Update directory names, backgrounds and cgs

This commit is contained in:
Jáchym Toušek
2018-01-21 14:49:04 +01:00
parent 815f54abe0
commit c1a86fa996
39 changed files with 2379 additions and 2379 deletions

View File

@@ -11,8 +11,8 @@ void main()
FadeOutBGM( 2, 1000, TRUE );
DisableWindow();
DrawScene( "white", 400 );
DrawSceneWithMask( "bg_108", "m1", 0, 0, 3000 );
DrawScene("white", 400 );
DrawSceneWithMask("background/gk3", "m1", 0, 0, 3000 );
PlayBGM( 1, "msys01", 128, 0 );
// 眠い@
@@ -24,7 +24,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_waraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「わぁ…圭一くん、でっかいあくび。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -54,7 +54,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 3, "character/normal/me1a_WinkA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me1a_wink_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「圭ちゃんが喜びそうなH番組なんかやってたっけぇ?@ // Mion doesn't say the "H" part in the audio.. makes Satoko's line seem really weird so I'm leaving this unchanged (maybe Sui had a different follow-up line?)
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -66,7 +66,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_OdorokiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_odoroki_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「ふ、ふふ不潔千万でございますわぁあぁあぁ~!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -87,7 +87,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 5, "character/normal/ri1_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 5, "sprite/normal/ri1_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「…男の子なら当然です。恥ずかしくないですよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -104,7 +104,7 @@ void main()
NULL, "Rika not patting my head only made me feel worse.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 );
//「ちょっと…この昼休みは爆睡させてくれ@…いや本当マジで。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -119,7 +119,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 4, "character/normal/sa1a_AkuwaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「あぁら、私が黙って見過ごすとお思いでぇ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -144,7 +144,7 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
// 凄みなんかありゃしない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -663,7 +663,7 @@ void main()
ClearMessage();
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
// 富竹さんの惨たらしい最期を思い返した…@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -818,7 +818,7 @@ void main()
PlayBGM( 1, "msys02", 128, 0 );
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
//csp -1://print 2
//「先生が来るでございますわよ~!@ 圭一さぁん@ お起きなさいなぁ!!@
@@ -846,7 +846,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "up", 0, 0, 1300 );
DrawSceneWithMask("background/gk3", "up", 0, 0, 1300 );
// 俺は慌てて目を覚まし顔を上げる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -934,7 +934,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "up", 0, 0, 300 );
DrawSceneWithMask("background/gk3", "up", 0, 0, 300 );
//「や、やるじゃねぇか沙都子ぉおおぉお!@ 俺が寝ている間に…気配を消してこれだけの上等をやってくれるたぁよぅ…!!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -955,7 +955,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「をっほっほ!@ 先生が来ましてよ圭一さん@ 着席あそばせ~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1001,7 +1001,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 4, "character/normal/sa1b_NakuB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 4, "sprite/normal/sa1b_naku_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「ふ、ふわぁあぁあぁああん!@ 圭一さんがいじめたぁあぁああぁ…!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1031,7 +1031,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 4, "character/normal/sa1b_AkuwaraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 4, "sprite/normal/sa1b_akuwarai_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 沙都子がべーっと舌を出しているのが見えた。…こんのクソガキぃぃいぃい!!¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1078,7 +1078,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_DefA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_def_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「圭ちゃん圭ちゃん、その恨みは部活でね@ 着席着席。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1099,10 +1099,10 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
PlayBGM( 1, "msys12", 128, 0 );
DrawSceneWithMask( "bg_028", "down", 0, 0, 1300 );
DrawSceneWithMask("background/gr2", "down", 0, 0, 1300 );
SetValidityOfInput( FALSE );
Wait( 4000 );
SetValidityOfInput( TRUE );
@@ -1112,7 +1112,7 @@ void main()
//■放課後
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
DrawSceneWithMask("background/gk3", "down", 0, 0, 1300 );
//!sd
PlayBGM( 1, "msys02", 128, 0 );
@@ -1154,7 +1154,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「そうだね。今日こそ圭一くんと二人で大勝利だよね!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1166,7 +1166,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_DefA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_def_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「でもどうでしょうね@同じゲームを続けて2日やった試しはありませんし。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1182,7 +1182,7 @@ void main()
DisableWindow();
FadeBustshotWithFiltering( 1, "left", 1, FALSE, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
//「…………魅ぃにお願いしてみたらどうでしょうです。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1192,8 +1192,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 1300 );
ModDrawCharacter(2, 3, "character/normal/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
DrawSceneWithMask("background/gk3", "right", 0, 0, 1300 );
ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
// 魅音に振り返り目線を合わせると、おもむろに手をぽんと叩いて叫んだ¥
@@ -1203,7 +1203,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 3, "character/normal/me1b_WinkA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me1b_wink_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「いっけね@ 今日、叔父さんの手伝いの日だ…@ 悪い、みんな! 今日なし!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1233,7 +1233,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 3, "character/normal/me1a_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「悪い悪ぃ…@ ホントすっかり忘れてた。……じゃあごめんねみんな@ 今日はおじさん、これで帰るわぁ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -1260,9 +1260,9 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
PlayBGM( 1, "msys01", 128, 0 );
ModDrawCharacter(3, 2, "character/normal/re1a_defA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re1a_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 400, TRUE );
//「魅ぃちゃんね、たまに町にある叔父さんのお店の手伝いに行くんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1282,7 +1282,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「バイト代が出ると言ってましたですわ@結構なお小遣いになるらしいですの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1319,7 +1319,7 @@ void main()
DisableWindow();
FadeBustshot( 3, FALSE, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacterWithFiltering(3, 5, "character/normal/ri1_DefA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…家業手伝いは除くと書いてありますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1347,8 +1347,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "m1", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_hauA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawSceneWithMask("background/gk3", "m1", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_hau_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「…じゃあ…今日はこれで解散かな? …かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1370,7 +1370,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
// 俺は部活ロッカーを開け、積み上げられたゲームの山から昨日のゲームを探し始める¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1401,8 +1401,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_108", "m1", 0, 0, 1300 );
ModDrawCharacterWithFiltering(1, 4, "character/normal/sa1a_DefA1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
DrawSceneWithMask("background/gk3", "m1", 0, 0, 1300 );
ModDrawCharacterWithFiltering(1, 4, "sprite/normal/sa1a_def_a1_", "1", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「私は構いませんけど@レナさんと梨花はどういたします?@
@@ -1418,7 +1418,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(3, 2, "character/normal/re1a_komaruA2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 2, "sprite/normal/re1a_komaru_a2_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「う~ん、!w800…圭一くんがどうしてもって言うんなら…ちょっとだけいいかな。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1437,7 +1437,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「……ボクは…みんなが揃っての方がいいな、と思いますです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1466,7 +1466,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 4, "character/normal/sa1a_WaraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 4, "sprite/normal/sa1a_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「あ、…そうでしたわねぇ@ すっかり忘れてましたわ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1481,7 +1481,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 2, "character/normal/re1b_defB1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 2, "sprite/normal/re1b_def_b1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「なら……、レナも久しぶりに宝探しに行こうかなぁ…!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1532,7 +1532,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//「またの機会に叩きのめしてさしあげましてよ@ をっほっほ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1562,7 +1562,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 4, "character/normal/sa1b_OdorokiB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「な、なんですってぇええぇ!@ じゃあじゃあじゃあ!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1608,7 +1608,7 @@ void main()
DisableWindow();
ModDrawCharacter(3, 4, "character/normal/sa1b_HannbesoB1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa1b_hannbeso_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「いっやぁあぁあぁあ!@ 圭一さんのケダモノぉおぉおぉ!!!!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1637,7 +1637,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(3, 4, "character/normal/sa1a_NakuA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
ModDrawCharacter(3, 4, "sprite/normal/sa1a_naku_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
//「ふわぁあぁあぁあん!@ 圭一さん、覚えてらっしゃあぁああぁい!!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
@@ -1652,7 +1652,7 @@ void main()
DisableWindow();
ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_NikoA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_niko_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「…いっぱいいっぱい慰みものにされましたですね@かわいそかわいそです。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
@@ -1667,7 +1667,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_hauA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
//「あははは☆…かぁいいかぁいい…☆¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1677,8 +1677,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
DrawScene( "bg_108", 1000 );
DrawSceneWithMask("black", "down", 0, 0, 1300 );
DrawScene("background/gk3", 1000 );
// みんなが帰り支度を始める@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1780,7 +1780,7 @@ void main()
DisableWindow();
PlayBGM( 1, "msys12", 128, 0 );
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
//「圭一くん、早く片付けよ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1838,7 +1838,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re1a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「…うん@雛見沢って田舎でしょ@ 転校して行っちゃう人も時々いるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1865,7 +1865,7 @@ void main()
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re1b_bikkuriB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1b_bikkuri_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ごめん@ !s100………!sdよく知らないの。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1893,7 +1893,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(1, 2, "character/normal/re1a_komaruA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
//「ぁ、その…意地悪で言ってるんじゃないの@……ちょうど去年@レナが転校してきてから…入れ替わりだったかな@だからあんまりお話したことないの@…ごめんね!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -1915,7 +1915,7 @@ void main()
ClearMessage();
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
@@ -1986,7 +1986,7 @@ void main()
DisableWindow();
FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE );
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
FadeBustshotWithFiltering( 5, "up", 0, FALSE, 0, 0, 1300, TRUE );
PlayBGM( 1, "msys12", 128, 0 );
@@ -2054,14 +2054,14 @@ void main()
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 3000 );
DrawSceneWithMask("black", "left", 0, 0, 3000 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys11", 128, 0 );
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "bg_039", "left", 0, 0, 3000 );
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 3000 );
// なぜだろう@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2092,7 +2092,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_komaruB1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_komaru_b1_", "0", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//「…圭一くん、疲れてるのかな…?!w800 …かな
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2164,7 +2164,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1b_defB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1b_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「きっと圭一くん、引越しの疲れが今になって来たんだよ@……前に住んでた所とは全然違うところだもん@いろいろ慣れたり覚えたり……疲れて当然だよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2192,7 +2192,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「うん@絶対にそうだよ@レナも最初、そうだったから@わかるんだよ?!w800…だよ
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2333,7 +2333,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「うぅん@…最初は部活なんてなかったんだよ@途中からできたの@………放課後にみんなで残ってゲーム大会をやろうって言い出して。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2398,7 +2398,7 @@ void main()
NULL, "\"She had to do most of the penalties that she came up with.", Line_WaitForInput);
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//あはは!!w800 本当に内緒だからね
ModPlayVoiceLS(3, 2, "s01/02/120200112", 256, TRUE);
@@ -2544,7 +2544,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え@…してないよ。!w500全然。
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2590,7 +2590,7 @@ void main()
DisableWindow();
PlayBGM( 1, "msys11", 128, 0 );
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「どういう意味だろ…@ …圭一くん。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -2622,7 +2622,7 @@ void main()
NULL, " ...Keeping something from me?\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/normal/re1b_komaruB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1b_okoru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
@@ -2649,7 +2649,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
PlayBGM( 1, "msys15", 128, 0 );
//「じゃあさ、圭一くん@……圭一くんこそ、レナたちに嘘や隠し事をしてないかな?@
@@ -2687,7 +2687,7 @@ void main()
NULL, "With how her gaze pierced through me, I couldn't believe this was the same Rena.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "02_a", "left", 0, 0, 3000 );
DrawSceneWithMask("scene/002a", "left", 0, 0, 3000 );
//「してないかな@ 嘘や隠し事@……してないかな?@
@@ -2943,10 +2943,10 @@ void main()
// DrawBustshot( 2, "re_se_hii_a1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
DrawSceneWithMask( "02_d", "c", 0, 0, 0 );
DrawSceneWithMask( "02_c", "c", 0, 0, 400 );
DrawSceneWithMask("02_d", "c", 0, 0, 0 );
DrawSceneWithMask("scene/002b", "c", 0, 0, 400 );
DrawSceneWithMask( "02_b", "c", 0, 0, 100 );
DrawSceneWithMask("scene/002b", "c", 0, 0, 100 );
Wait( 1000 );
@@ -2974,8 +2974,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_039", "left", 0, 0, 3000 );
ModDrawCharacter(2, 2, "character/normal/re1a_hig_muhyouA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 3000 );
ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 大きく吸いこんだ息が、吐き出せない@いや、息を吐き出す事すら許してくれない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3021,7 +3021,7 @@ void main()
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「ね?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3084,7 +3084,7 @@ void main()
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
@@ -3160,7 +3160,7 @@ void main()
DisableWindow();
PlayBGM( 2, "lsys11", 128, 0 );
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「行こ@…だいぶ涼しくなってきたよ。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3240,23 +3240,23 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
// Wait( 1000 );
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
SetValidityOfInput( TRUE );
//■大石刑事よりの電話
DisableWindow();
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "bg_080", "up", 0, 0, 1300 );
DrawSceneWithMask("background/ma_j3", "up", 0, 0, 1300 );
PlayBGM( 1, "msys13", 128, 0 );
// 夕食まで特に何もする気も起きず、ただぼーっと…放心して過ごしていた¥
@@ -3361,7 +3361,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_210", "left", 0, 0, 300 );
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 300 );
// …取り合えず階下に降り、受話器を取った¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3437,7 +3437,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_081", "right", 0, 0, 300 );
DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 );
//「夜分遅くにすみませんですね@実は昨日お渡しした電話番号のメモ、あれ古い番号だったんです@本当に申し訳ない@これから申し上げる番号を控えておいてもらえますか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -3476,7 +3476,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "right", 0, 0, 300 );
DrawSceneWithMask("black", "right", 0, 0, 300 );
// それだけで用件が終わりかと思ったが、下らない世間話が始まり、なかなか電話を切らせようとはしなかった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3485,7 +3485,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_081", "right", 0, 0, 300 );
DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 );
//「さてどうでしょう、前原さん@何か変わった事はありましたか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
@@ -4123,7 +4123,7 @@ void main()
ClearMessage();
DisableWindow();
DrawScene( "black", 1000 );
DrawScene("black", 1000 );
// 代りに俺が整理する¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -4219,7 +4219,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_081", "up", 0, 0, 300 );
DrawSceneWithMask("background/ma_j3_01", "up", 0, 0, 300 );
PlayBGM( 1, "msys07", 128, 0 );
//「…え、悟史…?!?!@
@@ -4696,7 +4696,7 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_080", "left", 0, 0, 300 );
DrawSceneWithMask("background/ma_j3", "left", 0, 0, 300 );
PlayBGM( 1, "msys02", 128, 0 );
// 扉を開くと、親父が両手でお盆を持って立っていた@
@@ -5107,7 +5107,7 @@ void main()
ClearMessage();
DrawSceneWithMask( "23a", "left", 0, 0, 1000 );
DrawSceneWithMask("23a", "left", 0, 0, 1000 );
@@ -5126,7 +5126,7 @@ void main()
PlaySE( 4, "wa_027", 128, 64 );
DrawSceneWithMask( "23b", "left", 0, 0, 0 );
DrawSceneWithMask("23b", "left", 0, 0, 0 );
@@ -5170,23 +5170,23 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "onik011", "mask_1900", 7, 0, 300 );
DrawSceneWithMask("onik011", "mask_1900", 7, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 );
DrawSceneWithMask("black", "mask_1900", 7, 0, 300 );
StopSE( 4 );
}