Update directory names, backgrounds and cgs
This commit is contained in:
@@ -11,8 +11,8 @@ void main()
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DisableWindow();
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PlayBGM( 2, "lsys22", 128, 0 );
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DrawSceneWithMask( "white", "c", 0, 0, 1300 );
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DrawSceneWithMask( "bg_081", "m1", 0, 0, 300 );
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DrawSceneWithMask("white", "c", 0, 0, 1300 );
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DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 300 );
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PlayBGM( 1, "msys06", 128, 0 );
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// これほどはっきりと意識が戻る目覚め方をしたのは初めてだった¥
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@@ -45,8 +45,8 @@ void main()
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NULL, "I changed quickly and descended to the deserted lower floor.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "black", "left", 0, 0, 300 );
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DrawSceneWithMask( "bg_210", "left", 0, 0, 300 );
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DrawSceneWithMask("black", "left", 0, 0, 300 );
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DrawSceneWithMask("background/ma_s1", "left", 0, 0, 300 );
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// まだお袋も寝ているようだった@…朝食も弁当も用意がない@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -248,7 +248,7 @@ void main()
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NULL, " I just couldn't rely on them.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_020", "right", 0, 0, 300 );
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DrawSceneWithMask("background/ma_g1", "right", 0, 0, 300 );
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// 俺の助けにならないなら…せめて関わり合いにならないでいてくれ@その方が安全なんだ¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -259,7 +259,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawScene( "bg_117", 400 );
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DrawScene("background/ma1", 400 );
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// お袋の耳障りな声を、扉をぴしゃりと閉じて遮る@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -278,10 +278,10 @@ void main()
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DisableWindow();
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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DrawSceneWithMask( "white", "right", 0, 0, 1300 );
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DrawSceneWithMask( "bg_038", "right", 0, 0, 1300 );
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DrawSceneWithMask("white", "right", 0, 0, 1300 );
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DrawSceneWithMask("background/m_hi1", "right", 0, 0, 1300 );
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PlayBGM( 1, "msys12", 128, 0 );
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DrawSceneWithMask( "bg_041", "right", 0, 0, 1300 );
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DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 );
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// 今まではいつも同じ時間に同じ場所を歩いていた@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -425,7 +425,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_049", "right", 0, 0, 300 );
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DrawSceneWithMask("background/hi3", "right", 0, 0, 300 );
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PlayBGM( 2, "lsys19", 128, 0 );
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// …いちいち人に会うたびに、レナたちの同行を聞かれるのは面白くなかった@
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@@ -519,7 +519,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask( "black", "c", 0, 0, 300 );
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DrawSceneWithMask("black", "c", 0, 0, 300 );
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if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
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@@ -558,7 +558,7 @@ void main()
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NULL, "That blissfully ignorant train of thought delayed me from realizing something much, much more important.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawScene( "bg_049", 400 );
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DrawScene("background/hi3", 400 );
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PlaySE( 4, "wa_025", 125, 64 );
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// 眼前に迫ったその巨体@……俺は「轢かれる」ッ?!?@
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@@ -658,7 +658,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawScene( "black", 200 );
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DrawScene("black", 200 );
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// きりもみ状態で吹き飛ばされた俺は、路肩の泥田に叩き込まれていた@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -740,7 +740,7 @@ void main()
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ClearMessage();
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DisableWindow();
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PlayBGM( 1, "msys12", 128, 0 );
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DrawSceneWithMask( "bg_049", "up", 0, 0, 200 );
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DrawSceneWithMask("background/hi3", "up", 0, 0, 200 );
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//「これって犯罪じゃねえのかよ畜生…!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1053,7 +1053,7 @@ void main()
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NULL, "That was just too horrifying of a thought.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
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DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
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// 大石さんがしてくれた雛見沢の、まだ鬼ヶ淵と呼ばれていた頃の昔話を思い出す@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1182,15 +1182,15 @@ void main()
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//■学校にて
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DisableWindow();
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DrawSceneWithMask( "black", "right", 0, 0, 1300 );
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DrawSceneWithMask("black", "right", 0, 0, 1300 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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DrawSceneWithMask( "bg_093", "right", 0, 0, 1300 );
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DrawSceneWithMask("background/g1", "right", 0, 0, 1300 );
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Wait( 1000 );
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DrawSceneWithMask( "bg_094", "right", 0, 0, 1300 );
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DrawSceneWithMask("background/gr3", "right", 0, 0, 1300 );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
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//!sd
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@@ -1218,7 +1218,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_094", "right", 0, 0, 1300 );
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DrawSceneWithMask("background/gr3", "right", 0, 0, 1300 );
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// だが見つかるのは角材のようなものばかりで、とても教室に持ち込めるとは思えない@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1244,8 +1244,8 @@ void main()
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NULL, "If it was something in the classroom to begin with, then there wouldn't be a problem.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "black", "right", 0, 0, 300 );
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DrawSceneWithMask( "bg_108", "right", 0, 0, 300 );
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DrawSceneWithMask("black", "right", 0, 0, 300 );
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DrawSceneWithMask("background/gk3", "right", 0, 0, 300 );
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// 昇降口の下駄箱には、全員の上靴が入っているのがわかった@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1353,8 +1353,8 @@ void main()
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NULL, " Definitely...", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawScene( "black", 1000 );
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DrawScene( "bg_108", 1000 );
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DrawScene("black", 1000 );
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DrawScene("background/gk3", 1000 );
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// 教室の探索はすぐに行き詰った@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1532,7 +1532,7 @@ void main()
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DisableWindow();
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PlaySE( 4, "wa_020", 125, 64 );
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PlayBGM( 1, "msysSa", 128, 0 );
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ModDrawCharacterWithFiltering(1, 5, "character/normal/ri1_DefA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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ModDrawCharacterWithFiltering(1, 5, "sprite/normal/ri1_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
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//「…おはようございますです。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1543,7 +1543,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(3, 4, "character/normal/sa1a_AkuwaraiA1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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ModDrawCharacterWithFiltering(3, 4, "sprite/normal/sa1a_akuwarai_a1_", "1", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
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//「あらあらあら、今朝はお早いですわね圭一さん。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1560,7 +1560,7 @@ void main()
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NULL, "I nonchalantly hid the bat I was holding behind my back.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(3, 4, "character/normal/sa1b_OdorokiB1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 4, "sprite/normal/sa1b_odoroki_b1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「な、何なんですのその身なりはー?@ 泥だらけでしてよ?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#fcdb77>沙都子</color>", NULL, "<color=#fcdb77>Satoko</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1662,7 +1662,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(1, 5, "character/normal/ri1_WaraiA1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 5, "sprite/normal/ri1_warai_a1_", "1", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「レディーなら仕方ありませんです。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1689,7 +1689,7 @@ void main()
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NULL, "Just as I breathed a sigh of relief, Rika-chan stopped suddenly and turned back towards me.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(2, 5, "character/normal/ri1_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 5, "sprite/normal/ri1_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「…圭一は野球を始めますですか?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#6972c1>梨花</color>", NULL, "<color=#6972c1>Rika</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1799,7 +1799,7 @@ void main()
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ClearMessage();
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DisableWindow();
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FadeOutBGM( 1, 1000, TRUE );
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DrawSceneWithMask( "bg_027", "left", 0, 0, 300 );
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DrawSceneWithMask("background/gr1", "left", 0, 0, 300 );
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PlayBGM( 1, "msys12", 128, 0 );
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// 俺はバットを片手に校庭へ出ることにした。もちろん素振りのためだ@
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@@ -1908,15 +1908,15 @@ void main()
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NULL, "At least, that's what I hoped.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
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DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
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PlaySE( 4, "wa_015", 125, 64 );
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Wait( 800 );
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PlaySE( 4, "wa_015", 125, 64 );
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Wait( 800 );
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PlaySE( 4, "wa_015", 125, 64 );
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Wait( 800 );
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ModDrawCharacter(1, 3, "character/normal/me1a_TohohoA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
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ModDrawCharacter(3, 2, "character/normal/re1a_bikkuriA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
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ModDrawCharacter(1, 3, "sprite/normal/me1a_tohoho_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 0, FALSE );
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ModDrawCharacter(3, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 0, FALSE );
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FadeBustshotWithFiltering( 5, "down", 0, FALSE, 0, 0, 1300, TRUE );
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//「あれぇ?@ 圭ちゃん?!?@ あんた何やってんの?!@
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@@ -2003,7 +2003,7 @@ void main()
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NULL, " It's plump and jiggles.\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(3, 2, "character/normal/re1a_hauA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 2, "sprite/normal/re1a_hau_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「…モ、モチモチでタプタプ……。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2031,7 +2031,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(1, 3, "character/normal/me1a_DefA1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 3, "sprite/normal/me1a_def_a1_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「じゃあまぁ、頑張って県大会を目指してちょうだいよ@おじさん、応援してるわ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2068,7 +2068,7 @@ void main()
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NULL, "Seems they've already taken me for a baseball nut, but oh well...", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_027", "up", 0, 0, 300 );
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DrawSceneWithMask("background/gr1", "up", 0, 0, 300 );
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// 確かに俺が本当に出場したら甲子園なんてオチャノコサイサイだろう@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2298,14 +2298,14 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawScene( "black", 3000 );
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DrawScene("black", 3000 );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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PlayBGM( 1, "msys12", 128, 0 );
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DrawSceneWithMask( "bg_028", "down", 0, 0, 1300 );
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DrawSceneWithMask("background/gr2", "down", 0, 0, 1300 );
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SetValidityOfInput( FALSE );
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Wait( 4000 );
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SetValidityOfInput( TRUE );
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DrawScene( "black", 1000 );
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DrawScene("black", 1000 );
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//■下校へ
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@@ -2315,7 +2315,7 @@ void main()
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Wait( 1500 );
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SetValidityOfInput( TRUE );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
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DrawScene( "bg_108", 1000 );
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DrawScene("background/gk3", 1000 );
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//!sd
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// はっと気付く@…………それは終業のチャイムだった@
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@@ -2362,7 +2362,7 @@ void main()
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NULL, "I could only grit my teeth and bear with it as this living hell slowly gnawed away at me.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(2, 2, "character/normal/re1b_waraiB1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1b_warai_b1_", "2", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「圭一くん@ やろやろ@ 部活の時間なんだよ。だよ!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2439,8 +2439,8 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_108", "left", 0, 0, 1300 );
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ModDrawCharacterWithFiltering(3, 3, "character/normal/me1b_MajimeA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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DrawSceneWithMask("background/gk3", "left", 0, 0, 1300 );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1b_majime_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「……なんだよ圭ちゃん@今日も直帰なわけぇ…?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2515,7 +2515,7 @@ void main()
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DisableWindow();
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PlayBGM( 1, "msys06", 128, 0 );
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ModDrawCharacterWithFiltering(2, 2, "character/normal/re1a_komaruA2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 2, "sprite/normal/re1a_komaru_a2_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「……………圭一くん、…やっぱり女の子と一緒に遊ぶのなんか、…嫌だったかな。……かな。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2578,15 +2578,15 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlaySE( 4, "wa_020", 125, 64 );
|
||||
DrawSceneWithMask( "black", "right", 0, 0, 200 );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 200 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
|
||||
//■下校中・レナとの不穏な会話
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "white", 3000 );
|
||||
DrawScene("white", 3000 );
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
DrawSceneWithMask( "bg_041", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/m_hi4", "right", 0, 0, 1300 );
|
||||
|
||||
// 退屈で長い帰宅だったが、俺は気を許すことはなかった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2842,9 +2842,9 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
DrawBG( "bg_039", 0, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
DrawBG("background/m_hi3", 0, TRUE );
|
||||
|
||||
// 慎重に警戒しながら、一歩一歩近付いてゆく…@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2912,7 +2912,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_bikkuriA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「べ、別に……その………えっと…、@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2962,7 +2962,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…だ、…だって……圭一くんのこと…心配で……。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3083,7 +3083,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「ひぅッ!!………だ、だって! …レナの家も同じ方向だし……!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3112,7 +3112,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「レナは…圭一くんと一緒に……帰りたい…な……。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3157,7 +3157,7 @@ void main()
|
||||
NULL, "Now you're just blurting out random lies!!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_bikkuriB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_bikkuri_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「ご、ごごごご、ごめんなさいごめんなさい…ッ!!!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3262,7 +3262,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…………………………………。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3313,7 +3313,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
|
||||
// 目にも砂粒が飛び込み、視界を涙でぐちゃぐちゃにしてしまう…@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3329,7 +3329,7 @@ void main()
|
||||
NULL, "While rubbing my eyes with my left hand, I swung blindly with the bat in my right, protecting the small opening I had presented.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_039", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 );
|
||||
|
||||
// だが俺のわずかな隙に、レナが振り返って襲い掛かってくるということはなかった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4240,7 +4240,7 @@ void main()
|
||||
NULL, "As I faced her, I felt a jolt travel through my entire body...!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「言ったよね@圭一くん。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4332,7 +4332,7 @@ void main()
|
||||
NULL, " she grinned.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「言ったよね@圭一くん。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4401,7 +4401,7 @@ void main()
|
||||
NULL, "...It would seem that Rena saw that as a nod.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
// 俺をその眼差しから解放し、すっと二、三歩下がった¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4467,7 +4467,7 @@ void main()
|
||||
NULL, "Heavy sweat beaded all over my body, I could feel it dripping from my skin...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「…しないよね@ 圭一くんは。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4519,7 +4519,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_hig_muhyouA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「"転校"」!w3000
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4541,13 +4541,13 @@ void main()
|
||||
DisableWindow();
|
||||
SetValidityOfInput( FALSE );
|
||||
// Wait( 1000 );
|
||||
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
FadeBustshotWithFiltering( 7, "left", 1, FALSE, 0, 0, 1000, TRUE );
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user