Update directory names, backgrounds and cgs
This commit is contained in:
@@ -12,7 +12,7 @@ void main()
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FadeOutBGM( 2, 1000, TRUE );
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DisableWindow();
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DrawScene( "bg_081", 20000 );
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DrawScene("background/ma_j3_01", 20000 );
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PlayBGM( 1, "msys06", 128, 0 );
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@@ -47,9 +47,9 @@ void main()
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NULL, " ...When I did that... pain shot throughout my entire body.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawBustshotWithFiltering( 5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
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DrawBG( "bg_080", 0, TRUE );
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ModDrawCharacter(2, 2, "character/normal/re1a_komaruA2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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DrawBustshotWithFiltering(5, "black", "right", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 300, TRUE );
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DrawBG("background/ma_j3", 0, TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, FALSE );
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FadeBustshotWithFiltering( 5, "right", 0, FALSE, 0, 0, 300, TRUE );
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//「......大丈夫かな@ 横になってた方がいいと思うよ...。@
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@@ -132,7 +132,7 @@ void main()
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NULL, "I tried to at least clear my head... but I just couldn't shake the sluggish feeling out of my mind.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(2, 2, "character/normal/re1a_defA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「一応、お医者さんにも電話したから@もうすぐ来ると思うよ@...それまで横になってた方がいいと思うな。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -174,7 +174,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(2, 2, "character/normal/re1a_nandeA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「それはレナが聞きたいな@...何があったのかな@ レナが行った時には圭一くん、倒れてて......。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -279,7 +279,7 @@ void main()
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NULL, "...Did she have some help...?", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(2, 2, "character/normal/re1a_komaruA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_komaru_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「.........圭一くん、覚えてないの?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -351,7 +351,7 @@ void main()
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NULL, "\"...When you got there, Rena... the ones with me, or rather, those two guys...\"", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(2, 2, "character/normal/re1a_waraiA1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1a_warai_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「いなかったよ。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -509,7 +509,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(2, 2, "character/normal/re1b_komaruB2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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ModDrawCharacter(2, 2, "sprite/normal/re1b_komaru_b2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
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//「...あ、......ごご、...ごめん。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -528,7 +528,7 @@ void main()
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DisableWindow();
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DrawSceneWithMask( "black", "right", 0, 0, 200 );
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DrawSceneWithMask("black", "right", 0, 0, 200 );
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FadeOutBGM( 1, 1000, TRUE );
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FadeOutBGM( 2, 1000, TRUE );
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@@ -542,7 +542,7 @@ void main()
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DisableWindow();
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PlaySE( 4, "wa_028", 128, 64 );
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DrawSceneWithMask( "bg_022", "right", 0, 0, 300 );
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DrawSceneWithMask("background/ma_g3_01", "right", 0, 0, 300 );
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// 玄関の前にさしかかったとき、ピンポーンというチャイムの音がなった¥
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -576,8 +576,8 @@ void main()
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//gosub *Ch_mi_si
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DisableWindow();
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DrawScene( "bg_020", 200 );
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ModDrawCharacterWithFiltering(2, 3, "character/normal/me2_DefA1_", "0", "left", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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DrawScene("background/ma_g1", 200 );
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ModDrawCharacterWithFiltering(2, 3, "sprite/normal/me2_def_a1_", "0", "left", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「み、............魅音......?!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
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@@ -641,7 +641,7 @@ void main()
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ClearMessage();
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DisableWindow();
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FadeBustshot( 2, FALSE, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(3, 3, "character/normal/me2_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「レナ、圭ちゃん大丈夫そうだよ@ ったく心配して損したー。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -655,7 +655,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_waraiA1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_warai_a1_", "2", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「そうだね@レナも心配して損したかな?¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -680,7 +680,7 @@ void main()
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(3, 3, "character/normal/me2_TohohoA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 3, "sprite/normal/me2_tohoho_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「...うわ、何この下駄箱@どーしちゃったの?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -715,7 +715,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(3, 3, "character/normal/me2_TokuiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 3, "sprite/normal/me2_tokui_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「持ち慣れないもん振り回してるから、こーゆうことになるんだよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -733,7 +733,7 @@ void main()
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(1, 2, "character/normal/re1a_komaruA2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 2, "sprite/normal/re1a_komaru_a2_", "0", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//「でもこれじゃ、おばさまたちが帰ってきたらびっくりしちゃうね@/
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -743,7 +743,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(1, 2, "character/normal/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 200, TRUE );
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//......あとでレナが片付けておくね!@
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ModPlayVoiceLS(3, 2, "s01/02/120200475", 256, TRUE);
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@@ -754,7 +754,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(3, 3, "character/normal/me2_WinkA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 3, "sprite/normal/me2_wink_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「さー、ほら圭ちゃん@重病人なんだからちゃんと寝てないとだめだよ@さーさー、お布団に戻った戻った!¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -770,7 +770,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "black", "left", 0, 0, 1300 );
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DrawSceneWithMask("black", "left", 0, 0, 1300 );
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// 二人に促され、階段を登らされる@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -785,7 +785,7 @@ void main()
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NULL, "...I had no chance to call Ooishi-san.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_081", "left", 0, 0, 1300 );
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DrawSceneWithMask("background/ma_j3_01", "left", 0, 0, 1300 );
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// 俺は布団の中に押し込められてしまった@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -823,8 +823,8 @@ void main()
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NULL, "During that innocent conversation, Mion said something as though it was perfectly ordinary.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawScene( "bg_080", 1000 );
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ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_AkuwaraiA1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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DrawScene("background/ma_j3", 1000 );
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ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_akuwarai_a1_", "2", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//「...レナ@監督には電話した?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -838,7 +838,7 @@ void main()
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_defA1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_def_a1_", "0", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「うん@魅ぃちゃんに電話した後、すぐにね@...すぐ来るって言ってたよ。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -913,7 +913,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(3, 3, "character/normal/me2_WaraiA1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 3, "sprite/normal/me2_warai_a1_", "2", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「あははは、圭ちゃん知んないの@ 監督ってったら監督だよ。@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -927,7 +927,7 @@ void main()
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DisableWindow();
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ModDrawCharacter(1, 2, "character/normal/re1b_waraiB1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
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ModDrawCharacter(1, 2, "sprite/normal/re1b_warai_b1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 1, 200, TRUE );
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//「映画の監督とか@工事現場の監督とか。!w800!s200あははははははははははははははははは!sd。¥
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
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@@ -953,7 +953,7 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
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DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 1000, TRUE );
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PlayBGM( 2, "lsys15", 128, 0 );
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@@ -1153,7 +1153,7 @@ void main()
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NULL, "That laugh, long enough to be unsettling, ended abruptly.", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(3, 3, "character/normal/me2_DefA1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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ModDrawCharacter(3, 3, "sprite/normal/me2_def_a1_", "0", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 20, 200, TRUE );
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//「そうだ@監督が来る前に済ませとくかな@......圭ちゃん、覚えてるかい?@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1359,7 +1359,7 @@ void main()
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NULL, "It didn't take that long for me to realize I had been dragged into an abnormal situation.", Line_Normal);
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ClearMessage();
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DisableWindow();
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DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE );
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DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 0, 1000, TRUE );
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// ......こいつらは...一体誰なんだ?@
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if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
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@@ -1383,8 +1383,8 @@ void main()
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ClearMessage();
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DisableWindow();
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DrawSceneWithMask( "bg_081", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 2, "character_zoomed/normal/re1a_hig_defA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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DrawSceneWithMask("background/ma_j3_01", "right", 0, 0, 300 );
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ModDrawCharacterWithFiltering(3, 2, "portrait/normal/re1a_hig_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
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//print 1
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// いつの間にかレナが俺の後ろにいた@
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@@ -1469,7 +1469,7 @@ void main()
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ClearMessage();
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DisableWindow();
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ModDrawCharacterWithFiltering(1, 3, "character/normal/me2_TokuiA1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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ModDrawCharacterWithFiltering(1, 3, "sprite/normal/me2_tokui_a1_", "1", "right", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, TRUE );
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//「......圭ちゃん、抵抗しちゃだめだよ~@会則第......何条でもいいや@罰ゲームに抵抗しちゃだめなんだからさ~!@
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if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
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@@ -1520,7 +1520,7 @@ void main()
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DisableWindow();
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DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
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DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
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FadeBustshot( 1, FALSE, 0, 0, 0, 0, 0, TRUE );
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FadeBustshot( 3, FALSE, 0, 0, 0, 0, 0, TRUE );
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@@ -1623,7 +1623,7 @@ void main()
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NULL, "...This thing that was pretending to be Rena... was this their real laugh...!?", Line_Normal);
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ClearMessage();
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DisableWindow();
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ModDrawCharacter(2, 3, "character_zoomed/normal/me2_WaraiA1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
ModDrawCharacter(2, 3, "portrait/normal/me2_warai_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
|
||||
|
||||
// 抵抗することもできない俺に...魅音が注射器を構えながら...迫ってくる!@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1713,7 +1713,7 @@ void main()
|
||||
FadeOutBGM( 0, 1000, FALSE );
|
||||
FadeOutBGM( 1, 1000, FALSE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 100, TRUE );
|
||||
|
||||
//「.........富竹さんと同じ目にあってもらう。¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -1722,7 +1722,7 @@ void main()
|
||||
NULL, "\"...You're going to have done to you what happened to Tomitake-san.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacter(2, 3, "character_zoomed/normal/me2_Hig_MajiA1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
ModDrawCharacter(2, 3, "portrait/normal/me2_hig_maji_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
DrawFilm( 2, 255, 34, 34, 255, 0, 0, TRUE );
|
||||
FadeBustshot( 5, FALSE, 0, 0, 0, 0, 1000, TRUE );
|
||||
|
||||
@@ -1809,7 +1809,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -1938,7 +1938,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeFilm( 1000, TRUE );
|
||||
// DrawScene( "bg_080", 1000 );
|
||||
DrawScene( "bg_ceiling", 1000 );
|
||||
DrawScene("background/hu_tenjyou", 1000 );
|
||||
//print 1
|
||||
|
||||
//「け、警察は......富竹さんの遺体からは...薬物は検出できなかったって言ったぞ?!@
|
||||
@@ -1949,8 +1949,8 @@ void main()
|
||||
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
|
||||
|
||||
DisableWindow();
|
||||
ModDrawCharacter(1, 2, "character_zoomed/normal/re1a_waraiA1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
ModDrawCharacter(3, 3, "character_zoomed/normal/me2_WaraiA1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
ModDrawCharacter(1, 2, "portrait/normal/re1a_warai_a1_", "2", -160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
ModDrawCharacter(3, 3, "portrait/normal/me2_warai_a1_", "1", 160, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 0, TRUE );
|
||||
|
||||
// DrawBustshotWithFiltering( 3, "me_si_wa_a1_zoom", "m1", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
@@ -1971,7 +1971,7 @@ void main()
|
||||
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "bg_080", 1000 );
|
||||
DrawScene("background/ma_j3", 1000 );
|
||||
|
||||
// 笑うのは当然だ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2053,7 +2053,7 @@ void main()
|
||||
NULL, "What kind of idiot, when he's trying to dodge a ball flying straight for his face, has time to think of a reason as to why it's flying at him?", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
ModDrawCharacterWithFiltering(2, 3, "character_zoomed/normal/me2_DefA1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
ModDrawCharacterWithFiltering(2, 3, "portrait/normal/me2_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
|
||||
|
||||
//「......観念しなって。!w1000んじゃ、@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2114,7 +2114,7 @@ void main()
|
||||
|
||||
//gosub *Siromaku1
|
||||
DisableWindow();
|
||||
DrawScene( "black", 100 );
|
||||
DrawScene("black", 100 );
|
||||
FadeFilm( 0, TRUE );
|
||||
//csp -1
|
||||
//nega 0
|
||||
@@ -2143,18 +2143,18 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "white", 10000 );
|
||||
DrawScene("white", 10000 );
|
||||
//mov %CAMP_MUGIC,0
|
||||
DisableWindow();
|
||||
SetValidityOfInput( FALSE );
|
||||
// Wait( 1000 );
|
||||
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot(5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
@@ -2168,7 +2168,7 @@ void main()
|
||||
//nega 1
|
||||
DisableWindow();
|
||||
Negative( 100, TRUE );
|
||||
DrawScene( "sunset/bg_080", 400 );
|
||||
DrawScene("background/ma_j3_05", 400 );
|
||||
FadeFilm( 1000, TRUE );
|
||||
|
||||
//nega 0
|
||||
@@ -2388,7 +2388,7 @@ void main()
|
||||
|
||||
DisableWindow();
|
||||
// DrawFilm( 2, 255, 85, 85, 255, 0, 1000, TRUE );
|
||||
DrawSceneWithMask( "ryuuketu1", "aa", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ryuuketu1", "aa", 0, 0, 300 );
|
||||
// FadeFilm( 0, TRUE );
|
||||
|
||||
// ......その魅音は、窓際に不自然な格好で横たわっていた@
|
||||
@@ -2428,9 +2428,9 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 200 );
|
||||
DrawScene("black", 200 );
|
||||
DrawFilm( 2, 255, 153, 153, 255, 0, 1000, TRUE );
|
||||
DrawScene( "sunset/bg_080", 200 );
|
||||
DrawScene("background/ma_j3_05", 200 );
|
||||
|
||||
// ...そのレナは俺の足元でうずくまり、魅音と同じように血溜まりを作っていた¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2774,7 +2774,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "down", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "down", 0, 0, 1300 );
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 1000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
@@ -2784,9 +2784,9 @@ void main()
|
||||
|
||||
PlayBGM( 2, "lsys25", 128, 0 );
|
||||
DrawFilm( 2, 136, 136, 136, 255, 0, 1000, TRUE );
|
||||
DrawScene( "sunset/bg_080", 3000 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "character/normal/re1a_hig_defA1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "character/normal/me2_Hig_MajiA1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
DrawScene("background/ma_j3_05", 3000 );
|
||||
ModDrawCharacterWithFiltering(1, 2, "sprite/normal/re1a_hig_def_a1_", "0", "left", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 300, FALSE );
|
||||
ModDrawCharacterWithFiltering(3, 3, "sprite/normal/me2_hig_maji_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 300, TRUE );
|
||||
|
||||
// レナと魅音が襲ってきた@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -2812,7 +2812,7 @@ void main()
|
||||
|
||||
PlaySE( 4, "wa_015", 128, 64 );
|
||||
|
||||
DrawScene( "white", 100 );
|
||||
DrawScene("white", 100 );
|
||||
PlaySE( 4, "wa_002", 128, 64 );
|
||||
Wait( 500 );
|
||||
|
||||
@@ -2862,7 +2862,7 @@ void main()
|
||||
NULL, "Satoshi's bat that was left carelessly by the side of my desk...!!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
|
||||
@@ -2971,7 +2971,7 @@ void main()
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
FadeFilm( 1000, TRUE );
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
DrawSceneWithMask( "sunset/bg_080", "up", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_j3_05", "up", 0, 0, 1300 );
|
||||
|
||||
// それと比べたにしたって...@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3150,7 +3150,7 @@ void main()
|
||||
NULL, "...Ooishi-san would... definitely get to the bottom of it.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
// つまり......俺の望み@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3205,7 +3205,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawScene( "sunset/bg_080", 1000 );
|
||||
DrawScene("background/ma_j3_05", 1000 );
|
||||
|
||||
PlayBGM( 1, "msys07", 128, 0 );
|
||||
|
||||
@@ -3288,8 +3288,8 @@ void main()
|
||||
NULL, "Since people were speaking, it must mean there was more than one person.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "sunset/bg_117", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma1_02", "left", 0, 0, 1300 );
|
||||
|
||||
// カーテンをほんの少しずらし、表を伺う@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3418,7 +3418,7 @@ void main()
|
||||
NULL, "The rest of the men hid in the bushes and watched him.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "sunset/bg_080", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_j3_05", "right", 0, 0, 300 );
|
||||
|
||||
// 居留守を使っても恐らく無駄だ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -3506,7 +3506,7 @@ void main()
|
||||
NULL, "...There was one thing more important than getting out of here right now.", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
|
||||
@@ -4003,7 +4003,7 @@ void main()
|
||||
NULL, " That is my only desire.\"", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "sunset/bg_080", 1000 );
|
||||
DrawScene("background/ma_j3_05", 1000 );
|
||||
|
||||
// これで......俺の遺言はすべてだ@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4062,7 +4062,7 @@ void main()
|
||||
NULL, "...If something happens to me... I leave the rest to you...!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "sunset/bg_080", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_j3_05", "left", 0, 0, 300 );
|
||||
|
||||
// それから、累々と横たわるレナと魅音を見下ろした@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4220,7 +4220,7 @@ void main()
|
||||
NULL, "Everything that happened this month... I wouldn't forget it...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawBustshotWithFiltering( 5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
DrawBustshotWithFiltering(5, "black", "down", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 1300, TRUE );
|
||||
|
||||
// それとも......あの楽しかった日々は...虚偽だったのだろうか...@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4511,7 +4511,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "black", 1000 );
|
||||
DrawScene("black", 1000 );
|
||||
|
||||
// そのためにレナを殺した@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4559,7 +4559,7 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
PlaySE( 4, "wa_028", 128, 64 );
|
||||
DrawSceneWithMask( "bg_022", "right", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/ma_g3_01", "right", 0, 0, 300 );
|
||||
|
||||
// 玄関へ走り、靴を鷲づかみにした時、急かすように再びチャイムが鳴った@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4575,8 +4575,8 @@ void main()
|
||||
NULL, "...Behind this single, solitary door... they were there!!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "bg_210", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask( "black", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("background/ma_s1", "right", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "right", 0, 0, 1300 );
|
||||
|
||||
// 足音を殺しながら...台所へ@...勝手口へ向かう¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4606,8 +4606,8 @@ void main()
|
||||
NULL, "After I put on my shoes... I opened the door slowly so as to not make a sound...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "white", "m1", 0, 0, 1300 );
|
||||
DrawScene( "sunset/bg_117", 400 );
|
||||
DrawSceneWithMask("white", "m1", 0, 0, 1300 );
|
||||
DrawScene("background/ma1_02", 400 );
|
||||
|
||||
PlaySE( 4, "wa_027", 128, 64 );
|
||||
|
||||
@@ -4648,9 +4648,9 @@ void main()
|
||||
NULL, "Get out of here, Keiichi!!!!!!!", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
|
||||
DrawSceneWithMask( "sunset/bg_142", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/mo2_01", "left", 0, 0, 300 );
|
||||
|
||||
// 頭から知性とか理性とか、そういうゆとりあるものが次々こぼれていった...¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4703,8 +4703,8 @@ void main()
|
||||
NULL, "So of course I wouldn't feel fatigue...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask( "sunset/bg_144", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("black", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/mo4_01", "left", 0, 0, 300 );
|
||||
|
||||
// ただただ...走った@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4806,9 +4806,9 @@ void main()
|
||||
DisableWindow();
|
||||
FadeOutBGM( 1, 1000, TRUE );
|
||||
FadeOutBGM( 2, 1000, TRUE );
|
||||
DrawScene( "white", 3000 );
|
||||
DrawScene("white", 3000 );
|
||||
PlayBGM( 1, "msys11", 128, 0 );
|
||||
DrawSceneWithMask( "sunset/bg_141", "left", 0, 0, 300 );
|
||||
DrawSceneWithMask("background/mo1_01", "left", 0, 0, 300 );
|
||||
|
||||
// カナカナカナカナ......¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4847,7 +4847,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawSceneWithMask( "black", "c", 0, 0, 1300 );
|
||||
DrawSceneWithMask("black", "c", 0, 0, 1300 );
|
||||
|
||||
// カナカナカナカナカナ.........¥
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4855,7 +4855,7 @@ void main()
|
||||
NULL, "Kwakwakwakwakwa...", Line_Normal);
|
||||
ClearMessage();
|
||||
DisableWindow();
|
||||
DrawScene( "sunset/bg_143", 1000 );
|
||||
DrawScene("background/mo3_01", 1000 );
|
||||
|
||||
// ひぐらしだけが知っている@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4880,7 +4880,7 @@ void main()
|
||||
ClearMessage();
|
||||
|
||||
DisableWindow();
|
||||
DrawScene( "sunset/bg_142", 1000 );
|
||||
DrawScene("background/mo2_01", 1000 );
|
||||
|
||||
// だから、...たくさんひぐらしの鳴く声の聞こえる方へ走った@
|
||||
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
|
||||
@@ -4983,13 +4983,13 @@ void main()
|
||||
DisableWindow();
|
||||
SetValidityOfInput( FALSE );
|
||||
Wait( 3000 );
|
||||
DrawBustshotWithFiltering( 6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot( 7, "Title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
DrawBustshotWithFiltering(6, "cinema", "x", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
DrawBustshot(7, "title02", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 26, 3000, TRUE );
|
||||
Wait( 2000 );
|
||||
// DrawBustshot( 5, "black", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 3000, TRUE );
|
||||
Wait( 1000 );
|
||||
// FadeBustshotWithFiltering( 7, "x", 1, FALSE, 0, 0, 1000, TRUE );
|
||||
DrawScene( "black", 3000 );
|
||||
DrawScene("black", 3000 );
|
||||
SetValidityOfInput( TRUE );
|
||||
|
||||
SetValidityOfInput( FALSE );
|
||||
|
||||
Reference in New Issue
Block a user