Update directory names, backgrounds and cgs
This commit is contained in:
@@ -9,9 +9,9 @@ void main()
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FadeOutBGM( 2, 1000, TRUE );
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DisableWindow();
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DrawScene( "white", 1000 );
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DrawScene("white", 1000 );
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PlayBGM( 2, "lsys22", 128, 0 );
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DrawSceneWithMask( "bg_081", "m1", 0, 0, 1300 );
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DrawSceneWithMask("background/ma_j3_01", "m1", 0, 0, 1300 );
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// 一睡もしなかった、というのは嘘になるのだろうか...@
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ClearMessage();
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@@ -236,7 +236,7 @@ void main()
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ClearMessage();
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DisableWindow();
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FadeOutBGM( 2, 1000, TRUE );
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DrawSceneWithMask( "black", "down", 0, 0, 1300 );
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DrawSceneWithMask("black", "down", 0, 0, 1300 );
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// 息を落ち着ける...@...冷静さを取り戻す...@クールになれ前原圭一...@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -369,7 +369,7 @@ void main()
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DisableWindow();
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PlayBGM( 2, "lsys22", 128, 0 );
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DrawScene( "bg_081", 1000 );
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DrawScene("background/ma_j3_01", 1000 );
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// 決意を新たに時計を見上げる@
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@@ -400,8 +400,8 @@ void main()
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NULL, "If I didn't want to run into Rena or Mion, I needed to leave now.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "black", "left", 0, 0, 1300 );
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DrawSceneWithMask( "bg_020", "left", 0, 0, 1300 );
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DrawSceneWithMask("black", "left", 0, 0, 1300 );
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DrawSceneWithMask("background/ma_g1", "left", 0, 0, 1300 );
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// ...玄関は壊した靴箱の破片が散らばって、ひどい有様だった@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -444,7 +444,7 @@ void main()
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DisableWindow();
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FadeOutBGM( 2, 1000, TRUE );
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PlayBGM( 1, "msys06", 128, 0 );
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DrawSceneWithMask( "bg_038", "left", 0, 0, 300 );
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DrawSceneWithMask("background/m_hi1", "left", 0, 0, 300 );
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// 制服は昨日泥だらけにしてしまったので、洗濯機に突っ込んだまま@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -497,19 +497,19 @@ void main()
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NULL, "The only one who gets to decide if today is my last... is me.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawScene( "black", 3000 );
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DrawScene("black", 3000 );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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DrawSceneWithMask( "bg_039", "down", 0, 0, 1300 );
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DrawSceneWithMask("background/m_hi3", "down", 0, 0, 1300 );
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SetValidityOfInput( FALSE );
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Wait( 4000 );
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SetValidityOfInput( TRUE );
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DrawScene( "black", 1000 );
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DrawScene("black", 1000 );
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//■学校
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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DrawSceneWithMask( "bg_093", "left", 0, 0, 1300 );
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DrawSceneWithMask("background/g1", "left", 0, 0, 1300 );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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PlayBGM( 1, "msys12", 128, 0 );
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@@ -517,7 +517,7 @@ void main()
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
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DrawSceneWithMask( "bg_028", "left", 0, 0, 1300 );
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DrawSceneWithMask("background/gr2", "left", 0, 0, 1300 );
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PlaySE( 4, "wa_015", 128, 64 );
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SetValidityOfInput( FALSE );
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@@ -601,7 +601,7 @@ void main()
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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ModDrawCharacterWithFiltering(2, 3, "character/normal/me1b_AkuwaraiA1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_akuwarai_a1_", "1", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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//「圭ちゃーん、相変わらず甲子園一直線だねぇ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -666,7 +666,7 @@ void main()
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(2, 3, "character/normal/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「圭ちゃんさ、ちょっと休憩ちょっと休憩。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -748,7 +748,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(2, 3, "character/normal/me1a_TohohoA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「......あれまぁ@スポーツマンにしては爽やかじゃないお返事だことで。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -783,7 +783,7 @@ void main()
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NULL, "I ignored Mion and kept swinging.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(2, 3, "character/normal/me1a_DefA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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PlaySE( 4, "wa_015", 128, 64 );
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SetValidityOfInput( FALSE );
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@@ -889,7 +889,7 @@ void main()
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NULL, "I should probably keep practicing my swings to build stamina in addition to the excuse for carrying the bat around with me.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(2, 3, "character/normal/me1b_DefA1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me1b_def_a1_", "0", "left", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
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//「用ってわけでもないけどさ@...お疲れのようなら後にするけど?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -966,7 +966,7 @@ void main()
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NULL, "...But then she gave a hearty laugh to break herself out of that mire.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(2, 3, "character/normal/me1a_WaraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「あっはっはっは@ おじさんダメだわ、こーゆうの@ボキャ貧は辛いわぁ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -997,7 +997,7 @@ void main()
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DisableWindow();
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FadeOutBGM( 1, 1000, FALSE );
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FadeOutBGM( 2, 1000, TRUE );
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ModDrawCharacter(2, 3, "character/normal/me1a_MajimeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1a_majime_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「やめてよ@素振り。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1118,7 +1118,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(2, 3, "character/normal/me1a_TohohoA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1a_tohoho_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「...えっと!w800.........んー.........。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1195,7 +1195,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(2, 3, "character/normal/me1a_YowakiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1a_yowaki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「え、あ!!w1000......まぁね......転校したし......。@
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@@ -1251,7 +1251,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(2, 3, "character/normal/me1a_OdorokiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1a_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「......け、圭ちゃん、...知ってたの...?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1339,7 +1339,7 @@ void main()
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DisableWindow();
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FadeOutBGM( 1, 1000, FALSE );
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FadeOutBGM( 2, 1000, TRUE );
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ModDrawCharacter(2, 3, "character/normal/me1b_TohohoA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1b_tohoho_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「シーーーーー!!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1356,7 +1356,7 @@ void main()
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NULL, "Mion panicked and looked around.", Line_Normal);
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ClearMessage();
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ModDrawCharacter(2, 3, "character/normal/me1b_OdorokiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1b_odoroki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「...頼むよ圭ちゃん。オヤシロさまの話は迂闊にしないでよ@......私はそんなに信じてないからいいけどさ、他のみんなはすごく信じてる@レナなんかやばいくらいに!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1382,7 +1382,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(2, 3, "character/normal/me1a_IkariA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1a_ikari_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「とにかく@ みんな怖がってるんだよ!@ もしもこれが悪ふざけならやめな@ 悟史の真似は絶対にやめて!!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1444,7 +1444,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(2, 3, "character/normal/me1b_OdorokiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1b_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「...か、隠してたってわけじゃ......。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1645,7 +1645,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(2, 3, "character/normal/me1a_YowakiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1a_yowaki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「.........そ、そんな......ちょっとしたいたずらじゃん...。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1786,7 +1786,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(2, 3, "character/normal/me1b_OdorokiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1b_odoroki_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「ど......どうして!w800......そんな......ことまで............。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1851,7 +1851,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(2, 3, "character/normal/me1b_YowakiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 3, "sprite/normal/me1b_yowaki_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「!s300.........ぅ.........!sdひどいよ.........圭ちゃん.........、@
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@@ -1929,7 +1929,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawScene( "black", 3000 );
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DrawScene("black", 3000 );
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FadeOutBGM( 1, 1000, TRUE );
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PlayBGM( 2, "lsys15", 128, 0 );
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@@ -1972,8 +1972,8 @@ void main()
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NULL, "I inadvertently stopped and turned back towards her.", Line_Normal);
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ClearMessage();
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DrawScene( "bg_028", 1000 );
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ModDrawCharacterWithFiltering(2, 3, "character_zoomed/normal/me1a_Hig_MajiA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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DrawScene("background/gr2", 1000 );
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ModDrawCharacterWithFiltering(2, 3, "portrait/normal/me1a_hig_maji_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 1300, TRUE );
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@@ -2095,7 +2095,7 @@ void main()
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FadeOutBGM( 2, 1000, TRUE );
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DisableWindow();
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PlayBGM( 1, "msys12", 128, 0 );
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DrawScene( "bg_108", 1000 );
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DrawScene("background/gk3", 1000 );
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//「きりーつ@ きょーつけーー!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -2163,7 +2163,7 @@ void main()
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//■帰宅
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DisableWindow();
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DrawScene( "black", 1000 );
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DrawScene("black", 1000 );
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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@@ -2171,7 +2171,7 @@ void main()
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SetValidityOfInput( FALSE );
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Wait( 2000 );
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SetValidityOfInput( TRUE );
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DrawScene( "bg_108", 1000 );
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DrawScene("background/gk3", 1000 );
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// 緊張したような、ぼーっとしたような、灰色の授業時間の終わりを告げる振鈴が聞こえてきた¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -2192,13 +2192,13 @@ void main()
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ClearMessage();
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DisableWindow();
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PlaySE( 4, "wa_020", 128, 64 );
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DrawSceneWithMask( "bg_019", "left", 0, 0, 200 );
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DrawSceneWithMask("background/g2", "left", 0, 0, 200 );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
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SetValidityOfInput( FALSE );
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Wait( 1000 );
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SetValidityOfInput( TRUE );
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//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
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DrawSceneWithMask( "bg_093", "left", 0, 0, 1300 );
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DrawSceneWithMask("background/g1", "left", 0, 0, 1300 );
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//!sd
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@@ -2224,7 +2224,7 @@ void main()
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NULL, "This would be the last day of this cycle.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_039", "left", 0, 0, 300 );
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DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 );
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|
||||
// その終わり方が、...俺の望む終わり方なのか@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2316,7 +2316,7 @@ void main()
|
||||
NULL, "...When I do realize it... I wonder if I will be amongst the higurashi fruitlessly crying to the next victim...?", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_039", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi3", "left", 0, 0, 300 );
|
||||
|
||||
// ふと足元を見ると、セミがひっくり返り、弱々しく体を震わせている...@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2363,8 +2363,8 @@ void main()
|
||||
NULL, "...I had to try to listen to what it was desperately trying to tell me...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask( "bg_041", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi4", "left", 0, 0, 300 );
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
@@ -2436,7 +2436,7 @@ void main()
|
||||
NULL, "But in this moment when I needed to be razor sharp... I was able to retain my composure.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
|
||||
// ...今日は昨日のように怒鳴りつけたりしない@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2550,7 +2550,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
// FadeBustshotWithFiltering( 5, "left", 0, FALSE, 0, 0, 1300, TRUE );
|
||||
DrawSceneWithMask( "04_b", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("04_b", "left", 0, 0, 300 );
|
||||
|
||||
|
||||
|
||||
@@ -2605,7 +2605,7 @@ void main()
|
||||
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "04_c", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("04_c", "left", 0, 0, 300 );
|
||||
|
||||
PlaySE( 4, "wa_027", 128, 64 );
|
||||
|
||||
@@ -2621,7 +2621,7 @@ void main()
|
||||
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
|
||||
// FadeFilm( 0, TRUE );
|
||||
////print 24
|
||||
|
||||
@@ -2764,8 +2764,8 @@ void main()
|
||||
NULL, "I adjusted my grip on the bat again... readied myself mentally, and stepped out from behind the tree.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask( "bg_041", "left", 0, 0, 1300 );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawSceneWithMask("background/m_hi4", "left", 0, 0, 1300 );
|
||||
|
||||
|
||||
//「あはははははははははは@...圭一くん、見ーつけた。@
|
||||
@@ -3047,7 +3047,7 @@ void main()
|
||||
NULL, "Rena didn't stop walking, even as she let out that eerie laugh.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_042", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi5", "left", 0, 0, 300 );
|
||||
|
||||
// 俺はそんなレナに追いつかれまいと、レナが一定距離に近付く度に小走りに逃げ振り返る、を繰り返す@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3072,7 +3072,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「それはできない相談だよ@...レナの家もこっちだもん@あはははははははははははは。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3125,7 +3125,7 @@ void main()
|
||||
NULL, " That'd work out, wouldn't it!?", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_051", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/hi5", "left", 0, 0, 300 );
|
||||
PlayBGM( 2, "lsys19", 128, 0 );
|
||||
|
||||
// 俺は曲がったこともない、よく知らない小道を入る@
|
||||
@@ -3136,7 +3136,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(1, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(1, 2, "portrait/normal/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
|
||||
|
||||
// だがレナは俺のその様子をけたけたと笑いながら、ついてくるのだ...¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3256,7 +3256,7 @@ void main()
|
||||
DisableWindow();
|
||||
Negative( 100, TRUE );
|
||||
|
||||
ModDrawCharacter(1, 2, "character_zoomed/normal/re1a_hig_okoruA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
ModDrawCharacter(1, 2, "portrait/normal/re1a_hig_okoru_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
|
||||
PlaySE( 4, "wa_027", 128, 64 );
|
||||
|
||||
|
||||
@@ -3283,7 +3283,7 @@ void main()
|
||||
NULL, "I cringed in fear. The only other thing I could do was increase my pace.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_044", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/m_hi8", "left", 0, 0, 300 );
|
||||
|
||||
//「お話しようよ圭一くん@.........お話!w800お話。......!s200あはははははははははははははは!sd。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3419,7 +3419,7 @@ void main()
|
||||
NULL, " Ahahahahahahahahahahahahaha.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_050", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/hi4", "left", 0, 0, 300 );
|
||||
|
||||
// 俺の息は乱れ、足はもつれつつあった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3485,7 +3485,7 @@ void main()
|
||||
NULL, "I couldn't afford to stop...!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_049", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/hi3", "left", 0, 0, 300 );
|
||||
|
||||
//「悟史くんも悩んでた@辛そうだった@でもレナは相談に乗ってあげられなかった@とても悲しかった。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3546,7 +3546,7 @@ void main()
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawSceneWithMask( "bg_142", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/mo2", "left", 0, 0, 300 );
|
||||
|
||||
// 道はますます深く、俺を森の中に誘い込む¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3764,7 +3764,7 @@ void main()
|
||||
SetSpeedOfMessage( FALSE, 0, );
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
|
||||
// 俺の足ががくがくと揺れながら、ぺたぺたと情けない足音をたてる¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3872,7 +3872,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
// 疲労困憊で息も絶え絶えの俺に比べ...レナは凍えるくらいに冷え込んでいて、息が乱れないどころか、心臓の鼓動さえ感じられなかった¥
|
||||
if (GetGlobalFlag(GADVMode)) {
|
||||
@@ -3926,7 +3926,7 @@ void main()
|
||||
// DrawScene( "oni_re_01", 1000 );
|
||||
DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE );
|
||||
// DrawBustshotWithFiltering( 2, "re_se_wa_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -4094,7 +4094,7 @@ void main()
|
||||
|
||||
// DrawScene( "oni_re_04", 1000 );
|
||||
// DrawBustshotWithFiltering( 2, "re_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_muhyouA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_muhyou_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -4278,9 +4278,9 @@ void main()
|
||||
|
||||
|
||||
// DrawScene( "oni_re_07", 1000 );
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
// DrawBustshotWithFiltering( 2, "re_se_him_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -4363,7 +4363,7 @@ void main()
|
||||
|
||||
// DrawScene( "oni_re_08", 1000 );
|
||||
// DrawBustshotWithFiltering( 2, "re_se_hi_a1_zoom", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacter(2, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "portrait/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -4387,7 +4387,7 @@ void main()
|
||||
NULL, " ...okay?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
// DrawBustshot( 2, "re_se_hi_b1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeFilm( 100, TRUE );
|
||||
|
||||
//print 1
|
||||
@@ -4436,11 +4436,11 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 300 );
|
||||
|
||||
//■回想
|
||||
DisableWindow();
|
||||
DrawScene( "bg_081", 1000 );
|
||||
DrawScene("background/ma_j3_01", 1000 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -4620,7 +4620,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
//「某月某日@/
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4712,8 +4712,8 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 1300, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 400, TRUE );
|
||||
|
||||
|
||||
|
||||
@@ -4733,7 +4733,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
// それは何かの相談でなく、いつもそうするようにたむろって、話に花を咲かせていただけらしい@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4790,7 +4790,7 @@ void main()
|
||||
ShakeScreen( 1, 50, 20, 3, 0, );
|
||||
PlaySE( 4, "wa_030", 128, 64 );
|
||||
//setwindow 8,16,23,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
@@ -4852,8 +4852,8 @@ void main()
|
||||
//csp -1
|
||||
//print 6
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "bg_080", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3", "down", 0, 0, 1300 );
|
||||
|
||||
StopSE( 4 );
|
||||
|
||||
@@ -5100,7 +5100,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
|
||||
|
||||
// 口が重い@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5404,7 +5404,7 @@ void main()
|
||||
NULL, " That startled the nurse and that's why she started listening in.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
PlaySE( 4, "wa_025", 128, 64 );
|
||||
|
||||
@@ -5593,7 +5593,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_080", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3", "up", 0, 0, 1300 );
|
||||
|
||||
//「オヤシロさまが...か......。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5717,7 +5717,7 @@ void main()
|
||||
NULL, "Long ago, Hinamizawa was feared and respected as the village of ogres.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_159", 1000 );
|
||||
DrawScene("background/oni1", 1000 );
|
||||
|
||||
//「ふもとの村人たちは鬼たちを崇めていました@で、鬼ヶ淵は神聖な土地なので絶対に不可侵@むやみに立ち入るとオヤシロさまの祟りがある、とされてきたんです。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#a59da9>大石</color>", NULL, "<color=#a59da9>Ooishi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5790,7 +5790,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_081", 1000 );
|
||||
DrawScene("background/ma_j3_01", 1000 );
|
||||
|
||||
//「つまり......オヤシロさまってのは、守り神ってよりも...監視者なんですね@ この地を外界から隔離しようとする。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -5938,7 +5938,7 @@ void main()
|
||||
NULL, "...You don't think the victims were cowering because they believed that a terrible curse had befallen them, do you?\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||
|
||||
// もちろん信じたくない@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6160,12 +6160,12 @@ void main()
|
||||
//■再び現実
|
||||
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "right", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
|
||||
StopSE( 4 );
|
||||
PlayBGM( 1, "msys08", 128, 0 );
|
||||
PlayBGM( 2, "lsys15", 128, 0 );
|
||||
DrawBG( "bg_143", 0, TRUE );
|
||||
ModDrawCharacter(2, 2, "character/normal/re1a_hig_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
DrawBG("background/mo3", 0, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1a_hig_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 1300, TRUE );
|
||||
|
||||
//「レナ......教えてくれ......@俺は......どうなるんだよ...?!@
|
||||
@@ -6240,7 +6240,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 2, "character/normal/re1b_hig_defB1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 2, "sprite/normal/re1b_hig_def_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
//「.........大丈夫だよ@レナが助けてあげるから。@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6394,7 +6394,7 @@ void main()
|
||||
|
||||
PlaySE( 4, "wa_004", 128, 64 );
|
||||
DisableWindow();
|
||||
DrawScene( "black", 50 );
|
||||
DrawScene("black", 50 );
|
||||
|
||||
OutputLineAll(NULL, "", GetGlobalFlag(GLinemodeSp));
|
||||
|
||||
@@ -6482,7 +6482,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
PlayBGM( 1, "msys16", 128, 0 );
|
||||
DrawSceneWithMask( "bg_141", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/mo1", "left", 0, 0, 300 );
|
||||
|
||||
// 曲がりくねった道をさらにさらに駆け抜ける!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6522,9 +6522,9 @@ void main()
|
||||
NULL, "It rang through the trees and in my head, and slowly chiseled away at my sanity.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "white", "c", 0, 0, 300 );
|
||||
DrawSceneWithMask("white", "c", 0, 0, 300 );
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
DrawSceneWithMask( "bg_003", "c", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/damu4", "c", 0, 0, 1300 );
|
||||
|
||||
// 木立がまばらになり視界が一気に開ける¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6546,7 +6546,7 @@ void main()
|
||||
NULL, "For a moment, I was bewildered by the scenery I felt I knew but couldn't quite remember...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_001", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/damu2", "left", 0, 0, 300 );
|
||||
|
||||
// すぐに気付く@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6596,7 +6596,7 @@ void main()
|
||||
NULL, " But I didn't care.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_003", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/damu4", "right", 0, 0, 300 );
|
||||
|
||||
// ここで休んだら、もう悲鳴をあげることさえできなくなってしまうかも知れないのだから@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6763,7 +6763,7 @@ void main()
|
||||
NULL, "Suddenly, the story Ooishi-san told me about the demons all leaving the village to hunt prey floated through the back of my mind.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_003", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/damu4", "right", 0, 0, 300 );
|
||||
|
||||
// 後ろを振り返らないでも、2人が俺に追いついてくるのが、その荒々しい足音でよくわかった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -6936,7 +6936,7 @@ void main()
|
||||
NULL, "I swung the bat in a wide arc with my right arm, using that inertia, I stopped and suddenly spun.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 200, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "left", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 200, TRUE );
|
||||
|
||||
PlayBGM( 2, "lsys12", 128, 0 );
|
||||
|
||||
@@ -7014,7 +7014,7 @@ void main()
|
||||
NULL, "He got back up in no time!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_003", "right", 0, 0, 100 );
|
||||
DrawSceneWithMask("background/damu4", "right", 0, 0, 100 );
|
||||
|
||||
// 2人はすぐに俺に振り返ると身構え、対峙した@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -7117,7 +7117,7 @@ void main()
|
||||
NULL, "I'd step in and strike the first one down!!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
|
||||
// 先に先制攻撃を加えた右の男に的を絞り、渾身の踏み込みによる強打を振り上げる@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -7163,7 +7163,7 @@ void main()
|
||||
Wait( 500 );
|
||||
ChangeScene( "bg_003", 7, 200 );
|
||||
ShakeScreenSx( 1, 2, );
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );
|
||||
|
||||
PlaySE( 4, "wa_004", 128, 64 );
|
||||
// 世界がでんぐり返り、自分の体がまるで木の葉ように...軽々と吹っ飛んでいくのがわかった@
|
||||
@@ -7190,7 +7190,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_003_re", 200 );
|
||||
DrawScene("bg_003_re", 200 );
|
||||
|
||||
// ......と思ったのもつかの間、すぐに皮膚が擦り剥けるあの嫌な痛みと、胃の内容物がこみ上げてくる時にする、あの苦い感覚が口中を満たす@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -7232,7 +7232,7 @@ void main()
|
||||
NULL, "...My throat felt like it was being crushed by his immense strength!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "bg_003_gr", 300 );
|
||||
DrawScene("bg_003_gr", 300 );
|
||||
|
||||
// 窒息するとか昏倒するとか、そんな理屈は思いつかなかった@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -7292,17 +7292,17 @@ void main()
|
||||
NULL, "'Dire straits,' I couldn't even come up with the phrase that adequately described my situation...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
DrawScene( "bg_005", 3000 );
|
||||
DrawScene("background/kawa4", 3000 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 6000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
DrawScene( "black", 8000 );
|
||||
DrawScene("black", 8000 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 6000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
Reference in New Issue
Block a user