@
|
||||
@@ -2767,7 +2767,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_100", 1000 );
|
||||
DrawScene("background/kuruma1", 1000 );
|
||||
|
||||
|
||||
//「他にもいくつか不審な点があります@体内分泌物、発汗、脱毛等から、富竹さんはお亡くなりになる直前、極度の興奮状態だったようなのです。@
|
||||
@@ -2828,7 +2828,7 @@ void main()
|
||||
NULL, " The external injuries suggest there may be multiple suspects.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
// まとめるとこうだ¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2869,7 +2869,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
if (GetGlobalFlag(GADVMode) == 0) { ClearMessage(); }
|
||||
DrawSceneWithMask( "bg_100", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/kuruma1", "up", 0, 0, 1300 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
@@ -3914,8 +3914,8 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys12", 128, 0 );
|
||||
DrawSceneWithMask( "white", "m1", 0, 0, 300 );
|
||||
DrawSceneWithMask( "bg_093", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("white", "m1", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/g1", "left", 0, 0, 300 );
|
||||
|
||||
|
||||
// がちゃりと扉を開けると、茹だるような熱気がぶわっと入り込んできた@
|
||||
@@ -3948,7 +3948,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 11, "character/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
ModDrawCharacter(2, 11, "sprite/normal/oisi1_1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
//「お友達を疑え、と言ったわけではありませんからね@誤解しないで下さいよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3995,7 +3995,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 11, "character/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 11, "sprite/normal/oisi1_2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「しませんしません@ 探偵になんかならなくていいですよ@今までのように自然に生活して下さい@その中で見聞きしたことを教えてくだされば結構なんです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4043,8 +4043,8 @@ void main()
|
||||
//■部活おわり
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_019", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/g2", "left", 0, 0, 1300 );
|
||||
|
||||
// どのくらい時間を潰してしまったかわからない¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4127,7 +4127,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_020", 128, 64 );
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 200 );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 200 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -4156,7 +4156,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys01", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_komaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「凶器はロープで、犯行現場は……う~ん!w300………ラウンジ!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4182,7 +4182,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_TokuiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_tokui_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「わっはっはっはッ!@ ハッズレ~~!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4197,7 +4197,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1b_HutekiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1b_huteki_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「いやぁあぁあぁああぁ!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4223,8 +4223,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「あぁあー!@ 圭一さん、遅かったですわねぇえぇ!@ ぷんぷんでございますのことよ?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4254,7 +4254,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_KomaruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_komaru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「素行が悪くて怒られましたですか@ …かわいそかわいそです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4270,7 +4270,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 3, "right", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「ま、こっちも白熱してたしね@ もういい時間だから次で最後のゲームにしよう。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4297,7 +4297,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshotWithFiltering( 1, "m1", 1, FALSE, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1b_komaruB1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_komaru_b1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「だ、大丈夫だよ圭一くん@……レナ、マイナス1点。!w400………はぅ…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4327,7 +4327,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 3, "character/normal/me1a_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 3, "sprite/normal/me1a_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「罰ゲームはレナがひとりでか、圭ちゃんと二人でかを決める最終戦!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4351,7 +4351,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character/normal/re1a_nandeA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "sprite/normal/re1a_nande_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「……圭一くんと…二人で勝とうって約束したのに!w300…!w300…ずーっと待ってたんだよ? …だよ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4384,7 +4384,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 3000 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 3000 );
|
||||
|
||||
// 俺は当初の取り決め通り、レナにカードを公開するが、犯人が判っても答えず、レナがあがるのを黙って待った¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4393,9 +4393,9 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
|
||||
PlayBGM( 1, "msys04", 128, 0 );
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「わかったよ!!@ 犯人は「私」!@ 凶器は「毒物」で犯行現場は「玄関ホール」!@ どうかな?! どうかな?!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4415,7 +4415,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_DefA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_def_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
|
||||
//「おーおーレナ、回答早いじゃ~ん@ また当てずっぽうじゃないのぅ?!w500 ……お。¥
|
||||
@@ -4436,8 +4436,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_NikoA1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 7, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「…レナの正解ですよ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4449,7 +4449,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 7, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
//「をーっほっほっほ!@ じゃあこれで圭一さんも罰ゲーム決定ですわねぇ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4465,7 +4465,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1b_waraiB1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1b_warai_b1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「やったぁああぁ!@ 圭一くん、一緒にがんばろうねぇ☆@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4495,8 +4495,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
|
||||
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "2", "m1", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「ではゲームセット@ トップは私、園崎魅音@ ビリは前原圭一と竜宮レナ!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4528,7 +4528,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「じゃあ、使いっぱしりの刑の買って来るものはトップの私が決めようかねぇ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4540,7 +4540,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_bikkuriA1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「………な、何を買いに行かされるんだろ? …だろ?@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4561,7 +4561,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//「はぁ@ 薬屋なんかに用ないよ@/
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4572,7 +4572,7 @@ void main()
|
||||
NULL, " I don't have any business at the drugstore.", Line_WaitForInput);
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 3, "character/normal/me1a_WinkA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 3, "sprite/normal/me1a_wink_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
|
||||
//おじさんが買って欲しいものはね、このメモに書いてあるから~!¥
|
||||
ModPlayVoiceLS(3, 3, "s01/03/120300053", 256, TRUE);
|
||||
@@ -4581,7 +4581,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(3, 2, "character/normal/re1a_komaruA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
ModDrawCharacter(3, 2, "sprite/normal/re1a_komaru_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
|
||||
|
||||
PlayBGM( 1, "msys03", 128, 0 );
|
||||
//「わぁ……いっぱい書いてあるよ…。@
|
||||
@@ -4608,7 +4608,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
|
||||
|
||||
//「……豆腐2丁@シャンプーとリンス@みりんに油揚げ@何だこりゃ。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4629,7 +4629,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_AkireruA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_akireru_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
//「罰ゲームってより…お買い物に見えるでございますわねぇ…。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4641,7 +4641,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
//「…今日の魅ぃは勝つ気満々でしたです。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4651,8 +4651,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_108", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "character/normal/me1a_TokuiA1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
DrawSceneWithMask("background/gk3", "left", 0, 0, 300 );
|
||||
ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1a_tokui_a1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「会則第七条!!!@ 罰ゲームの内容に逆らわな~い!!@ はい、お金。シャンプーはうち、果物物語だからね。!w400よろしくぅ!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4705,23 +4705,23 @@ void main()
|
||||
DisableWindow();
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 3000 );
|
||||
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
DrawSceneWithMask( "onik010", "mask_1900", 7, 0, 300 );
|
||||
DrawSceneWithMask("onik010", "mask_1900", 7, 0, 300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 5000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 );
|
||||
DrawSceneWithMask("black", "mask_1900", 7, 0, 300 );
|
||||
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user