Update directory names, backgrounds and cgs

This commit is contained in:
Jáchym Toušek
2018-01-21 14:49:04 +01:00
parent 815f54abe0
commit c1a86fa996
39 changed files with 2379 additions and 2379 deletions

View File

@@ -9,7 +9,7 @@ void main()
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
DrawSceneWithMask( "bg_038", "left", 0, 0, 300 );
DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 );
PlayBGM( 1, "msys11", 128, 0 );
// 俺と悟史が...何だって@
@@ -57,7 +57,7 @@ void main()
NULL, "And then one day, suddenly...", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 400, TRUE );
//"転校しちゃったの。"
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -123,7 +123,7 @@ void main()
NULL, " What did she mean by transfer...?", Line_Normal);
ClearMessage();
DisableWindow();
DrawBG( "bg_117", 0, TRUE );
DrawBG("background/ma1", 0, TRUE );
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 400, TRUE );
// いつの間にか、自宅の扉の前だった@
@@ -149,8 +149,8 @@ void main()
NULL, "It wasn't that odd of an occurrence. I reached into my pocket and pulled out the single key attached to my fur seal keychain.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask( "bg_020", "left", 0, 0, 300 );
DrawSceneWithMask("black", "left", 0, 0, 300 );
DrawSceneWithMask("background/ma_g1", "left", 0, 0, 300 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
@@ -679,7 +679,7 @@ void main()
DisableWindow();
DrawScene( "bg_022", 200 );
DrawScene("background/ma_g3_01", 200 );
// 敵の退散を気配で確認すると俺は、俺は玄関にカギを下ろしチェーンもかける@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -742,8 +742,8 @@ void main()
NULL, "Even in this moment... I remained composed.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask( "bg_080", "left", 0, 0, 300 );
DrawSceneWithMask("black", "left", 0, 0, 300 );
DrawSceneWithMask("background/ma_j3", "left", 0, 0, 300 );
// 家中の戸締りを再確認した後、俺は二階の自分の部屋に戻りカーテンを引いた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1057,7 +1057,7 @@ void main()
//■親からの電話
DisableWindow();
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
SetValidityOfInput( FALSE );
@@ -1067,7 +1067,7 @@ void main()
SetValidityOfInput( FALSE );
Wait( 2000 );
SetValidityOfInput( TRUE );
DrawScene( "bg_081", 1000 );
DrawScene("background/ma_j3_01", 1000 );
PlayBGM( 1, "msys06", 128, 0 );
@@ -1101,9 +1101,9 @@ void main()
NULL, "I squirmed off the bed and went downstairs.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
FadeOutBGM( 2, 10, TRUE );
DrawSceneWithMask( "bg_210", "left", 0, 0, 1300 );
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 1300 );
//「もしもし、前原です。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1503,7 +1503,7 @@ void main()
NULL, "I didn't think it was good that the only light on in the whole house was from my room on the second floor.", Line_Normal);
ClearMessage();
DrawSceneWithMask( "bg_170", "left", 0, 0, 300 );
DrawSceneWithMask("background/ma_d1", "left", 0, 0, 300 );
// まず居間へ走り、明かりとテレビをつける。ボリュームは心持ち大きめに@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1511,7 +1511,7 @@ void main()
NULL, "It was the same as broadcasting to the enemy that my parents were gone and this was their chance.", GetGlobalFlag(GLinemodeSp));
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask("black", "left", 0, 0, 300 );
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
@@ -1608,7 +1608,7 @@ void main()
NULL, "Mom always got the paper. Since they left in the afternoon... The evening paper was still out there!!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_021", "left", 0, 0, 1300 );
DrawSceneWithMask("background/ma_g2", "left", 0, 0, 1300 );
// 予感的中@郵便受けの中身を洗いざらい取り出し、玄関にぶちまけた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1626,7 +1626,7 @@ void main()
NULL, "...With this... for sure this time... it should be fine...", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "bg_022", 200 );
DrawScene("background/ma_g3_01", 200 );
// そう言えば...さっき暴れて壊してしまった靴箱だが...このままはまずいだろうな@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1660,7 +1660,7 @@ void main()
FadeOutBGM( 2, 10, TRUE );
DrawSceneWithMask( "bg_210", "left", 0, 0, 1300 );
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 1300 );
//「もしもし、前原です。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1912,7 +1912,7 @@ void main()
NULL, "\"W-Wait just a moment, please!\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
// 俺は子機に持ち替えると二階の自室へ駆け戻った@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -1931,7 +1931,7 @@ void main()
//■大石さんの電話
DrawSceneWithMask( "bg_080", "right", 0, 0, 1300 );
DrawSceneWithMask("background/ma_j3", "right", 0, 0, 1300 );
//「お、お待たせしました。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -1966,7 +1966,7 @@ void main()
ClearMessage();
DrawSceneWithMask( "bg_081", "right", 0, 0, 1300 );
DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 1300 );
// 大石さんと最後に話したのは......一昨日か@学校を休んだ日、病院の帰り道に大石さんと出会って...昼食を取りに街へ行って、話をして...
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2195,7 +2195,7 @@ void main()
NULL, " Where is that needle?\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawScene( "black", 400 );
DrawScene("black", 400 );
PlayBGM( 1, "msys13", 128, 0 );
// ......そ、そうか...そうだったッ!!!@
@@ -2230,7 +2230,7 @@ void main()
NULL, " If it was there... then it would be on the living room wall!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_210", "left", 0, 0, 300 );
DrawSceneWithMask("background/ma_s1", "left", 0, 0, 300 );
// だが、居間の壁は几帳面なお袋によって綺麗に掃除され、おはぎを投げつけた痕跡は完全になくなっていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2279,7 +2279,7 @@ void main()
NULL, "It was just two days ago. I didn't know what day they collected the burnable trash, but it may still be in the trash bin in the kitchen!!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 300 );
DrawSceneWithMask("black", "left", 0, 0, 300 );
// そのまま台所に駆け込み、ゴミバケツのふたを開け、その中身を広げてみる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -2393,7 +2393,7 @@ void main()
NULL, "I then dashed back up the stairs, where I had been keeping Ooishi-san waiting for far too long.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_081", "left", 0, 0, 300 );
DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 300 );
PlayBGM( 1, "msys06", 128, 0 );
//「もしもし@ どうでしたか?@
@@ -3128,9 +3128,9 @@ void main()
NULL, " That would be the easiest option.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
DrawSceneWithMask("black", "left", 0, 0, 1300 );
PlaySE( 4, "wa_028", 128, 64 );
DrawSceneWithMask( "bg_022", "left", 0, 0, 1300 );
DrawSceneWithMask("background/ma_g3_01", "left", 0, 0, 1300 );
// まさか具合が悪くて早寝したのを起こせとは普通言うまい@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -3197,8 +3197,8 @@ void main()
DisableWindow();
FadeOutBGM( 1, 1000, TRUE );
PlayBGM( 2, "lsys13", 128, 0 );
DrawSceneWithMask( "bg_118", "right", 0, 0, 1300 );
ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
DrawSceneWithMask("background/ma2", "right", 0, 0, 1300 );
ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
//「...こんばんは。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3251,8 +3251,8 @@ void main()
NULL, "But... those unsettling words from Mion several days ago echoed back to me...", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "down", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 3, "character/normal/me1a_Hig_MajiA1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
DrawSceneWithMask("black", "down", 0, 0, 300 );
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me1a_hig_maji_a1_", "0", "right", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
//"... ......さぁてね。...おじさんにわからないことはないからね...。"
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
@@ -3265,8 +3265,8 @@ void main()
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_118", "down", 0, 0, 1300 );
ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
DrawSceneWithMask("background/ma2", "down", 0, 0, 1300 );
ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 1000, TRUE );
//「レ、...レナひとり...
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
@@ -3304,7 +3304,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/night/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/night/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「.........ねぇ圭一くん、ちゃんとドアを開けてお話したいな...@レナは玄関に入っちゃ、だめなのかな? ...かな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3338,7 +3338,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/night/re2a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/night/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「!s100........................!sdなら、...仕方ないかな。@
@@ -3402,7 +3402,7 @@ void main()
NULL, "Since it didn't seem like I'd remove the chain from her silent urging, she appeared to give up on trying to get into the entranceway.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「......あのさ、圭一くん、...ご飯食べた?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3452,7 +3452,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/night/re2b_waraiB1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/night/re2b_warai_b1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「あ、あははは、じゃあ良かった@ これ見て@お惣菜とか持ってきてあげたの。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3715,7 +3715,7 @@ void main()
NULL, "...But... the voice inside me... was sounding the alarm.", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE );
DrawFilm( 2, 85, 85, 85, 255, 0, 1000, TRUE );
// ......レナの楽しそうな、魅力的な夕飯の話は......あるひとつの前提に基づいている@
@@ -3860,7 +3860,7 @@ void main()
DisableWindow();
ModDrawCharacter(2, 2, "character/night/re2b_hauB1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/night/re2b_hau_b1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え... ...そうなの@ そうなの?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3916,7 +3916,7 @@ void main()
NULL, " So...\"", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/night/re2a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/night/re2a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え...? おかず、あるの?¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3960,7 +3960,7 @@ void main()
NULL, "And that... I was aware of it as well.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/night/re2a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/night/re2a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「圭一くんもおかずとか作れるんだね@...何を作ったのかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -3996,7 +3996,7 @@ void main()
NULL, "No... not so much that I'd made them... but rather that my mom hadn't.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/night/re2a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/night/re2a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「......本当に作ったの@ おかず@...圭一くんが?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4054,7 +4054,7 @@ void main()
NULL, " At that moment... I felt that the light had suddenly disappeared from her eyes.", Line_Normal);
ClearMessage();
DisableWindow();
ModDrawCharacter(2, 2, "character/night/re2a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/night/re2a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「.........圭一くんのお夕飯、当ててみようか。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4283,7 +4283,7 @@ void main()
ClearMessage();
DisableWindow();
PlayBGM( 1, "msys08", 128, 0 );
ModDrawCharacter(2, 2, "character/night/re2b_hig_muhyouB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
ModDrawCharacter(2, 2, "sprite/night/re2b_hig_muhyou_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「.........どうして?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -4316,7 +4316,7 @@ void main()
NULL, "That look... It informed me of Rena's response faster than she could open her mouth...", Line_Normal);
ClearMessage();
DrawSceneWithMask( "25_a", "right", 0, 0, 300 );
DrawSceneWithMask("scene/033a", "right", 0, 0, 300 );
//「.........どうしてさっきから、...嘘をつくのかな?......かな。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
@@ -5017,7 +5017,7 @@ void main()
NULL, " I'm sure it's going to be delicious, so... okay...?\"", Line_Normal);
ClearMessage();
DrawSceneWithMask( "25_b", "right", 0, 0, 300 );
DrawSceneWithMask("scene/033b", "right", 0, 0, 300 );
// レナの白すぎる細すぎる指が何本も、一本一本が生きているかのように、扉の隙間からするすると入り込み、チェーンをかちゃかちゃと言わせる...
@@ -5088,7 +5088,7 @@ void main()
ClearMessage();
DrawSceneWithMask( "25_c", "right", 0, 0, 300 );
DrawSceneWithMask("scene/033c", "right", 0, 0, 300 );
// OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
@@ -5164,9 +5164,9 @@ void main()
NULL, "I couldn't hesitate here...!!", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_022b", "right", 0, 0, 300 );
DrawSceneWithMask("background/ma_g3_02", "right", 0, 0, 300 );
PlayBGM( 2, "lsys13", 128, 0 );
DrawScene( "bg_022", 200 );
DrawScene("background/ma_g3_01", 200 );
// ドアノブを両手で掴み、両足で踏ん張って一気に引っ張る!@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -5644,7 +5644,7 @@ void main()
NULL, "One step, two steps... With each one, her sniveling apologies became more distant...", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "black", "right", 0, 0, 300 );
DrawSceneWithMask("black", "right", 0, 0, 300 );
FadeFilm( 1000, TRUE );
// 一気に階段を駆け上がり、部屋に飛び込む@
@@ -5661,7 +5661,7 @@ void main()
NULL, "...As you would expect, I was finally no longer able to hear Rena repeating her endless apology.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask( "bg_081", "right", 0, 0, 300 );
DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 );
// 布団に飛び込み、ごりっとした手応えにぎょっとする...
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -6458,7 +6458,7 @@ void main()
NULL, "Ooishi-san finally opened those tight lips of his.", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
@@ -6798,8 +6798,8 @@ void main()
NULL, "Can you hear me?\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
DrawSceneWithMask( "rain/bg_117", "right", 0, 0, 300 );
DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
DrawSceneWithMask("background/ma2_01", "right", 0, 0, 300 );
// 門の郵便受けのところにある外灯に、ずっとひとりの人影が立ち尽くしていた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
@@ -6819,7 +6819,7 @@ void main()
ClearMessage();
DisableWindow();
// DrawFilm( 2, 34, 34, 255, 255, 0, 0, FALSE );
DrawSceneWithMask( "03", "right", 0, 0, 300 );
DrawSceneWithMask("scene/104", "right", 0, 0, 300 );
// DrawBustshotWithFiltering( 2, "re_si_him_a1", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
//print 1
@@ -7048,7 +7048,7 @@ void main()
NULL, "Even in this torrential downpour... Rena was still apologizing...", Line_Normal);
ClearMessage();
DisableWindow();
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
FadeBustshotWithFiltering( 2, "left", 1, FALSE, 0, 0, 200, TRUE );
FadeFilm( 0, TRUE );
@@ -7198,7 +7198,7 @@ void main()
//☆幕間
DisableWindow();
DrawScene( "bg_081", 1000 );
DrawScene("background/ma_j3_01", 1000 );
//if %kaisou_mode = 1 goto *kaisou_mode
//mov ?Tip[19],TIPS_NEW :mov ?GET_TIPS_BUF[%NEW_TIPS],TIPS_019:mov %TIPS_019,2:inc %NEW_TIPS
@@ -7209,23 +7209,23 @@ void main()
DisableWindow();
SetValidityOfInput( FALSE );
Wait( 3000 );
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
Wait( 2000 );
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
Wait( 1000 );
// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
DrawScene( "black", 3000 );
DrawScene("black", 3000 );
SetValidityOfInput( FALSE );
Wait( 1000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "onik014_02", "mask_1900", 7, 0, 300 );
DrawSceneWithMask("onik014_02", "mask_1900", 7, 0, 300 );
SetValidityOfInput( FALSE );
Wait( 5000 );
SetValidityOfInput( TRUE );
DrawSceneWithMask( "black", "mask_1900", 7, 0, 300 );
DrawSceneWithMask("black", "mask_1900", 7, 0, 300 );